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Tooley1998

Tooley1998

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Tooley1998 posts

Lay of the Land 0.6.0 The Combat Update

Hey everyone,

The combat update is here. I've spent the last month overhauling the combat in the game as well as adding farming, more food, artifacts, armour, better visuals and more.

I hope you enjoy the update and that you all so much for the support :)

You will need to create a new world.

Combat/Movement Improvements

There have been many improvements to movement and combat. The player can now crouch to make it harder for enemies to hear/see th...

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Ancient Artifacts

You can now find and use various artifacts in the game, each of which has a unique function that enhances your combat abilities.

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Farming and Food

I've added farming to the game. You can now plant different seeds that will grow (sped up for video) and produce food. Different foods now also give temporary buffs. E.g tomato increases max health, lean meat increases heath, mana and stamina regen rate etc.

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PBR Materials

Been working on adding full PBR texture maps to the materials in the game. Each material now has color, specular, metallic, roughness and normal. Still very WIP & some reflections are funky but its promising.

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Swimming

Splish splash swimming is hereπŸŠπŸ’¦πŸŒŠπŸ«§

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Lay of the Land 0.5.3 Hotfix

Hey everyone,

Just a small update that addresses some more bugs/issues.

Your 0.5.x worlds will work fine. Please update when ready.

Changelog

  • Lowered min mouse sensitivity to 0.1

  • Added an animation to better emphasize crafting tutorial

Known Issues

  • FPS drops when sun/moon is low and player is facing away from sun/moon. Cased by shadow rendering.

  • Large lag spike when pa...

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Lay of the Land 0.5.2 Hotfix

Hey everyone,

Just a small update that addresses a big oopsie.

Your 0.5.x worlds will work fine. Please update when ready.

Changelog

  • Fixed my big oopsie causing a crash when trying to build

Known Issues

  • FPS drops when sun/moon is low and player is facing away from sun/moon. Cased by shadow rendering.

  • Large lag spike when pausing game

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Lay of the Land 0.5.1 Hotfix

Hey everyone,

Just a small update that addresses some more bugs/issues.

Your 0.5.x worlds will work fine. Please update when ready.

Changelog

  • Refactored structure placement to almost never fail

  • Fixed clearing of spider webs

  • Added marble loot to castle (will only apply to new worlds)

  • Cleaned up bridge generation to be less funky (will only apply to new worlds)

  • Fixed 1 frame where loadin...

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Lay of the Land 0.5.0 The Ambience Update

G'day everyone. I'd just like to start off by apologizing for the long delay between major updates and the lack of content in this update. The huge boost in popularity the game received from the building video lead to a huge number of bug reports and an extended hotfixing period. This is not a bad thing, I am extremely grateful for all the support and these bugs needed to be discovered and fixed at some point. I have also recently moved house 600km away from where I was living. As you can ima...

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There's a storm coming

I've added weather to the game. Each weather type can either be weak or strong. Also each biome can have unique weather e.g rain in Mystical Forest and dust storms in Outback Canyons.

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Procedural Ambience System

In my opinion sound is as important as visuals. I've made a procedural ambience system that places/adjusts ambient sounds depending on the surrounding environment/weather conditions. No more generic looping background ambience round here. 

Headphones recommended.

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Voxel Engine Speed Improvements

Been working on improving voxel data generation speed in Lay of the Land by using Intel's ISPC. Still working on it but the results are super promising. I've managed to get a 2-3x speedup depending on hardware.

Average Bulk Voxel Data Query Time:

Intel i7 6700k: 3.4x speedup
No ISPC: 6.123ms
ISPC: 1.759ms

AMD Ryzen 7 7800X3D: 2.6x speedup
No ISPC: 3.085ms
ISPC: 1.176ms

This makes many aspects of the game fa...

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Lay of the Land 0.4.7 Hotfix

Update fixing my oopsie in 0.4.6. This bug would not have corrupted your world or anything. Or set you computer on fire πŸ˜‚. Just a really bad bug that somehow slipped through the cracks even with the increased amount of QA I have been doing recently.

I will try my best to ensure that this never happens again.

Your 0.4.x worlds will work fine. Please update when ready.

Changelog View Post

IMPORTANT: DO NOT USE 0.4.6

0.4.6 has a massive game breaking bug. Working on a fix now

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Lay of the Land 0.4.6 Hotfix

Hey everyone,

Just another small update that addresses some more bugs/issues.

Your 0.4.x worlds will work fine. Please update when ready.

Changelog

  • Fixed lattice window 10x20 prefab being in the wrong section

  • Reduced sword of thorns melee damage. Was a bit too op

  • Fixed bow control hint text

  • Fixed items being lost if you are moving an item, your inventory is full and you close the inventory

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Lay of the Land 0.4.5 Hotfix

Hey everyone,

Just another small update that addresses some more bugs/issues.

I'm going to be moving to mostly working on new content now so unless a bug is game breaking/seriously effects the gameplay experience it will be fixed in the next major update. It's been a big week and I am so happy to see all of the new people enjoying the game. Thanks so much.

