Hey guys, the new league is coming soon and I wanted to hear your opinion on what style you'd like to see me focus my work on!
Oh and I'm publishing information on the new stretch goals and patron benefits tomorrow.
2022-01-20 20:13:06 +0000 UTC
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This is the updated 3.17 timeline
This is not final and subject to change. The checkboxes are purely visual, many of the features are work in progress still.
More features - especially related to the 3.17 upcoming POE changes will still be added.
2022-01-17 14:07:41 +0000 UTC
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We're testing out a major new feature: FilterBlade AUTOMATA.
The picture will provide you with more information, but essentially it's a way to keep your custom filterblade filters auto-updated, without any need to install or actively do anything. 100% automated filter handling.
We'd like to have it ready for 3.17 and the good news is, you can test it today and now.
You'll have to join the filterblade discord though and confirm you patron integration.
Feedb...
2022-01-15 23:43:45 +0000 UTC
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Hey guys,
I wish you all a happy new year and I hope you're having a warm, relaxing and safe time.
Last year my filter received quite a few upgrades and FilterBlade did so as well. Here are some of the highlights released over the last year. Some of these were in work for over a year and your support significantly helped!
- Filter version 8.0 - the filter has been rewritten from the ground up and now uses a programming language designed by me (Exo) to specifically ...
2022-01-05 02:14:58 +0000 UTC
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The recently published endless delve preset on filterblade saw a lot of usage with 25k+ implementations.
Just published a similar preset for endless heist, so if you're looking forward to tomorrow's event, I recommend grabbing it!
Tutorial / Where to find it
- Hides items unusable in endless heist (such as silver coins)
- Hides divination cards with pointless rewards in endless heist&n...
2021-12-17 01:57:47 +0000 UTC
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Heya guys, this is the preview of the upcoming 8.4.0 version. I hope to release it these days, maybe even tomorrow. Patch-Notes and beta version found below.
I'd appreciate it if you can try out the "very strict" version and tell me how it feels!
MAJOR GOALS:
- - Establish a solid strictness progression with "very strict" being for comfortable farming for well equipped characters in the league endgame.
- - Rework identified mod filtering to be more flexible and re...
2021-11-15 22:12:17 +0000 UTC
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Path of Exile is an escalating game. Every update GGG adds more items, removes some other ones, adjusts mechanics and on average increases the power creep. Old items become less expensive and valuable and some inherent properties of the drops change (such as stacked currency drops).
In order to address the latest wave of changes the upcoming update will include a full overhaul of the strictness distribution.
The overhaul doesn't change the number or names of the strictness, but al...
2021-11-15 12:00:01 +0000 UTC
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Hey guys,
I'm not sure if you're still playing scourge or not. The reception of some of the league aspects is quite mixed, but regardless I wanted to provide you guys a sneakpeak to an
filterblade update that will be available fairly soon.
This one has been a long time coming and I wanted to get it done and finetuned mid-league, long before a new league starts up.
The new update will include 2 major overhauls:
- An overhaul of the strictness s...
2021-11-14 10:40:59 +0000 UTC
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- New goals set for 3.16
- Necros style added for 3.16
- Maven Moan Soundpack added to 3.16
- Vivid Style moved to 3.17
-FilterBlade sortlist rework moved back to 3.17 due to high technical complexity and potential instability
2021-10-20 01:43:25 +0000 UTC
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If you're technically interested or just curious and want to find out what exactly is under the hood of the filter & filter generation, how it updates every few hours and how all of this is setup: this post is for you
Also: As usual the Filter will be updated on friday before release and there will of course be a dev stream as usual as well.
More details incoming soon!
2021-10-18 12:27:16 +0000 UTC
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This is the broad sketch for the implementation logic for cluster jewel filtering.
2021-10-09 15:15:49 +0000 UTC
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This is the first draft of a feature timeline.
The plan is to keep it updated and improved every league from now on.
Comments & Suggestions are appreciated.
2021-10-06 09:56:01 +0000 UTC
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This took a while, but we finally finished the work on the public user-made presets!
These are modular changes, that you can build your filter-save with on filterblade. But wait there's more.
- Every time you load your save, it grabs the latest version of the preset
- They are superb to build modular filters
- Presets can be shared with other users
- Presets have a tag/category system
- Presets have a bit of a leaderboard on filterblade
- You can remo...
2021-07-07 15:30:26 +0000 UTC
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Hey guys,
all the new filter styles I've been teasing over the past weeks (and more) are now live!
It also includes several improvements tot the filterblade UI, some new filterblade tools, base filter and generation/tiering. algorithms
Thank you all for the feedback and support.
List of styles:
- Lunaris - Minimalist, 'dark-mode' version of the classic style. Uses smaller fontsizes. Simplifies the rare highlighting and reduces color usa...
2021-05-21 07:58:49 +0000 UTC
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Hey guys,
The beta for the upcoming update is live!
The beta features several new and returning styles and several improvements to filterblade.
Available styles (2 more and some features yet to come):
- default
- customsounds
- lunaris (minimal, darker)
- elder (very minimal, darker, vanilla-inspired)
- vaal (improved version of the old vaal style)
- velvet (improved version of the old velvet style)
- WoW - experiment...
2021-05-18 22:46:44 +0000 UTC
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2021-05-17 22:29:24 +0000 UTC
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Hey guys,
quite many of you will be likely happy to hear that an old style - Vaal - is coming back! Today it's initial re-implementation has been finished
Here are the main features:
- It's a value-orientated style. Most economy-tiered items are highlighted by value, not by class. That means a T2 divi card, a T2 currency and a T2 fragment will all look the same. There's of course several exceptions to this rule.
