Hello everyone!
I'm back in business, with energies recharged and fired up to be working on the game again!
Last year I commissioned new art for the intro story of the game; if you'll recall, there's 7 images illustrating a bit of the game's world and the context as to why Maya embarks on this adventure.
Whereas before I had only my amateur place-holder art, now there will be these amazing hand-drawn, pencil art in the style of medieval parchments, to sell the idea of a s...
2024-01-03 15:30:06 +0000 UTC
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Hi there!
I'm almost done with the werewolf bad ending, and above you can see a preview of the 1st part of the scene.
I wanted to have it released by today, but at some point I decided to add a 3rd part to the whole ending, to flesh it out a bit more. But that resulted in more work required, so it will take a few more days to complete.
That said, I still want to release it before the 24th if possible, since it's hard for me to focus and work on the game during the holiday...
2023-12-20 16:12:58 +0000 UTC
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Hello again!
Quick heads-up: work on the remaining bad ends continues, but it is demanding more time than I had anticipated, therefore I'm pushing the next release to December. So please expect the next version to be released around the 20th of next month, right before the holidays.
When I release that update, the alpha phase of development will be officially over. It's been a long journey, but we're in the endgame now. In the upcoming beta phase, I will begin to add features an...
2023-11-28 17:19:52 +0000 UTC
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Hey, I recognize that pose!
While the whole "Jack-O crouch" meme is long gone, that silly pose felt like a good fit for the upcoming bad end, given the size different between the Arachne and Maya. Considering that Maya is also willing to receive all of the eggs that will make her belly grow immensely, that pose instantly sprung into my imagination, as it leaves some space for her tummy to inflate, and I think it came out quite nicely.
The spiderlings will have two color variatio...
2023-11-19 22:03:33 +0000 UTC
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Alright, straight to the point: the current plan is to implement the remaining two bad ends that won the final poll:
1) Werewolf's bitch-in-heat.
2) Araknas' spiderling breeding.
I'm working on them as we speak and i'd like to release both scenes in the next update (trying to maintain the 30 days dev-cycle), usually at the end/start of every month. When those last scenes are completed and out of the door, I'll begin the "late alpha" phase of development in earnest.
Tha...
2023-11-11 22:09:42 +0000 UTC
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Hello everyone!
I have started working on adding Farina into the game. Previously named "Sophie", she is a Fairy maid who serves under the Duke, Maya's uncle. Farina is Maya's personal attendant since her childhood. Both girls developed a strong bond and have a great friendship, overshadowing the relationship of a simple master and servant.
Farina is a mature fairy who takes great pride in her work, and thus has a much more calm, poised and composed personality when compared to...
2023-10-10 00:48:42 +0000 UTC
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Hello again!
These past 2 weeks I was very busy implementing gamepad support into MKM. Some surveys done by Valve seems to indicate that around 10% of players use a gamepad to play games on PC, which seems kinda low somehow? Still, 10% of the total user base on steam is still quite a lot of people. About 90% of the gamepads used are either a PSX type or an XBOX type.
This old version of Unity that I'm using (version from 2019) is very finicky when it comes to proper gamepad supp...
2023-09-15 01:22:06 +0000 UTC
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Hello again!
Well, this is it. The last custom poll for MKM is done! I've computed all of the appropriate vote power (and some high tier bonuses), and you can see the final results in the 4 images above.
What can I say: many great ideas all around, and the results surprised me in more ways than one. I totally did not expect some of the winners, specially of group B. That sub-genre of vore had not performed well in previous polls. so I thought that a certain type of enemy would h...
2023-08-29 15:02:24 +0000 UTC
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Hello everyone!
The polls will be closing in a few days, and I can see that there are still some votes trickling in every day. It will be interesting to see how much they can alter the current ranking or maybe just push the advantage of the front-runners even further. Well, one thing is for sure: soon enough we will discover who are the 4 lucky winners!
So while that is still going, I have been working on a couple more things for the base game (aside from the two new skills alre...
2023-08-23 01:20:27 +0000 UTC
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Poll #15 is live! Be sure to cast your vote on as many entries as you like!
After the voting period ends I will calculate the vote power, which will determine the true final placements. The top entry of each group that has the most voting power will become a new scene in the game!
In the comments section of this post, patrons are free to cheer for and market their favorite picks, and the patrons who entered their idea are also free to expand upon their entry, as well as link to ...
2023-08-16 21:35:04 +0000 UTC
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Poll #15 is live! Be sure to cast your vote on as many entries as you like!
After the voting period ends I will calculate the vote power, which will determine the true final placements. The top entry of each group that has the most voting power will become a new scene in the game!
In the comments section of this post, patrons are free to cheer for and market their favorite picks, and the patrons who entered their idea are also free to expand upon their entry, as well as link to ...
2023-08-16 21:34:55 +0000 UTC
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Poll #15 is live! Be sure to cast your vote on as many entries as you like!
After the voting period ends I will calculate the vote power, which will determine the true final placements. The top entry of each group that has the most voting power will become a new scene in the game!
In the comments section of this post, patrons are free to cheer for and market their favorite picks, and the patrons who entered their idea are also free to expand upon their entry,...
2023-08-16 21:34:47 +0000 UTC
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Poll #15 is live! Be sure to cast your vote on as many entries as you like!
