Tossing this up to see how everyone feels about the next batch of planned monsters to be added as normal Garden Monsters. Essentially that's any monster which isn't a character (Shadette/Alraune), a Feral (Succubus) or a Beast (Direwolf).
Voter weight in effect as always.
Bronze, Silver - 1 vote
Gold - 2 votes
Ruby - 3 votes
Repeat votes will not be counted, I'm surprised Patreon hasn't already rooted this out; but I can see repeat votes in the final information b...
2017-11-08 04:49:31 +0000 UTC
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Introducing our first Beast type monster; the Direwolf. This also marks the second notable fetish included in the game, the first being Futanari. The game will eventually host a sandbox mode where the player can effect a number of settings, including which types of sex animations are displayed in the game, and certain difficulty settings, such as item decay and more.
Beast monsters, like Feral monsters, are locked at 100 Lust and Hunger. This means they will cause way more fights and sexual en...
2017-11-08 00:40:34 +0000 UTC
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In lieu of the Halloween patch I had planned, which turned out to be little ambitious at this stage of the game, I've pushed an early update to all versions with the new content. This contains the new UI updates, as well as visual FX, sound FX, and monster interaction emotes.
2017-11-02 07:06:11 +0000 UTC
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Halfway patch here for you lovely people. Password is the new one for November, you can find it under the Passwords Featured Tag. But I'll also put it here;
jNZWE2KKXS7aqqz9
I've also built an x32 version, as per the request of a Patron.
https://www.dropbox.com/s/cq2lf198frsu4lk/MGGsilver1101x32.rar?dl=0
2017-11-02 06:54:13 +0000 UTC
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Added this months passwords to the posts under the 'Passwords' Featured Tag. Working on pushing the new content to all builds, should be up in about a half hour.
2017-11-02 06:27:22 +0000 UTC
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Just a post to remind all the Patrons in the Discord to send me a message on here containing your Discord Username, and I'll update your status :)
2017-11-01 20:21:56 +0000 UTC
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Here is the list of rewards I have planned for November, in addition to all the other updated content through the month :)
November 1st - Early Stable Patch; Silver+
November 9th - New Monster Direwolf; Ruby
November 15th - Monthly Stable Patch; Silver +
November 22nd - Stats Update, New Areas; Gold+
November 30th - Player Mode Update, New Character Alraune; Gold+
2017-11-01 18:45:58 +0000 UTC
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Long overdue UI Update. Probably still not final, but much closer to the final thing. Along with this you can see all the new Stats and their visible effects on the monsters. Not all of these are in the game yet, but I'll explain how stats effect the monsters here, in Battle or just around the Garden.
Attack - Increase damage dealt / Increase Impregnation chance
Defense - Reduce damage taken / Reduce chance to be engaged in combat
Speed - Increase movement speed, dodge change...
2017-10-31 05:34:15 +0000 UTC
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Updated the monster panel UI slightly to display more information. I'm adding 3 new attributes to the game, Skill Charisma and Wisdom. These will each have their own effect in battle and in monster interactions.
You'll notice Pass Stats and Impregnation are listed here now, this shows the chance of these things happening in each interaction. When two monsters mate, the average of the Impregnation numbers is taken and used for the final calculation. So if one monster has a 5% and the other has ...
2017-10-30 09:13:22 +0000 UTC
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I'm working on the hunger system a little bit for the next update. Right now it seems like no matter how many trees you have it's never enough to sate the monsters. So I did some math and came up with some numbers which should work a lot better.
Under this system the Acorns from 1 Oak Tree should feed 1 monster for the day. An Apple/Orange/Peach Tree would support 2 monsters. Other food will be added in the future and these numbers will probably be tweaked many more times.
Now you can se...
2017-10-28 03:05:15 +0000 UTC
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Updated the Development Build with tool use FX, monster emoticons, and new item hover tooltip info.
2017-10-27 09:52:04 +0000 UTC
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In the spirit of new clarity offered by the emoticon update, I'm fleshing out some other aspects of gameplay. One of the most important, long overdue being sound and particle effects from tool use. Shown above, you can really see and feel what you're doing now.
I've also added a particle effect for combining items (like Water and Potions). There will be a Development Build update tonight with all the recent changes.
2017-10-27 09:20:39 +0000 UTC
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Re: My Last Post, these are the icons which are currently working in the game. I'll briefly explain what each one does, in normal reading order.
Love: Two monsters are about to have sex
No Love: One monster rejects another, this displays on both monsters (this happens due to low Lust in one or both of the monsters). Also shown when telling a Harpy to masturbate, since they can't do that
No Energy: Not enough energy to perform a command
Fight: Two monsters are about to fight
2017-10-26 05:56:17 +0000 UTC
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One of the gameplay elements I've been struggling with for a while is how to unobtrusively display important changes in, or interactions between, monster girls. For example, if you instruct two monsters to have sex, one might reject the other. Fine. The problem is that there is no way for the player to know what went wrong. Or if you tell a monster to do something, and they simply do not have the energy to perform the task, again same problem.
I'm implementing a system which will display icons...
2017-10-22 08:15:18 +0000 UTC
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Uploading new versions to the old links posted before. I was alerted to a glitch which caused the ax to stop working - a fun old glitch from the past few of you may remember. This time it popped back up when I restructured the decorations to all be in one class. Fixed it again, and patching with new versions tonight. They will be live in about an hour tops.
EDIT: Patch is now live.
