XaiJu
y.v.

y.v.

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y.v. posts

Wallpaper - Spooky Halloween...

Hi,

here is an image I couldn't pass by...
Turned out reasonably well imho...

Pumpkin and the knife I made in Blender.

Will post a 4K Version in VIP & Upper Tier Section too as soon as I have rendered it...

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Space Journey X - Early Access Phase I - Release V 1.10.6a

Hi,

the Early Access Phase I (VIP Tier) links have just been distributed!
Please check your Patreon inbox (allow 30min for delivery).

In case you did not receive your link, please let me know.

Please also check out the brand new Walkthrough in the Release notes.
I totally reformatted and overworked it for readability!

* * * Big Thanks to all Beta Testers! 30 bugs found and squashed! * * * 

Enjoy!

y.v.

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Space Journey X - V1.10.10 Release Notes

Hi,

here is the release notes post for V1.10.8

Thanks to all the Beta and Early Access Players for finding and putting up with issues.

  • This release is not save game compatible with V1.00 or earlier for technical reasons.  Use the multiverse pod for your items and start a new game at progress point of your choice
  • It is compatible with all V1.10 releases (Beta and Early Access)

Main New Features...

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V1.00 -> V1.10 Migration Service Patch

Hi,

as transfer of goods and items to the upcoming V1.10 is on the horizon I made a small patch to V1.00.

  • Warehouse now accepts bots and bot crates

Procedure

  • Copy attached file into folder 650_trading (!) in your V1.00 (sic) installation and overwrite existing file
  • Then create your warehouse multiverse file with the pod (it now accepts bots and all crates)
  • After installation of V1.10 the bots will appear in your ware...

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Dev-Log 23rd Oct - V1.10 BETA Completed!

Hi,

the BETA test is completed with all major items addressed and fixed. More than 20 issues were found and fixed.

Special thanks to Jeff2PointOh, Sean MacDonald, bacchusplateau, Damian Crowe, Sadik, Oniros, kicks6666, ID, mrdennings and everyone who submitted bugs, suggestions and hints to improve the game (and Vandour for the great QuThor Station model)!

Tomorrow I'll do the Walkthrough and Release Notes.

Early Access I (= V1.10.6) will be distributed to VIP...

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VIP & Upper Tier Post - Concept Render (NSFW)

Hi,

I played around a bit with human figures and renders in Blender today. This figure was made based on a figure generator tool I bought.

I sculpted the face details (nose, jaw, cheeks, expression...) and some body details afterwards.

The render engine of Blender is a 1000 times better than DAZ with easy lighting, nice post processing quick setup and fully supports my hardware on top. Not to mention that animations are a breeze in Blender.

I wish I had migrated my c...

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Dev-Log 21st Oct - Progress BETA V1.10

Hi,

the BETA is running since yesterday.
Game continuation from new Day95 point was mostly fine but a number of issues in Early Game were detected.

Most issues are fixed already and BETA2 is up!

Thanks to all Beta testers for the quick feedback!

y.v.

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Dev-Log 20th Oct - BETA 1.10

Hi,

while wrapping up the BETA integration testing I decided to make a last minute addition. BB-2 being the experienced perv that he is, will now think about suitable actions during disciplining which make up possible combos...
The combos all exist but make not always sense in a specific situation, so judgement is up to you!

In the screen shot you can see that the initial action (hand) could be continued with heart or crop, both can still complete to a combo...

Makes it l...

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Dev-Log 19th Oct - V1.10 Beta & Others

Hi,

today I have completed testing the V1.10 BETA. No major issues should be left (but I assume the testers will find them anyway...)

On a side note, I have also integrated all the new audio. You should be able to click on the audio header and listen to the new Intro. There are custom space ambient tracks, battle tracks, the cantina and spacebar audio has been redone and there is an intro...

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Dev-Log 18th Oct - V1.10 Code Complete!

Hi,

today I finished the Code for V1.10 BETA! Only one Galaxina image to render then the art is also done.

Won't post any more renders to not spoiler it... ;)
BETA on 20th, VIP Release on 25th.

A VIP Poll on who you would like to see next after Verity on the Dance Stage will follow. 

y.v.

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Dev-Log 17th Oct - V1.10 Status and Release

Hi,

Good News!
I have successfully integrated the content of the main V1.10 Quest just now!

This quest - in the end - will enable you to hire Dr. Moira as a new and much requested Crew Member. That quest was was a lot of work, encompassing a full new Star System, New Character, 2 new Ship Locations, ...

