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VerehrER

VerehrER

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WoS Beta v0.5.X Update

Hello everyone, time flies, it's almost July.

The game's progress is so-so... I think my development speed is still too slow, probably because I chose a more difficult type of game to make from the start. And there's just not enough time.

So if this game could bring me enough profit in the end, I would definitely go all in to the game industry and stop working for others! Haha!

Well, let's not dream about the future for now, let's keep it short today!

Here are the new features and changes in the new version V0.5.6:

  • H event of the Slime King: The trigger condition is to be captured in a clothes-damaged state during the battle. (Not defeat)
  • Battle H of the tentacle flower: Same, it is triggered in battle and requires a clothes-damaged state.
  • New type of enemy: Shieldman.
  • New Block Mechanism (Test): Use the "X" key to block, blocking can also trigger a parry. Attack parry has not been canceled.
  • New Flag enemy: The optimized Flag enemy will no longer directly trigger Game Over, but will join the battle and keep a distance from the player, while accelerating the increase of alert value.
  • New Alert System: In the new version, the alert value will not trigger Game Over when it is full, but will call new enemies to hunt the player. There are five levels, the higher the level, the stronger the new enemies (currently too many enemies will drop frames! Please note).
  • New AI: The newly supported enemies will check the last known Luna's position after losing track of the player! (This will be expanded to all enemies in the future.)
  • Optimized Clothes-Damage System: Clothes now have durability and need to be attacked to a certain extent before they are damaged. They are no longer linked to health and need to be repaired with the item sewing kit. Rest no longer automatically repairs clothes. Also added some clothes-damaged illust differences in the status menu.
  • Added an H skill skill tree (plan to continue filling in the future, such as naked state).
  • New item: Calm potion, used to reduce estrus value.

Other modifications:

  • Simplified the operation of exposure, only need to press the E and D keys, and the behavior of exposure in the clothes-breaking state requires skill unlocking.
  • Resting no longer reduces estrus value, nor does it reduce the amount of semen in Luna's stomach.
  • Slightly adjusted the attack speed of Luna.
  • Optimized the control of magic scrolls: After locking pn a enemy, you can directly use the C key to release it at the position of the locked enemy.

New content in progress:

  • Add Stealth Escape Dungeon: Luna can be captured, and then needs to escape from the prison in a state where she can't fight back.
  • Naked mode.
  • New plot, map and enemies: Forest Secret.

Everyone, this is really the last free test version update, mainly to make up for some content that could not be implemented before.

After this, new content can't be free anymore! I have too much free content!

Thank you very much for your support.


中文

各位好,时间过的真快,转眼间就快要7月份了。

游戏的进度马马虎虎……我觉得自己的开发速度果然还是太慢了,这大概也是因为我一上来就选择了相对更难制作的游戏种类。还有就是时间上完全不够呢。

所以如果本作最后能够给我带来足够的收益的话,那我肯定会完全进军游戏业界的,不再给被人打工了!哈哈!

咳咳,未来的事情就不畅享了,今天也长话短说吧!

这次更新的新版本V0.5.6版本的新内容和变动如下:

  • 史莱姆王的H事件:触发条件是在战斗中进入破衣状态,被捕捉。(并不是战败)
  • 触手花的战斗H:同样,在战斗中触发,需要破衣状态。
  • 新的敌人种类:盾兵。
  • 新的格挡机制(测试):使用按键【X】格挡,格挡也可以触发弹反。攻击弹反并没有取消。
  • 新的高旗敌人:优化的高旗敌人现在不会直接触发Game Over了,而是会加入战斗,并与玩家保持距离,同时加快警戒值的增长速度。
  • 新的警戒系统:新版本的警戒值涨满后不再触发Game Over,而是会呼叫新的敌人搜捕玩家。有五个等级,等级越高,新的敌人越强(目前敌人太多会掉帧!请注意)。
  • 新AI:支援的新敌人会在追丢玩家后,检查最后发现主角的位置!(此会在将来扩展到所有敌人)
  • 优化的破衣系统:衣服现在有耐久值,需要被攻击一定程度后才会破坏,不再与血量挂钩,并且需要道具针线包进行修补。休息不再自动修补衣服。增加了一些破衣差分。
  • 新增了H技能的技能树(未来计划继续填补,比如全裸状态)。
  • 新道具:镇静剂,用于减少兴奋值。