2017-10-17 08:03:53 +0000 UTC
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So the new secret character I've been keeping very hush hush came out in this version release. Her name is Shadette Sunflower, and she's part of a deal I've got with ShadyCorner :)
She will toss out a random seed every 12 in game hours (twice per day.) When she is fully functioning she will be able to accept YOUR seed! This will increase the amount of seeds she outputs per day, depending on how much attention you give her.
She is grown via the Shady Seed, obtainable one time per save fil...
2017-10-16 07:15:40 +0000 UTC
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There's contention over the correct version number. Keep in mind it's not a decimal number in the mathematic sense, therefore .10 is very different from .1
...Migrating the old list! This will fill up with the new content, as always.
COMPLETE
- [X] Monster emoticons; monsters display important interaction information on word bubbles, I.E. if a monster can't perform a task due to lack of energy, the 'No EN' icon is displayed
- [X] Add Emotes: No EN, Sex Engaged, Sex Rejec...
2017-10-16 06:58:49 +0000 UTC
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All versions have now been updated.
Free build has been updated to 0.8: https://noxdev.itch.io/monster-girl-garden
Silver build has been updated to 0.9: https://www.patreon.com/posts/14889225
Gold build has been updated to the same, plus gold tools. From now on the Gold Build will be obtainable from the same URL, if this chan...
2017-10-16 06:49:34 +0000 UTC
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Here you go everyone, the password will be the new October password:
N5BXYBJpjmLcPVMJ
The Item Code to recieve the new secret character is:
0877942934
2017-10-16 06:49:08 +0000 UTC
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Hey everyone, as per my usual fashion I'm trying too hard to cram all the possible features I can into the next version release. This has translated to a lot more work this time than I was expecting.
The new versions will be up within a few hours, just wanted to make a note of it for anyone keeping track of the release schedule :)
2017-10-16 03:23:20 +0000 UTC
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In this picture a newly born Neko watches as her parents duke it out, for whatever reason. I'd like to take a moment to reflect on the infinite possibilities of monster interactions in my game, and apologize to anyone who might see something... a little too close to home xD
2017-10-15 03:33:42 +0000 UTC
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It was pointed out to me that Gold members do not have access to the new trees and flowers. I'm updating a new build tonight to Gold, and I may as well give it to Dev as well, where the new seeds have been added to the shop.
EDIT: The Dev and Gold builds have now been patched.
2017-10-14 06:25:31 +0000 UTC
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Read more about the difference in fence types below, but basically they keep even Visitor Monsters out of certain areas. However the new 'Beast' type monster may knock these down.
https://www.patreon.com/posts/fences-gates-14807229
2017-10-13 03:51:42 +0000 UTC
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Here is the current Thanks Page displayed in game. I've tried very hard to keep up with asking everyone for a name to add, and adding them as soon as I'm given one, but I'm sure I've missed a few of you.
If you don't see your name on here; first of all sorry! Secondly, if you post a reply here or send me a direct message with the name you would like to be included, I'll make sure it's included in version 0.9! I'll also texturize the new list and toss it up in the Village, since that's a huge p...
2017-10-13 03:19:26 +0000 UTC
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The Development Build just got another update tonight. I also wanted to mention something I forgot to make openly public, which is that Ruby Level patrons get access to a certain set of commands others do not.
Shift N: Instantly teleport between your Garden and the Village (this may be present in some non-Ruby versions right now, but will not be going forward).
Home: Toggle "Bar Monsters." This stops monsters from spawning.
Delete: Clear all visiting monsters from your garden. This...
2017-10-11 23:31:37 +0000 UTC
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Pushing an update to Dev Build tonight, this will contain all the recent fixes and marked content contained in this post: https://www.patreon.com/posts/v0-9-planned-14402064
Sorry I haven't been keeping up with the Development Builds, I've been adding a lot of stuff but forgetting that some people pay for the chance to play that content as soon as it is created. Apologies to my Ruby Level patrons, be as...
2017-10-11 03:55:46 +0000 UTC
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I'm honestly so happy with how this texture turned out xD
Anyway, this post is about the differences between Normal and Feral Monsters. You may have noticed that all visitors monsters colours appear white, this visually discerns them from resident monsters. Feral Monsters will appear with their details in Red. Feral monsters are locked at 100 Lust and Hunger, they will wander your garden fucking and eating everything they can get to.
Feral Monsters also cannot become residents in the nor...
2017-10-11 01:08:30 +0000 UTC
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Player Mode can now be zoomed in and out, even during H-scenes with the player and monsters. Now that this is in, I can see that certain scenes need to be tweaked a little bit so the animations play properly together. Mainly preventing the penis from clipping through the monsters stomach/back xD
2017-10-10 23:15:28 +0000 UTC
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I wanted to make a post specifically about this update, I've consolidated all of the decorations in the game into one Class. This way the save system can save all decorations in the game using the current system, and I don't have to write a million lines of code looking for each individual type of item. I'll be adding the Stone Fences and Stone Fence Gates to the game for the next update, to take advantage of this newly cleaned up system.
There are 2 differences between Wooden and Stone fences...
2017-10-10 22:43:08 +0000 UTC
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Both the Development and the Gold Builds have both been updated with the new Lesser Succubus texture! Here are the links to the files, however you will only have access if you have pledged the appropriate amount for October.
Dev Build: https://www.patreon.com/posts/development-12093405
Gold Build: https://www.patr...
2017-10-08 05:23:58 +0000 UTC
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