Hi all,
Here is the URP version of Interactive Snow shader I made a while ago
You will need two files for this, a .hlsl file for the tessallation part, and a .shader file.
Sources (commented):
SnowTessellation.hlsl(Updated, fixed shadows) : Pastebin Link
InteractiveSnowHLS...
2021-02-22 18:39:47 +0000 UTC
View Post
(Wanted to post this earlier but our modem died and I had to wait for replacement ._.)
Here's the URP version of the Geometry Grass Shader. It will work with the Grass Painter tool, just use this shader instead of the originally linked one!
Most of the code is the same, just some parts are re...
2021-02-13 19:59:36 +0000 UTC
View Post
Made another video! And in case you missed it, I made some edits to the scripts and shader:
- The Geometry Grass shader now has distance fading, it won't render grass far away, based on the Min and Max Distance
- The Editor tool now lets you exclude a layer f...
2021-01-29 20:09:22 +0000 UTC
View Post
Edit: Improved the script a bit, you can now edit the grass too with color and length/width, pastebins are renewed. Grass Shader linked below is also updated!
Hi all,
Here are finally the 2 scripts that let you paint the grass from the Geometry Grass Shader Part 1 post
The first script does the actual painting, the second script is a custom editor
Geo...
2021-01-12 15:28:34 +0000 UTC
View Post
In this post I'm going over the most basic tessellated shader in URP.
The setup is actually very similar to the built-in/legacy tessellation but if you're like me and only used it in combination with surface shaders it's a bit more work than that.
The Shader code and HLSL file you need are linked at the bottom
Lets start with the 2020-12-26 14:00:00 +0000 UTC
View Post
Hi all,
Here is finally the interactive grass geometry shader. This part is the shader itself, it will work on meshes like planes, next part will be an editor script to paint the grass where you want it.

When you turn off shadowcasting on the mesh it looks pretty close to the grass in Genshin Impact :)

The shader applied to a...
2020-12-08 21:09:19 +0000 UTC
View Post
Finally finished the video tutorial for the Stylized Glass Post, Geometry grass coming next!
2020-11-27 17:03:00 +0000 UTC
View Post
Hi all!,
While I'm still working on the larger tutorial of the geometry grass, I wanted to share a fun UI-base one for swapping between 2 sprite textures. I wanted to use this for Astro Kat to switch between different modes on button prompts.
Shader Code link at the very bottom
Here are the sprite swapping effects;
Horizontal or Vertical

2020-11-13 21:28:00 +0000 UTC
View Post
(Making a video version of this tutorial, coming soon!)
Here's the Shader Graph version of the stylized glass. Graph is attached!, you also need the script further along
I'm showing the Unlit version, but you can use same nodes in a PBR graph.
Light Direction Specular

First we make the directional light based specular effect
<...
2020-10-26 15:43:59 +0000 UTC
View Post
A few people asked for the shader I use in the Fake Liquid effect, I thought it was a little too simple, so I spruced it up a little :)
An improved version of the old ToonLit Specular shader, adjusted for glass specifically.
The difference is more settings for rims, adjusted the light direction specular to move a little bit with the viewdirection, and added a viewbased specular.
Will convert...
2020-10-02 13:41:28 +0000 UTC
View Post
Hi all!
I took a little time off for my wedding anniversary, but I'm back now with the much requested ledge climbing tutorial :)
This post is a continuation of the character controller series I've been writing here. Part 1, basic movement, and Part 2, slopes and jumping.
I will continuing this...
2020-09-22 09:45:59 +0000 UTC
View Post
Hi all,
I converted the new waterfall shader to Shader Graph :)
The graph is a combination of the Waterfall Shader Graph, and the Interactive Water Shader Graph, with...
2020-09-04 14:00:08 +0000 UTC
View Post
(Never made a video post before, but maybe people missed it when I posted this on Twitter)
Not a full tutorial, but it does explain how the waterfall shader works :)
2020-08-24 17:59:54 +0000 UTC
View Post
EDIT: I added refraction and some sparkles at low angles Pastebin Link
Hi all,
I wanted to share this upgraded waterfall shader.
It's a combination and improvement on the Waterfall Shader and the 2020-08-19 14:45:56 +0000 UTC
View Post
Hi all!
This wasn't on the list earlier this week, but I made this effect for a discord member and wanted to share, made a video tutorial for it too :)
Here is the video, I can't embed YouTube here but please check it out!
Gradient Map Shader
An effect similar to a gradient map in Photoshop.