其他的一些修改:

  • 简化了露出的操作,仅需要按键E和D,并且在破衣状态下露出的行为需要技能解锁。
  • 休息不再减少兴奋值,也不再减少露娜肚中精液的容量。
  • 略微调整了露娜的攻击速度。
  • 优化了法术卷轴的操控:在锁定敌人后可以直接使用C键在被锁定的敌人的位置上释放。

正在制作的新内容:

  • 增加潜行逃脱副本:露娜可以被抓走,然后需要在无法反击的状况下从监狱中逃出。
  • 全裸模式。
  • 新剧情,地图与敌人:森林秘境。

各位,这一次真的是最后一次免费测试版的更新了,主要也是为了补上一些之前没能実装的内容。

这之后的新内容不能再免费了!我免费的内容已经太多了!还请各位多多支持!

非常感谢各位的支援和支持。

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May Rewards

Next is the support reward for everyone this month! A total of 7 pages of H illustrations. Thank you all for your long-term support!

 

接下来是这个月给各位的支援奖励!一共7页的H插画集。 谢谢各位长期以来的支持!


Password: VerehrER0530

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End of May Report

Hello everyone, it's already the end of May today. Time flies so fast, I wonder how your month has been.

There isn't much new content to share with you today, so I'll keep it short.

Actually, there were some previously planned contents that have not been added to the game, but I decided to leave them for the next test version. Because of the rush last time, there were many unsatisfactory areas, so I decided to polish it more.

As for the release date, it is scheduled to be launched within this year, probably between October and December.

Next month I will provide a new version that will include previously planned content, some game process optimizations, and mechanism simplifications. At the same time, this version may also be published on DLsite's upcoming works (if there are no problems), and I hope everyone can click on "お気に入りに追加".

 

各位好,今天已经到五月底了呢,时间过得真快,不知道各位这个月过得如何。

今天因为没有什么可以跟大家分享的新内容,所以只好长话短说了。

其实,本应该还有一些先前预定的内容没有添加到游戏内,但我决定还是留到下一次的测试版里吧。之前因为时间太赶,实在是有许多没能如意的地方,我决定还是再好好打磨一下好了。

关于发售日期,本作预定在今年内发售,时间大概在十月份到十二月份。

下个月我会给出一个新版本,会包含之前预定的内容,一些游戏流程优化和机制简化。同时这个版本也可能会发布在DLsite预告作品里(如果没有任何问题的话),希望各位能点一个“お気に入りに追加”。

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About May reward

Hi everyone, I'm still preparing new stuff so there are no updates this month, but I am planning to give you all a new version next month which simplifies some game mechanics and optimizes the process, plus some new content.

At the end of this month, there will be a 7-page sketch illustration collection for you as the support reward for May.

Thank you very much for your support.

 

嗨,各位,我还在准备新内容所以这个月没有更新,不过我计划下个月给各位一个简化了游戏机制并优化了流程的新版本,外加一些新内容。

这个月底我还准备了一份7页的sketch插画集作为五月份的支援奖励。

非常感谢各位的支持。

 


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WoS Beta Stable v0.5.5 Public + New Locking Onto Enemy Feature

Hello everyone, after a few days of public testing, I've received many valuable feedback.

So, in this update, I've added a new feature.

Locking onto enemies: Use the A key to lock onto enemies, and Luna will automatically face the locked-on enemy.

As a result, combat becomes more convenient.

At the same time, Luna's attack range has been slightly increased, making it easier for players to hit enemies.

In addition, I've adjusted Luna's attack speed and pause time, making attacks faster and the pause after attacking shorter, improving the combat feel.

Furthermore, Luna's default Stamina recovery speed has been increased, and running no longer consumes stamina when not in combat.

