Next up is the Cogwork Marshals, explorers of the lawful planes. This bow is actually a shieldbow, a unique weapon type I'm experimenting with (I played Runescape 😅). This weapon functions much like a longbow; it grants a +1 bonus to AC in exchange for a 5-fold reduction to range, making it chiefly a closer-range tankier ranger option.
I'm a little unsure about Equivalent Exchange, but in my mind it really equals to negating advantage with a few caveats - a little harder to capitalize on for melee range when it's a ranged weapon, but would certainly negate the range-disadvantage in melee penalty.
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Wielded by the Cogwork Marshals of the cogwork planes of law, this bow has served the wardens since the dawn of time. Its cogs whir and spin whenever its magic activates, indicating a subtle change in the cosmos. Some say the elusive conclave produced many of these bows while others swear it is the same weapon shunted back through time to protect more of their numbers.
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Weapon (shieldbow, exotic), rare (requires attunement by a lawful character)
You have a +1 bonus to attack and damage rolls made with this magic weapon. Ammunition fired from this magic bow counts as magical for purposes of overcoming resistance or immunity to nonmagical attacks and damage.
Shieldbow. This special type of bow is a martial ranged weapon crafted and used only by those familiar with the design. A wide flange above its grip increases the weapon's weight but provides minor defensive properties of a shield. It has the Heavy, Two-handed, and Ammunition properties with a reduced range (40/160), and deals 1d8 piercing damage on a hit. While wielding this weapon in at least one hand, it also acts as a shield that increases a wielder's AC by 1 (instead of 2). As normal, one can only benefit from one shield at a time.
Unusual Design. This bow can fold into a smaller compact shape; a creature can use a bonus action to fold and unfold it. This bow also does not use a bowstring, instead using a rapidly spinning mechanism at its grip to launch arrows.
Equivalent Exchange. Whenever a creature makes an attack roll against you with advantage, you have advantage on the first attack roll you make with this weapon against the attacker before the end of your next turn.
Wind the Clock. When you fail an attack roll or saving throw, you can use your reaction to reroll the d20 and must use the new result. Once you use this property, you can't use it again until the next dawn.