XaiJu
motionpunk
motionpunk

patreon


Procedural beer part D (VIDEO TUTORIAL)

Hey hey,

On this last part of this mini series, I am gonna show you how to successfully light and render a glass of beer. It is always quite challenging to render liquids/glasses/foam in any sort of context as there are a lot of parameters we need to be aware before hand.

Eg. if modeling is wrong or no UVs or intersections etc. these are things that require certain experience to know that will cause problems down the line. And usually these type of projects, do not show the problems until render time.

In any case I hope this one covers a bit of my process behind lookdev and technical challenges and hopefully will be of help to similar projects on your end.

Happy rendering!
T.

Comments

hey sorry missed this msg. Redshift by default arranges priorities in nested dielectrics as i remember. Octane has all of these features btw. Check my course if you wanna use octane properly if u thinking of switching.

Thanos Kagkalos

Hey, do you know if that ‘priority’ option from Octane exists in Redshift? Or anything like fake shadows? Every time I see how well Octane's texture displacement works compared to Redshift, I seriously think about switching back to Octane. It's such a pleasure to work with that displacement, man, I really miss that. But then I remember how hard it is to exclude objects from lights, or lights from objects, how badly the light spread is handled, etc., and I end up sticking with Redshift. Why doesn’t Octane implement that stuff? Why doesn’t Redshift make a displacement like Octane’s?

Dondi Dondiego

cheers!!

Thanos Kagkalos

on my 5th try, I've finally nailed it. stoked to do this part! thx

Ryan Petro


More Creators