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Public Poll — The Picker's Pockets are now free!

Hey adventurers! Thanks for casting your votes this week!

The Picker's Pockets' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Picker's Pockets

Ring, uncommon

These four gemmed rings are held close together with fine chain. Each ring creates a special demiplane inside of it. While wearing the rings, you can use an action to tap one of them against an object that isn't being worn or carried by another creature and that's no larger than 1 foot in any dimension. When you do, the object is stored within the ring's demiplane, followed by a loud "pop," which is audible out to a range of 30 feet. A demiplane can hold o...

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Snowstar Scarf

Wondrous item, rare (requires attunement)

This scarf is decorated with countless snowflake designs and decorative icy gems. It sparkles like new-fallen snow in the light. While wearing this scarf, you have resistance to cold damage. In addition, whenever you take the Attack action, you can replace any number of those attacks with special ones: for each replaced attack, you run your hand across the scarf to magically collect a snowflake from it. You then immediately make ...

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Tracking Signet

Ring, rare

This iron signet ring bears the mark of a swirling eye. While wearing it, you can use an action to magically heat the signet up and burn it into a target within your reach. The brand mark remains on the target for up to 12 hours or until you use the ring to mark another target. While the mark remains, you magically know the general direction and proximity the target is from you (very close, close, far, or very far), up to 1 mile away. An unwilling target can m...

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Holy Sunsaber

Weapon (scimitar), very rare (requires attunement by a paladin)

This decorated saber glimmers even when nothing is shining on it. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While you're attuned to it, you have resistance to radiant damage.

Sunslash. Once on each of your turns when you hit a creature with an attack using this weapon and either expend a spell slot to use your Divine Smite feature or deal...

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Bletherby's Bootlegs

Wondrous item, uncommon

These tall boots are identical to a pair made by a famous designer, but are nevertheless a fake made by an equally infamous forger. While wearing them, you gain a +5 bonus to any ability check you make using tools to craft a forgery or otherwise counterfeit something.

 

Don't pay for that brand name stuff when you can get the same thing but magical.

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You ...

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Public Poll — The Crow Coin is now free!

Hey adventurers! Thanks for casting your votes this week!

The Crow Coin's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2024-11-16 13:54:01 +0000 UTC View Post

Amulet of the Unknown

Wondrous item, uncommon (requires attunement by a warlock)

The design of this swirling amulet shifts to match the aesthetic likeness of your patron when you attune to it. While attuned to it, you have one additional Warlock spell slot, which is the same level as your other ones. Once this spell slot has been used to cast a spell, it can't be used again until the next dawn.

Curse. This item is cursed, and attuning to it extends the cur...

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Arrow of Expulsion

Weapon (arrow), rarity varies

The head of this magic arrow emits a concussive explosion in a 15-foot radius upon impact, centered on the target of the attack. Each creature within the explosion's area must make a Strength saving throw. The save DC for this effect and the amount of force damage that it deals are based on the arrow's rarity: uncommon (DC 13; 3d6), rare (DC 15; 6d6), or very rare (DC 16; 9d6). On a failed save, a creature takes the damage and is pushed up t...

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Axe of the Aurora

Weapon (any axe), rare (requires attunement)

A shimmering aurora streaks behind this magic weapon whenever you make an attack with it. A target hit with the weapon takes an extra 1d6 radiant damage from the attack. When you roll a 20 on an attack roll with this weapon, the target must also succeed on a DC 15 Wisdom saving throw. On a failed save, the target takes another 2d6 radiant damage and is affected by the hypnotic pattern spell, which lasts until the...

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Bottled Talent

Potion, uncommon

When you drink this potion, you gain proficiency with one skill, saving throw, or tool of your choice for 24 hours. The glowing potion has a glimmering swirl at its center.

 

"Hey, are you sure you can do this? I've never seen you dance before."
"Of course I can. Hold my helmet."

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Crow Coin

Wondrous item, uncommon

A crow coin is a magical coin coveted by crows. You can use an action to toss this coin on the ground in a space within 10 feet of you or hold the coin aloft. A swarm of crows then magically appears atop the coin (use the statistics for a swarm of ravens). The swarm remains for 1 hour or until it's reduced to 0 hit points, at which point the swarm and coin both vanish.

For the duration of the effect, you can telepathically comm...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You ...

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Public Poll — The Marksman's Cloak is now free!

Hey adventurers! Thanks for casting your votes this week!

The Marksman's Cloak's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

2024-11-09 13:54:01 +0000 UTC View Post

Arcanist's Lens

Wondrous item, rare

This padded lens is meant to fit over one of your eyes. When you cast a spell that creates an area of effect in the shape of a circle, cone, cube, sphere, or square, you can change the shape of that area to a different one of those shapes using the same size, provided the effects continue to make sense with the new area. The point of origin for the spell remains the same.