Finally, I've added a series of gameplay tutorials that I didn't manage to include earlier, such as using health potions, minecart control keys, etc., to avoid unnecessary confusion during exploration.

Thank you all for your support.


中文

各位好,经过了这几天的公开测试,我得到了一些很有意义的反馈。 所以,这次更新我加了一个新功能。 

锁定敌人:使用按键A锁定敌人,露娜会自动朝向被锁定的敌人。 

如此一来,战斗会变得更加方便。同时,露娜的攻击范围也被略微提高,玩家现在能够更容易击中敌人。 

除此之外,我还调整了露娜的攻击速度和停顿,让攻速更快,攻击后的停顿更短,致使战斗手感上升。 

另外,露娜默认的体力恢复速度也被加快,并且在非战斗时奔跑是不会消耗体力的。

最后,我添加了之前没有及时加入的一系列玩法教程,包括恢复药水的使用,矿车的操控按键等,以避免各位在探索的时候产生不必要的困惑。 

感谢各位的支持。

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April Reward

Thank you for you support.

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WoS Beta v0.5.4 Public Demo Release

Hello everyone, sorry for keeping you waiting.

We are 16 days later than the scheduled date, and we apologize for the delay.

Without further ado, in addition to the previously mentioned updates, this new version also includes the following new content:

  • Magic: Luna can use magic through items.
  • Continuous Magic: BOSS enemies will release magic that can continuously attack on screen.
  • Abnormal Condition: Luna will fall into an abnormal status after being attacked in specific ways. The icon for the abnormal status will be displayed in the upper left corner of the screen.
  • Poise System: Both players and enemies will be knocked back, with different balance values for each enemy.
  • Modification: The second stage of the Flame Knight BOSS has been strengthened, with several new skills added.

H content that hasn't been completed yet —

  • H event for Slime King: The script and CG are completed, waiting for implementation.
  • Stuck in wall & body selling events and others were not completed within the planned time.
  • H events that can be triggered after an enemy is charmed.
  • H attack of the tentacle flower enemy.

Additionally, I wasn't able to complete the commissioned and challenge tasks in time.

Game Progress:

Yukimura storyline has been added.

The main storyline still ends with defeating the Flame Knight, but the game process is more complete.

Regarding the Slime Parasite Event Chain:

This event chain is old and needs to be integrated into the abnormal condition system, so it has not been fully tested and may have bugs.

Regarding potential bugs in the game:

If you encounter a bug, it can usually be resolved by resting.

Please provide feedback in a timely manner.

Thank you everyone for the support!


中文

各位好,让各位久等了。

比预定的日期晚了16天,非常抱歉。

这次就长话短说,除开之前提到的更新内容以外,这次新版本还新加了以下新内容:

  • 魔法:露娜可以通过道具使用魔法。
  • 持续魔法:BOSS敌人会释放能够在画面中持续攻击的魔法。
  • 异常状态:被特定的方式攻击到后,露娜会陷入状态异常,异常状态的图标会显示在屏幕左上角。
  • 平衡系统:玩家和敌人都会被击退,每个敌人的平衡值不同。
  • 修改:BOSS炎骑士的二阶段进行了加强,新增了几个新技能。

没有来得及完成的H内容——

  • 史莱姆王的H事件:剧本和CG都已完成,等待実装。
  • 壁尻卖春等事件,未能在计划时间内完成。
  • 敌人在被魅惑后,可以触发的H事件。
  • 触手花敌人的H攻击。

另外,我也没能及时完成委托和挑战任务。

游戏流程

新加了雪村故事线。

主线剧情依旧到击败炎骑士为止,不过游戏过程更加完善。

有关史莱姆寄生事件链

该事件链需要整合进状态异常系统,所以并未进行完整测试,可能会出现bug。

有关游戏可能出现的BUG

如果遇到BUG,基本上都可以通过休息来解决。

还请及时反馈。

感谢各位的支持。


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The testing has reached its final stage

I apologize for the delay, everyone.

Not only have I added new features, but I also discovered many old contents that were incompatible with the new mechanisms during the final review. This required me to spend some more time adjusting and fixing bugs.

