As some of you may know from my post here, this week did not turn out as expected. Though the NSFW side of things was a bit lighter, I was still able to pull through and get plenty done.
Much of that work was behind the scenes:
My sound guy is back in action so I spent lots of time building references, samples, and providing feedback
I also think I may have found another Construct 3 consultant to improve things that have been long desires. These will hopefully consist of things that I didn't know how to code, bugs I don't know how to fix, and helping my output get a bit more organized/efficient. I will likely start work with them next week.
A few developers for FOH have also reached out to me and I had discussions with several. I doubt I'll offload that stuff because they would be making more per day than I do.
Work on the new engine for Trials of the Succubi and Keystroke has been paused during the holidays and for the owner to get moved in.
Several crashes caused me to loose several hours of work. Redoing that is sure demoralizing...
But now onto the good stuff!

Fall of Haven π
ποΈ NEW Tattoo system! Having player receive corruption now has a chance to start etching a darkness tattoo on them. Try to remove it before it has potentially permanent effects!
Though there are "only" 20 tattoos, it required 72 separate pieces of art to pull off considering different positions and states.
Required me to use entirely new permutation code that I needed help from 2 other construct coders to do. (After flailing around for hours)
I think I made 4 entire tattoo code and photo reworks to pull it off...

π 23 NEW Sound effects with variations! My sound guy is back in action and nailed it all within a single week! The implementation of sounds is always more difficult than I expect but I got it done.
π€ NEW Darkness Level 3 Weapon! Now generates another darkness skull every time you melee an enemy.

Darkness level 1 and 2 weapon reworks. Level 2 now recalls all near projectiles near you when striking enemy with sword. The start of ongoing plans.
Player will now drop feathers from flying ever so often. The intention is to leave breadcrumbs so they will know better where they have been and where they have not.
The current feather feather size is a little large so consider it a placeholder. When they are smaller I will likely drop them more frequently.

Hip leather strap bug fixed to actually show up now. (Another thing I guess I just missed for months...)

Arm straps adjusted for better fit.
Corruption actually records for all current instances now. (apparently most of them weren't previously)
Electric weapon no longer activates when collecting earth.
Allarune death will mirror previous position.
Holy weapon no longer hits enemies in as far of a line. I may bring this effect back for level ups but it wasn't meant to be that long for the time being.
Several item layers changed (like level up animations).
Wildlings spawn weapon pickups again.
Nipple clamp collision map refined to not be entire body.
Moving player under standing art no longer makes weapon bar disappear. (Takes me a while to make new layers to do this)

Trials of the Succubi π
π NEW Autumn Gift Scene moved from Gold. Want to speed-run losing your V card? You better give something that she will never forget to have the chance!


Keystroke β¨οΈ
π¦ NEW Natalia Police Station Encounter Commission! Did you just break into a secured office? If you can evade the guard long enough you might be able to make the best of things. More than 115 photos. (I really need to learn to keep things small... Yet another doozy to make) Optional voyeur.

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indyc
2025-01-15 13:50:33 +0000 UTCMystZER0
2025-01-15 00:40:24 +0000 UTCindyc
2025-01-12 16:50:54 +0000 UTCDeimos
2025-01-12 15:57:53 +0000 UTC