For example, if you cast the burning hands spell, you could ...

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Bag of Irresistible Leaves

Wondrous item, uncommon

This small bag sounds like it's filled with an impossible number of crunchy, fallen leaves. You can use an action to open the bag and upend it on the ground into an unoccupied space within 5 feet of you. A pile of leaves then falls from the bag, filling a 5-foot cube in that space. A creature that starts its turn within 20 feet of the leaves and can see them must succeed on a DC 13 Wisdom saving throw or be compelled to leap into the pile until th...

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Fangs of the Searing Serpent

Weapon (trident), very rare (requires attunement)

This bident was once entirely brass, but has become corroded and green over time. You have resistance to acid damage while attuned to this magic weapon. A target hit with this weapon takes an extra 1d6 acid damage from the attack; on a 6, the target must also succeed on a DC 16 Constitution saving throw or be poisoned until the start of your next turn.

Burning Venom. While holding the ...

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Marksman's Cloak

Wondrous item, rare (requires attunement by a ranger)

While wearing this cloak, you can concentrate on a second ranger spell you cast while also concentrating on hunter's mark. If you are forced to make a Constitution saving throw to maintain your concentration, you make only one save for both spells: if you fail the save, your concentration ends on both spells. If you're only concentrating on hunter's mark, your concentration on it can't be broken...

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Eldritch Circlet

Wondrous item, very rare (requires attunement by a spellcaster)

Touching this iron crown sends a shiver and a shock down your spine, but feels warm and comforting while you wear it. Five gemstone eyes swivel around at its front. While wearing the circlet, you have resistance to psychic damage and can't be telepathically communicated with against your will.

Charges. This circlet has 7 charges for the following properties. It regains 1d...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You ...

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Public Poll — The Monstrous Mask is now free!

Hey adventurers! Thanks for casting your votes this week!

The Monstrous Mask's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Ring of Fanged Familiars

Ring, uncommon

While wearing this fanged ring, you can use an action to cast the find familiar spell from it. When you do, the familiar takes the form of either a bat or rat (your choice each time), and it appears with 6 temporary hit points. The familiar is undead, instead of its normal type, and can take the Attack action on each of its turns. Whenever the familiar takes the Bite action, it has advantage on the attack roll, and on a hit, it deals an extra...

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Monstrous Mask

Wondrous item, rare

This painted wood mask weighs 3 pounds and resembles a mish-mash of various roaring monsters. While wearing it, you can use an action to cast the polymorph spell on yourself from the mask. You transform into a random monstrosity, instead of a beast. When you do, you retain your Intelligence, Wisdom, and Charisma scores. Roll a d6 and consult the table below to determine which monstrosity you transform into:

2024-10-31 14:58:23 +0000 UTC View Post

Clangor Clapper

Weapon (club or mace), uncommon

This all-metal weapon used to be the clapper to a bell. When you hit a creature that's made of metal or that's wearing metal armor, the target takes an extra 1d4 thunder damage from the attack. On a 4, the target begins to resonate. While resonating, the target has disadvantage on any ability check it makes that relies on hearing, and it takes another 1d4 thunder damage at the start of each of your turns. The target continues to resonate u...

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Hell Bells

Weapon (flail), rare

Three horned bells hang from the head of this flail. On a hit, a target takes 3d4 bludgeoning damage, instead of the weapon's normal damage. Whenever you roll a 4 on one of the damage dice, you can choose to deal 4 fire damage with it instead of 4 bludgeoning damage.

Summon Hell Hound. You can use an action to summon a hell hound while holding the flail. When you do, the flail's bells emit a soft ringing, like a d...

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Greatbell Hammer

Weapon (maul or warhammer), very rare (requires attunement)

This hammer emits a deep, resonant toll whenever you hit a target with it, which is audible out to a range of 30 feet. A target hit with this hammer takes an extra 1d12 thunder damage from the attack; on a 12, you can immediately cast the thunderwave spell from the hammer (save DC 16). This version of the spell creates a 15-foot cone, rather than a cube, which originates from the hammer and must be...

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Heroic Ideas — Choose 2 community item ideas to be made!

Hey heroes!

Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.

You ...

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Public Poll — The Folding Tent is now free!

Hey adventurers! Thanks for casting your votes this week!

The Folding Tent's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!

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Scroll of Mass Sending

Scroll, rare

This scroll has a line of instructions written along the top, but is otherwise left blank. The scroll has enough room for up to 250 words to be written on it. Reading from the scroll using an action duplicates the effects of the sending spell with the following changes: you can read up to 25 words aloud from the scroll on each of your turns. You can continue to read from the scroll on each of your consecutive turns, using an action each time. T...

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