2023 is over and it feels like I should talk about it. Children of Morn was released in 2023 after all. So let's take a look back and after that, let's gaze at the horizon and see what will await us in 2024.
But a little disclaimer first. I was deliberating whether I should write this post or not for a long time. The reason being, that I'm going to get a little personal and talk about my struggles in 2023. Struggles that some people might get the wrong way. But ultimate...
2024-01-02 10:25:53 +0000 UTC
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And, before I forget, here is the feedback post. If you want to share your thoughts with me, this is the place to do it.
2023-12-20 12:29:59 +0000 UTC
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I promised a new update before the year ends and here it is. Version 0.3.1 of Children of Morn might not be the biggest update I've ever done, but it adds some much needed variety to the game and has a decent amount of NSFW content. Let's get into it.
New Content:
- Hang out: 0.3.1 introduces casual hang out events with the girls, specifically Enna. After your little excursion to the theater you can ask her to hang out for some casual conversa...
2023-12-20 11:04:47 +0000 UTC
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This Monday Update comes with a little announcement. I'll be releasing a small update (v0.3.1) to Children of Morn before the end of the year. Me and StrayHero (editor for Children of Morn), noticed that the content that exists right now already adds a lot to the game and instead of making you wait until I can make the dungeon, I'll release 0.3.1 soon with the dungeon following in the update after that. More on that after I talk about what I did over the past two weeks.
2023-12-13 15:40:25 +0000 UTC
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Hey everyone, I'm back with the first Monday Update after version 0.3 launched successfully. If you haven't left your feedback about the version yet, feel free to do so on the feedback post, it should be the one below this. But that's not what this post is about. Let's talk about what I did since the launch and what I'm planning to do for this next update 0.3.1.
Everything new:
- Hanging out: I implemented a new way to spend y...
2023-11-27 12:52:40 +0000 UTC
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You found a bug or just want to share your thoughts on the game with me?
Leave a comment and I'll be sure to read it.
2023-11-09 16:40:42 +0000 UTC
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After what feels like an eternity for me, version 0.3 is finally ready and will be released as soon as the uploads are done. Let's take a look at what is new and what changed with this newest version.
New Content:
- The story continues: About thirty minutes of additional gameplay.
- The first dungeon: While it's only a short glimpse, you get to see the first dungeon of the game.
- T...
2023-11-09 15:58:44 +0000 UTC
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The development has progressed quite a lot and I'm confident that you can soon get your hands on version 0.3. I can't name an exact date, as I don't want to rush my editor and thus don't know exactly when I get the files back or how long it'll take me to implement the adjustments, but it's not very far off anymore. I'm sticking with the release of version 0.3 in early November.
Everything new:
- Renders: All sex-scenes are animated and ren...
2023-10-25 12:45:19 +0000 UTC
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Two weeks ago I announced the end of October as the release date for version 0.3, this week I sadly have to push that date back into early November. I apologize for the delay and want to explain why this is happening. Apart from that I got a massive amount of work done that I want to share with you.
Everything new:
- Renders: I finalized almost every single render for this update. Only the sex scenes are left to be completed.
- Writing:...
2023-10-09 12:49:21 +0000 UTC
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September nears it's end and the development steadily progresses. Over the last two weeks I was rendering and rendering and rendering. Every single day, almost at least.
Everything new:
- Renders: The last two weeks were all about the renders. I did almost nothing else and can now report that the renders for this next update are almost completely done. I'm just missing a few images that will be added later on because I need to do some other th...
2023-09-25 10:45:04 +0000 UTC
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It's been quite a while since I last wrote a Dev Log or Diary of Morn entry, so today, I'm going to write about one of the two unsung heroes of my games creation and the biggest software change I've had in the past four years.
I am talking about Blenders asset browser. A feature introduced to Blender version 3.0.
What is Blender? Some people might know it already, but for others this term might be completely new. Blender is the 3D software that I use to make my grap...
2023-09-18 12:38:59 +0000 UTC
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Once again two weeks have gone by and I've been steadily working on the game. This Monday update is all about progress, nothing else.
Everything new:
- Writing: I've completed my first writing pass for the entire update. That is a big chunk of work out of the way. Now it just needs the fine tuning I do in my second pass.
- Renders: I've started rendering out the first few scenes of the next update. I'm at roughly 20%.
- Animation...
2023-09-11 12:50:30 +0000 UTC
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Two weeks have passed since my PC decided to not work anymore. I've since been able to get it running again and am back in business. Let's talk about what I accomplished in the past 14 days and what the next update will bring to the table.
Everything new:
- I planned and modeled a bunch of new environments for the next update. That includes coming up with the designs, looking for the fitting reference, creating a bunch of assets and textures and putting them ...
2023-08-28 12:35:30 +0000 UTC
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After five days of non-stop fiddling with my hardware I can proudly say that my PC is running once again. So, let's not dwell on the past and look forward. I've already teased that I'd be changing the way I handle updates a little, let me explain what exactly I mean.
Until now, I've always developed my games in a linear fashion. I simply advanced the entire plot, mechanics and individual character routes at the same time. For example: A new update in MIST typically fea...
