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leocaussan

leocaussan

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The Bibites 0.6 Alpha 5: Eggs of Quality


Eggs Rework:

  • Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once!
  • One new sense: nEggsStored
  • One new output: EggProduction
  • Eggs organ info is available in the biology panel
  • Stored Eggs are dropped on death
  • Added default constant connection to Want2Lay
  • +1 unannounce...

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The Bibites 0.6 Alpha 4: Itteratin'

This should work a little better. Hopefully, this should now be stable enough to push forward and consider the species log to be working and we can start to add more exciting features that I want to start adding in 0.6

  • Fixed active but not recorded species being incorrectly pruned on Save/Load
  • Increased vertical scaling as we go further in time 
  • Fixed some UI priority 
  • Fixed some problems when Loading data where one timescale bucket is full...

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The Bibites 0.6 Alpha 3 Quickfixin

-fixed ancestral display
-fixed circular buffer problems
-removed uncircularized references
-fixed loading circular buffer
-fixed scenario saver sizing
-fixed default genetic span factor

-modified default species genetic span to 150%

-reset species data from earlier alphas

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The Bibites 0.6 Alpha 2: BETTER SPECIES

Far stabler and so many nice little features, what's not to love?

I also included a savefile of a simulation I've been running for a little more than 100h, in order to show off what a larger lineage history might look like without having to wait! That history is also pretty interesting in itself if you take the time to investigate it.
 

Additions

  • Two...

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The Bibites 0.6 Alpha 1: SPECIES

Hell yeah, after all this time I finally have something stable enough to present!


Speciation

Bibites are now automatically organized into species based on genetic differences. For now, only genes are part of the formula, but for the next alpha, I'll make sure to also include their brain in the species.
Under the genes panel you can also see how far an individual i...

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The Bibites 0.5.1 public release! 🥳🥳🥳


Hey everyone! A very sizable update that will bring a lot of joy to a lot of people. 
I managed to fix a lot of bugs that had a significant impact on performances. The resulting increase in performances is going to be very noticeable! I also worked a lot on the UI and some usability features. 
With this done, I'm going to be fully free to focus on 0.6.0 starting now!

...

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The Bibites 0.5.1 Alpha 5: Last mile 4 end this misery

Hopefully, for the hundredth time, this is the final alpha before public release. I was so tired of just working on fixes that I ended up adding a few features to preserve my sanity. Not much, but still.

Additions

  • Added all hotkeys to UserSetting Panel (can't be changed yet)
  • Z => select random zone (Editor opening can be disabled in parameters)
  • Page-up / Page-down => change camera scroll speed
  • +/- => zoom in/out camera...

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The Bibites 0.5.1 Alpha 4: Last mile 3 please make it stop

At this point I've already started doing a lot of of work for 0.6.0a1, but I hope this REALLY is the last nail in the coffin for the 0.5.1 public release.

Changes

  • Added "Reset Warnings" to settings panel
  • Removed auto-reload feature, as it should be needed anymore

Fixes

  • Fixed Memory leak from egg skin
  • Fixed meat pellet collider size
  • Fixed egg selection issue
  • Fixed Saves still being ...

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The Bibites 0.5.1 Alpha 3: Last mile 2 Electric Boogaloo

The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there! ahahahah lol


Additions

  • Added a user setting to reduce pheromone quantity

Changes

  • Reverted pellet splitting limitations
  • Updated pheromones to spread computing load

Fixes

  • Fixed Memory leak from ...

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The Bibites 0.5.1 Alpha 2: Last mile

The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there!


Additions

  • Added Actions to the bottom-left tools (Kill Half Of The Population and Remove Half Of Pellets)
  • Added Bibite Template Settings to in-game settings panel
  • Added option to disable herding behavior
  • Added bibite limit to in-game settings

<...

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The Bibites 0.5.1 Alpha1: Mac an More

A Quick release with a lot of small changes and a few fixes!
Also, Finally managed to work out Apple Notarization! This means that Mac users won't have to jump through hoops to make The Bibites run normally!
YAY!

Changes

  • Saves and scenarios now automatically include user-saved bibites
  • They will be automatically added to your bibites folder if missing
  • Limited Grab Strength Penalty to 90% for herbivores instead of 100%
  • bibites...

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The Bibites 0.5 Alpha 7: Optimization and more

Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand.

Changes

  • Synapse weight will be conserved on node creation
  • Updated Pellet Tooltips for performance
  • Optimized Pellet code (many pellet will have a lot less impact)
  • Added minimum setting for bibites, defining a minimum number of individuals for scenarios with multiple species
  • ...

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The Bibites 0.5 Alpha 6: Previews and fixes

Hey all, final alpha release before I finally go back to focussing on the next video!
I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements!

Changes

  • Added informational preview to zones to give a respective biomass and estimated number of pellets 
  • Added per-material decay options
  • Added more info to pell...

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The Bibites 0.5 Alpha 5: Less buggy?

This is a quick release to fix the issues that plagued the last alpha. I am far happier with the results, but there might still be a few things left that no one caught in the last few days. I hope not!

Changes

  • Added buttons to open the various save folders
  • Added save file retro-compatibility
  • Adjusted default biomass settings (lowered them a little)
  • Reworked void-avoidance so it's island based


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The Bibites 0.5 Alpha 4: Scenarios and customization

Hello everyone!
I'm thrilled to present what I've worked on for the last while!  


Scenarios

I added scenarios that will load a set of settings that are curated to produce interesting results. No more will you have to tinker around blindly with the simulation parameters until you find something that works! (Although you'll still be able to if you want...

