Patreon won't embed it, but this post is actually about an animation! See the attachment for a fully animated and voice-acted video from Don't Save the Princess. ^-^ Artist is Santy, animator is Annikath, voice actor is OolayTiger.
I previously introduced this project and my aims for it, but I can now announce an exciting new development - the Kickstarter pre-launch page was approved:
2025-02-19 18:00:12 +0000 UTC
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First: This is the first update about future projects, but we have TLS stuff first! The achievements update has gone public, without any major complaints but also without much feedback. Some details:
Please consider retweeting Qum's trading card, the only one rejected by Valve. Too offensive for general audiences, apparently, so sensitive players may want to avert th...
2025-02-16 18:01:28 +0000 UTC
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You can check out the blog as usual, but this time you might want to consider playing the game on Steam:
https://store.steampowered.com/app/951830/The_Last_Sovereign/
This is the update that officially adds trading cards and achievements! I'm afraid ther...
2025-02-14 22:43:15 +0000 UTC
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Well, after a bit of a commotion, the update seems to be stable. Hopefully all other issues will be resolved before Friday and we can finally go public with all these Steam features!
There's a lot to juggle this month. There's a TLS thing I absolutely need to get into a post before too long, but I'll put that at the end of the post while I ramble for a bit.
Rambling About Goals
So many questions and possible paths! TLS work is progressing un...
2025-02-09 18:00:09 +0000 UTC
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EDIT: Not sure if people are not playing due to reported bugs or just playing silently, but I guess I'm putting out a quick hotfix. This build fixes invisible Uyae and some other minor things, as well as hopefully replacing the only missing SFX
Link: https://mega.nz/file/W0l3CDhY#qA3EMJu_izW6DRtsqg49uN8cGrd0DL5bDdPP342Q5gg
ORIGINAL POST:
Alri...
2025-02-07 23:02:59 +0000 UTC
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Okay, first the substantive post, then miscellaneous TLS info including an announcement!
I want to highlight something I've put a ton of effort into: overhauling the attack animations for TLS. This is a piece of the game that has often gotten lost in development - bosses will have attacks with unique formulas and effects, but they just use the default attack animation.
Well, not anymore. I've been chipping away at this ever since the previous update, slowly reviewing every single ...
2025-02-02 18:00:07 +0000 UTC
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Another crazy week, so let's separate out the work again!
Steam Achievements: They're all in the game and tested! You can view them here! The fact that they function doesn't mean that all the triggers are properly set up, however, and there's always the possibility that I missed a way to fulfill a condition. I hope that enough people will play between now and 1.0.0 t...
2025-01-26 18:00:08 +0000 UTC
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I have something new for you $10 backers! This time the content is all in the attachments, so be sure not to miss those.
Hopefully you recall Don't Save the Princess, my long-suffering side project. Well, we are finally getting closer to it taking flight! More on that later, but the highlight of this post is that I have hired Annikath to experiment with animating all of the sex scen...
2025-01-23 18:00:11 +0000 UTC
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Last week's question got a ton of passionate responses! I'm going to break this up in order to reply but also report on progress and keep things moving forward.
Postgame Time Skip: I thank everyone for their input, but still haven't decided. =P You will find out when it releases, I guess.
Post-TLS Content: Some people expressed a desire for multiple postgame time periods, which I'm afraid I cannot support. However, I want to remind everyone that w...
2025-01-19 18:00:09 +0000 UTC
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Time to call on the community! Both for input on a major future element and for volunteers, if anyone wants to help me finish something faster.
Steam Achievement Volunteers
I would like to have achievements fully implemented next build. I'm working on it, but the cumulative effect of different tasks is adding up and consuming my dev time. Are there any patrons with basic image editing skills who would be willing to volunteer to help? Obviously that wo...
