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NoxiousGames

NoxiousGames

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MGG v1.39b is now Available!

The new version completes the Feral Monster system which was expanded upon in the last version. All 4 Feral Monster Species now have distinctive behavior, which will cause different problems for your Garden. Golems decor destruction has been expanded to include both Furnaces, and all Storage types. Additionally, Thunderbirds will put electrical devices out of commission for a period of time (roughly an hour in game.)

This update also expands the rough versions of animations to include N...

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MGG 1.39 Animation Previews available!

The next set of animations being added to 1.39 are available in a preview version to all Gold+ patrons. These new animations will play on the Monsters in your Garden, and some of the new combinations can be viewed in the Harem.

Ruby: https://www.patreon.com/posts/12093405
Gold: https://www...

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Updating Demos: Opinion Poll

Hey everyone, I'm just making a quick poll here to see what everyone thinks about an upcoming change. I've been considering updating the demos for all games for a while now, but I was wondering what everyone thinks is the best way to approach this. For example, should the demos lock out content, or should there be a time limit but all of the content is available? Or even a combination of the two.

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MGG 1.39b New Animations progress

Hello folks, just making a quick post here to store the progress on the next versions animations for MGG. Filling in the Harpy receiving end section for this update, so after this one all that will be left is the Lamia animations and every species combination will have a rough variant animation.

Update: All of the new animations are now complete, and just need to be plugged into the animation programming

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April Release Plans

Hello folks, here is the list of currently planned updates for April. For MGG I'll be completing the Feral Monster system which I expanded in the last version, and making some new animations. I'll also be spending a lot of time bug fixing on this version, I know there's a bit of a backlog on bugs I haven't addressed yet, so I'll be compiling these and looking into fixing them.
Also, RogueLove will be getting another update with more new content, some new rooms and new animations alongside ...

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69 Days After 0.23 is now Available!

This version adds a new photo, Scarlet x Raven x Amber, as usual, beyond that this update was mainly based around the addition of an Achievements system to the game. For now, Achievements are tracked on a per file basis, since they have nothing to sync to. Once Steam implementation has begun, the achievements system will be synchronized with Steam achievements, and updated to your current achievement status. There's also some incidental bug fixes, and dialogue changes alongside the aforementi...

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MGG 1.38.1b

Another hotfix turned into a full on patch, this update fixes a bunch of problems in the new Feral system, and some glitches in the interaction between that system and the new(ish) happiness and requirement checking system. Check out a full changelog below.

Changelog: https://noxdev.itch.io/monster-girl-garden/devlog/696842/1381

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69DA; Photo 42 Preview (Scarlet/Raven/Amber)

An early look at the new Photograph for the upcoming version of 69 Days After.

EDIT: Added the WIP file I was working from, includes the rough lines before my clean up.

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MGG Hotfix

Just released a very quick hotfix for MGG 1.38. A patron pointed out that the restriction on Feral Monsters from producing items broke the Lesser Succubus Cure recipe. This restriction has been removed.

This restriction was added to prevent exploitation of the Feral Monster's infinite Energy to continually produce items. I may add the restriction back in the future, but with an exception for certain Species. But for now, it has simply been removed.

EDIT: I'm hearing there's st...

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69DA; Achievements

So one of the things I'll be doing to get 69 Days After ready for it's Steam release is adding Achievements to the game. Then when Steam implementation is complete, the game will simply check your achievements every time you load a file and sync your Steam achievements.

Here is a list of all the Achievements I'm planning to add to the game. I would love to hear any suggestions for Achievements you all might have, feel free to comment them here or send them over Patreon message or Discor...

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MGG v1.38 is now Available!

The new version is now available for all Silver+ patrons! Some big additions to the game in this version. 3 Additional Species are now considered Feral when they first appear. Golems will break things around your Garden, as well as the normal Feral Monster behaviour, starting fights and fucking things. Werewolves and Thunderbirds will be more likely to start fights, while Lesser Succubi will be more likely to r*pe you or your Monsters.