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The Bibites 0.5.0 Alpha 3 : So Much Stuff

Major Changes

  • Added pellet painter tool, allowing you to place plants
  • Added Multiplication Node/Neuron (multiplies inputs instead of adding them)
  • Added camera controls (arrows and WASD both work, -/+ changes the speed)
  • Added default tagging options for virgin bibites


Small Changes

  • Clicking on a...

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The Bibites 0.5.0 Alpha 2 Tournament Preparations

This is relatively light in actual features, but has a few nice to haves.

Changes

  • Added activation function icons
  • Added "Open folder" to Load Game Panel
  • Better Tags Info
  • Clicking on tag Item (in the information panel) selects a random bibite of that tag

Fixes

  • Fixes Abs Node error
  • Fixed Events triggering even when hidden by UI

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The Bibites 0.5.0 Alpha 1 Quick Fix

This is a quick fix release to fix the panels not rendering correctly for people using larger screens.

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The Bibites 0.5.0 alpha 1: UI OVerhaul

So first of all, we're moving to a new major version!
When launching the game now, you'll have to agree that this is justified.
This is a foundational release that will lay the stage for a lot of new thing, but that stands on its own.

Major changes

  • New menu that makes sense!
  • Load and view all your saves in-game, with a preview of the map
  • Added Tooltips to a lot of stuff
  • Neurons now have icons detailing what input/output they...

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The Bibites 0.4.3 alpha 1: Dynamic Settings and Tooltips

Hello Everyone! You wanted it? It's there.
We have the first steps toward Dynamics settings, allowing you to change some parameters during play after having started the simulation!

I also decided to take the time to add a Tooltip system for the future, allowing the interface to be somewhat contextualized.


Dynamic Settings

  • Pellet Collision Settings
  • Cheat options
  • A few spawning settings (bibite cap, limit, plant growth, etc.) View Post

100h simulation saves

Decided to share the 100h simulation saves with you all  😁

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The Bibites 0.4.2 alpha 3: Eggs? and Foundation

I've been focusing hard on videos for the past two months and feel like I've been neglecting alpha releases a little bit. This alpha is going to be pretty light in features but is still going to be pretty foundational. Mainly, the simulation has all the back-end code to support dynamic settings (changing settings during play). This will not be part of this release but the next one should start allowing you to change a few settings during play! For now, this update will have to do, sorry in ad...

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The Bibites 0.4.2 alpha 2: Variations and Information

This update is more foundational than anything, but also added a few fun things. I added a way to display useful information related to settings that, for now, is only used for spawner settings, but will be useful in the future, and did some background work for the next alpha release.

More procedural sprites Variations

Thanks to our loved Ophelia ( @Braxiations), we now have additional procedural sprites variations!

  • The defense gene now produces s...

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The Bibites 0.4.2 alpha 1: Unnatural Selection!

Working on the next video I decided to implement a few interesting things, so I'm sharing with you the results!

Color Selector

Added a new entity called the Color Selector. You can place it from the placer tool on the bottom left of the UI. You'll then be able to tune the exact behavior of the selector, so it kills bibites that do not match certain colors. You'll have control over:

  • Color
  • Tolerance
  • Eyes or Body selection
  • Any ...

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The Bibites v0.4.1

So just a small update following the feedback I got from the last release!
Mostly some bug fixes and a little bit of balance of the default settings to make the world more interesting!

Changes:

  • Added verification for the random virgin bibite option that ensures basic viability
  • Reworked and fixed the damage formula when attacking

Balance to default settings:

  • Lowered the brain upkeep cost to promote brain size
  • Lowered...

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The Bibites 0.4.0: Release day!

So this update won't contain many differences compared to the previous alphas.
Mainly, I added the tagging system, which allows you to tag bibites. The tags are passed on to children so this will allow you to track lineages!

I also fixed a lot of bugs and small improvements to prepare the sim for major release.
Thanks so much for your collective support up to now, can't wait to push this project further! 

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The Bibites 0.4 Alpha 8: Ageing, Filter Feeding , and [More]

A few significant things today!

Ageing
Due to the fact that some bibites would live forever and prevent new generations from developing, resulting in low dynamism, the bibites will now age. Once they reach a certain age, they'll slowly lose strength (movement and bite strength) and their energy metabolism cost will slowly increase. The ageing process proportionally scales with the metabolism speed of the bibites, so faster bibites will start ageing sooner and...

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The Bibites 0.4 Alpha 7: Balance, Combat, and Brains

Welcome to all the newcomers! I can't thank you all enough, it's been a pleasure to see everyone enjoy the last video and I'm amazed by the attention it's getting!
So, on to the new stuff in this alpha.

Patreon Simulation!

See yourself in the simulation among all other supporters by heading to the credits panel in the main menu! Sorry if you're not already present in the sim, Brax (our loved artist) hasn't managed to make the new sprites for all the new patron...

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The Bibites 0.4 Alpha 6 QuickFix

This was just a quick fix addressing some issues that have been observed on the most recent alpha.

Mainly the fact that importing some bibites from earlier versions crashed the game...
Also, every autosave would reset the time speed to 1.0x

Please re-download this one instead!

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The Bibites 0.4 Alpha 6: Growth And Fertility

Hey Everyone! This one will be pretty big. First of all, the biggest new feature is the new plant growth system which is more customizable than ever. You now have full control over the kind of environment and topography you want to create for your bibites!
With this, I've also tried to balance and tune the default settings so that the initial bibites will have an easier time developing and taking hold. The impact is that they now grow far slower, so expect around 30 minutes before the firs...

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