I am now in the final stage of testing, and the release will be soon.

I never expected this to be delayed by nearly a month compared to the initial timeline I set, and I'm truly sorry for letting you all down.

 

各位抱歉,拖了这么久,不仅仅是又增加了新功能,在最后整理的时候还发现有许多与新机制不兼容的旧内容,又让我花了一些时间调整和修复bug。

现在已经进入了测试的最后阶段,很快就能发布了。

真没想到这比我一开始定下的时间推迟了将近一个月,辜负了大家的期待,真的是非常抱歉。

 

皆さん、こんなに遅れてしまって申し訳ありません。新機能を追加するだけでなく、最終的な整理の際に新しい仕組みと互換性のない古いコンテンツが多数見つかり、調整やバグ修正に時間がかかりました。

今はもうテストの最終段階に入っており、間もなくリリースできる状況です。

最初に設定したスケジュールからほぼ1ヶ月遅れるとは思いもよらず、皆さんの期待に応えられなかったこと、本当に申し訳ありません。

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Need 2 more days

Thank you for your support.

I'm sorry to inform you all that I won't be able to meet today's scheduled update. I may need an additional two days to complete it.

The main reason for the delay this time is because I have been adjusting the combat mechanics of the Flame Mage (Pyromancer), and have additionally created the Poise mechanism and debuff system framework.

The Poise mechanism causes the player to be staggered (based on the damage taken and timing).

As for the debuff system framework, I have only added two types of debuffs so far, but will be adding more in the future.

I have also added new skills and animations to the Flame Mage boss, making it look even cooler than the Flame Knight now.

At the same time, I also changed all attack coordinate detections to use real coordinates (sprite positions) ahead of schedule.

There are many other changes as well...

For example, I have changed the game font so that each language now has its own font.

In order to make it look more attractive, I have also written a function that automatically wraps text messages, and I am puzzled as to why RM does not include this feature by default.

Oh, and to solve the issue of Luna's teleportation behavior when she is staggered, I also made additional adjustments to the character sprite movement in the original code.

These were not originally planned, but I couldn't help but improve them during development because I felt that these issues would affect the game experience.

I apologize for not being able to meet the deadline, but it is almost complete.


中文

感谢你的支持。

各位很抱歉,今天我无法赶上计划的更新了。我可能还需要两天的时间。

这一次的推迟主要原因是我在调整炎法师的战斗流程中,额外创作了Poise机制和debuff系统框架。

Poise机制让玩家也会被击退(根据受到的伤害和间隔判定)。

debuff系统框架不用多说,目前只加入了两种debuff,之后会添加更多debuff种类。

我还给炎法师BOSS加了一些新的技能和动画演出,现在似乎看上去比炎骑士还要酷炫了。


与此同时我还提前把所有攻击的坐标判定改成了真实坐标(sprite位置)。

此外还有很多……

比方说我改了游戏字体,现在三种语言都是用各自的字体。

为了更美观,我还写了一个让text message自动换行的功能,我很疑惑为什么RM没有自带这样的功能。

哦对了,为了解决露娜被击退时会出现瞬移行为的问题,我额外调整了原代码在character sprite移动上的表现。

这些本来不在计划当中,但我在制作的时候情不自禁地完善了它们,因为我觉得这些问题会影响游戏体验。

很抱歉我没能守时,但已经很接近完成了。

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Delayed again, sorry

Everyone, I'm really sorry that I won't be able to get the beta out today.

My friend had to leave for Singapore today due to work, and he will be gone for half year, so I had to take two days to spend some time with him.

Even if I didn't meet my friend, I wouldn't be able to finish it today, because despite making plans, there was still some workload that exceeded my expectations.

I'm sorry that you'll have to wait a little longer.

But it won't be later than this week, I promise.

Well, at least I can have some time to do optimization and testing.


(Couldn't resist trying something new...)


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April Update Report (Beta version to be released next week)

Hello everyone, this update report is slightly delayed. I previously stated that I would release a detailed report in approximately two days, but due to unforeseen circumstances, I apologize for not being able to complete it on time.

