XaiJu
VinVulpis
VinVulpis

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Not charging for June, but update still coming.

Just a quick post saying that I'm not charging for June, but I still have a small update coming that is a mainly a massive rework to Rael.

 
I wasn't really happy with the way her zoner build was panning out and I felt she was way too situationally reliant on spamming the hell out of her projectiles to get small combo windows. I felt if I made the projectiles any better, they'd just be TOO annoying. SO I've instead had inspiration after some chats with a couple friends to take elements of my Smash main, Jigglypuff and make her a lil bit more of a floaty bait-and-punish kind of character with good air movement. I'm also adding in some more movement into her specials moves that are replacing some of the projectiles. Already, she feels like a lot more fun with simple combos into juggle situations. She feel more fun and intuitive with this new design theory.

I'm saving the projectile code to use for other characters I think they will fit well for.

The free (for patrons) update is coming later tonight or sometime over the weekend!

More info about what I've been up to will be included in that post. See ya then!


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