Okay then, hair it is, per the last poll , let's see what we have here :)
I'm not going to keep mentioning how long it would take to make these for each one, general rule of thumb is the longer a hair is, the more complex, difficult and time consuming it becomes, so keep that in mind.
Poll is multi-choice, feel free to pick more than one.
Poll options:
1. Medium straight hairstyle
2021-02-27 23:00:08 +0000 UTC
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2021-02-23 19:44:21 +0000 UTC
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- mod description contained in the archive.
- enjoy !
2021-02-23 19:42:15 +0000 UTC
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Weird post title, I know. Bear with me for a bit here :)
With the previous poll winner, the mech arm, being completed and released, it is time for a new one to replace it. Trouble is, I've been thinking about it for the past week and I really don't know what I want to make right now. I currently have 4 things I'm working on ( 2 of which you've seen: glasses and baby Yoda and 2 that you haven't), but those have always been smaller scale stuff that I generally do in between, with the mai...
2021-02-19 21:09:28 +0000 UTC
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- It's been suggested that I do some sunglasses and being something that wouldn't take too long and having never done a pair, took a quick vote on discord and these 2 styles came on top.
- Both assets are now completed, will import ingame and these should be out sometime next week. Will probably have to versions for each, one that should be wearable and another on top of the head. Might also reuse these assets in the future for clothing (part of the reason I made them) like hanging the...
2021-02-18 21:09:57 +0000 UTC
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- Some leftover bit for the S Armor that I said I'd release in one of the previous posts: a complete plugin file for all the previously released pieces.
- This release only contains said plugin (esp/esl), you still need the assets from the original releases.
REQUIRED FILES(assets only) for this plugin:
- S Top: https://www.patreon.com/posts/46401853
- S Boots: 2021-02-12 17:38:02 +0000 UTC
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2021-02-10 15:25:42 +0000 UTC
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- Original release is included here, so you can uninstall/delete/overwrite/etc. with this one.
- Use this link to download, as this exceeds Patreon's file size limit.
- archive password: 1duj90322v4fboiu3l792ght4cwem0892fx
- mod description contained in the archive.
<...
2021-02-10 15:22:00 +0000 UTC
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2021-02-07 11:53:01 +0000 UTC
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- I've mentioned this in the desc among other things, but to make sure people don't treat it as an issue or something when they try this, I'll copy that part here too:
"Keep in mind that body(33) and hand slots are in use by the hand. That makes it incompatible with any other items that go there, so things like boots/full armors/gloves will most likely not work out of the box. This is unfortunately how things work and to my knowledge there's no way around it. Manual editing is required...
2021-02-07 11:48:56 +0000 UTC
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- Completed "lowpoly" (not that low, it's over 100k tris) and textured the full asset, images right out of the oven :)
- Very happy to finally have this done, it's been a handful (pun not intended :P). Left most small details in the model fully 3d, normal map isn't doing that much here aside from some rounded edges/shading and some small screws.
- Had to split this into 2 separate texture maps due to the sheer volume of UV shells that had to be mapped, so this is using 2 4k map...
2021-02-04 08:54:58 +0000 UTC
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- Completed highpoly model for this arm, added missing pieces, cleaned model, did further detailing. This is without a doubt the most complex model I've made so far except for maybe the hairs but even those, at the end of the day are mostly just singular flat planes when this is anything but that. It's also the last time I make something like this lol, it's definitely not worth the huge hassle, this one was more of a pet project for me.
- Did some photorealistic renders for this one, w...
2021-01-25 16:34:11 +0000 UTC
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2021-01-19 14:42:07 +0000 UTC
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- let me know if you'd like a complete plugin file (similar to the Amara Armor one) for this set (or if it doesn't matter) and I'll have one out if it's asked for.
- mod description contained in the archive.
- enjoy !
2021-01-19 14:39:41 +0000 UTC
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- Another update for this arm. Modeled up 'till the elbow joint, some pieces more detailed than others, but the primary more important things are in there. I think there's more than 100 pieces in this model so far.
- Originally, I was going to go up untill the shoulder joint, but since this is taking so long, I'm stopping here, or at least slightly higher than the round elbow joint (have to do a connection to the bicep area). After that connection is made, I'll do another detail pass t...
