XaiJu
SID Gaming

SID Gaming

patreon


SID Gaming posts

New Release! - Total Degeneracy Island v0.01x

At long last, here is the first build of SID Gaming's third project, Total Degeneracy Island! After you play, let us know what you think either here or on the Discord!

All build versions can be found in this folder:

https://mega.nz/folder/tgMGQTLA#w7LTsiXaA_uwgPSazZmMBQ

Nude mod cheat code: "Wawanakwa".

Walkthrough file is linked below.  The Asse...

View Post

12-7-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 82/117

Character Art: 40/41

Scene Art: 5/15

Background Art: 5/12

Code Implementations: 4/11

We had a good week this week with two new scenes coming in, corresponding backgrounds being completed, implementing all of those, and chipping away at the remaining writing as well. We have added a few more needed backgrounds...

View Post

11-30-24 Progress Update

Here are the PAD progress numbers for this week:

Writing: 74/117

Character Art: 40/41

Scene Art: 3/15

Background Art: 3/9

Code Implementations: 3/12

This amounts to one more scene's art completed + exported and implemented in the game, a new background finished, and a handful of the remaining scene dialog written as well. We've impressed upon our artist several times the i...

View Post

11-23-24 Progress Update

Here are the PAD progress numbers for this week:

Writing: 69/117 - This number has been updated as one scene was split into two because the needed differences due to previous player choices make it easier to just write it at two different scenes.

Character Art: 40/41

Scene Art: 2/15 - An additional scene was created this week, and its background could be used as a dialog background also with very minimal edits!

...

View Post

11-16-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 63/114 - There are a total of 7 parts of the script left to write, and our plan is to make a push on them this week.

Character Art: 40/41

Scene Art: 1/15 - The first scene is ready! We'll be doing full implementation this week.

Background Art: 1/9 - We've been holding off on doing these, because obviously it's better if our artis...

View Post

Cross Promo - Hey, Phil

Today I want to share a link to the project “Hey, Phil!”

PATREON | ITCH


Phil, a former professional pickup artist, has long retired.

Now, he dreams of only one thing, to quickly get away from the b...

View Post

11-9-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 60/114 - We are continuing to implement dialog and bust art for all of the non-scene interactions.

Character Art: 40/41 - All character art is complete! There's only one other small associated task left to do, but it's not on the artist, so they'll be able to start on scenes this week.

Scene Art: 0/15 

Background Art: 0/9  View Post

11-2-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 56/114 - This marks the first of the implementation tasks complete! The event intro is now playable exactly as it will be in the finished build! We'll be continuing to work on these tasks as the rest of the art comes in for the scenes.

Character Art: 36/41 - Another character is complete! Check out the sketch attached below! This will probably be the last PAD preview for a whi...

View Post

10-26-24 Progress Update (Public)

We've been getting a lot of questions lately, so we decided to take this opportunity and make a public post summarizing what we've been up to for the past month.

First of all, we know that all of you are eagerly awaiting the next Park After Dark update. The bad news is that we don't anticipate the next release to be ready until December - though we will of course put it out as early as possible whenever it is finished. The good news is the reason why there has been such a long gap: ev...

View Post

10-26-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 55/114 - Slowly but surely, more scenes are getting written and edited. And now that all the main character bust art is complete, this week we plan to start implementation!

Character Art: 32/41 - Our artist made incredible progress this week! There are just three minor characters (and all associated tasks) left to finish before we start scenes! Check out another sketch attached be...

View Post

10-19-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 52/114

Character Art: 17/41 - We neded some revisions on our most recent character's outfits, which caused them to not be completed this week.

Scene Art: 0/15 

Background Art: 0/9 

Code Implementations: 0/7

While we wait for more PAD progress, TDI is really moving along. All of the character ar...

View Post

10-12-24 Progress Update + Content Vote

Here are the PAD progress numbers for this week:

Writing: 52/114 - Our writer was on vacation this week, so only the editing of the last completed scene was able to be finished.

Character Art: 17/41

Scene Art: 0/15 

Background Art: 0/9 

Code Implementations: 0/7

Significant progress has been made on TDI. All of the girls' bust art is complete, and all...

View Post

10-5-24 Progress Update and Art Preview

Here are the PAD progress numbers for this week:

Writing: 50/114

Character Art: 17/41 - Nothing completed was delivered this week, but check the attachments for the sketch of our fourth new character! This is the last of the main girls you'll be able to interact with during the event!

Scene Art: 0/15 

Background Art: 0/9 

Code Implementations: 0/7

We'...

View Post

9-28-24 Progress Update

As we wrap up another month, here are the PAD progress numbers for this week:

Writing: 50/114 - Our main writer has started to look at things for the TDI game this week, but everything that they turned in before has been edited now.

Character Art: 17/41 - This is a third character completed.

Scene Art: 0/15 

Background Art: 0/9 

Code Implementations: 0/7

View Post

9-21-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 48/114 - Two new scenes have been written, and the focus will be on editing them this week.

Character Art: 12/41 - Nothing new has been submitted, but check the attached image for a preview of the next character sketch!

Scene Art: 0/15 

Background Art: 0/9 

Code Implementations: 0/7

We're a...

View Post

9-14-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 46/114 - All the written scenes have now been edited. There are only two more unique scenes that need to be written, before we start on the repeatable versions and the event endings.

Character Art: 12/41 - Two of the new characters are now completed. Our artist is usually at their busiest with other work over the summer, so this number should start to increase more rapidly very ...