2023-08-16 08:27:18 +0000 UTC
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Hey everyone, I'm back from my vacation and ready to start working again... is what I'd like to say. The reality is that my hardware is acting up in a major way once again. Let's talk about it.
Some of you might remember that I mentioned a big hardware failure I had a few weeks ago, but it was "resolved". The reality is I never fully resolved it, I just got my PC to boot again, but with frequent crashes and only one of my two GPUs working. But because I didn't want to ...
2023-08-14 09:58:43 +0000 UTC
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Hello everybody, I wanted to let you know that I'm back from my vacation and started to work again. For now I'll just do my thing and keep progressing with the new version. Next Monday, I'm gonna post a more detailed post on what is planned for this update and also a few slight changes I'm gonna be doing with my release schedule.
For those who can't wait, here the short version: I'm gonna try to deliver more frequent, shorter releases that won't always feature advances in story content...
2023-08-08 07:06:07 +0000 UTC
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Children of Morn v0.2 has released and a few days have passed. Normally I'd dedicate a Monday Update to answer all the feedback I've gotten, but this time I'm making good on a promise of mine to take one big vacation every year. That's why I'll be gone for two weeks.
Work resumes in early August, as soon as I'm back. Allthough I won't be completely idling away my days, as I'm taking my recording equipment with me and will make sure to capture some nice ambient so...
2023-07-18 17:37:44 +0000 UTC
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It's time for another Feedback Thread. Let me know what you think about the game.
And I don't take offense to criticism, feel free to be open and honest. It makes the game better.
2023-07-12 12:51:48 +0000 UTC
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Today Children of Morn v0.2 will be released. I'm currently uploading the last files and will share the links as soon as I can. But until then, let us take a look at everything that is new in Children of Morn.
New Content:
- The story continues: About 30-45 minutes of additional gameplay.
- A new character joins the game: Meet the newest character, Moran.
- Two new erotic scenes: A repeatable sc...
2023-07-12 12:18:43 +0000 UTC
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I had planned to use the last two weeks entirely for the finishing touches, instead I had a huge hardware failure and turned into a stresed out IT guy. But nonetheless I'm happy to report that I still got things done and it won't push back the release too much.
Everything new:
- I'll keep it short this time, I did a stupid amount of little miscellaneous things. Fixing a bug here, changing the audio levels on a sound effect there. Rerendering a noisy image, ch...
2023-07-04 19:28:46 +0000 UTC
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This time it really is Monday and it really is time for another Monday Update. Things progressed smoothly, so let's get to the new stuff.
Everything new:
- The writing is done. I'm just now putting on the finishing touches and then I'll send the files to my Editor at the end of the week.
- I've rendered about 99% of all the images for this update.
- I've also animated and rendered the two sex scenes that will be in this update.
- And I ful...
2023-06-19 13:56:04 +0000 UTC
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It's almost monday and I might've forgotten to do the regular post, let's not waste too much time, here is everything you need to know.
Everything new:
- The writing is about 90% done. All that's left is to go in and polish it as good as I can. Those are the final 10%.
- I've rendered about 65% of the total images needed for this update.
- I've fully planned out all the animations, but the animating still needs to be done.
- I completed th...
2023-06-08 13:21:09 +0000 UTC
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Two weeks have passed once again. This time, my attention was all on the game, nothing else. So let's talk about the progress.
Everything new:
- I've changed the attic that you saw shortly in 0.1 to be a bit more lively.
- I also changed the magic shop you saw for two images a tiny little bit.
- I've started on the writing and have completed about 30% of it.
- Meanwhile I took some of the scripts from MIST and adapted the UI for traveling ...
2023-05-22 08:54:31 +0000 UTC
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After a little vacation I'm back at my desk and working on the game. The next update will be version 0.1.1, the start of the first chapter of Children of Morn. So let's take a look at what I got done in the last week.
Everything new:
- I've fully planned the next update out. That means I have a clear image of all the dialog, scenes, environments, renders and code I need to make for the update.
- I've also started working on the environments I'll need f...
2023-05-08 09:53:45 +0000 UTC
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It's been quite a while since the last Monday Update, but now they are back as development returns to it's usual cycle. In this very first installment I want to talk about the feedback I got for Version 0.1 and how I really struggled with it.
First of, I want to preface this post with the disclaimer that I really struggled to find the words for this Monday Update. It might be a bit disorganized at points and I might repeat myself or explan things you might find r...
2023-04-24 11:31:14 +0000 UTC
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It's time for another Feedback Thread. Let me know what you think about the game.
And I don't take offense to criticism, feel free to be open and honest. It makes the game better.
2023-04-13 17:39:52 +0000 UTC
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The time has come. After half a year of development and over a year of planning version 0.1 for Children of Morn is finally here!
In this first version you'll encounter:
- The introduction to the world and story.
- About 30-45 minutes of gameplay.
- A meeting with two of the games six girls.
- One animated sex scene.
- Hundreds of images and sounds.
- The complete UI for Children of Morn.
PC LINKS:
2023-04-13 14:21:25 +0000 UTC
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