XaiJu
Zollock

Zollock

patreon


Zollock posts

Chlodie Absorb animation

Some gameplay information related to it:
Soldiers coming out of hiding places is already implemented
Dada's smoke bomb might be implemented too, but I rather replace it with something better
Many soldiers restraining a character is still not fully confirmed to be added, since I have to think how should it work in the game and how to balance it
Melted soldiers will be exclussive for Chlodie

Thanks a lot for your patience and your support

View Post

New Chlodie animation will be completed today

Expect some surprises for it, stay tuned to see it

View Post

Chlodie's next animation, Exclusive teaser

They got her! but she doesn't mind
This sprite was hard to make since she is so tall
We are almost there for next animation, stay tuned to see it

View Post

Chlodie, damage animation, new ideas

Making advances for the new full animation
After seeing how Pherl can play tug of war with her prey, and how they can escape if she gets attacked while she is eating one, I began thinking what should happen with Chlodie in that situation

So I ended up designing and spriting a semi-digested melted soldier that would limp away from her after breaking free
Stay tuned for the full animation to see it

View Post

New jumping animation, and finished walking animation

Here a list of what do I need for her next full animation:

Landing, turning, air variants for kicks, and absorbing multiple preys at once

Maybe I will also need a version of her idle where she is nice and full
im yet to design that state for her

The soldiers already have their spawning animations to ambush her, they are 3 different ones

I've been a bit distracted and tired the previous 2 or 3 days
:L
Im sorry, but thanks a lot for staying with me, I will d...

View Post

Working in Pherl's house tileset

Palettes are so hard
I just wanted to rest a bit from Chlodie's animation
But it was a good attempt, I will find a better palette later

View Post

Pherl loading screen 1, exclusive, little update

Hello there
Looks like Patreon collections are a thing now, that will make everything more convenient, so you will have an easier access to the exclusive content you like
I will have everything set up in there in a bit

Do you like the new loading screen art? I'm yet to add the background, more frames and some cleaning.
Pherl is ashamed of her prey being visible during a sumo battle
I plan on making the sumo wrestling a mini game for her, it will give some spins to the regul...

View Post

Cave girl enemy design, hard vore enemy?, small update

For Lilac's exclusive stage, a friend suggested it to me
I thought this ones could be predator enemies whom's vore type would be hard vore
But there would not be guts and stuff, I thought they could just bite parts of other enemies off in a more stylized and somewhat cartoony way, with chewing

About me, I finished another 2 spawning animations for the soldiers, those where they squeeze out of tight spaces they were hiding in

The new adaptative song is going very well, I th...

View Post

Exclusive animation teaser

Soldiers are good at hiding in tight places
I will showcase 2 more like this in Chlodie's new full animation
Stay tuned for that

View Post

Exclussive images, little update

Hi there, the past days we were making some sound testing
The adaptative music system works perfectly, now the music can correctly fade in and out to different versions without lossing sync

So now a stage theme can do something like switching to a calmer version if there are no enemies around, switching to an intense version when combat is engaged, and switching to a muffled version when an enemy is being eaten
Doesn't that sound like a good idea?
But! What we made is only a t...

View Post

Loading Screen Wip (No sound),Exclusive

Take a look to the work of our new illustrator, I wonder if you already knew her

Do you like this idea for the loading screens? My plan is matching the digestion sequence with the progress bar
We will make more like this for each character

View Post

Pherl Showcase 3

Previous character showcases here in case you missed them:

https://www.youtube.com/shorts/OLBIMZqDD90
https://www.youtube.com/shorts/B8Q6UydnCDA
https://www.youtube.com/shorts/8kgJDT2mQOw
2023-08-20 21:07:20 +0000 UTC View Post

Random images, little update

Hi there
Lets talk about the full animations with background
I have been struggling for a long time with them since it is very hard every time making one that is as good as the previous ones, and that haves enough useful and new assets that can be implemented in the game
But finally I came up with some ideas for the ones I have been making this last month! So I will resume making advances at normal speed with them now
I plan including some effects like slow down, refflections and ...

View Post

New pop up sprite for Winsol and the nurse, little update

Pherl finally haves her third belly size set of animations!
Now she can eat up to 3 enemies without lacking a belly size increase
I'm yet to see it in-game, but every single animation has been updaed and I doubt there are anything that would look off

I plan on implementing more belly sizes, but first I will take care of making the necessary sprites for new enemies

My goal is making the weight gain feature seem limitless, by sorting enemies in groups no bigger than the size...

View Post

Title screen sketch

I made this today, and also more advances in Pherl's new belly size, I think that will be ready in 3 or 4 days
Maybe not since I will work in other things that might take time away from it at the same time

Looks pretty good doesn't it?
Next I will add more details to Mityur's spaceship tileset, so I can use it in a loading screen art too

Well, back to work for now
Thanks a lot for your support

View Post

Game advances, Name proposition for the game

I was thinking in calling the game "Clams'n Ants"
I think it is kinda charming, also the joke of it is that Clams are just a living mouth, they are also related to women since Aphrodite born from a clam, and Pherl is often represented as a clam since she carries a pearl with her
About Ants, they are organized like how the soldiers are, yet they are smaller than clams
You think it would be a good name?