After the voting period ends I will calculate the vote power, which will determine the true final placements. The top entry of each group that has the most voting power will become a new scene in the game!
In the comments section of this post, patrons are free to cheer for and market their favorite picks, and the patrons who entered their idea are also free to expand upon their entry, as well as link to ...
2023-08-16 21:34:38 +0000 UTC
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Hello everyone!
Due to some personal reasons, and also receiving and finalizing some late entrants, the poll is being delayed a day or two. But don't worry, it is still coming with all of the approved ideas very soon, in about a day or two at most.
I will also take this opportunity to clarify a rule that, while not explicitly said in the original announcement post, it was kinda implied as a logical conclusion in the sub-text of all the rules combined together.
OK so we h...
2023-08-15 19:27:44 +0000 UTC
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Some users are still reporting bugs that should have been fixed in the first bugfix, so to make sure everyone gets the latest fixed versions, I'm making this short post with the current most updated links in the same place. If you're one of those who is still encountering bugs with the retry button or the black screen during the minotaur bad end, then please try the updated versions bellow.
mega dot nz
2023-08-10 22:30:48 +0000 UTC
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Hello again!
The submission period for the polls is still ongoing, and I'm accepting new ideas until around the 14th of this month. After that date, I'll consolidate and finalize all of the approved entrants and post the polls here for everyone to vote.
In parallel to organizing the polls, I'm working on a few neat things that I wanted to add to the game. Above in the preview gif, you can see a work-in-progress of two new special skills for Maya: a ground pound, and an air dash...
2023-08-09 00:48:36 +0000 UTC
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The final poll for MKM is now officially open!
The rules are as follows:
1) Patrons of Heroic Darling tier and above may put forth ideas and suggestions for custom bad endings. Message me via DM with your entry for the poll.
2) Please keep ideas short and simple. Long essays or overly complex ideas/situations have less chance of being approved. Try to formulate your ideas based on the current overall pat...
2023-08-01 21:21:35 +0000 UTC
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LINK TO POST WITH DOWNLOADS OF THE LATEST VERSION:
https://www.patreon.com/posts/mkm-0-6-bugfix-2-87509826
Hello everyone!
This version adds new bad endings to MKM. Aside from the dog-boy who already has one such scene, this update adds bad ends for the following enemies: Giant Insect, Mausolea, Futa Centauress and Minotaur Champion. For more details on how the bad ends work please...
2023-07-31 02:46:27 +0000 UTC
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Hello everyone!
The minotaur's bad end is taking a little longer to animate because it will cycle through 3 different position much like its current normal ero scene. Feature creep is a hell of drug haha.
Instead of releasing it half-done, I've decided to postpone the release of the next version to be at the end of this month of July, so I can finish it up and use the extra time to add new bad ends as well, thus closing up a three month dev-cycle.
Sorry for the inconvenie...
2023-07-01 19:04:45 +0000 UTC
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Maya will certainly find herself in a peculiar situation during the bad end of the arena minotaur, and she will be quite surprised when she sees someone else there. I wonder who is that mysterious person?
2023-06-20 16:54:07 +0000 UTC
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Hello again everyone!
Sorry for the delayed report; I have a bad tendency to "tunnel vision" when I'm focused on work, so much so that I forget to post updates for you all on the progress of the game's development. It is a bad point of my persona, which I still find difficult to fix sometimes, so apologies for that.
I also had some thoughts running through my head lately, which I wanted to put in order before making another post here. More specifically, I've updated some things ...
2023-06-13 00:11:24 +0000 UTC
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Hello again everyone!
I'm happy to say that I've completed the rework of the Bad Ending system; previously this system was hard-coded which made it cumbersome if I wanted to add more endings, but now the system is more generic and open so that I can create new ones more effortlessly.
With this new framework in place, I'm already in the process of creating additional scenes for more enemies, and I've also already ported the current existing bad ending for the dog boys into the ne...
2023-05-10 14:57:28 +0000 UTC
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Hello Everyone!
DOWNLOAD RAR
DOWNLOAD ZIP
The new swamp's boss and her slime friend are finally here. Mausolea can be fought in her temple, which can be accessed via the swamp gardens area by going all the way to the right edge of the stage. As usual, ...
2023-04-30 22:59:09 +0000 UTC
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Slime girls just hit different, and I don't know why.
The slime queen will spawn this cutie during the boss fight, and so I wanted to depict her being kinda unstable (due to the sudden emergence from the queen's body) while maintaining her thick human form. And as you can see in the previews above, I also took the liberty to depict her walking animation to be as derpy as possible.
Regarding her erotic animations, the fact that she has a malleable body has so much potential for ...
2023-03-27 03:25:34 +0000 UTC
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Someone once asked me who or what was "Mausolea", referring to the name of the stage (in the swamp area) called "Gardens of Mausolea". It is time to finally answer that question!
The visual theme of this new boss is that of a slime amalgamation, hive-mind kind of thing. You can see it as a sort of a slime queen, if you will. Staying true to its fantasy slime nature, it loves to jump and bounce around, therefore giving this fight a more vertical dynamic to it.
With this upcoming ...
2023-03-16 16:56:20 +0000 UTC
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Hello again!
DOWNLOAD .RAR (link updated to bugfix2)
DOWNLOAD .ZIP (link updated to bugfix2)
-> Changelog.txt (also attached at the bottom)...
2023-02-27 23:49:11 +0000 UTC
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