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Here come the details of the data used to make the map of St. George, Hurricane, Ivins, Cedar City and Zion National Park (SW Utah, USA) - 1:3 scale - 46k
Map elevation and biomes images:


2024-05-31 19:26:42 +0000 UTC
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This work is a rework of an area already processed in the past, namely the southwestern area of the state of Utah, in the USA.
The map now integrates buildings, roads, watercourses, and lakes from OpenStreetMap, as has been happening for just under a month, in addition to the classic land cover data to define biomes and vegetation.
The arrangement of the red sand and the desert has been improved compared to the previously ...
2024-05-31 11:54:43 +0000 UTC
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This project consists of a map of the United States of America, excluding Alaska and Hawaii, with a scale of 1:88. The positioning of biomes is entirely based on Open Street Map and Land Cover data, as done in the previously released maps, to achieve the best possible representation of coastlines, lakes, rivers, streams, and wetlands in-game.
Unlike the maps released recently, this map does not contain buildings and roads due to...
2024-05-24 23:52:28 +0000 UTC
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Here come the details of the data used to make the map of the entire United States of America at 1:88 scale, with natural features from OpenStreetMap [46k]
Map elevation and biomes images:


Various Zooms
2024-05-23 21:50:22 +0000 UTC
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The map of Albany, Troy and Cohoes Falls at a 1:1 scale is part of the project of making entire cities in Minecraft, including buildings with their heights, road networks, sidewalks, parks and more using OpenStreetMap and the best possible terrain, land cover and vegeration data
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Here come the details of the data used to make Albany, Troy and Cohoes Falls map at 1:1 scale, with buildings and road from OpenStreetMap [23k] (Real World Cities - Albany, Troy and Cohoes Falls, NY (USA) - 1:1 scale - 23k | Patreon)
Map elevation, biomes, buildings and street images:
<...
2024-05-08 01:43:45 +0000 UTC
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The map of Baltimore and Annapolis at a 1:1 scale is the first official version presentable to the public of the creation of entire cities including buildings with true heights, road networks, sidewalks, parks and more using OpenStreetMap data
Subscribing to this channel you can request a Minecraft Map of your favourite...
2024-05-06 02:19:02 +0000 UTC
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Here come the details of the data used to make Baltimore and Annapolis cities map at 1:1 scale, with buildings and road from OpenStreetMap [44k] (https://www.patreon.com/posts/103701446):
Map elevation, biomes, buildings and street images:
Full map
2024-05-06 02:18:37 +0000 UTC
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First of all, I want to thank you for your support. We have recently surpassed 120 members on Patreon and I am genuinely surprised by the appreciation!

I invite you to join the Discord server of the community to deepen, propose ideas and discuss th...
2024-05-05 00:02:51 +0000 UTC
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BIG NEWS! All the roads and the buildings in the map are now available in-game!
Welcome to my new project! This work is focused on a small area of Southern Alaska, including Anchorage city and Columbia Glaciers, with a resolution of 5 meters per block.
Subscribing to this channel ...
2024-04-18 09:05:11 +0000 UTC
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Here come the details of the data used to make Vietnam, Cambodia, Laos & Thailand map at a resolution of 30 meters per block [43k] (Vietnam, Cambodia, Laos & Thailand - 43k - 1:30 scale | Patreon):
Dem data Map
2024-04-14 20:31:38 +0000 UTC
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Welcome to my new project! This work is focused on a big area which includes Vietnam, Cambodia and parts of Laos, Thailandia and China, with a resolution of 30 meters per block.

Subscribing to this channel you can request a Minecraft Map of your favourite place!
Join us on Discord:
2024-04-14 19:58:39 +0000 UTC
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Welcome to my new project! This work is focused on a small area of Southwestern Utah, United States of America, at a resolution of 3 meters per block.

