XaiJu
Radix3D

Radix3D

patreon


Radix3D posts

Seiko Ayase (Dandadan) v0.0.1 Alpha [Radix II]

I ended up running into some issues when trying to apply outfits to the model, so I wasn't able to include some base features that are usually available for my Beta models. So for now, I'm going to release this model as an Alpha model. Expect to run into a few missing parts or minor bugs.

Overall, the model still more or less functions like all my other models and I think it's looking pretty nice. I still need to put some finishing touches on the hair, and I think I also want to make a ...

View Post

Seiko Ayase WIP

The model is coming along better than I expected. I may actually release this as a Beta model instead of Alpha, which means my Power (Chainsaw Man) model will move down from the $10 tier to the $5 tier.

I still need to finish Seiko's hair and make some adjustments to the face. Her breasts also seem to need to be a bit bigger. I definitely feel like I should be able to have this model out sometime this week.

View Post

Next Model: Seiko Ayase (Dandadan)

This model is another Generation 2 Model and will start off in the Alpha stage instead of Beta stage, so it may be a bit less developed than my Yoruichi model I just recently posted. Ideally, this model should be ready in just a few more days.

After I post this model, I want to get back to posting more art of my models. I've gotten a lot of the setup done, so I now want to start building up my brand and posting more to social media in order to show off my models.

View Post

Yoru (Chainsaw Man) Added to the $5 Tier

Now that Yoruichi (Bleach) has been added to the 2nd $10 Tier character slot, Yoru (Chainsaw Man) is moving down to the $5 Tier.

Beta Model Download Folder

View Post

Yoruichi (Bleach) v0.1 Beta [Radix II]

Beta Models Download Link

Generation 2 Model

This Yoruichi model is the first of the 2nd generation of Radix models.

Generation 1 vs Generation 2

  • Performance

    • One major goal I set for myself for this new generation of models was to improve their performance in terms of render time and and reducing how often they cause Blender to crash.

      View Post

Yoruichi Update

Just a quick update. The Yoruichi model should be ready to enter the Beta Phase by tomorrow.

Yoruichi (Bleach) will enter the 2nd character slot in the $10 Tier, meaning Yoru (Chainsaw Man) will be moving down to the $5 Tier.

I apologize for the long wait, but I changed a lot in my character creation workflow that I feel will have significant payoffs going into the future. Thank you for your patience. ❤

View Post

Yoruichi WIP

There's still a bit more for me to do, and I'm currently still using some placeholder shaders, but I just wanted to give a quick update of my progress.

When this model is ready for the Beta phase, it will more than likely look a little different from this, but I would say that it's about 80% ready at the moment.

View Post

Next Model: Yoruichi Shihouin (Bleach)

I've made enough progress now that I feel comfortable revealing what my next character model will be. It's Yoruichi from Bleach! Bleach has always held a special place in my heart, and it has some of the best character designs I've seen in anime, so this is something I've wanted to do for a while now. I was putting this off for a long time because I didn't feel confident that I could pull it off, but I now feel that my skills have improved to the point where I can finally do this character ju...

View Post

Power (Chainsaw Man) v0.4 Update [Radix II]

  • Added Bunny Girl Outfit

I'm sure most of you have been wondering why most of my recent updates have just been adding new outfits to my models, and why I haven't released any new characters for a while now.

The reason for this is actually because I've been working on changing my workflow for how I make characters to improve a lot of the issue I've been having. The hope is that once I get everything worked out, I'll be able to created new character...

View Post

Makima (Chainsaw Man) v1.1.9 Update [Radix I]

  • Significantly improved deformations of the Bunny Girl outfit.

    • When I first released this outfit, there was really bad Weight Painting around the groin area, which resulted in some awful deformations when posing the model. It took a lot of work, but by making some edits to the Vertex Groups and creating a some conditional Corrective Shape Keys, I was able to make the outfit follow the body much more accurately. There will always be some clipping issue...

      View Post

Power (Chainsaw Man) v0.3 Update [Radix II]

Note: The above render is using the "Voluptuous" and "Hip Size" morphs that I included in MustardUI to better show off this outfit.

  • Updated Power's Casual Outfit

    • I changed this outfit to one that's similar to one of her popular outfits from the anime. It also comes with an option to change the underwear from white to black.

  • Made some slight adjustments to the shaders for Power's skin, eyebrows, pub...

    View Post

Power Update WIP

Hey everyone. I'm really sorry about the long wait between updates. I've been slowly adjusting to all the new things going on in my life, but I think things are starting to look a bit better.

It may still take a few more days until this update for my Power model is ready, but I'm hoping it doesn't take too long. I've also been working on some exciting projects in the background, but they're not far enough along for me to feel comfortable talking about it in detail if it ends up not work...

View Post

Frieren v0.7 Beta Update [Radix I]

  • Added Arabian Dancer Outfit

    • This ended up being a fairly complicated outfit with a lot of different parts. There are still a few issues with it, but it looks good for the most part.

  • Added Sexy Maid Outfit

It took a bit longer for me to get these outfits done than I had hoped. But I at least got it mostly finished before the end of the day. The Arabian Dancer outfit comes with a "Sheer Ski...

View Post

Frieren Update WIP

This update hopefully should be done by tomorrow. I'm still dealing with a lot IRL, but I'm doing all that I can to get back in the rhythm of things.

I still have to work on the corrective shapekeys for the outfits to deal with clipping issues, and I'm considering changing the color of the outfit on the left. I'm not too sure though.

View Post

IRL Update

I'm just making this post so you all are aware of my current situation.