My progress is still on track, but if there are any unforeseen events (such as a serious bug), it is possible that the beta version may not be released before the 10th. We hope everything goes smoothly.

Today's update report mainly includes the following points:

  • New Gameplay: Exposure and Temptation
  • New System: Combat H
  • New Enemies and Bosses
  • Optional Missions: Bounty Hunting and Challenge
  • Modifications and Future Plans

Check my Ci-en post. 

New Gameplay: Exposure and Temptation

I have completely revamped the Exposure and Temptation mechanics, and they are no longer presented in the form of dialogue boxes.

The previously randomized exposure has now been divided into four categories, with two for the upper body (breasts) and two for the lower body (genitals, butt), each with independent CG cut-in that vary depending on the exposure level (which has three levels). The four types of exposure now correspond to the [E], [R], [D], and [F] keys.

Temptation Assassination

Each individual enemy now has a preference, and temptation can only be triggered when the correct part of the body is exposed. Note that more powerful enemies require higher exposure levels. After successfully tempting an enemy, Luna can perform a frontal assassination within a short period of time (which no longer requires skill points).

If a frontal assassination is not performed, a battle will ensue once the enemy's excitement level drops to zero.

If Luna moves too far away during temptation, a battle will also be triggered.

Charmed Condition

After temptation, if Luna does not perform a frontal assassination and instead allows the enemy to touch her body while continuing to expose herself, the next stage of H scene can be triggered.

After completing a special storyline with Yukimura after a future update, charming enemies will be possible. (This feature is currently not implemented and is assumed to be already acquired at current state of game.)

After 4 H cut-in scenes, the enemy will enter a charmed condition. Enemies in this condition will no longer hold any hostility towards Luna (unless the player attacks them), and new H actions can be performed.

In the future, I plan to give charmed enemies other purposes, such as providing intelligence, offering supply items, or providing side missions. Of course, they can also be used for prostitution to obtain Souls.

New System: Combat H

During combat, Luna's clothes may be torn off and enemies may attempt to capture her and engage in H actions. Throughout the process, Luna can use QTE to quickly escape.

If attacked from behind by a high-level enemy, Luna may be directly assaulted, so be careful.

In addition to human enemies, some monsters also have similar means of attack (except for slimes).

Due to time constraints, the current combat H lacks diversity, mostly consisting of capture and QTE, but I plan to add more poses and gameplay in the future.

In the future, I will also optimize the H events and parasitic mechanisms of slimes, integrating H events into combat H and changing parasitism into a debuff that can exist long-term.

Abnormal Conditions

Combat debuffs or abnormal conditions are common in many ACT games, such as confusion, restrained, sluggishness, and poisoning. In H games, there are also abnormal conditions such as charmed, estrus, parasitized and pregnant. I am considering adding these elements.

New Enemies and Bosses

The heavily armored soldier have been updated and replaced with "Knight" in the new version, with new skills and attack animations to increase their strength.

A new story boss, the Flame Mage has been added, with a difficulty level between the Slime King and the final boss of Chapter 1, the Flame Knight.

Optional Missions: Bounty Hunting and Challenges

New optional bounty hunting and challenges have been added. You can accept them by checking the display board next to the inspector in the Shadow Crevice.

Currently, only money (Souls) will be rewarded for completing these missions.

Modifications and Future Plans

Modifications:

  • Due to the new main plot, some of the triggering methods for H-events have been adjusted.
  • The "Rescue Yukimura" event mentioned in the previous update report has not been deleted but has been rescheduled to Chapter 2, which is currently unfinished. The Yukimura plot in Chapter 1 has been replaced with "Treasure Plunder", in which Luna will meet new important characters.