- It's mostly orientated around Red...
2021-05-14 00:15:34 +0000 UTC
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Hey guys,
since the launch of 8.0 I've been working on lot on further building up my domain language to improve filter and style generation.
This work is important, because it would influence the quality of all future styles.
So I've added syntax highlighting, improved the general structure in several ways, expanded the multi-inheritance concept of the language, cleaned the infrastructure, introduced new commands etc and implemented filterblade-side-strictness-generation (mo...
2021-05-09 17:01:03 +0000 UTC
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Hey guys,
The 8.0 filter is almost ready and will be finished today after the seasonal release stream on twitch.tv/neversink in a bunch of hours.
The filter is now generated using a small custom programming language (Exo) built by me. This makes the filter much more maintainable and enables a significantly more elegant structure.
Sadly, to get everything done for 3.14 (despite investing hundreds of hours), I had to cut corners. Namely: styles are currently not availa...
2021-04-16 10:54:33 +0000 UTC
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Public beta starts in a few hours :). There will be a new post here. Come join discord for feedback and discussions!
8.0 Changelog v2:
- Rewritten the filter from ground up, using a custom programming language. While I'm still finetuning the results, it should be a 3 step forward improvement already (maybe 1 step back, until everything is polished)
- Rebalanced all strictnesses.
- Uber strict is more strict.
- Uber plus str...
2021-04-12 22:52:38 +0000 UTC
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Hey guys, I wanted to give you an overview of the upcoming 8.0 filter changelog.
Alpha access testing will likely start by the end of next week. Until then, enjoy the overview.
(keeping this post short, because there's a lot of work).
Thank you for your support.
--------------
IMPORTANT:
The item filter is now generated using a small custom programming language (Exo) built by me. This makes the filter much more maintainable and enables a significantly more ...
2021-04-02 08:19:05 +0000 UTC
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This bit of news might not be super exciting, but it's a really big thing for the future of the filter and stability of the site.
All components of filterblade: frontend, backend, filter generation, storage - are now AWS hosted.
Switching from OVH to AWS has several benefits:
- It's much easier to scale. This will likely eliminate the problems, instabilities and queues we had during league launches. It's likely that even in case of a several thousand people spike (whic...
2021-03-12 10:10:59 +0000 UTC
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Heya everyone, we've been busy at work for the new filter and filterblade migration and I wanted to give you guys a short update!
We're migrating filterblade from OVH to AWS and it's already pretty much done. The new architecture is much more modern, mostly function-based (FAAS/Lambda) and highly scalable.
We expect that there won't be any more need for queues and hope that the league releases will be super smooth now. (If not, we have much more room to scale up)
Tobna...
2021-02-17 21:50:30 +0000 UTC
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Heya everyone,
I'm really excited to give you guys an overview of the new upcoming Filter and FilterBlade features coming for the next update and over the course of 2021!
Last year we introduced some major features to FilterBlade and the Filter, such as:
- Login with POE feature
- Profile based Save-States
- Multiple economy updated tierlists and vastly improved tiering algorithms
- Solidified subscribe-style filters with economy updates every 4 hours
2021-01-10 17:50:05 +0000 UTC
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This post will give a sneakpeak into how gem tiering will work in the upcoming update!
Gems in POE are getting more and more complex. They drop with quality, level, corruption state, they come with alternative qualities, can be awakened, can have a vaal form. Some of them have 3 or 6 levels and I don't expect it to become simpler over time.
To start off I wanted to split the gem tiering in two parts:
1) tierlists - these are based on the current game economy (NEW)
2) regu...
2020-11-08 09:44:36 +0000 UTC
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Heya guys, I wanted to talk a bit more about the filter version 8.0.
Around 2 to 3 years ago I've had the idea of designing a small meta-language, that I can then use to generate other domain-languages to then generate concrete languages.
Hold on. That's not explaining much. Lemme start again.
The filter has become 8000+ lines long and POE doesn't seem to become simpler any time soon. With that level of complexity sustaining quality, while also keeping economy ba...
2020-10-05 08:45:44 +0000 UTC
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Hey guys, I got a bunch of news and goodies for you today! I've just updated the Filter(Blade) for harvest!
You can get details here: https://www.reddit.com/r/pathofexile/comments/hc4z31/lootfilter_neversinks_itemfilter_790_filter_for/
Oh and we had to add a queue to FilterBlade, because last league there were so many people they...
2020-06-19 19:03:56 +0000 UTC
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Hey guys, so this is a preview version of the upcoming filter 7.8.2. There's a quite a lot of changes here (and a few more to come). This version focuses a lot on adjusting the strictness of the filter (especially high strictness) to the loot pinata that is Delirium.
Here's the changelog so far. The files are attached as well.
Feedback and suggestions are welcome (either here on in Discord)!
- Atziri sacrifice fragments (non-midnight) are now hidden on uber+ strict...
2020-03-24 23:31:48 +0000 UTC
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Do you know these things?: https://imgur.com/4szEwlE
We call these "sortable lists" internally. As part of the large reworks and improvements, these are getting a major overhaul for POE 3.10 and the filter is getting some related improvements as well! Here's a list of some of the most prominent features:
- All sortable lists now come with an "x" button next to items. Every deleted item is moved into a de...
2020-03-08 15:15:54 +0000 UTC
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Hey again,
I can and want to finally talk a bit about all the upcoming features, the way the filter and filterblade is developed and what is coming this year... and also next days.
First a little bit of background, bear with me: The development of the filter has been quite a learning experience. Back when I published the first version - around 5 years ago - I just became a master of engineering. I've been programming way before I started studying, but any developer will t...
2020-03-06 10:29:24 +0000 UTC
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