Camp Mograph part E (VIDEO TUTORIAL)
Added 2024-10-17 17:04:31 +0000 UTC
Quick texturing/shading session and different ways to work around assets from the first shot of my project. All these tricks are applicable to Redshift as well (besides the fact that they there is no texture displacement there yet).
I also uploaded all of the project files we explored so far.
Happy rendering!!!
Let me know if any questions!
T.
thanks, yeah... no solution so far, very annoying
Thanos Kagkalos
2024-11-16 19:35:59 +0000 UTC
love all the octane tuts!! I wonder now that megascan bridge does not work anymore, what is the alternative library for nature assets that we can use? I tried to use Fab but it's super frustrating to download all the textures and plug everything from scratch for each material
Kousha Motamedi
2024-11-16 18:26:06 +0000 UTC
thanks! no i use these techniques here: https://www.patreon.com/posts/complex-flowers-73589598
Thanos Kagkalos
2024-10-19 21:10:20 +0000 UTC
Love your videos! You mentioned avoiding universal materials to keep things lighter, but what about plant shaders? In Octane, mixing diffuse and glossy for translucency and speculars can be frustrating. Do you use universal materials for plants and leaves? Thanks for sharing your knowledge!
Brian Bettini
2024-10-19 20:54:20 +0000 UTC
Thanks for your answer! I think I'll continue using Octane for now, since I'm currently the only one working with 3D in my office, and luckily, I get to decide what to use. So far, out of all the render engines I've tried, it's the one I like the most. That said, you're right, if one day I have to switch to Redshift, it will mostly be a matter of getting used to the node names and the UI :)
Eros Schiavon
2024-10-18 15:48:33 +0000 UTC
Thanks so much for the kind words my friend :)
Industry in general uses RS, I use octane haha. Why that is? cause I used to run my own studio and i was taking all the decisions regarding pipeline as I was delivering the final project to clients. Still to this day i art direct, therefore my need to be aligned with a team is minimal. I just need to pull good frames out, ideas and rnd.
It would be defo more beneficial for me to use RS, but I dont like biased engines + especially the last 1-2 years or so, RS is the worst engine from the available ones. Its quite unstable, lots of bugs, very little interactivity and convoluted UX (something that with every release gets a little better thankfully).
That being said, no engine is perfect and for unrealistic stuff RS is way more flexible. I light as a photographer therefore Octane suits me better. And i enjoy it more :) amazing images, the way light, glasses, sss look is simply a better option for people looking for perfection in an image without much post processing.
Although there is no right or wrong in the choice of an engine, for anyone looking a job into this industry RS is one way -with very few exceptions. I will still keep teaching octane as the principles and all are exactly the same: in the end you manipulate light and the same nodes with slightly different names :) Hope that helps
Thanos Kagkalos
2024-10-18 15:28:49 +0000 UTC
Hi Thanos, first of all, I wanted to thank you for your advanced content. I’m watching every one of your videos, and the amount of research you put into them is incredible! The way you make animations as procedural as possible and how you explain it is fantastic! i have no time to learn a new software like Houdini.... I was stuck in my self-taught learning journey, and you’ve given me a huge push forward—you’re a legend! BTW, I was wondering, now that Redshift is included with Cinema 4D, does it still make sense to use Octane, or is it better to switch to Redshift for better integration with C4D? Love
Eros Schiavon
2024-10-18 13:55:34 +0000 UTC
Thank uuuu
dileepa p solangaarachchi
2024-10-18 06:28:56 +0000 UTC
yes
Thanos Kagkalos
2024-10-18 06:27:28 +0000 UTC
Hi thanu, Are you releasing how you made that tree swaying in the wind using forester ?
dileepa p solangaarachchi
2024-10-18 02:06:50 +0000 UTC