I was recently evicted from my apartment. As some of you may know, I originally started this Patreon specifically because my family was going through some financial hardship. Unfortunately, things didn't work out as well as I had hoped.

But don't worry. I still have a place to stay for now. I plan to continue posting here, but a lot of things are still kind of up in the air for me, so I don't want to make any ...

View Post

Makima in a Bikini [Render]

This is actually an updated version of a render I posted for my paid members about a month and a half ago. I've improved my render skills a lot since then, and I think this looks infinitely better.

You can also get the 4K NSFW (no watermarks) versions of all my renders with the $5 tier of my Patreon.

2024-10-05 20:34:21 +0000 UTC View Post

Makima Render WIP

I still need to add volumetric lighting for the background, do some work in the compositor and then color grade. I'm just posting a quick WIP here because this is going to take some time to render, but I'm hoping to have this render + NSFW alt renders posted by tomorrow or Sunday at the latest.  

View Post

Makima (Chainsaw Man) v1.1.8 Update [Radix I]

  • Updated Makima's Bikini Outfit

  • Added a Sexy Maid Outfit

It takes a lot more work than people would expect to get high heels to look right on a model. I had to do quite a bit of sculpting and mesh manipulation to have the heels morph correctly when posing the feet. I'm happy that I was finally able to get this done, so now I'm hoping to make some renders with these outfits.


2024-09-30 04:52:31 +0000 UTC View Post

Update WIP

So recently I've been spending a lot of time thinking about how I should approach making outfits for my characters. When I originally started out with my Makima model back in March, my thought process was that it would probably be a good idea to have my models come with ~4 outfits that could work with a variety of different settings. So I had outfits for a casual setting, lingerie for the bedroom, a yoga outfit for gym/exercise settings, and a bikini for beaches.

But I've noticed that m...

View Post

Akali (League of Legends) v0.0.1 Alpha [Radix II]

So this is a little different from the models I usually post. I actually made this model well over a year ago before I was ever considering releasing my models to the public. I posted a bit of art of the character, but eventually ended up abandoning it after I decided to move in the direction of making 3D models of anime characters.

However, someone apparently came across some of the renders I made of this model and expressed interest in wanting to use it, so I decided to release it her...

View Post

Makima's Late Night Smoke [Render]

I've been working on a lot of projects in the background, but I wanted to try to get another render done in my free time. I feel this came out pretty decent, but I think I may make some adjustments to the colors whenever I start posting my renders to social media.

You can also get the 4K NSFW (no watermarks) versions of all my renders with the $5 tier of my Patreon.

4K Render Archive

View Post

Yoru (Chainsaw Man) v0.2 Update [Radix II]

  • Made slight adjustments to the shape of Yoru's hair and face, as well as her skin shader.

    • Old ---> New 

  • Added a Sexy Maid Outfit to the model

It's been quite some time since I made an update to my Yoru model due to me bouncing around to so many different projects. But Yoru was pretty badass in the most recent chapter of Chainsaw Man, so I got really motivat...

View Post

Bunny Girl Makima Render

I've been studying a ton on things related to lighting, color theory, color grading and the Blender compositor in order to learn how to get that "cinematic" look to my renders. This is the first render I've actually been proud of.

There's still a lot for me to learn, but I'm finally starting to feel a bit confident when it comes to making art, so I'm hoping to be able to post renders more frequently . I'm not quite there yet, as it still takes a decently long time for me to get my rende...

View Post

4K Render Archive

Render Archive

November 2025 Render Folder

Render Archive

View Post

Frieren v0.6.1 Bug Fix [Radix I]

  • Fixed a bug where the hair rig wasn't properly following the body

View Post

Makima (Chainsaw Man) v1.1.7 Update [Radix I]

  • Added Bunny Girl Outfit

    • This outfit still has a lot of clipping issues. I spent literally all day yesterday trying to clean it up the best I could by adding corrective morphs driven by the character's rig, but it's still not perfect. At least for now, expect to have to make some adjustments to the outfit once you've posed the model. I'll try to improve it further in the future.

  • View Post

Bunny Girl Makima [WIP]

I've been working on this for a bit now. It still needs a little more work, but I should hopefully have this outfit completed in the next day or so.

I'm currently using a bowtie instead of a standard necktie that the Makima figurine has because the latter would require rigging to look good, and I don't know if the effort would be worth it. But let me know if you all prefer the outfit with a necktie and I may consider making that.

View Post

Frieren v0.6 Beta Update [Radix I]

  • Added IK Spline Rig to the hair

    • This makes posing Frieren's hair much easier

There's still a bit more changes I want to make to Frieren's hair until I'm happy with it. Currently, when the hair is not sitting on her body, you have to activate the Hair Volume option in MustardUI under the Hair tab to make the hair look more natural and unbent. I'm still trying to find a better and more intuitive method for de...

View Post

Makima (Chainsaw Man) v1.1.6 Update [Radix I]

  • Made improvements to Makima's Suit Outfit

    • Oh man. Now I remember why I originally abandoned working on this outfit. Because the upper part of the arms have a significant distance from the body, it's pretty challenging to create corrective shakekeys for the arm poses. I made some significant improvements from the state the outfit was in initially, but it still far from perfect.

  • ...

    View Post

Art Study #4: Makima

For this render, I focused less on the lighting and, instead, paid more attention to how my model actually looked.

By default, the extreme angles the legs are bent in would result in a pretty awful looking shape around the butt area. So I actually sculpted the butt to make it look much more natural for this render.

Also, while working on this render, I noticed some issues with how the micro normals on the skin interact with the light, especially on the soles of the feet, which res...

View Post