Dropbox has a download limit, apparently. Here's an alternate link for version 0.72. Sorry for any inconvenience everyone!
(direct links are being removed, sorry!)
Looks like I need to upgrade my upload files account. At least it's only $5 a month.
2017-08-09 21:27:18 +0000 UTC
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Game Download:
(direct links removed. Sorry!)
Patch Notes:
https://www.dropbox.com/s/l5j2wd3s155cipo/FSA%20Patch%200.72.txt?dl=0
OR: (direct links removed. Sorry!)
(Also please take care to chop the two logs BEFORE you interact with the CUP ON THE STUMP, at the start ...
2017-08-09 12:19:58 +0000 UTC
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I keep thinking of things I want to include in the next update, while avoiding others (like classroom stuff). I guess you could say I'm pretty lazy when it comes to writing dialogue. >.>;
I think the update is coming along pretty good though, and I'm glad I have taken the time to test things out, as I have fixed several serious issues (like the Lavatorium access not working. Ouch!).
I will try to add Nadie's 2nd quest, as well as adding Sienna's original outfit back into the game ...
2017-08-07 09:18:24 +0000 UTC
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Almost there! I just finished testing some of the latest additions and they seem to be working pretty good. There are some ugly placeholders, namely portraits, but it is what it is. They'll be replaced in due time. :)
There are just a few key things I want to take care of before uploading the next release. Basically fixing some messy stuff, like adding the light codes for the Avalost levels, adding the rest of the trait images I have so far, balancing starting traits, etc..
For ex...
2017-08-01 09:13:46 +0000 UTC
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Art by Mavis: http://www.mydirtydrawings.com/
It's good to have Mavis back from his vacation. Here's the last fairy snuggles piece. I'll be commissioning more trait pieces soon as well. :D
2017-07-31 11:32:19 +0000 UTC
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Well the penitentiary boss fight is complete. I also fixed Sienna's mailbox up. There was a slight issue with it altering the chapter index, but I've got that fixed now. I added/fixed some character dialogue (including the cat girl). It's hardly complete, but it'll do for now. :)
I also finally got around to play testing some more, to make sure a long scene with several fights is actually do-able. It is indeed do-able! Some of the fights are pretty nasty, but the option to instantly retry...
2017-07-28 08:41:30 +0000 UTC
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Artwork by Bebecake: https://www.patreon.com/bebecakeart
A few events aside (non-combat stuff), Adivia's new sprites are all now in the game. Thanks Bebecake!
2017-07-26 13:25:27 +0000 UTC
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Well I have the new Penitentiary boss in place and functioning. I still need to test some things and tidy up a bit (namely, adding in new trait images). I'd still like to work on the classroom stuff but I may hold off on that until after the update. I do need to make sure the classes work properly.
I've finished overhauling the merchant, at least for now. I also want to work with Annis a bit and possibly change some of her gambling rewards.
I also double checked 4 (new?) party memb...
2017-07-24 06:00:48 +0000 UTC
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Hey everyone! I hope you're all having a great month. Sorry about the lack of updates lately. Mavis has gone on vacation this month, so there probably won't be any new art to share until later in the month (or possibly until August).
But, speaking of art, Bebecake is hard at work on Adivia right now. Here's her progress so far: http://i.imgur.com/A4osQAY.png
I'm in the process of rebuilding the 2nd Penitentiary ...
2017-07-15 21:31:15 +0000 UTC
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I just figured out a way to have block puzzles in RPG Maker. So many possibilities. :D
Example A: Push boulder onto pressure plate.
Example B: Align blocks so that they form an image.
2017-07-06 12:15:19 +0000 UTC
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I'm reposting this because there were no comments on it previously. I'm not sure what to make of that. Maybe it's an uncomfortable subject?
At any rate, it would really help a lot to know what players prefer as the "output" when Sienna and the cat girl are getting it on.
I'm really unsure of how to go about it. I wish RPG Maker was advanced enough that I could just make a personality for the different characters, and them react accordingly depending on what the player does. ...