View Post

New hit sprite for Winsol and the nurse

Aside from that, the images for the loading screens are looking very good, I don't want to share them just yet since it would feel like ruining the surprise

If you don't know what is the deal with the loading screens, it would be that they consist in a vore image with a very smooth digestion sequence that matches the progress bar of the loading screen

I am also working in a new belly size for Pherl, since in the game she only haves 2 so far, it will not take too much time to be ...

View Post

Mityur's ship

I was thinking in making a new banner that includes the names of the characters and their vore type, so I started making this spaceship tileset to get 2 usages in one go
it is still not finished but it is a good start, later I will add some windows to see outer space and such

View Post

Demo 1's Checklist 1

This month I will work mostly in the Nurse's and Winsol's sprites
Anything else you think the demo should have? Maybe a single boss and an early hub world
But I think I will expand it next month or it will look like too much work

Let me think in an estimate time of completion...
I will just count the circles as one day of work, and the X as 3, in the sprite division
92 days
Let me give myself 10 more days of margin of error, and in case my programmer experiences some tro...

View Post

New KO frames for Winsol and the nurse

Next I will make some graphs so we can see what is needed for the first public demo
Stay tunned for that

View Post

New falling sprites for Winsol and the Nurse

I intent on implementing them soon, so I will have many sprites to share this month

The illustrator also made some advances with the loading screens, they look very promising, when they are more presentable I will share them here

About what is needed for a public demo, after researching for websites to make and share graphs I realized I could just make an image with that information and post it here every time I make an advance
I will set up some nice pixel art fonts for that...

View Post

Fire enemies's design. Apologies for slow month

Hello there, im sorry for being so lacking in content last month, I just got tangled up with work and a bit burned out
I decided the best call would be focusing in content that could be added immediatelly for now, like the loading screens, and new enemies

Here is the fire boss, and the fire enemy
The fire boss, the one with wings, is called Jeeat, and I plan calling the fire enemy Peep-R
Being a word play with pepper, since when eaten she makes the player character breath fire...

View Post

Little update, plans for next month

Hello there
today I made advances for Pherl's next animation showcase
That will include a new animation where she eats the samurai enemy, with a new song
You already watched her attack sprite, today I made two animations more
The idle, and her blocking animation

To make the showcase I just need a waiting animation for the samurai just for flare, the animation of her being eaten, a new eating animation for Pherl, and a new "after eating" animation for Pherl, that last one wi...

View Post

More predator enemies, little update

Here it is the last one from the wild faction, the shark
I have planned an event where she will randomly try to devour an npc that is friends with Pherl and the rest where the player would have to stop her

And  the android, this one is not a character but a generic enemy, her usage is capturing soldier enemies and bringing them to another robot to transform them into robots like her

Her vore type is the pokeball-like artifact she haves, it doesn't transform prey in energ...

View Post

I have been wanting to animate this for long

The cross walk is kinda hard to get right, but it is not bad
Stay tunned for more progress I will post soon

View Post

Attack animation for samurai enemy

I love her design

Im also making progress in the new animation with background and effects for Chlodie, some of the features that will be included in that one will be able to be implemented immediatelly in the game

View Post

Samurai enemy wip animation

Im thinking how could I name her, I thought about Hachi, which means Bee in japanese, or Mitsu, which is an actual japanese name related to Bees too
But maybe I should just make up a name to avoid coincidences

I almost decided to make the next full animation with background and effects about Mityur, since she is very liked despite only having one animation
But that would not contribute to the completion of the game very much, since she is not playable

Also isn't this samur...

View Post

Designs for new faction of predator bosses

Hey there, what do we have here?

Well many people asked me for predator enemies, a natural way of implementing them I came up with is making them animals
Unlike the soldiers, robots, etc, this ones are not puny enemies the player can ambush, but are instead meant to appear in unexpected places and devour any person near by
Also if the player manages to defeat and eat one he might get poisoned, so the fastest strategy would be avoiding them

But if the player decides to beat...

View Post

Small exclusive animation

In the future I will implement bigger bellies for Pherl, it just takes it's time to animate

View Post

Hello there everyone, here just Dada the soldier being scared

Thanks everyone for joining
I just wanted to share this keyframe cause I really like it

Tomorrow we will have done a new exclussive small animation, of this soldier "Dada" being eaten feet first
Just now our programmer sended me a new build and im testing it

Yesterday I just got finished some very cool character designs, but I think it would be a waste just watching them by themselves, I should at least have the complete set or some sprites before sharing them

I thi...

View Post