New Version: MKM 0.7.3 - bugfix_2
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-> 2024-11-28 21:11:57 +0000 UTC
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-> 2024-11-28 21:11:57 +0000 UTC
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Hi there!
I'm pleased to reveal the main baddie and, eventually, final boss of the game: Livith the demoness.
She will be a recurring obstacle to Maya, from the very start of the game and right up to the final boss fight. At that point, this baddie might even get a new form, maybe a giantess version or some other transformation like that.
If you'll remember from my roadmap to vers...
Hi there! Another milestone has been reached!
The lust mechanic will add quite a few interesting twists to the gameplay. At its simplest, it is a value that goes from 0 to 100 and can be tracked in the main pause menu. The higher this value is, the more effects it will have on our heroine that will range from changes to how she fights, moves, acquires essence and behaves during erotic scenes.
Lust will increase mostly during ero animations, but there's other specific cases that ...
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-> 2024-10-30 15:04:26 +0000 UTC
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Hello again!
Any resemblance to mythical figures is purely coincidental.
This enemy will come bundled in the next version, to be released at the end of this month, and he will have a total of 3 new ero animations. Of particular note, a new foot fetish scene, which is a tag that fell behind the others in terms of quantity, so I'm adding new ones to make up for that.
Other extra scenes are being added too, but they will remain a secret for now, until you discover them in t...
Hello again!
Good news: the "Add More Items" milestone has been completed! New consumables, weapons and accessories have been added into the game!
I had to create new icons in the UI to display which temporary effects are currently active/affecting Maya. The green or red framing behind each icon denotes if the effect is positive (buff) or negative (debuff).
Some new effect are staples such as a boost to attack and defense, as well as improved health and mana regeneration....
it's been a long time coming folks, but we're in the endgame now!
In this post, I will inform everyone about the remaining steps necessary for the completion of project Mystic Knight Maya. These steps will be developed in more or less the order displayed in the image above. No particular dates are set because those are very tricky to get right, given the nature of game development. But I can safely say this: I'm working as fast as I can as a solo developer, and I want to release versio...
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-> 2024-08-31 00:02:12 +0000 UTC
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Hello everyone!
Work on the new items and accessories has gone well!
In this upcoming version, there will be a good variety of fun new items for you to try out. Since I did good progress there, I decided to pause the development on that front to switch my focus into adding new enemies and therefore new ero scenes into the game.
As you can probably tell from the couple of teasers above, let's just say that the tags creature, monster, anal, insect, alien and tentacles are...
Hello everyone!
This past month I've been working exclusively on the new accessories.
The inventory screen has been updated (2nd image in the previews); up until now, that left side with the belt slots was only for show, but now players can move the cursor there, allowing for more practical and efficient item management.
This was necessary given all the new items that I'm adding and seeing as players will have to interact way more with that screen now, so I wanted to mak...
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-> 2024-07-01 01:05:09 +0000 UTC
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Hello there!
The shop feature is now fully functional. Took a bit more time than I had anticipated, mostly because at first I tried to create a completely different interface, but then I decided to be more practical and use the existing interface for Maya's inventory, since that is more intuitive to use.
Now I need to design all of the exciting new items to put into the shop. Creating their icons is easy enough, but what is time consuming is coding each one's unique mechanical l...
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-> 2024-05-31 15:49:36 +0000 UTC
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Hey there!
I've added two more helpful information inside the gallery menu:
1) The main fetish tag related to the currently selected scene
2) An indicator that says if that scene has a special "bad ending"
Since I implemented the fetish override feature in the recent update (seen there on the right hand side of the screenshot), I've received feedback that having those specific information displayed would be helpful. I agree, so there we go, it was a quick and easy add-...
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-> 2024-04-29 18:34:53 +0000 UTC
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A thick, fun-sized momma goblin has been sighted in the monster city! She is an experienced domme who knows exactly how to best discipline Maya.
What kind of exquisite punishments she has in store for our poor heroine?
The next update will be coming at the end of this month, and if you'll remember, I was going to work on Haruna's shop during this dev-cycle, but decided to put it on hold for now in order to create some new animations into the game, since I was feeling quite...