2025-01-12 18:00:05 +0000 UTC
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2024 was the "year of concluding TLS" and I feel overall satisfied with how that went. After so much time invested in this story, it was gratifying to see everyone react positively to everything. ^-^ We did a lot last year: the final battle, combat changes, final optional dungeon, the completed harem, the epilogue, and all the assorted improvements like the overhauled Stineford.
That said, in the long term focusing so much on TLS may have been a strategic error. I'm going to be hitting ...
2025-01-05 18:00:10 +0000 UTC
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Another year passing, another quiet post as is tradition. Normally I say I'm busy in the background, but this year I'm exhausted, so I hope everyone is able to rest.
Whether you're alone or surrounded these holidays, relaxing or busy, I wish you well. I'll see everyone in the new year. ^-^
2024-12-29 18:00:08 +0000 UTC
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We previously celebrated the tenth anniversary of the TLS prologue, but I didn't start a Patreon account right away. So we've now passed the tenth anniversary of that as well. As another little artifact of the past, here's my blog post for launching the Patreon:
https://thelastfucklord.blogspot.com/2014/12/patreon.html
It is not an exaggeration to say that Patreon gave me my career as...
2024-12-22 18:00:06 +0000 UTC
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The update is out, and the achievements didn't blow up or anything, but now I am getting ambushed by other stuff. -_- Gonna keep this one short.
I traditionally do quieter posts during the end-of-year holidays, as people are busy, but I will still be working away. Planned retrospective for next week, then the holiday post, then we'll be in 2025!
The next TLS update is likely to be a Steam-focused one. At minimum, I will be taking everyone's suggestions into account as I prepare th...
2024-12-15 18:00:10 +0000 UTC
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New update is public for everyone now!
https://the-last-sovereign.blogspot.com/2024/12/tls-0772-public-release.html
I hope nothing breaks with the achievements. =/ If all goes well, then I can begin launching into deciding the final list and setting them all up. I've held off on this before now to avoid extra work, but hopefully they'll be a nice addition for...
2024-12-13 23:08:10 +0000 UTC
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Thanks to everyone for being patient with me as I don't rush this update public. I intend to do so soon (next weekend), which will include the first public test of the Steam achievements. After that, I intend to expand to the full set of achievements, so this week I want to talk about those.
There are some people who strongly feel that achievements should be rare and optional, and I'm going to tell those people up front that TLS will not follow that philosophy. Players like getting...
2024-12-08 18:00:03 +0000 UTC
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For a long time hitting the anniversary with the epilogue was my primary goal, but thankfully that worked. So what's next?
I'm in a strange position... I have a bunch of irons in the fire (arguably too many) and yet I find myself idling. One project waiting on an artist, another waiting on a programmer, etc. Earlier this year I had someone contact me with a lot of enthusiasm for collaboration, and I got excited about a potential side project, and now it seems likely I'll never hear from...
2024-12-01 18:00:07 +0000 UTC
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On Friday I released the epilogue update, and thankfully people have been enjoying it without any major bugs showing up. I'm basically on top of things, but I'm going to wait a little longer to release the .1 polishing version. As usual, $5 patrons will get a notification when that happens.
That said, I want to do something fun for the tenth anniversary of TLS's prologue! I have a number of things planned fo...
2024-11-24 18:00:09 +0000 UTC
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On November 22, 2014, I publicly released the first version of TLS, featuring the prologue. Now, exactly ten years later, I am posting the epilogue. I have some fun retrospectives and other things planned, but for today, I want to focus on what I always have: delivering more stuff for you guys. ^-^
UPDATE
Alright, there was no particular urgency, but I might as well put out the slightly more polished update.
TLS 0.77.1
- Epilogue polishing and bugf...
2024-11-22 23:17:45 +0000 UTC
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Annikath has finished another set! First we have an extremely cuddly scene with Aka and Uyae, then Dari gets (technically) two scenes, then a rare NPC scene between Nalili and Fenima. I think it's a fun combination.