2021-01-18 20:44:53 +0000 UTC
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- I took a break today from the mech arm. Progress is being made on that one, but everytime I look at it, I get stressed out due to it's complexity, so something fresh was needed to get away from it for a bit.
- Made this quick sculpt of Grogu from The Mandalorian. Kinda random, though I have actually wanted to do more organic things for a while now, and this is a pretty simple model all things considering.
- It doesn't do much for now and it's very rough, but once I finish the m...
2021-01-14 17:26:14 +0000 UTC
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- Hey there, hope you're doing well :)
- Here's an update to what I've been doing these past few days. Sorry for the silence, I prefer to do fewer more "complete" posts rather than smaller frequent incremental updates.
- Started working on the leftover poll after completing the S Armor which is the mechanical arm, currently focusing on and finalizing the hand.
- This model is insanely complex, at this point it's more of a Film/VFX asset than a game one. It's very much o...
2021-01-11 07:12:07 +0000 UTC
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- mod description contained in the archive.
- archive password: 29cfnu34vbdeklrsjivbuegrwlEJFGBuveq
- enjoy !
2021-01-03 17:04:24 +0000 UTC
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- Managed to complete the top before the end of the year, and with it the full set for this armor. Had a quick peak at how everything looked toghether, I was curious, but there's some clipping and things that need to be fixed, so I'll go back to that.
- Rushed a bit for this one, it's done in half the time (or less) than I'd normally spend on a piece, but I wanted to get it done and out of the way. It's not really bad at all however, all things considering. I'll do some fixes and import...
2020-12-30 14:59:32 +0000 UTC
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- Hey there, hope you're enjoying the holidays :)
- Worked on and completed the gloves asset for the S Armor the past few days.
- Left glove was/is a decently complex model, since it's double sided and I wanted see-through gaps to where it connects together. Quite a lot of time consuming and hard to reach areas to work on in it, but the end result is definitely worth it, it looks very nice.
- Like the last pieces, this will take a quality hit in FO4's engine, both the blue...
2020-12-28 13:17:41 +0000 UTC
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Link to release:
https://www.patreon.com/posts/45311123
2020-12-22 04:50:36 +0000 UTC
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- this is available to all tiers as a Christmas gift to all current patrons. Happy Holidays ! :)
- mod description contained in the archive.
- archive password: 2f40bn79anFRWNQfm831fNFQf128FMffmx1
- enjoy !
2020-12-22 04:49:24 +0000 UTC
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2020-12-19 23:48:43 +0000 UTC
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- mod description contained in the archive.
- archive password: 34cbiou8yc249pn2cvlkesgijhEGASFOc24
- enjoy !
2020-12-19 23:47:40 +0000 UTC
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- I haven't really been posting updates for this piece, I was focused on getting it done, and ... it is actually pretty close at this point.
- Completed highpoly work, lowpoly, mapped and baked normals. Textures left for a completed asset, which I'm going to do today. Rigging this is going to be ... "fun", but this should be out by the end of the week.
- I had some back and forth with this one, I wanted to have separate equipable pieces but I also wanted some of the specific fol...
2020-12-17 18:31:00 +0000 UTC
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2020-12-11 18:18:08 +0000 UTC
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- mod description contained in the archive.
- archive password: f23un9joqvebvw4bnbnpv2349uafjGFGUf1
- enjoy !
2020-12-11 18:15:16 +0000 UTC
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- Completed lowpoly/uvs/textures for this piece, asset is done.
- It might (well, not might, it will) take a bit of a quality hit when it gets ingame, especially for blue latex piece, as FO4's engine doesn't support proper PBR/rgb Specs.
- This model is unoptimized when it comes to polycount, it's pretty heavy for what it is. Then again, polycount is bound to balloon a bit thanks to all of the details still left in the lowpoly. I've left the sole treads fully 3d, left studs...
2020-12-10 16:29:39 +0000 UTC
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- Another update for this set.
- Since the last post, completed base models for right glove and top. Also decided to include the choker too, it fits well with the rest, so that one is done as well.
- As mentioned last time, I started to focus on single pieces after all base meshes are done. Boots are first, going from bottom to top.
- Completed highpoly for the boots. Modeled a full thread pattern for the sole, most likely going to keep it 3d in the low poly too be...
2020-12-06 21:21:19 +0000 UTC
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