Subscribing to this channel you can request a Minecraft Map of your favourite place!
Join us on Discord: 2024-03-26 22:40:17 +0000 UTC
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Here come the details of the data used to make Southwestern Utah map, United States of America, at a resolution of 3 meters per block [34k] (Real World Maps - Southwestern Utah - USA [34k] - 3m resolution | Patreon):
Biomes Map

<...
2024-03-26 18:28:07 +0000 UTC
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Here come the details of the data used to make Maryland map, United States of America, at a resolution of 5 meters per block [54k] (https://www.patreon.com/posts/100670605):
DEM data

Biomes map
2024-03-19 17:30:28 +0000 UTC
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Welcome to my new project! This work is focused on the area of Maryland, United States of America, at a resolution of 5 meters per block. While Maryland is fully covered by the map, you can also find parts of neighboring States like Virginia, West Virginia, Delaware and Pennsylvania
The position of biomes is entirely based on real land cover data to provide as accurate detail as possible, leveraging the ultra-high resolution of the terrain
The altitude of the...
2024-03-19 17:10:31 +0000 UTC
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Welcome to my new project! This work is focused on the area of the Adirondack mountains, in the state of New York, United States of America, at a resolution of 5 meters per block.
For the first time, the position of biomes is entirely based on real land cover data to provide as accurate detail as possible, leveraging the ultra-high resolution of the terrain
The altitude of the map in the real world ranges from -31m to 1629m asl. In Minecraft, the lowest...
2024-03-11 17:19:28 +0000 UTC
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Here come the details of the data used to make Adirondack mountains map, in the state of New York, United States of America, at a resolution of 5 meters per block [45k] (https://www.patreon.com/posts/real-world-maps-100115611):
DEM data
2024-03-11 17:19:10 +0000 UTC
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This map is part of the project of making real world maps in Minecraft using very high resolution geographic data, started recently with the release of Italy Map at 30m, Central Europe Map at 50m and Sydney City at 5m resolution.
This time the work is focused on Japan, with a resolution of 30m, which means that a block in the game corresponds to 30m in the real world

2024-02-28 13:43:06 +0000 UTC
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Here come the details of the data used to make Japan map at a resolution of 30m [40000x40000] (MC Real World Maps - Japan 30m resolution [40k]):
DEM data
2024-02-28 13:42:50 +0000 UTC
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Here come the details of the data used to make Sydney Map at 5m resolution [16k] (https://www.patreon.com/posts/mc-real-world-5m-99090328?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=...
2024-02-25 01:06:02 +0000 UTC
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This map is part of the project of making real world maps in Minecraft using very high resolution geographic data, started recently with the release of Italy Map at 30m resolution and Central Europe Map at 50m resolution.
This time the work is focused on Sydney, Australia, at a resolution of 5 meter. It means that a block in the game corresponds to 5 meters in the real world
Sub...
2024-02-25 01:03:45 +0000 UTC
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Update V2.1 - 2024/02/13
Update V2 - 2024/02/12
Better coastal regions, expecially over The Netherlands
Added rivers and lakes made by real world Corine land cover data
Better clay/sand layer made by real world Corine land cover data
Caves do not break the surface any...
2024-02-09 08:19:46 +0000 UTC
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Update V2 - 2024/02/12
Better coastal regions, expecially over The Netherlands
Added rivers and lakes made by real world Corine land cover data, this is the very first time I import real land cover datasets in the maps
Better clay/sand layer made by real world Corine land cover data
Caves do not break the surface anymore, and they are now reduced in number
Thank you for subscribing Top Tie...
2024-02-09 01:29:46 +0000 UTC
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Update V2 - 2024/03/04
More than 120 JourneyMap waypoints!
Better coastal regions
Rivers and lakes made by real world Corine land cover data
Better clay/sand layer made by real world Corine land cover data
Caves do not break the surface anymore, and they are now reduced in number
2024-02-03 16:43:28 +0000 UTC
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Thank you for subscribing Top Tier membership!
Update V2 - 2024/03/04
- More than 120 JourneyMap waypoints!
- Better coastal regions
- Rivers and lakes made by real world Corine land cover data
- Better clay/sand layer made by real world Corine land cover data
- Caves do not break the surface anymore, and they are now reduced in number
2024-02-03 00:59:12 +0000 UTC
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Hi everyone! I'm excited to introduce you to my new project on Patreon. I work in the field of meteorology, in particular in the development of very high resolution meteorological models, for this reason I find myself managing high resolution geographic and meteorological data of the Earth every day. Knowledge of raster data analysis methods pairs perfectly with the work needed to develop Minecraft maps.
2024-02-02 09:01:50 +0000 UTC
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