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RoyalSkies

RoyalSkies

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RoyalSkies posts

Unity 3D Controlling Smooth Rotation - (In 2 Minutes!!)

Alright, here's the trick I promised to show last video. If transform.LookAt isn't smooth enough for you, try this solution out instead :)

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March Mission Objectives!

Alright Squad, here's the hitlist for this Month -

I do believe that once someone has basic control over all the concepts taught on this list, everyone will have more than enough information needed to create a small game. If you add February and March, I believe 90% of all the code in my games is really just a combination of the basic concepts we've been covering.

I can't state enough how important you guys have been this series. You guys are the ONLY reason that I don't hide ...

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Unity 3D Controlling Object Rotation - (In 2 Minutes!!)

We've learned how to control Position and Scale. Today you'll learn the third piece of the puzzle, Rotation - Hope it helps :)

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How Deep Do You Wanna Go??

So, today we had a major break through with the Anime shader. Downloaded the asset we voted in last Poll (Good Choice Guys!) And, it seems fairly straight forward. For how simple it is, I think it looks pretty good (Example Attached).

Also today, as I was working on the Texture maps for Exa, I finally figured out how and why The professional Anime 3D modelers use such weird square texture maps. The only way to get perfectly clean lines for Anime shader, is to deform the UV map along e...

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February Report!

Well Squad, looks like we just about hit every goal we had this month. Somehow, I was able to do a video almost every other day. We're now making our way out of the Unity Tutorial series, just a few more things I'd like to cover before we wrap up  here in Unity.

Also, this Month, we gained a lot of new members here on the Squad, so a big warm welcome to all the new faces! Glad to have you here, and please make yourselves right at home :)

For those of you that took part vot...

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UNITY 3D - Smooth Variable Transitions (LERPING)

One of my favorite and most useful codes in Unity, I present you with the ability to Lerp across the lands -

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UNITY 3D - True/False Statements & Object Scale

Booleans are super simple and very powerful pieces of code that every Unity Developer should know-! Today I'll show you how to combine it with the code to control an objects scale :)

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UNITY 3D - Controlling With Delta-Time (In 3 Minutes!)

Alright, I wanted to dedicate a whole video to deltaTime because every time I tried to fit it into another tutorial, it seemed make the entire tutorial confusing - Here are two easy ways to implement deltaTime, hope it helps :)

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Future Art Style Hopes

The more I dive into the Anime shader, the more I've learned it's not really a shortcut. To get it to look right, is almost as time consuming as doing something photo-realistically. If you do it quickly, it ends up looking like Breath of the Wild. Which, can definitely look good, but probably not what most people imagine when they get excited about trying to get things to look Anime - So basically, it looks like either way, they are both time consuming.

So, this has got me thinking abo...

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UNITY 3D - Easy Player Controls (In 3 Minutes!!)

Alright here we go -! You  know the basics, so let's go ahead and set up something practical. This is an easy Player Input system I believe even the newest beginner can immediately implement :)

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Smash Bros Hair Rig Research

Now that we've finished topologizing the hair, the next step is to weight paint and rig the hair for Exa. I was wondering how the most recent smash bros models rigged hair, and to my surprise they only use 1 bone for areas I assumed would have required 3 or 4. I wanna see how well it works for our own character, so I'll be testing it out with Exa's hair.

If it works, it might save some of the wasted processing power that would have otherwise gone towards hair bones -

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Unity C# Variables Explained (For 3D Artists!)

Before we get into the more advanced code, I wanted to make sure that everyone has the concept of variables DOWN and a general understanding of how they are used. For anyone who was confused last video, I hope this new explanation clears things up-!

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Which Shader should we try??

Been testing out shaders for our characters in Unity for our game, and I'm not really happy with the current one we've been trying out. (You can see the tests in the attached picture below) So, I want to try a different one and see if we get a better look :
Trying to decide between 2 different ones. They both look pretty good, which one do you guys think we should try?

Option 1:
2021-02-17 06:25:39 +0000 UTC View Post

Unity 3D Position Variables (Demonstration)

In order to take your programming to the next level at some point you're going to have to start thinking about Variables. Here's a light introduction which I hope will start to open up the way you think about your code :)

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zBrush Base Body -

So, as I'm getting deeper into how to maximize character creation speed and workflow. zBrush has this crazy ability to make objects that you can customize. Kinda like how you can decide how many divisions a sphere has in blender when you first create it.

After, literally hours and hours, I FINALLY found the base body that all the Fantasy Character zBrush guys I look up to use - AAAAAAnnnd as luck would have it, it turns out it's on sale -

Just letting you guys know I'll be pur...

