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Patch Notes | MIST [v0.2.1]

V0.2.1 will be uploaded today. Here are the patchnotes. The links will follow soon.

Save compatibility:

It looks like integrating the new girl made a few things go weird. If you use a really old safe from before version 0.1.3 you might not be able to open the room selection screen. If so, try to enter the forest or lodge. It should work again when you come back.

New Content:

1. New dialogue and quests, getting the player further into t...

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Monday Update #30 | Twitter, Everything new, Poll results.

Good news. V.0.2.1 will release at the end of this week! And I finally made a Twitter page. @395games, for those who want to follow. I will use Twitter for announcements and teaser images/animations. Maybe more, who knows.

 Everything new:

  • A few new backgrounds were added.
  • A bunch of new dialogue.
  • A few small animations.
  • The ...

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Dev Log #12 | Business as usual

The work on v0.2.1  is going great. I expect to release this update in the following week. Apart from that this Dev Log is a bit different from what I normally do.

And that is because nothing big is happening right now. Work is going as intended. Now I originally didn't want to even write anything this week.

But then I realized that this was actually something noteworthy (At least for me.). It means that everything is going fine, no major disturbances to see....

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About new scenes.

I've been thinking about posting newly done animations on this page. But I think there are a few things to consider. So I would like to hear what you are thinking about it.

Would you want to see the animations early? 

Or rather not get spoiled ?


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Monday Update #29

This Monday Update will be a bit different, as there is obviously not much new content to share. I'll use it to give out a few infos instead.

First of all a warm greeting to the new patrons, thank you all for supporting me.  But of course the same goes to all of the old patrons aswell. I am glad to have you on board and that you enjoy my game.

Now, version 0.2 is out and there are a few changes I had planned to follow in the next weeks. 

First of a...

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Feedback Post | MIST [v0.2]

Rule nr. 1:

No hard feelings. I will listen to any and all criticism without complaint.

Give me your feedback in the comments if you want to. I appreciate it and the game get's better as a result.

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MIST [v0.2] Download Links

Google Drive (PC & Mac) 

Android:

Google Drive

Workupload 

PC

2020-04-03 14:07:07 +0000 UTC View Post

Patch Notes | MIST [v0.2]

I am currently uploading v0.2 and will share the links as soon as possible.

Save compatibility:

 Saves are compatible. 

New Content:

1. New dialogue and quests, getting the player further into the story.

2. A completely new dungeon.

3. Filled with new backgrounds and items.

4. Two new scenes with Robin. 

5. One longer animated movie at the end of the update.

7. New soundeffects.

8. New...

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Dev Log # 11 | Fluid Simulations

Cumshots are important. We all know that. They are just fun and a must at the end of a  scene. But in 3D they are actually quite difficult. In this Dev Log I will be talking about fluid simulations, why I never used them before and why I hope that I will be able to make decent looking cumshots in the future.

Animating fluids is not that simple in 3D. It is quite difficult in fact. I've tried out a bunch of things and looked at many different approaches, but never g...

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Monday Update #28

Work for v0.2 is going great. Planning ahead in the current times is a bit difficult, but I think I will manage a release in the next two weeks. Here is everything I managed to do in the meantime.

 Everything new:

  • I build a bunch of new assets for the next dungeon.
  • I made around 8 new backgrounds.
  • The new girl is pretty much finished.
  • More dialogue and quests.
  • I properly implemented the farming.

As I wrote...

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Dev Log # 10 | Assets

I've mentioned a few times already, that working on v0.2 is going to take a bit more time than my usual updates. Today I wanted to talk about the reason for that and how the progress is coming along.

While the ideas and the base mechanics of MIST are already there and the code is easy to implement. There is one big thing that is slowing down the creation of new content. The 3D models I have, the assets.

Assets can be acquired through a lot of places on the interne...

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MIST [v0.1.3] Download Links

Google Drive (PC & Mac) 


PC

Workupload | PC

Mediafire | PC 

Mac

2020-03-10 14:12:44 +0000 UTC View Post

Monday Update #27 | Patch Notes v0.1.3

First Monday Update after v0.1.2 and the next version is almost ready. I am splitting v0.2 a little bit and will release tweeks and improvements to the old versions with v0.1.3. Release will be today or tomorrow. This post will double as the patchnotes.

Save compatibility:

Saves are compatible.

1. New content:

None, just revisions to old content. Everything new will come with v0.2.

 2. Changes to old...

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Regarding the next update

Hello everyone,

There has been a slight change of plans. I originally wanted to release 0.2 next. But as I originally said it will take a bit because I need to prepare some things in advance for it.

Because of that I've decided to separate the tweeks to the old updates I would have uploaded together with 0.2 and release them as 0.1.3. That update won't have any new content, just polish and fixes etc.

And that also doesn't slow down the progress towards 0.2. It is just a litt...

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Feedback Post | MIST [v.0.1.2]

Rule nr. 1:

No hard feelings. I will listen to any and all criticism without complaint.

Give me your feedback in the comments if you want to. I appreciate it and the game get's better as a result.

