XaiJu
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World preview later today. Edit: Tomorrow, sorry.

The day before yesterday I updated unreal engine to the newest version and fixed some issues that were related to that. The main reason why I'm trying to keep developing in the newest version is that "Niagara" is finally becoming usable, "Niagara" is used for VFX and replaces "Cascade" which I didn't want to learn considering it was going to be obsolete soon. These tools are used to create special effects (particle effects, fire, smoke, lightnings etc.), the new system allows to work directly with a mesh which will allow me to create some very interesting effects for magically undressing someone and I think it should be usable to make "particles" stick to a meshes surface and we all know what making stuff stick to a character would be useful for.
All in all updating to a new Version didn't result in visually presentable results (yet) so there wasn't much to show.

Yesterday I simply fell asleep before making the update and woke up almost 10 hours later, so I decided that I'll be doing a larger update today showing some of the visuals I have for the game, showing some of the updates to the character artwork and to the world. (You have no idea how happy I am about having found a way to create nice, painterly looking trees and bushes in a timely manner without them destroying performance.)

I'm still going strong and it feels great to be able to put whole days of work into this game (even though I feel like writing these posts takes me way to long, but I hope that I can develop a habit of regularly writing these updates and getting faster at them with more routine).


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