I need to make this post a lil bit on the quicker side because I'm preparing to leave for AnthroCon23 and need to sleep soon. I've been super busy with a LOT of stuff for the con but also life stuff, which I'll make another post about explaining a lil more when I return. (Nothing bad, don't worry!)
SO, in this update, Mango and Feliro both have AI now. They aren't quite finished, but they are functional for now. I prepared what I can to display these two at my dealer table at Anthrocon.
The AI isn't using everything so far and optimizations still need to be made to what they do use, but it's functional for now.
Shiren hasn't recieved any major updates this time around (that I can remember, it's been hectic).
Some tweaks and changes were made to most of the AI-enabled characters. Small adjustments to some moves, some tweaks made and such.
Notably, Gejhi's air-guard state was REMOVED. I decided for now to keep air-guard out of the game, even with parry being gone, there are other defensive options in-air that could be done, and generally, I want the air to be more risk-reward based. The new defensive moves that each character gets with the universal command of Guard+Power in the air I think covers enough.
Mango's G+P move, his parry was tweaked slightly, animation frames were adjusted to properly show.
Aurumo has a new effect for his OMEGA, Great Glacial Fortress Burst, it's not finished and I intend to make more changes.
Aurumo was also given his own form of an air-guard using his G+P in the air. He tanks hits at much reduced damage. I removed his air down-2 attack and used the animation from that for this.
Gejhi's G+P in the air was tweaked to move further when used in the air.
Mango has a new OMEGA super, "Itty Bitty Kiss" it's a highly explosive mini kiss that floats along very slowly. It's actually a modified form of his Toy Box balls, so it is hittable to change the direction. Mango too, can still be hit by it. The opponent can also hit it. I may change this later on, as I'm still juggling ideas for his supers around.
I feel like there were other changes in there, but I honestly can't remember for the life of me everything else I did as it's been hectic this month. The AI for Feliro and Mango were the BULK of this update.
After AC I intend to work a lot more time on these projects, as I'll be starting a new job and doing less commissions (taking them in smaller controlled bits). That's partly the life change stuff coming up.
After the con, I'll post again with some more info on my plans for this going forward.
Thanks for the continued support.