View Post

Park After Dark v0.24p

All build versions can be found in this folder:

https://mega.nz/folder/5ksz0JBQ#lQIlsEVQo7gDHH-dReMTiw

We do not rebuild the game if no bugs are reported in the previous version. The menus will say v0.24b, this is the correct latest version!

To update on a computer, you can completely delete the old folder and just play using the new one.  Ren'Py stores saves...

View Post

Magixxx Conquest Hiatus

The time has come to officially put Magixxx Conquest on hiatus. There was still a large amount of story and content that we wanted to share with you, but the team just doesn't feel that it would be right to try and move forward with a new artist, when that would mean either mismatched art in the game, or starting over and having to constantly compare the new stuff with the old. We may feel differently in the future, but for now we think it's best to begin a new project instead. We've decided ...

View Post

9-7-24 Progress Update + Art Preview

Here are the PAD progress numbers for this week:

Writing: 43/114 - Writing is still going strong, with a little bit more progress in writing and editing happening every week.

Character Art: 9/41 - This is another character's bust art delivered, but not yet processed and exported to be used in the game.

Scene Art: 0/13 

Background Art: 0/9 

Code Implementations: 0/7 View Post

Magixxx Conquest Asset Pack

Here is the link to the latest MC asset pack! Thank you for your support!

https://mega.nz/file/At9wUaIC#pfEtuS2d4CFcZoKjQuKovL9YO3uWcH5YkTm-GY1LxYg

-SID Gaming

View Post

8-31-24 Progress Update

Here are the PAD progress numbers for this week:

Writing: 34/114 - Despite the actual fraction here, this number represents about half of the writing done and edited. Remember that for every scene, there's also an "implementation" task to put it in the game and add the character art and facial expressions, which can't be done until said art is completed.

Character Art: 6/41

Scene Art: 0/13 

Backgroun...

View Post

8-24-24 Progress Update

Here are the PAD progress numbers for this week:

Writing: 28/114 - More scenes were written and edited this week.

Character Art: 6/41 - This amounts to one character completely finished, including all the extra game-external tasks.

Scene Art: 0/13 

Background Art: 0/9 

Code Implementations: 0/7 

I've also been busy putting together a proof-of...

View Post

8-17-24 Progress Update

As promised, today we're going to share with you our progress numbers towards the end-of-year PAD event. These are taken directly from our Trello board, which is how we assign tasks and track our progress internally.

Writing: 25/114 - Writing tasks are anything to do with the script, from writing dialog to scenes to the random conversations you get when revisiting any character. We also include the repeatable scenes as separate tasks, and each thing also includes...

View Post

8-10-24 Progress Update and Art Preview

This week, we made steady progress on the art and script for the big PAD event. We're still thinking about the best way to share progress with you without spoilers, and one thing we can do is list the number of tasks completed and left on our Trello board, so that you can very numerically track how close we are to a release. We're going to spend this week cleaning it up so that we can start those reports next time. For right now, please enjoy the spoiler-free sketch of one of the new chara...

View Post

Park After Dark v0.24b

All build versions can be found in this folder:

https://mega.nz/folder/5ksz0JBQ#lQIlsEVQo7gDHH-dReMTiw

To update on a computer, you can completely delete the old folder and just play using the new one.  Ren'Py stores saves in a separate location on your hard drive.

To update on android, make sure you drag the .apk file onto the previous one to replace it.  DO NOT uninstal...

View Post

8-3-24 Progress Update

Work is continuing on our PAD year-end event. The second half of the script has been assigned to our writers and our artist has started on the bust art for the new characters. Since we don't want to spoil what the event is, these posts may not be very exciting now and in the near future, especially while we decide to do about Magixxx Conquest, whether we should try and find a new artist or just move on to something else. No one will be as disappointed as we will if we have to abandon the g...

View Post

Park After Dark v0.24a

NOTE: We do not rebuild if no bugs are reported in the previous version. The menu will say v0.24x, this is the correct latest version!

All build versions can be found in this folder:

https://mega.nz/folder/5ksz0JBQ#lQIlsEVQo7gDHH-dReMTiw

To update on a computer, you can completely delete the old folder and just play using the new one.  Ren'Py stores save...

View Post

Park After Dark v0.24x

All build versions can be found in this folder:

https://mega.nz/folder/5ksz0JBQ#lQIlsEVQo7gDHH-dReMTiw

To update on a computer, you can completely delete the old folder and just play using the new one.  Ren'Py stores saves in a separate location on your hard drive.

To update on android, make sure you drag the .apk file onto the previous one to replace it.  DO NOT uninstal...

View Post

7-27-24 Progress Update (Public)

Recently we asked everyone to complete a survey for us on our fourth anniversary, and the main purpose of this post is to share the results and where we are as a team.

Overall, you all rated us very highly as a team, especially happy with the quality of content in each build, but with a slightly lower score for "frequency of builds" than any of the other categories. This is a pressure that many of us on the team have been feeling as well, but unfortunately we are completely at the merc...

View Post

7-20-24 Progress Update

Unfortunately, we don't have a lot new to say about the development of either game. We're still getting excuses from our MC artist, and while the PAD artist is still working and sending updates, we don't have enough yet to release. Just know that we're still here, and both games have as much done on them as they can until we get new artwork to implement. Additionally, PAD will be ready for release the moment that happens.

Stay tuned for more updates, including a tabulation of the 4-y...

View Post