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MIST [v.0.1.2a] Download Links

Google Drive (PC & Mac) 


PC

Workupload | PC  

Mediafire | PC 


Mac

2020-02-26 14:31:18 +0000 UTC View Post

Patch Notes | MIST [v.0.1.2]

 Save compatibility:

This time the saves are compatible. Because I didn't change as much previous content like I did in v.0.1.1 it was also fairly simple. I am positive to keep the compatibility for future updates aswell.

New Content:

1. New dialogue and quests, getting the player further into the story.

2. Six new screens for the forest dungeon.

3. Two completely new scenes with Robin. Of course, fully animated.

4. Ne...

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Monday Update #26

Monday Update, this time I am actually early. a first. And I bring good news, ppdate v.0.1.2 will be released this week. Probably towards the end, but it will be this week.

 Everything new:

  • A few new soundeffects.
  • A couple more backgrounds for the new ares of the forest.
  • A couple new assets I need for  Update 0.2.
  • More dialogue and quests.
  • A few new animations.
  • Change to the training minigame to make it ...

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Dev Log #9 | Animation

I really have no idea what to use as a picture. Everything would be a spoiler in some way. So this post will need to come without one. Sorry.

Anyway, on to the main topic. Animation.

Up until now I have tried to animate as much as possible for MIST and I think I did a decent job with it. I was generally happy with the results, but things changed. They got better!

Over the past few weeks I, for no particular reason, began to look a bit more into the VFX workf...

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Monday Update #25

V.0.1.1 was just released, but v.0.1.2 is already in the making. Let's get to the new stuff.

 Everything new:

  • New music has been added to diversify the current tracks.
  • I changed the mushroomsearch animation to be smoother and easier to skip for those who got to go fast.
  • A few tweaks and minor changes to the dialogue and scenes were made.
  • Completely new sprites with much better peformance and more character then before. All in ...

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Feedback for MIST v.0.1.1

Rule nr. 1:

No hard feelings. I will listen to any and all criticism without complaint.

Give me your feedback in the comments if you want to. I appreciate it and the game get's better as a result.

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Dev Log #8 | Sprites again...

First of all, a warm welcome to the new patrons, I am happy that you decided to support my work.

Now on to the pressing topic. It is sprites again. A bit annoying to be honest, as this is the third time I have to do them over, but I am very sure this will be the last major "redoing".

Here is the problem:

My current sprites consist of different emotions, paired with a breathing animation. That animation is relatively smooth. I say relatively,...

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A new addition to the roster is near!

Soon a tiny girl will join the game.

Who is she?

How did she survive?


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MIST [v0.1.1] Download Links

Google Drive (PC & Mac) 


PC

Workupload | PC 

Mediafire | PC 


Mac

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Update regarding Mega

Right now I am beginning to upload the new update and suddenly realized that my Mega account has been suspended again.

The support says the contents of the game breach their terms of service. And I am quoting.

" This is because the material you shared with others or imported into your account has been shared publicly by some users and been identified as illegal and highly objectionable. "

I don't know why they are saying that, last time I checked all the co...

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Monday Update #24 | Patch Notes v0.1.1

The wait is almost over. Update 0.1.1 will be released tomorrow. I am going to do this Monday Update a bit differently. Instead of telling you what I did the past two weeks, I will basically give you the patchnotes for 0.1.1.

Save compatibility: 

Saves are not(!) compatible. That is due to the changes I made to the story.

Now the good thing is that I could have made them compatible, if I hadn't changed so much about the...

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Info on the update

Hello everyone, I have some news regarding update 0.11.

tl;dr: Real life came up and I might push the release of v0.11 back one or two days.

The release was scheduled for sometime during this week. Now some unexpected real life things came up, aswell as a motivational low during the last week. 

I bounced back and am very close to the finished version, but there is a possibility that the release will be pushed back one or two days. Nothi...

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Monday Update #23

The first update is getting close. The release of version 0.11 will happen sometime during the next two weeks. I can't say the exact date though, as it will depend on my progress.

 Everything new:

  • I finished a new scene and started working on 2 more.
  • Implemented lots of new dialogue and quests.
  • Programmed an important system for farming, that will not be used in 0.11 but in later versions.
  • Further tweaks and changes to the pro...

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Dev Log #7 | Updates

There has never been in a time in my life where I've learned this much and this fast as right now. Making these games has seriously hooked me and I am constantly improving my skills. That brings a certain "problem" with it. Everything I create is quickly outdated.

Now I put the word problem in quotation marks, because I realized that it isn't a problem at all. It is just an opportunity.

I was thinking about how to implement change, or if I should just let the old ...

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Monday Update #22 | The next step

It is always difficult to keep track on the time during the holidays. Sorry for completely forgetting to post anything. But apart from that I have a few things to say.

First of all I have finally released MIST, as you have probably noticed already. I am happy to say that the reception was very positive. Even all criticism I got from F95 zone was constructive and helpfull.

Sometimes, when you spend so much time with something, you lose the view for the larger ...

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