With that quest most of the work is done and in the next two days I'll render out the missing anims and integrate and test some smaller stuff.

Release schedule V1...

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Dev-Log 15th Oct - Progress V1.10

Today I wrote all the main quest (Moira) dialogue and quest database code which was a ton of work. Testing and some remaining triggers for that large quest will be done tomorrow.

To relax, I coded a QoL item that was requested quite a few times by testers and lately also added by a modder on F95: Dedicated shell slots (see screenshot)

It has the advantage that only shells pop up if you click on the first (shell) slot and not a zillion other parts. And you gain one more effective...

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Upper-Tier / VIP Preview - In-Flight Entertainment (NSFW)

Hi,

created the stage scene in the Mess Room today and while doing so made a bunch of Verity Pole Dance Renders...

Thinking about making it a mini-game where you meet her in the Mess Room, replicate a few drinks for her and if the sequence of drinks is right she'll get in the mood to show of dancing.
I'll make a bunch of alternate poses so it stays interesting and maybe there is some progression.

Also, there'll be a VIP Poll shortly about who is going to be the next (...

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Dev-Log 14th Oct - Progress V1.10 - Workout

Hi,

while integrating Verity into the game I came to the conclusion that some workout area would be nice on the ship. As the previous owner was somewhat eccentric, the workout is a dance platform in the mess room. :)

Also helps with some enticing scenes and if a crew member feels like it after having a drink dancing is not off the table...

y.v.

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Dev-Log 13th Oct - An Occasional Guest

Hi,

while docked in Iltari you can (if you did the Verity Quest and rescued her) invite Verity over and give her a "Tour" of the ship :)

Verity will  wait for you in the mess room if you contact her while landed. Play your dialogue choices right and you get a proper ending :)

y.v.


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Dev-Log - Welcome to Public Patron Tier!

Hi,

I noticed that Patreon a few days ago added to every Creator a free, publicly available (SFW-Only) tier. It has the advantage that you can subscribe to a creator and watch the public (SWF) content and decide whether to upgrade to a paid tier based on what you see

I'll occasionally post concepts like this (Dr. Moira, coming in V1.10 end of the month) in the publicly accessible area of the Site. You can also see the latest release plans pinned in the 2023-10-13 13:48:19 +0000 UTC View Post

Dev-Log 12th Oct - Requested Botlab Feature (NSFW)

Hi,

while working on the animations I had the idea to integrate Animations and requested Botlab Functionality to give some added value

  • Completed Bots can now be "Quality Tested" (NSFW Animation plays, not shown above)
  • If MC Tec skill is high enough, the Bot will gain a boost for one (random) skill
  • MC TEC skill will slightly increases in the process
  • In V1.10, only default shells can be tested (animations will be expanded in future versions)
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Help Video - 3 Zealots + Precursor Core

Hi,

as I have received a few questions as to the 3 Zealots + Precursor Core  combo level here is a help video that shows the strategy. There is a bit of luck to it as you need successful AOE multiple hits for the first two zealots but it works out 50% of the time.

TLDR:

  • All system 100%, 2 Cloak Points, 6 Action Points, 15 BFT
  • Khelara set to reload!!!
  • Nuke the first 2 Zealots with BFT
  • When 1 AP is left cloak!!!, this moves you cloaked rig...

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Concept Art - Galaxina V2 (NSFW) VIP & Upper Tier Preview

(Edit Image Version...)
Hi,

while starting on the Galaxina Scene I finally reworked the model. I had not been happy with the hair colors, the texturing and the makeup of the old model and I redid all that and did some more adjustments.
Finally got the hair to be proper blonde and also a better makeup(similar to Laureline from the Luc Besson movie a while ago).

Way better imho.

y.v

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Dev Log 10th Oct - Space Journey X 1.10 (NSFW)

Hi,

today I went over some of Nimhe's NSFW content. Won't show details for spoiler reasons but I

  • created various side images in the Station walk to match the cutscenes
  • re-rendered one of Nimhe's animations
  • added three finishing options to it to make it more interactive

In the long run I want all animations to have interactive options and I'll add them one by one in the next and future versions.

y.v.

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Dev-Log 09th Oct - Status V1.10 DEV

Hi,

no major problem since releasing 1.10 DEV for testing. Thanks to everyone submitting found issues so far!

I've been working on the Main quest script, a few assets and Seraphine's content a bit. As she is getting bored with nothing to do (see test render) she gets the new shopping task assigned.

