XaiJu
xavster_gaming
xavster_gaming

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Weekly Update

In case you hadn't spotted it, Callisto v0.60 was released to Patreons earlier this week. Only one significant bug, related to salvage goods splitting, has been identified to this point. This has since been resolved with the v0.61 release and via replacing the hold.rpyc file should you have downloaded v0.60.

Development has already started on v0.70 with the drafting of the version outline. Associated with this outline, I have done a preliminary schedule, however until I have done the detailed scripting of the events, the overall duration (image count) is a little uncertain. I do however have an intent to release the next version in late June and then attempt to release a version every other month. The next version is more focused on the development of the main story. This will largely hold until game completion.

I have also spent some time developing the environments for scenes in the next version. Whilst much of my work is based upon existing Daz assets, I customise to my requirements for the game. I did a little work in Blender (3D Modelling), however my my skills in this application are somewhat limited. I may put some more effort into learning it following the completion of the current game. 

If you happen to spot any bugs in the current version or just want to catch up for a chat, you can reach me on Discord.

Thanks for your support,

Xav


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