Right now, only the Furnace can be broken, as an in...

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MGG: Food Bugging Monsters out fixed

I've found the issues surrounding food which has been causing Monsters to bug out. When I changed how Monsters searched for food, I also added a ton of items which were not able to be eaten automatically, but I forgot to make sure they all had handle cases in the code where the Monster actually consumes the item.

When Monsters would target one of these (several seeds and Holstaur Milk are a few notable examples) they would try to eat it, but get stopped by the item code. Then they would...

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March Release Plans

Hello everyone! Another month of release plans here, ready to go! In MGG I'll be finishing off the latest update, which will include some changes to the Feral monster system, to make them a little more obvious when they're Feral, to make them cause a bit more of a disturbance, and to let the Player get rid of them by defeating them in combat.
And then I'll be working on completing 69 Days After, by finishing up some missing content, filling in some placeholder text, and adding achievements...

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MGG v1.38b is now available!

This update contains a ton of animations, completing the roster of animations that play when a Monster r*pes another Monster or the Player. Check out this post for a comprehensive look at the new animations being added to this version; https://www.patreon.com/posts/mgg-new-99402857

Two small bugs were fixed, relating to the aforementioned system. This is only half of the full update to 1.38, I felt it...

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MGG New Animations

I decided to make a visual representation of the animations being added to the new version, since the list was getting a little long and hard to read/understand.

Note: As with all animations, these are the skeleton bases, meaning every species which uses that skeleton will also work. For example, Neko includes L. Succubus, Kitsune, Werewolf, etc

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MGG v1.38b Progress Update

Hey everyone, just making a quick post here to update everyone on the progress of the new version. I ended up doing a bunch of animation work for this version,  so almost every combination of Harpies x Nekos, Slimes, and Player Characters will have a "rough" variant animation. 

I'm going to be dropping a mid-way version which will contain all of these new animations, as well as a couple other changes and bug fixes. And then, near the beginning of March I will be releasing the ...

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RogueLove 0.22 is now Available!

The new version of RogueLove is now available for all Silver+ patrons! This new update adds several new types of rooms which can spawn in the game, non-combat rooms. These rooms can replace a Medium or Huge sized room by chance of 25% and 75% respectively .

Medium sized rooms can become Obstacle or Push-block rooms, requiring you to complete fairly simple puzzles to clear the room and move forward. Huge rooms can become Cell Blocks or Strip bars, one of which requires you to "deal" with...

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RogueLove; New Rooms Preview

Hey everyone! Quick post here just to show some of the progress on the new rooms. I'll be adding a few of these to the next version, rooms with a clear purpose in the dungeon, to make the layouts feel a little more deliberate, and to offer challenges that don't just involve killing all the monsters.

Above is just one example of the new types of rooms I plan to add, this one is a cell block. Many of these will be non-combat objective rooms, meaning no enemies will spawn, and you will hav...

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February Release Plans

Another month, another set of new plans. These are just the initial plans, and will be expanded as the new versions are developed.


RogueLove 0.22 (February 19th)   <-Now Available!!
[X] New Graphics; Updated Prisoner graphics
[X] New Room Types; Cell Block, Strip Bar, Obstacle room, Push-block room (2 types, each with 3 possible solutions)
[X] Press E to Push metal block, hold Shift+press E to Pull metal block
[X] Dro...

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MGG v1.37.5b is now Available!

Hey everyone, new version is available here. A bit of a halfway version, this one involves mostly animation updates, but works towards completing two important systems. The monsters 'attacking' player system has been mostly completed, with many of the most likely animation combinations fixed up. Beyond those, the system itself is mostly complete, the player will pass out if the Monster 'finishes,' wasting some time. You can, however, struggle away to prevent this penalty.

There's a coup...