2017-07-02 09:39:14 +0000 UTC
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While writing the text for the makeout sessions with the kitty, I realize that I don't really want it to turn into TiTS or CoC.
Maybe I can leave the text descriptions for now and replace it with images later on? I was thinking of leaving the text in, followed by the images as I can get them, but I believe most players would appreciate a visual more than my dated sexting skills. xD
"You pull away after a long kiss and go
down, kissing every inch of her as you
make your way do...
2017-06-30 08:44:32 +0000 UTC
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The new dungeon is finished! I just need a few new sprites, but for now there will be placeholders (ugly flashing squares) as it will be some time until I can get appropriate sprites.
Here's a list of the other things I still need to work on.
A: A boss fight from the Penitentiary.
B: Add some classroom sessions, fix Sienna's mailbox up, add some merchant items, add/fix some character dialogue (including the cat girl).
C: Playtest just a bit more, to make sure a lo...
2017-06-29 10:24:19 +0000 UTC
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The newest dungeon is nearly complete, including the third boss there. I just need to add some dialogue for after the fight, figure out how to prevent one character from entering the dungeon (basically make them unavailable until the last boss is defeated), and some other complicated event stuff.
Also, it wouldn't really make sense for the enemies here to rape Sienna after they defeat her (since they are all basically an extension of the final boss here, and not technically monsters), so...
2017-06-28 12:49:03 +0000 UTC
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I'll have to scale it down a bit to use it in-game, but here's the final image with full resolution.
Warning: Amputee stumps, chains in flesh, and a really sad cat girl.
http://i.imgur.com/uPPh1JO.jpg
Art by Ikelag: http://www.hentai-foundry.com/user/ikelag/profile
2017-06-27 13:59:10 +0000 UTC
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I just finished working on several new enemies, including a couple bosses, for a new dungeon area. I'll wait until I get to the story elements to fix up the third boss. I'll probably have a lot of dialogue to deal with, among other things, but eh~ I'll worry about all that when I get to it. :)
In the meantime I'll just focus on the other two bosses, enemy and treasure placement, etc..
Things I want to finish up before the next release:
A: The new area I just talked about.
B...
2017-06-23 07:17:20 +0000 UTC
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I just finished up the last tidbit of updating the enemies (incrased exp and experium for those with critical hits and offensive damage spells).
Possible Spoiler:
There were only a few of those left, so I decided to work on Adivia and she now has two additional events that will unlock after a certain number of classes, and after the 2nd one her harp will be available (as well as the path to her weapon power nodes in her skill tree).
2017-06-22 08:15:48 +0000 UTC
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Remember the image that shows when you first meet the catgirl? Well I've been wanting to replace that for a while and Mavis doesn't do sad stuff, so I've been constantly harassing a variety of amputee specialty artists to see if anyone would be interested in doing it. :D
I finally found one! Well here is the WIP sketch. If all goes according to plan we should have the finished version by the end of the week.
Warning: Amputee stumps, chains in flesh, and a really sad cat girl.
<...
2017-06-21 04:32:11 +0000 UTC
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I've just finished adding alternative monsters for The Vinery (levels 6+). I've also adjust exp and item drops for more of the monsters. I'm at roughly 192/200, so that's just about done now. :)
Once that's out of the way I'll get back to the storyline stuff. Namely the classes and a few things I want to update/add before I release the next version.
2017-06-20 00:34:16 +0000 UTC
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While adjusting enemy exp and drops I got a little stuck on Asparaga. I knew I needed to go ahead and fix up her encounter before moving on down the list. At any rate she's different now and the action sequence there has been completely done away with. I did use her animated objects in her fights.
I also removed the Door of Perversion (it's in the test room now, at least until I can think of a good use for it). The only remaining Door of Perversion is in the Crypts (the Death Knight's do...
2017-06-19 05:03:57 +0000 UTC
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I just got artwork from Mavis for another Sienna trait, and I've been working on balancing the game a bit.