Also I decided at least to have the interior of Qu'Thor Station as part if the Medical Quest / Moira's quest, so I made that today as well.

Will do some wallpapers lateron f...

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Dev-Log 7th Oct - Space Journey X Version 1.10 Progress

Hi,

today I added the last major element for the 1.10 DEV version, the fully functional Voron Hyperdrive and the Modular gate on the Player base.

Using Voron Beacons (equipped into the Voron Hyperdrive, see screenshots) you can jump from any Space Loc directly into the Base (if you have purchased the Private Gate) _and_ back!

Will be testing DEV version a bit more today and probably posting it later today into the Beta channel.

DE 1.10 has the following mechanics featu...

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Dev-Log 6th Oct - Status V1.10

Hi,

today I've been reworking the disciplining game by

  • adding the requested overlays for effects (ONGOING)
  • adding a more flexible post disciplining dialogue (DONE)
  • adding the use of the Krell toy with new graphics / achievements (ONGOING)
  • cleaning up the jumbled software design for that game (DONE)

Also I completed integration of Dr. Moira and Seraphine into the crew (Seraphine gets an assignment now...) with a scrollable crew assignmen...

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Space Journey X V1.00b Official Patreon Release!

Hi,

I have linked the Official Patreon Release 1.00b in the Release Notes .

Thanks to everyone who contributed to the Early Access testing! 

You can see the updated CRQ in the Release Notes as well.

y.v.

P.S. I noticed too late that I didn't exchange the Cover Image (still says Early Access) but the Version is indeed V1.00b (you can see it in "About")

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VIP Poll Result - Seraphine

Hi,

as Seraphine felt off for some patrons, I had a VIP poll on her character.

  • 56% like the character but feel her personality needs some work (less one dimensional)
  • 26% like her the way she is
  • 9% were OK either way
  • 8% want her out

It seems the bratty character worked better in the Tower setting with her as the principal, but aboard the ship it doesn't really work as continuous crew member.

As a result I will rework her earlier qu...

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Dev-Log 5th October - Status V1.10 Beta & V1.00 Official

Hi,
today I finished a new Star System necessary for the V1.10 main Quest: Qu'Thor (Drengarian). You need to help the System to combat a deadly virus and enlist the help of a Medical Researcher (you may guess who...).

Special thanks to Vandour for custom designing Qu'Thor Space Station for the game, which looks awesome (see landing approach Screenshot", have a look at it fullscreen)!

As to V1.00 Official, I finished packaging it and will release it later today. Thanks for al...

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Dev-Log 4th Oct - Status V1.10DEV & V1.00 Official

Hi,

today I implemented a new combat mechanics, area denial mines. They are deployed around your ship, deployment takes up one AP and on collision they cause as much damage as a photon torpedo (w/o AOE), effectively taking out seekers in one hit.

I found them very convenient tactically, as you deploy one set of mines and, if positioned correctly, you can maneuver around a bit to line up the real mobs without having to worry about the seekers, which get taken out by the mines.
<...

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Dev-Log 3rd Oct - Progress V1.10 (NSFW)

Hi,

today I've done the character sprite for Dr. Moira and the two locations that go with it ( Crew 2, Med Bay). Med Bay will be on Deck 3 on the Hallway Right. Also I noted that I never posted the Voron version of her outside of the VIP Poll, so here you go :).

As to V1.00 Official Release I am still analyzing two stubborn quest purge issues which are not blocking but annoying. Think I need some selective playthroughs to isolate the issue.

If you wonder why she is using gla...

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Dev-Log 02. Oct - Feature List V1.10 Prelim & Status EA2

Hi,

Short update on EA2

Two gameplay issues and a bunch of dialogue editorial issues submitted so far. Already fixed in V1.00 Official Release Candidate Code (Plan: 06.10).

Outlook V1.10

I selected the primary features for V1.10. This release will be a stabilizing release, so no massive mechanics changes, rather a focus on NSFW and story.

  • New Character: Dr. Morgan
  • Location: Sickbay
  • Location: Guest Cabin 2<...

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Dev-Log 01. Oct - Code Kickoff V1.10!

Hi,

today I started the code baseline for V1.10. After planning the main features I'll publish a release plan. Feedback for Early access 2 seems good so far (no major issues) so official Release 1.00 on 06.10. will be OK I think.

Also, as the red-haired Doctor seems to be quite popular, I decided to bring her in with V1.10 already. That means I need a sickbay as well. I made the design today (see screenshot).

VIP Poll Result for the doctor was overwhelmingly clear

    ...

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