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Hana Honey

Password: 3dY8Zs7aKz1GQAto

Low Resolution Version: https://www.dropbox.com/scl/fi/hga2vetvsc3kxyj7kbw4u/HanaHoney_loRes.rar?rlkey=0ccow9nyh77mw7fj2zgullbc6&dl=0

Alright everyone, we're back in action. Internets working again, and I spent the night optimizing the new game. Introducing Hana Hon...

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Internet Outage Delay

Annoying update here, roughly an hour before I was ready to post the new game test, our internet went out. I was hoping it would come back on like usual, but after waiting for hours it seems like we might have a router problem or something deeper than a normal hiccup.

I've been trying to upload from my cellphone, but Dropbox keeps timing out, and I'm burning through data trying.

I'll see if I can figure it out in the morning, worst case scenario I can probably use a friend's wifi ...

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69 Days After 0.22 is now Available!

This version adds a new photo, Scarlet x Snow x Raven this time. Another big update this version, every character now has a Profile screen, which displays a backstory and some stats about the character. This screen will also keep track of everything a character has sex with. Also, when multiple photos are obtained at once, they will display in order instead of stacking on top of one another. There's a couple bug fixes in this version as well, check out the changelog below for a full list of c...

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69 Days After; New Photo Preview

A bit of an early look at the new Photo coming to the next version of 69 Days After

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MGG v1.37b is now Available!

The new version of MGG is now available, lots of important, long overdue bug fixes in this version, as well as a new feature which has been requested since the game's creation,

To start off, Monster's who are not kept happy (less than 20%) may decide to take out their sexual frustration on the Player Character. Basically if a Monster is horny and upset, they can pick you as a sex target. When targeted,  you cannot switch to god mode or warp to town, and must escape the Monster by e...

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MGG preview; Monsters "Attack" Player

Hey everyone, just a quick post here to show off a new feature coming in 1.37b, and it's one I've received tons of requests for, ever since the game's inception.

Angry monsters will now chase down and r* the Player Character. A few rules; only one monster can pursue you at a time, they will not pursue you out of their pen so leave to reach safety, you cannot switch from Player Mode to God Mode while being pursued, if the monster reaches you, well you know what happens ;)

The new v...

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January Release Plans

Happy New Year everyone! I hope you all enjoyed your holidays.

2024 is going to be a big year for Noxious Games, lots on the horizon. I'll be releasing 69 Days After and RogueLove into a short beta phase before calling them complete (after a few more content updates each), and I'll also be releasing a new game test I worked on last year as a demo (calling it a demo is even a little generous.) Beyond that I'll still be moving towards MGG production release, which is still a little ways o...

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MGG 1.37 Progress Update

Hey everyone, I hope you all enjoyed your holidays! Just making a quick post here to update everyone on the progress of the new version. It's going well, I've fixed a bunch of the bugs from previous versions I hadn't had time to fix, but I want to add a little more content to this update before I push it, so I've decided to take a couple more days just to add a few more things. Holidays were a little busier for me than I was expecting, sorry for the delay everyone! 

While the new v...

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RogueLove Patch

Just uploaded a patch for RogueLove which will fix some of the bugs from the most recent version. Most notably, one that made it very rare for the Dryad to spawn (spawning conditions were set to check for the wrong overlaps, which was crucial due to her larger size). I also decided to make certain line attacks more accurate, by causing them to follow the player for a period of time before launching their attack. This patch also adds the intended telegraphs to Tentacle Traps, and fixes a glitc...

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RogueLove v0.21 is now Available!

The new version adds a new enemy to the Somber Cloister; the Dryad. She will pull you in from afar, and summon tentacles when you are within her reach. This comes alongside the first of a new set of tentacle animations, which play when you get trapped by them.

In addition, there's a huge rework to the base combat in this version, attacks no longer require the player the guess if they need to get further away or not to avoid an attack, every attack shows a clear indication of the affecte...

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