XaiJu
VinVulpis
VinVulpis

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WIP character Update JUL022024

WELP, keeping this short because I accidentally lost what I previously typed by accidentally backing out.

I wanted to get this update out free-for-patrons as promised either way.

This update includes:

WIP AI for CIACYL, RAEL, and SHIREN.
All these AI are unfinished, Ciacyl's is the most behaved right now. I'll be polishing these out more during the long car-ride to AnthroCon24.

CIACYL got some new normals and such tweaked. A new Counter attack/Reflect (unfinished) , and an unfinished variant of the teleport move as a dodge and counter style move while the Spark is in follow mode. It still behaves very oddly in certain situations and I didn't get a chance to iron it out as it was a last minute addition while working on his AI. His AI did it, and I liked the idea.

ALSO INCLUDED:

3D WIP remake of my dock-side-day stage. I originally made this in Crocotile3D but that program lacked certain tools I needed to animate certain elements for IkemenGo, so I'll be reworking it in Blender with a plugin I found.

The version in this package is lacking the shading as I turned it off to have it export better over to blender, but didn't get much further than that.

THE 3D stage folder must be added to your stages folder intact. Don't remove the files from it. Similar to addeding folder'd characters just add:
"stages\DockSideDay\Dock_Side_Day-3D.def"

ALSO, A PLATFORM TEST vertion of "Bunkle's Cosmic Training" is included. Only Mango's character is mostly compatible with it right now, as the current feature set of IkemenGo's recent nightly build lacks a universal option for compatibility.

For the platforms to appear, make sure you add the "VOID_TEST" character to your "chara" folder. I'll rewrite this later to draw from the states folder like the 3D stage. It's just how I ended up testing it out, as the "attachedchar" is technically a character I wrote and tested first before "attaching" it.

I stopped program on that, because IkemenGo's devs are adding in a new State Controller called "GroundLevel" which will make platform behavior more universal. So I wanted to stop and wait for that update rather than waste effort adding stuff to all my characters that won't be needed later.

That's all for now. I will try to post in another update of whatever AI tweaks I make on the road, AFTER AnthroCon next week.


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