These will be in the upcoming TLS build on Friday. ^-^
2024-11-20 18:00:18 +0000 UTC
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If you haven't seen already, my newest book is out! You can get it here:
https://www.amazon.com/dp/B0DML13DV1
I'd guess that everyone knows about this by now, but every time I post an announcement there are always a few people who learn for the first time. Synopsis and stuff are in the link.
On a more personal note, this might appeal to you if you like certain aspects of TLS: the sense of de...
2024-11-17 17:57:48 +0000 UTC
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As I come up on ten years of TLS, I find myself thinking increasingly about long term career issues. I'm always inclined to think about the long term, of course, but they're heavier thoughts these days, thinking about decades less as abstractions.
Careers in Gaming
I've been doing some research, both from the outside and just contacting people - it's surprising how many developers will talk to you if you just message them on Reddit or something. Discovered ...
2024-11-10 18:00:10 +0000 UTC
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Those of you who have been patrons for months will remember the discussions of adding battle busts to TLS as an additional level of polish. Well, we have been working on this in the background and now we're ready to reveal the first set!
You can see the first five illustrated characters above, then their many, many variants. There are some that you may not expect: for example, Aka starts out looking more uncertain, then at a specific point in the game will shift to more confident expre...
2024-11-07 18:00:09 +0000 UTC
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First, we have an unusual piece of fanart! This is for The Weirkey Chronicles, so normally it would go on my other Patreon, but this fanart is NSFW and that account is consistently tamer. I hope people enjoy here, anyway! These are two characters who are not actually a verified couple, but Argo the Ratfolk is a romantic. ^-^ I will confirm nothing except that Theo could indeed use gravity magic for sex.
Anyway, Nov...
2024-11-03 18:00:09 +0000 UTC
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First, a meme from the Discord channel that everyone seemed to enjoy. ^-^
Man, too much stuff is up in the air. Will any of my poor side games finally advance? Eventually, but the timing is uncertain. Can I release a DH novel? Maybe soonish. Will the agents who asked for my full manuscript be positive? Probably not, but it could happen.
I was planning on taking a vacation this year, and I really mean that: ...
2024-10-27 17:00:12 +0000 UTC
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New build is public! More info here:
https://the-last-sovereign.blogspot.com/2024/10/tls-0763.html
Whew, time is tight, so I better not go on too long. Please enjoy. ^-^
2024-10-25 22:05:50 +0000 UTC
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Fresh new post for a build that I hope is nearly clean enough for the public release. Strangely, there just hasn't been that much by way of changes to the balance, so this one is mostly about fixing some minor reports and adding content.
Link: https://mega.nz/file/roNVQbwJ#8r1x-rs_y98uJkb2u9fbzB10rukF_HXr7jZ1IdiiDpY
TLS 0.76.2
- Many new inter...
2024-10-23 22:15:05 +0000 UTC
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The previous post has been updated with a new build. There weren't any serious bugs, but a few players were getting caught by something unintentional and I think it's good to get a couple changes out to everyone, like dialogue busts for the new harem member. There will be a .2 version with more added content later.
Meanwhile, unusually, I want to talk about the next update (the epilogue). It's early, bu...
2024-10-20 16:48:22 +0000 UTC
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Time for the final optional dungeon! Plus I know some of you refused to play the final battle until this part, so I wonder just how much of a cascade of new players that will get too. XD Well, for those people, I should warn you that though I did try to add the changes to the final battle, I cannot confirm that those are all done properly and balance is final.
TLS 0.76.1: 2024-10-18 22:03:07 +0000 UTC
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Okay, TLS update coming out Friday. Everything has passed basic testing, the pieces are in place, sex scene written, etc. There are still some fiddly details I want to ask people about, but because those are more technical I'll put them at the bottom.
I might have been able to squeeze this in a week earlier, but the combat was not fully baked last Friday. And the final optional dungeon does have quite a bit: no trash mobs, just bosses, each with its own challenge. I know not everyone pl...
2024-10-13 17:00:08 +0000 UTC
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