Future plans:

  • Clothing damage: Add a durability value for clothing that is no longer linked to HP. Also, add the ability to remove clothing.
  • Parrying: Add a block mechanism, no longer using attack to parry.
  • Flag soldier: Modify the function of the Flag soldier. Since the game has changed to ACT, the original Flag soldier's functions (Warning & Roadblock) are no longer suitable for ACT game.
  • Blacksmith: Add a blacksmith in the Hidden Village who can increase Luna's attack power.
  • Weapons: Plan to add new types of weapons in the future.
  • Combat: Modify the coordinate judgment logic for attack detection, change it to real x (real screen coordinates), specify the range of character attacks, and thus increase the game difficulty.
  • Quickstep: Add a dodge mechanism.

That's all for now, thank you once again for your support.

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Progress April 4th

I am doing an progress update report tomorrow. There are a lot of news and changes since the last update report.

I am working very hard to get the beta out next week. As long as there are no game-breaking bugs, the beta release will be on time.


Regarding the new Battle H I talked about last time, I have made and tested it. It turned out good, but not great. I think this is because of the lack of variety at the current state.

I will explain it more clearly in the update report.

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Good progress

Good evening everyone!

I have basically all the new text I need for the first update of the game right now. The new text includes the main story, a complete event chain for Yukimura (which also features a new mini-BOSS), and some H events that have not been added to the game before. During the writing process, I made many revisions to some CGs (since for some H events, the CGs were drawn first, and then the detailed script was written).

Regarding Battle H, I conceived of an excellent idea yesterday, but I haven't started working on it yet because I'm busy writing the story script. I will start it tomorrow, which should be achievable in a day, and then I'll post the demo video. I believe it will turn out great!

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March Reward - Uncensored

Actually, there is barely a difference between censored and uncensored.

Go check my Ci-en post.

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I added a bunch of new enemies

By the way, I don't think it will be possible to finish all the content by the end of the month. 

I will release the stable version before the 10th of April, and then in the next week or two, I will work on completing the content that should have been updated. 

I will post a more comprehensive update log in two days.


Note: the new enemies will not be added in the first update, as it will take time to write new and unique attack mods for them.

What I'm posting here is from the very early development stage, and is subject to change during development.


Small talk:

Currently, the biggest challenge I'm facing is figuring out how to naturally integrate the ero element into the gameplay.

I have considered some interesting ways, instead of just using text and pictures like a Galgame, it would actually happen in the action battle. 

To achieve this, I need to build a framework from the code level, which takes a lot of time due to various trials, errors, and tests. However, the final product may not be perfect, and I would need even more time to polish it.


At times, I question if it's worth it. 

Because I feel inefficient in making games right now. 

It has been about a year since I started this project in April last year, and although the game has evolved significantly, I feel like the actual content has not increased too much. 

As an ero game, I believe the focus should be on the ero aspect, but I seem to be missing it. 

Now I am trying to get back on track.

Hope you can give me some more time.


Sorry for talking too much.

I've been a little emotional lately.


I originally wanted to give you guys a peek of the new CG, but the patreon's guideline seems to be a bit complicated, so wait for me to post it on Ci-en!

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New Beta Coming soon

I'll probably release the new beta around the end of the month.

Not sure yet, but no later than April 10.

The next update will probably be the final free version, and subsequent updates will only be available to Patreons who pay more than $5 per month.

At that time, I will also announce the release date of the official version of the game (hope there will be no delays).

There will also be reward illustrations at the end of this month! Thanks for your support!

Here are some screenshots of the new contents.

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Short update this week: New and original tilesets

Hey guys, so we made some new tilesets for our game, take a look.

One of my team members, who's responsible for all the pixel art, created these to add some originality to our game. 

Even though they're only assets for the old and outdated RPG Maker engine, he convinced me that we can use them for future games, which is a good point. 

Now he's decided to make every map tileset original - or at least try to - and I'm really looking forward to it.


By the way, have you ever tried ChatGPT? It's so useful I'm not joking. 

I've been asking the AI how to use specific Ruby coding methods, and I've received so many helpful responses. Unfortunately, it doesn't know much about RGSS3 (the VX Ace version of Ruby) - the examples it gives are often incorrect. Sadly, there are too few people who understand how to use RGSS3 these days.

I've also asked the AI for ideas on game mechanics and how to build interesting side quests. However, the AI isn't perfect and can't help me create detailed settings and plots. But the inspiration it provides was gold. 