How to participate:
1) Post a comment here with your idea of an alternative scene for a pre-existing character.
2) Help to boost other ideas that you enjoy by giving them a like or even a reply.
I will read and consider all of the comments, and then pick from one of them to implement into the game. I might pick among the most engaged ones, or the one I personally find best (or easier to implement), or possibly even both.
Please do keep the descriptions short and concis...
I wonder who's that with Maya, and what kink are they playing?
[Comments are unavailable in short preview posts, so as to better organize all of the suggestions and ideas by collecting them all under the bigger main posts.]
٩(^◡^)۶ Thank you and have a great day!
Hello again!
This feature has been suggested a decent amount of times, so I went ahead and added it into the game! As you can see in the preview images, when you go to the gallery menu it is now possible to override the usual fetish toggles on a per enemy/scene basis.
It works like this: there are three override states, which you can effortlessly toggle by pressing the interaction button (default [SPACE]) on any highlighted scene. The states are:
1) Default: No override, s...
2024-04-07 15:21:40 +0000 UTC View Post
I've added 2 new internal-views to the vore scenes of the Catgirl and Blaze plant. The catgirl one has a unique stylistic depiction!
[Comments are unavailable in short posts, as it can be difficult to keep track of all the great suggestions and ideas that you all share, so I prefer to funnel comments to the bigger posts!]
٩(^◡^)۶
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-> 2024-03-29 19:46:58 +0000 UTC
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Certainly it is among the oldest of gameplay mechanics, both in normal and adult games: mash buttons to make something happen.
Specifically regarding adult games, it usually goes that once the main character is in a pinch, a meter will show up (it is being drained by the minute) and you must mash down those directional keys as fast as possible to fill it up.
It's simple, intuitive, easy to implement and it just works. But the potential for 2024-03-26 15:07:00 +0000 UTC
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Hello everyone!
Now, when Maya defeats an enemy, there is a 25% chance that they will drop the so called "Enemy Essence". This will replace the current "Quartz" placeholder, becoming the proper currency of the game.
There will be 3 ways in which to acquire essence:
1) Defeated enemies drop essence based on their maximum health divided by 10. For a simple example, the poor starfish there have 80 max HP, so they drop 8 small orbs/pellets of essence. Small orbs equal to 1 es...
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-> 2024-02-29 17:46:22 +0000 UTC
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Magic Mirror on the wall, who has the fairest crimson hair of all?
The combo scene for the green pests is completed. Up to 4 can join in on the fun; the rest will stand around watching and waiting for their turn. For now I'll just leave you with this little teaser: the initial loop of the full gang.
I hadn't touched the code for these combo scenes in a long while, actually ever since I initially implemented them for the lizardmen. These kinds of scenes are essentially "feature c...
The people has spoken!
[THIS SPACE RESERVED FOR MEME ABOUT VOTING, DEMOCRACY AND STUFF]
The catgirl will get 2 ero scenes: 1 unbirth and 1 lesbian. The goblin will get 1 group/combo scene. You can see a little teaser of the initial grab animation. The sex animation itself will be in a completely different position.
Random friendly reminder: vore is one of my favorite fetishes, so it is to be expected that I tend to favor it, and that my games will contain a healthy amount...
Hello again!
Coincidence or not, the 2 new enemy types have a green motif.
The goblins' ero scene is very likely to be a "combo" one. Much like the animation for the lizardmen, other goblins will be able to join up, and since they are small, I'm considering having an up to 4 or 5 group scene on top of dear Maya. We'll see how it goes.
I'm still figuring out the scene for the catgirl... maybe a 69? That could be fun, but I'm also all ears for your suggestions, so feel fre...
Hello everyone!
I've just completed the cloth swapping/removal feature. In the pause menu, on the left, you can now choose one of the layers of clothing, and Maya will change into that. Each layer will actually have different benefits and drawbacks during gameplay.
This means that Maya can now get naked at will, and this is in preparation for the upcoming gameplay feature of "Essence Gathering", that is, engaging with the enemies ero scenes on purpose, in order to "farm" essence...