As I said in a previous post, I do want to give enemies with offensive spells an exp boost, so they'll now give 500 more exp, as well as dropping 1 experium. More offensive spells and they'll give an extra 1000+ exp (depending on the power and how many spells) and drop 2 experium. Enemies with critical hit capability are treated similarly (as they can easily KO one of your character...
2017-06-15 09:00:36 +0000 UTC
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I don't know about this. I believe if something ain't broke, then don't fix it. xP But that's just my 2 cents. I suppose I'll have to get used to all the changes.
2017-06-14 16:24:14 +0000 UTC
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Art by BebeCake: https://www.patreon.com/bebecakeart
Bebecake just finished making the new artwork for Charlene's in-game sprite. Here are the results. I'm quite happy with the end result. I hope ya'll like her too, because she'll look like this in the next release (perhaps minus some clothing, depending on how many outfit upgrades you've purchased).
2017-06-11 05:53:33 +0000 UTC
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random Crow, one of my patrons (and a creator on Patreon as well) just posted a flash animation featuring Sienna. Be sure to go check it out.
https://www.patreon.com/posts/fairy-spoted-11663099
2017-06-10 18:46:40 +0000 UTC
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Lenny's currently mostly useless, but I'm going to give him a bunch of dialogue full of hints and advice. It should take a while to fully exhaust everything he has to say. Maybe I'll even give players a reward for doing so? :D
Well he's not completely useless. He does have a storyline purpose. I won't tell what, but it should become clear in the next update. :D He has actually had that purpose ever since I included him in the game.
Lenny did have a smaller role at one point,...
2017-06-10 12:30:35 +0000 UTC
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Artwork by Mavis: http://www.mydirtydrawings.com
Almost finished with all of the fairy snuggles series. Just need Clarinda now, I think. Well there might be more but we'll see. :)
Sorry about the lack of updates. I have worked on the classroom stuff a bit and hopefully I will have more to tell you soon. Basically I have been working on adding new spells to each character's upgrade trees, which will unlock...
2017-06-07 17:48:46 +0000 UTC
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I won't name names, but one of my "patrons" keeps coming up as "fraud" in the list. The game is free and there is really no need for you to continue with the $5 support selection. I kindly ask you to switch to only "follow" instead.
You have until July 1st, at which point I will begin to block any patron that shows up as "fraud" at the beginning of the month.
Please be aware that this is different than "declined", and does not concern those patrons. You won't be blocked. :)
2017-05-29 11:55:32 +0000 UTC
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I just finished getting through chapter 3. Not many issues, I think. The witch on level 8 of the vinery is a bit underwhelming, so I definitely want to give her a makeover (remove the action sequence, since it's fairly sucky, and make her fight a bit more formidable).
In Chapter 4 I set about tackling The Penitentiary, and discovered that the boss on level 3 is a bit inaccessible. Oops? Basically the door is sending players to Inferno's room (Dungeon 1 boss). Sorry about that! I'll have ...
2017-05-26 20:29:59 +0000 UTC
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I've finished The Dungeon levels 1 to 10 (killed almost everything), and currently taking a stab at The Vinery. I'm noticing that, after a certain point, the enemy groups are all pretty much a pushover. My little group is mowing them down like they're nothing.
To a certain extent I believe this is a good thing. There is a mild difficulty curve when you first reach The Abyss, and it helps so much when you can go back to The Tower and scoop up those stained glass shards.
But also, ...
2017-05-25 10:41:30 +0000 UTC
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Good morning everyone! In my playthrough I'm just about ready to enter Chapter 3 (The Abyss). The only problem is that the clothing system needs a complete overhaul, so I need to take care of that first.
I know I've already mentioned the clothing system and working on it before, but that was the menu display stuff. Now I need to set up the eventing system, which is basically the dresser interaction. I'm going to use several common events such that, in future revisions, I can ...
2017-05-18 10:13:40 +0000 UTC
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