For example, it suggested that I add more magical mechanisms in ancient ruins, such as portals or mysterious runes that need to be deciphered. I thought this idea was awesome and decided to add it to the game.

I don't know much about AI technology, but I believe it's going to change the world.

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Original illust of the previous cover

I seem to have accidentally deleted this post.

In the previous cover, Luna's body scale seems to be a little too big (making she looks like a big sister), which is why I want to replace it.

The original illustration is released here as a limited bonus for those who have tier 2 support, thank you very much.

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Translation for Ci-en (also for previous post on Feb 1st)

New Cover Arts

Okay, so I won't be doing any voting here, and I am probably going to use these 3 covers in turn in the future.

New UI

In order to unify the overall style, I changed the previous UI.

The previous UI was drawn by myself, so it is very simple and clean. But I like such a simple layout, so I just made some beautifications on the basis of the original.

According to Luna's physical condition, the Chinese character in the lower left corner will change.

These Chinese character each means: 

忍: Steath, Ninja

战: Battle (during combat)

破: Damaged (torned clothes)

裸: Naked

孕: Pregnant

Demonstration of the new skill

In order to achieve this skill, I wrote 264 lines of code and slightly modified the map to prevent you from accidentally going to places you shouldn't (which will be a BUG).

There are skill showcase on Ci-en since I can't post video here.


Translation for Ci-en post on Feb 1st

Original Feb 1st Ci-en Post here 

New H stats interface

I was not satisfied with the previous H stats interface, so I made a new version.

New Areas

Two new areas added for exploring, Crystal Cave and Hidden Village.

Luna can repeatedly challenge the Slime King in the Crystal Cave, and the Slime King will drop the item needed for the mission (it may also become some kind of upgrade for weapon and stuff).

The Hidden Village is a place where H events may occur, and some tasks will also be carried out here.

New Plot

Luna will meet a new character (named K) at the beginning, and he will tell Luna the goals and precautions of the trial mission.

Luna occasionally encounters Lati during her advance, and Lati will tell Luna more about the enemies and the Mist Forest .

The mayor of the hidden village will tell Luna about the legend of the Mist Forest Ruins and get a side quest.

If Yukimura hadn't been rescued on Mountain Boulevard, Yukimura would have been captured and Luna needed to rescue her. After Yukimura is rescued, she will help you in the final boss battle, which would make it easier to fight.

New Character Design

We redesigned the portrait for Lati.

New function

The bottom script of movement control has been rewritten, players can control Luna more smoothly, and the battle will be easier.

The enemy AI has been changed slightly, stronger enemies may try to avoid attacks.

Enemies can now hear the player's running from a certain distance, and it's easier to get the attention of other enemies during combat.

Two new abilities have been added:

  • Thunder Strike - Dash forward, slam into enemies, can be used to cross cliffs and general obstacles.
  • Guardian - When found in stealth, Lati will help killing the enemy, one chance, can be reset after a rest.

Added a game option that will add some new save points in the map when turned on.

New H Battle (Battle Fu*k)

When Luna is caught in battle, it is no longer a fixed H event, but a staged process.

This process is affected by the number of enemies, as well as the excitement and lust of the protagonist.

The same struggle phase will now be triggered when being jumped by a slime.

The new bat enemies will also have H attacks.

New Sekuhara Encounters

After Luna's seduction reach a certain amount, there will be enemies on the map that only sexually harass Luna, and they will not actively attack.

A new set of illustrations has also been added.

Newly added H event

  • Belly punching: When the creampie too much or be parasitized by slime and is caught by a enemy, Luna will be belly punched and forced to eject cream or slime.
  • Stuck in wall Trap
  • Tied up and lift in the air traps (H events for human enemy and slimes)
  • Prostitute (doggy style)
  • Rescuing Yukimura and failed HCG
  • Some new Exhibiting illustrations

About Live2d that I didn't put into the game

Since I am currently not satisfied with the quality of live2d, I do not plan to put it in for the time being.

In the future, I will implement it after improvement.

