XaiJu
VinVulpis
VinVulpis

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I might start working on an IKEMENGo build to post in here.

As the title says. I'm thinking  that I'm gonna start picking at a fully customized IkemenGo build to post in here, or at least link here if it's too big. 

It'll pretty much has all the customized settings and extensions I'm picking at and adding to the engine. It's way too nice to be able to add in a bunch of universal custom code that effects all characters universally without needing to copy it into every character manually. It'll largely be a bunch of custom stuff for better presentation, like more camera control, special match-win effects for winning teams and the like, and it'll probs be easier than just posting files and telling folks how to manually add them to IkemenGo.

My custom build right now has Tag-mode as the default (and only) mode, since I am building with 2-character tag teams in mind. I'll have all the engine settings optimized for the way I'm building the mechanics and such.

It's not a major priority right now, but it is something I've been picking at in lil bits on the side.  When I have my added extensions all tweaked worked out, I'll make some custom interface stuff and drop the build here as an added bonus. The goal is to eventually have a "closed" game build that works best for my critters, I think once I have a few more WIP characters added to the line-up, it'll start being worth just dropping them as a game-package, ready to play. I might call it something silly like the "Prototype arena" as an indicator that it'll be an evolving build for all the WIP critters as well as the engine mods.

OR, what I might do is still package them separately, so the files are easy to drop into your preferred builds, but I'll have the character-select file already set up for my roster, so you could just drop the folders right into the engine.

Will see how it pans out.


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