I've really been lagging on work on my game over the bulk of the summer here. I've just had a lot of other stuff going on and it's been hard to squeeze in.
That being said, I do have lil bits of work I've picked at for the characters. A bunch of small tweaks to moves, some code adjustments for IKEMENGO's recent V0.99 RC2 update they put out.
I'm adding in air versions of all characters 1+2 burst move and tweaked how the meter burn works when using them. Raw or canceling normals, it's 1-bar, but canceling a special is 2-bars.
I STARTED picking at my character Svasha a bit, but haven't gotten very far yet. I felt compelled to get her started. I made a couple of portraits for her and Athis.
I also made my own lifebar interface AS SEEN HERE:
https://twitter.com/i/status/1680620668893769728
It uses the IkemenGo features where you can change the color and sprites of the bars as values change. I might end up changing the tag-team bar for later in another engine. I might wanna separate them so that I can have the bars animated flip around eachother when a tag happens, but that's a plan for much later on.
This coming month I'm intending to get back on the grind for work on this project. I've just had a lot going on with a new job and commissions I'm trying to prioritize to knock out. Also a couple of time sensitive projects got dropped in my lap that I needed to delay work on other stuff for. Once I have another chunk of commissions done, I'll have a LOT more time to progress this game regularly.
I'm happy to see all the new patrons tho. I'll have a new update coming for you all within the next month for sure. I might drop in a smaller temp-update with some fo the tweaks I made already, but I wanna have something more significant for the next update proper.
LASTLY, if any of you would like a preset build of my IKEMENGO with my tag settings and characters such already installed, feel free to contact me. I have the bars installed, but much of the rest of it is still using the system defaults for now. I'm going to slowly work in all of my own UI designs into the screenpack.
Kazecat
2023-08-30 15:40:20 +0000 UTC