I don't quite know what you all think about live2d CG, maybe you like more classic CG?

After all, making live2d is time-consuming and labor-intensive. The time consumed we can use to draw an extra CG. If you have any ideas, you can post in the comment section.


That's all for now, thank you for your continuous support, I will continue to work hard.

I also thank those supporters who choose the paid plan, thank you very much, I will add more content limited to the paid plan in the future.

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I got covid

Sorry guys, I been laying on bed for 4 days and it is awful. i will give you all an update once i get better.

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Happy upcoming new year

Hello, everyone, for the coming New Year.

I couldn't finish this month's update because I was busy with work. Sorry.

So I pause the Billing for next month also.


Unfortunately, my artist is recently infected with COVID-19, so for his health, he can't work for a while.

This illustration is his practice drawing some time ago, as a compensation for this month.


Progress of the game:

Mist Forest adds a chain of incarcerated events, though not quite complete.

Two erotic traps were added, and several new area maps were added for this purpose.

A new type monster enemy, no erotic interaction for now.

Chapter two, the snowy mountain, is already in the works.


Redo:

H combat or battle fuck, I'm going to take a new approach.

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Update 11/23

Decided to add a new H scene in the first chapter.

Not much else to say, I am still working on the old stuff that needs a redo.

Since my progress is always slow (I can't be making this game as a full time job), I would pause the payment cycle if I couldn't get much done in this month.

Thank you all for supporting.

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V0.4.3b Update Note

■ V0.4.3b

· Fixed missing file error in H stats menu.

■ V0.4.3

· Fixed picture garbage caches code. Savefile before v0.4.2 can now be cleared of garbage cache by resting at the lantern.

· Fixed the function of changing player's night vision range

· Fixed message syntax error when caught and raped by soldiers. (H scene triggered by caught when zero health state)

· Fixed the issue where some attributes did not increase after Sex.

· Add translation for items.

· Add semen inside level which will affect cross-section in H stats menu.

· Add cross-sections in H stats menu for each slime pregnancy level.

· Add some spots where Luna can clean semen inside.

■ V0.4.2e

· Fixed missing file "BossJP-Knight"

■ V0.4.2d

· Fixed the occasional bug that Luna cannot attack normally.

■ V0.4.2c

· Added BOSS names icon in other languages.

■ V0.4.2b

· Fix Sneak Attack display bug.

· Fixed occasional parry errors.

■ V0.4.2

· Improved game framerate.

■ V0.4.1c

· Fix rare Syntax Error when caught by enemy.

■ V0.4.1

· An error of exhibition effective distance in front of Yukimura and Lati

· Fixed the problem that the animation is looped and nothing happen when slime parastiting

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Reward for 2nd tier +

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New Beta Out! WOS v0.4.2c Improved Framerate

Ganna give more detail tomorrow, I am too tired now. Haha

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My PC’s power supply burnt out

Sadly it happened today. I was so busy working on the last part. I am going to fix it tomorrow … 

I am going to pause next month bill cycle, I honestly don‘t think I deserve it right now since I can’t keep my promise.

Thank you for supporting.



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My artist drew a manga for you

Since he completed all the tasks this month ahead of time, I discussed with him about the reward of this month.

Although he finished the task in advance, I was still catching up.

I couldn't help but add a few more things, so I couldn't finish it in mid-September. Mainly because there are some things that are not perfect, I want to get them right.

Anyway, a new test version will be released at the end of the month, and while it may not be complete, I'll be adding updates later.

This update will cover the entire gameplay from Chapter 1, but not the full story. The full story of Chapter 1 will be updated after the beta.

Thanks.

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Animation preview uncensored

I can legally post it here.

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7/17 Late report

Sorry I am late.

There's been some real-world stuff happening lately that kept me busy for a while, and I haven't done too much in the past two weeks, so I've had to postpone the new beta test schedule.

At least the progress of illustration was not delayed.

Now I am working on the new map (the last one in the Mist Forest area) and Luna's bondage play event, it will be animated.

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Yukimura omake illust I post on Ci-en

Almost forgot to post here as well haha

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