Your 0.4.x worlds will work fine. Please update when ready.

Changelog

  • Fixed flint a...

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Lay of the Land 0.4.4 Hotfix

Hey everyone,

Just another small update that addresses some more bugs/issues.

Your 0.4.x worlds will work fine. Please update when ready.

Changelog

  • The mattock tool is now a shovel. There seemed to be a lot of confusion between what tools did what. This should make it more clear.

  • Flint dagger crafting recipe is now unlocked by default (will only apply to new worlds)

  • Added a small crafting tutorial to the crafting r...

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Lay of the Land 0.4.3 Hotfix

Hey everyone,

Just another small update that addresses some bugs/issues.

Your 0.4.x worlds will work fine. Please update when ready.

Changelog

  • Fixed assets like trees sometimes being placed overlapping another tree (will only apply to new worlds)

  • Main menu welcome message will now only be shown on startup

  • Fixed issue where you could select a huge number of voxels with box dig or box shape

  • Player wil...

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Lay of the Land 0.4.2 Hotfix

Hey everyone,

Just another small update that addresses some bugs/issues

Changelog

  • Fixed marble item icon

  • Cube prefab in detail mode is now a single voxel

  • Increased max voxel item stack to 256k

  • Building shapes now have size limits that respect the max voxel item stack and don't cause as many technical issues

  • Limited world name length

  • Fixed limit on item drop distance

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Lay of the Land 0.4.1 Hotfix

Hey everyone,

Just a small update that addresses some bugs/issues

Changelog

  • Added bindable controls

  • Increased box dig area size for all tools

  • Increased max fov to 120

  • Fixed crash to do with building shape and prefab rotation states

  • Fixed some prefab rotation states

  • Fixed unintended ability to interact with items while in a ui

  • Fixed blue flower item name

  • ...

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Lay of the Land 0.4.0 The Building Update

Hey everyone. Its finally here. The Building Update. Finally. This was a huge update and I am pretty happy with how it turned out. I cant wait to see what you all build so please do post your builds in the discord. Thank you all for the support :)

You will need to create a new world.

Changelog

Gameplay:

  • Can now Pickup/Place Voxel Props (e.g Barrels, Tables, etc)

  • Can Pickup/Place Useables (e.g Chests)

  • Weapons now ha...

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A Word on the Next Update.

Hey everyone. Just thought I'd give an update on what's happening with the next update.

I hope to get it out next week or the week after. This update has been the most challenging thing I've attempted in terms of game design. I don't think a building system like this has ever really been done so I hope you guys like it 😁.

In hindsight I should have probably released the game initially with building as it would have made development easier but you live and learn I guess πŸ˜‚....

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Path Tool Preview

You can now easily make paths with the path tool. They will blend seamlessly into the terrain and clear vegetation for you.

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Building Shapes Sneak Peak

I hope you like shapes cos we got shapes. Builds dont have to be boxes. With these shapes you can easily build a circular tower, a hexagonal house or even a spherical shelter. The limit is your imagination.

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Flattening Terrain Preview

Here's a look at how terrain flattening will work. Use a mattock tool in flatten mode to lower terrain to the targeted height/use a voxel item in flatten mode to raise terrain to the targeted height.

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Resource Collection Preview

Quick preview of how resource collection will work in the game. Be sure you choose the right tool for the job. Use a Hammer break up and collect stone, use an axe to chop down trees etc.

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Building Sneak Peak

Here's a little sneak peak at building. Still got a lot to add/improve before its ready but I'm already excited to see what people build!! πŸ˜€πŸ—οΈπŸš§πŸ‘·.

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Lay of the Land 0.3.2 Hotfix

Hey everyone,

Just a small update that addresses some bugs/issues

Changelog

  • Fixed an oopsie I made in my voxel spatial locking system in yesterdays hotfix
  • Oil should now flow downhill better

Known Issues

  • Sometimes the application doesn't fully close properly im looking into why

How to Install

  • Download the 4 files attached on this post
  • Place the 4 downloa...

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Lay of the Land 0.3.1 Hotfix

Hey everyone,

Just a small update that addresses some bugs/issues

Changelog

  • Fixed cliffs not generating underwater (only applies to new worlds)
  • Fixed mouse sensitivity not applying on world load
  • Fixed various voxel physics issues
  • Fixed voxel physics crash (hopefully. my god this was painful and was the reason this hotfix look as long as it did. It had to do with array memory allocations being naughty in the array library I am...

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Lay of the Land 0.3.0. The Outback Canyons Update Part II

Hey everyone. The new update is here and it's a big one. New enemies, structures, weapons and more have been added to the outback canyons biome. There are also new voxel simulations, new weapon types and more. I have also made a few balance changes, fixed a few bugs and made various other improvements. It has been a pretty long road for this update and I hope you all enjoy the new content :)

To play the new content you will need to create a new world.

Changelog View Post