Turn the camera view ...
2020-08-07 19:53:35 +0000 UTC
View Post
It's been over a week since I updated the last post of the Sprite shader with the Youtube walkthrough, and I don't have anything finished yet for today, but a bunch of things are in progress, so I wanted to make a little peek into what's in my drafted posts at the moment :)
In addition theres an Astro Kat update coming when I've got the Demo release date locked, and I'm making a Vlog for it.
Improved Waterfall Shader
2020-08-04 19:47:03 +0000 UTC
View Post
EDIT: Shader Graph File is added to this post! And I made a Youtube Video about it too, still getting used to editing so it's a bit rough, will get better in time :>
EDIT2: Added Shader Graph version that lets you keep black outlines
Very simple shader, but one I haven't shared yet (Though there is a simila...
2020-07-17 17:45:38 +0000 UTC
View Post
Hi all!
This is the Shader Graph version of the Stylized Skybox shader I made last year . Same explanation, but this time with nodes!
Graph File is attached! (It's a big one)
Sun
2020-07-06 21:15:08 +0000 UTC
View Post
Hi all!
Here's a quick setup guide for a chain you can use in gameplay, next post is about shaders again don't worry :V.

After showing off the chains in Astro Kat on stream I got a lot of requests for the setup, so here it is:
Chain Link Mesh

I've attached the one I used, it's super simple though so you can make your own howe...
2020-06-23 11:48:04 +0000 UTC
View Post

In this post I'm going to show you how to make a RenderTexture shader that you can use as an animated light cookie.
Custom Render Texture
Create a new Custom RenderTexture. (Create > Custom Render Texture)

We use Custom Render Texture instead of a regular Render Texture because it has a...
2020-06-12 09:45:49 +0000 UTC
View Post
Hey all!
Here is finally the sprite shader outline effect for Shader Graph. The Code version is from a while back now. But with last weeks Clean Navmesh map tutorial also using the shader, I wanted to add it quickly.
I haven't tried to see if the Navmesh Map setup works in URP, but I think it should. I will m...
2020-05-29 10:11:36 +0000 UTC
View Post
Hey all!
(Quick update.. update, tooth and cheek infection are over, finally got root canal done on monday, thanks for all the well wishes!)
In this post I'm showing you how to set up a clean looking map.
For my game I wanted a very simple looking map. The most-used way of setting up a map is to just have a topdown camera render the whole scene, maybe excluding some layers.
Desert Area
Then you end up with somet...
2020-05-20 20:16:08 +0000 UTC
View Post
Yesterday I did a special birthday stream where I wanted to make 29 speedmodels (I turned 29) requested by chat

EDIT: All done!
I didn't quite make it to 29 yet, but I did get 15 done and will update this post later to include the other 14 after I've streamed the sessions (Couldn't stream today, dealing with tooth ache :( )
List of models and requesters:
- ✓1. Potato - ...
2020-04-30 20:09:38 +0000 UTC
View Post
Hi All!
Here's another Astro Kat update. The demo is coming along nicely. I'm still prettying it up, adding audio, and I need to write proper text for dialogue/quests.
There is already an Itch.io page for the demo HERE no download yet, but I'm still adding info.
The save system has been tested and I've fixed a lot of stuff with it so hopefully it will hold up when you...
2020-04-24 21:02:29 +0000 UTC
View Post
I've been asked a few times where I get my noise/pattern textures. So I wanted to write a little extra post all about them.
I use a combination of online generators and self-made textures.
Online Texture Generators
EffectTextureMaker by MebiusBox

Link
This generator covers a big variety of textur...
2020-04-18 17:56:37 +0000 UTC
View Post
Hi!
Here is the Shader Graph version of this code shader : Vertical Dissolve/Teleport from a few weeks ago :)

Let's go over it step by step, (Graph Files are attached if you don't want to follow along!)
Start with a new PBR Graph
Triplanar Noise
2020-04-08 18:19:23 +0000 UTC
View Post