Ultimate version roadmap vote
Hey, high tier fighters! Help me to decide what roadmap parts should go first? Select options you want to see the most!
2018-09-06 17:14:41 +0000 UTC View Post
Hey, high tier fighters! Help me to decide what roadmap parts should go first? Select options you want to see the most!
2018-09-06 17:14:41 +0000 UTC View PostHey, fighters! Help me to decide what roadmap parts should go first? Select options you want to see the most!
2018-09-06 17:12:51 +0000 UTC View PostOK, fellas. Here is our Demo release candidate! If there would be no major bugs - this version will be released to public and after that we will have two separate branches: PRO and ULTIMATE. Check it out before we show it to the guys outside of the patreon :)
Version 0.03 changelog:
As many of you already told me, the Power Points still don't work how they should! I found the place where the errors happened and currently working on the total, merciless elimination! Stay tuned, we are closer to the 0.03 public demo!
2018-09-03 00:56:40 +0000 UTC View PostIt's time to release a public access demo version and I'm going to include some credit info, including my Producers and Mentors names.
Please, contact me if you DON'T WANT your name in the demo release!
Also, contact me if you want to write your name differently than your patreon account name. If you want to make your name hyperlinked to your social profile or your project - contact me either.
2018-08-29 22:06:54 +0000 UTC View PostI just checked the database from the PlayFab – the service I use for multiplayer and account management and found that we have 879 registered users! It's a huge numbers, guys.
2018-08-29 15:13:59 +0000 UTC View PostOK, fellas! Here it is, your alpha build.
Version 0.02 changelog:
I'm playing with the upcoming Alpha release and it looks quite nice. Stay tuned!



2018-08-25 00:13:51 +0000 UTC
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Ok fellas, there is something that should become our first demo version. Still far away from the game I have in mind, but hey - it have own number, so it's a real deal! ;)
As usual - you'r feedback and reports are highly welcome!
2018-08-23 01:38:28 +0000 UTC View Post
Until now, all the builds we have was just a technical testing builds. I think it's time to level up. So...
The upcoming build will be called Alpha Version and have own number! Hurray!
After that NF3D will be divided on 3 branches.
I understand you, little girl, Inverse Kinematic - is PAIN!
2018-08-09 21:49:42 +0000 UTC View PostOk, fellas. Now it's important question about how the submissions should works. I'm not sure I'm happy how it works right now so maybe your input will help.
As you know, we have a 6 type of hit reactions: VeryWeak, Weak, Medium, Hard, Stagger and KO. Right now submission applied automatically after you KOed your opponent. I don't feel like it was a good decision. We could use up to 6 submissions in match and it means that in perfect fight you should KO your foe 6 times... it's a hell of ...
2018-08-09 17:59:59 +0000 UTC View Post
I know that many of you are not excited about posts with mathematics and hardcore development, so I got something to entertain you more. What do you think? ;)



OK, this time I definitely fixed the bug with broken PowerPoints and unpredictable KO! Uh... at least I think it's more fixed now :) :) :)
I'll test it in on complex situations and the next build should work fine.
2018-08-08 22:31:02 +0000 UTC View Post
As many of you may notice - we have a bug with A LOT OF KOs! Every single punch can send your foes to the ground. That's not how it suppose to be.
And the most annoying part – when I run script in a debug mode, line by line – it works great! But when I'm not looking - the result is full of unexpected knock outs... WHATTA HELL? THAT'S NOT A QUANTUM PHYSICS, I WANT TO OBSERVE!
2018-08-06 22:11:30 +0000 UTC View PostOk, fellas! Sorry for delays, it was a couple of bugs I couldn't catch but now it's working! Today we have:
1. Submission! It will be randomly applied when you put your opponent to K.O. (Don't forget to put submission from library to battle field);
2. Camera navigation! Use LMB to rotate the camera, MMB to move and Mouse Scroll to zoom;
3. Remastered sound.
4. First try on fighting scene interfac...
2018-08-05 15:39:54 +0000 UTC View PostI'm sure many of you folks are already well aware of the issues of Patreon declining payments. From my understanding in most cases you can simply update your payment information to get the ball rolling again. If not, you may need to call your card issuer to approve Patreon transactions!
I'm sorry for the trouble many of you are going through. Also, this post is sponsored by SquarePeg3D ;)
2018-08-02 22:13:05 +0000 UTC View PostHey, fellas! I just dropped a very raw technical build for the high-tier patrons. So, give us couple of days to test it and fix major bugs. Then you will get a slightly polished build to run. Keep tuned!
2018-08-01 00:54:05 +0000 UTC View PostHey, fighters. I have something to show you. It's a very raw stuff, but we got couple of cool new features:
1. Submission! It will be randomly applied when you put your opponent to K.O. (knock out chances was increased for this build, so it will be easy to check the submissions);
2. Camera navigation! Use LMB to rotate the camera, MMB to move and Mouse Scroll to zoom;
3. Remastered sound.
4. First try o...
2018-08-01 00:49:06 +0000 UTC View Post
Just fixed a bug that has choking me for a 3 month! With a small line of code we got +20..30fps. Proud of myself ^__^
2018-07-30 00:45:56 +0000 UTC View Post
Just a small working screen of the stuff that will be available after the script updates will be done.
2018-07-29 00:21:02 +0000 UTC View Post
Just check it out, guys. It will definitely need an optimization and "low-quality" settings, but i can't stop myself from improving the overall look.
PS. Also added some UI details.
2018-07-25 00:38:48 +0000 UTC View Post
It looks like an obvious thing when you use it, but it's crazy when you do it yourself! Combining world 3D space vectors with local camera angle vectors could hurt your brain, avoid it if possible. But yes, now we have a proper camera control.
Hold Left MB for rotation;
Hold Middle MB for movement;
Use Mouse Scroll for zooming;

Hey! I just finished the basic concept of Power Points system. It looks simple, but there is a lot of probability manipulations inside. Also, it's quite flexible and ready for future improvement. Are you interested in the math behind the scene?
2018-07-16 21:21:17 +0000 UTC View Post
Fellas, I need your input!
What type of UI do you prefer: attached to character or attached to screen?
PS. It will be possible to turn UI elements on\off, b.t.w.
2018-07-13 13:28:57 +0000 UTC View Post
For now, I mostly concentrated on implementing PowerPoints which is the key to implement most of the fight features including submissions.
But at the same time I preparing more spectacular things. Keeping the balance between boring and interesting parts ;)
2018-07-12 12:58:16 +0000 UTC View Post