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Unity 3D Controlling Position & Parenting (INTRODUCTION)

Being able to control the Position of a 3D object is in my opinion the most important ability a game developer should be able to code. In this video, I'll demonstrate the basic logic, and in the next video we'll improve it :)

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Poll Results & Thoughts & Plans

So, a 3rd Person gameplay demo was the highest voted request. This was the consistent winner both here on the Squad AND for the Members on YouTube. So I'm going to do my best to fit a few tutorials with useful 3rd person related code before the end of the series -

3rd person, however, is in my opinion the most difficult type of game for a beginner. There's quite a few things required for it to work that I think fall beyond the scope of an introduction series. So, here's my plan:
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UNITY Coding For TOTAL NOOBS (Variables, Conditions, & Destruction)

If you're never coded before, you're in the right place!!! If you've always been afraid of learning to code, maybe you just need to see how it works. I really hope this tutorial helps make you believe that you can in fact learn to make your own game :)

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Engine Type Hopes

So, we're in Unity now. Just out of curiosity, is there any particular type of game engine you were hoping we would cover towards the end of this series? I'll try my best to cover as much as I can in the time we have, but it's good to know what you guys are hoping for the most -

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Introduction To UNITY(For BLENDER Users)

Here we are! Time for you get familiar with The System!!! Today we're introducing you to Unity from the point of a "Total Beginner" coming from Blender!!!

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Workload Philosophy

Was talking to some friends regarding different software, and we hit an interesting divergence of opinion regarding "work".  So, I wanted to see what you guys thought about it.

What kind of problem would you consider "harder"?

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Main Differences Between AAA & Solo Indie Programming

Alright, after today, you'll know exactly what you're about to get into. This is something I wish people explained to me in the beginning. Really would have helped me get into the right state of mind when I started. Hope it helps :)

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February Objectives!!!

Well, here we are. Belly of the beast. I know some of you here have been waiting for nearly 2 years for this series. Thank you so much for being patient - I'll do my best to pump out this series as fast as humanly possible. I do believe that these are topics are the founding fathers of all 3D games. Once you can control these pieces, there really is no limit to what you can create :)

Alright, let's do this - 

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Intro To Programming (For TOTAL BEGINNERS)

Before we dive into meat of the matter, I'd like to address those of you who may be afraid to try and learn Programming. There's nothing wrong with starting from the very bottom. So, I hope this video helps you relax and gain the confidence to give it a shot :)

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Blender (FREE) Fully Rigged Advanced Male Model - (Blendo)

Welcome back!!! I hope you're all ready for a crazy year because we got A LOT to cover and NO time to waste!!!  2021 is the year we bring everything you've learned Together!!!

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Blendo Is Now Available!

As of 5 minutes ago. I have just finished uploading Blendo to our Website for both the Standard IK & ROKOKO MoCap version of the rig. These rigs come with a FULLY Weight Painted Male Body for anyone to use for whatever they want :) About 270 Hours of work went into this rig, and it is my pleasure to release it to the community for anyone who may need it :)

https://www.theroyalskies.com/royal-resources...

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JANUARY REPORT!!!

I know it seemed like a quiet month, but it might actually have been the busiest one ever. There was A LOT of testing I had to do in order to find the proper way to topologize models in preparation for Anime shading. There was a lot of 'make-over' needed in order to get Blendo ready and rigged for the public. Preparing a syllabus for the Unity Series was a bit tricky. But, I think I've got a pretty good way to introduce 3D artists with no programming experience into programming for the first ...

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Status & Announcement

I normally reserve updates like this for the King Tier, but this recent issue is very important, so I think our entire Patreon Squad should be aware. Some of you may be aware that we are fortunate enough to in possession of the ROKOKO MoCap suit. The suit was a gift from one of my best friends in College, they invested in ROKOKO early when it was still just a kickstarter. And backed the order of both the Suit & Gloves in 2015 -

Now, the gloves were supposed to be completed last ye...

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Death Animations

I recorded a little MoCap animation for the next video. In doing so, It all of the sudden occurred to me that we totally forgot about 'Dying Animations'. A lot of games these days usually just use "Rag-Doll" physics for their game deaths now, so it's necessary, but would you guys like us to include a few 'Dying/Getting Shot' animations with the White Blood Cell Soldier character we're gonna give away??

Let me know below!

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Animation Request

Well, we're approaching the start of the next Tutorial Series. Just about everything is ready to go forward with the exception of the Enemy Infection 3D model. At the end of our game project I will put the Character Models up for Download, and the Rigged/Animated versions of the characters will be purchasable (Discounts for Patrons of course). The Character set will Include 1 "Exa", 2 "Male Macrophage Soldier", and 3 "Enemy Infection". Those will be the first characters we put up available fo...

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