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[PUBLIC] FarmD v1.7.0

Anthro partner support, VR reworks, quality-of-life improvements, and lots of bugfixes.

CHANGELOG (since v1.6.0 public)

[desktop/vr]
ADDED
- Added a "Body Orientation" dropdown for the partner in the character menu, to change between anthro and feral.
- Added an anthro/anthro position "Bend Over", available in the farmhouse kitchen and in the stable.
- Added an anthro/anthro Missionary position on the farmhouse dining room table and beds. This interaction also has a servicing pose, with some oral and hand actions.
- Added support for assigning the Mouth and Male Slit as body parts for Vibrator devices.
- Added a Facefuck position for feral partners to the player's "On All Fours" interaction.
- Restored support for using the belly rig while in the indoor scenes instead of only being available outdoors. Also, when in indoor scenes your partner will now stand still and buck their hips, instead of trying to walk to the normal route that's outdoors and getting stuck in the corner.
- Restored the ghostly pose-preview character models when selecting poses. They now also highlight the position your character will take when entering the pose when relevant.
- Added an option in Preferences for toggling whether the pose previews will appear when selecting poses.
- Added icons for some sex positions that just had generic star icons, to make it a little easier to identify them in the radial menus.
- Added cosmetic options for toggling the body fur and pubic fur on relevant anthro species.
- The Big Cat Male model now has cosmetic options for toggling the large sabre teeth.
- Added a "Copy to Clipboard" button to the debug console for easier bug reporting.
- Added localization support for Turkish.
- Added a "-launchdesktop" command-line option to force the game to launch in desktop mode regardless of saved profile settings, similar to the "-launchvr" option.
- Added .bat files to the game's root directory for easily launching the game in Desktop or VR mode.

CHANGED
- Reworked some handling for the IK animation setup on characters, to fix issues like feral characters' spines and necks being twisted if changing their species in a lying-down pose, characters' wrist twist giving inconsistent results, and error/warning spam in the logs about quaternion rotations. These changes also resulted in the default open pose of anthro characters' hands being a little different than before, but should give more consistent finger poses across character models.
- Backend changes to several components for supporting different body orientations on the partner.
- Adjusted the leg length scaling for anthro characters, which should give better results with digitigrade characters to not have such bent legs all the time.
- Replaced the "Simple" fluid particle system with a third-party asset (ThiccWater) for some nicer results. You may need to adjust the color and opacity of fluids in the Character Menu to look correct with the new setup.
- Partners will now properly select specific poses to do when their AI is suggesting an interaction with an object (when applicable), instead of just going to the interaction and standing there.
- Adjusted the curvature of feral characters' neck IK to prevent some awkward bending in some poses.
- If your partner is walking to an interaction and the character menu is opened they will stop moving, in order to prevent an interaction from starting that may no longer be valid if their body is changed before they reach the interaction.
- The player's mouth should no longer open automatically if any grabbable object or a tail is near it, only cocks and dildos.
- Anthro characters will now look around at nearby points of interest. This includes the player character, if playing in the third-person view in desktop mode.
- Changed the interaction prompt to a generic "Interact..." in situations where multiple interactions are available, rather than using the wording from one of the interactions.
- Tweaked some expressions/features on most characters for nicer results, and changed the Fox and Kobold eye style to match the other anthro characters.
- Adjusted the breast size range of the Big Cat Female to be more consistent with the other female models.
- Tweaked the breast physics settings on characters to help limit the amount of clipping into the chest.
- Tweaked the ball physics on some anthro species so they don't hang quite so low.
- Updated the Legacy models to have explicit "None" options for genital types where applicable instead of needing to deselect the current type, for consistency with the Standard models.
- The Body Part selection for vibrators has been reworked. Instead of a dropdown to select a body part, there are now sets of toggles to assign a vibrator to any combination of body parts. Additionally, you can now assign vibrators to react to your partner's body parts being stimulated as well as your own. If you had previously configured any vibrator devices, you'll need to re-open its configuration window in the Vibrators panel and reselect the desired body parts on the new setup.
- The validation check for the names of custom skins is now more permissive than just alphanumeric, and will accept Cyrillic and other characters when creating a new skin.
- Tweaked some color tone / post-processing settings for a nicer look.

FIXED
- A number of tweaks to most anthro character models to polish up some blendshapes, bone weights, and minor texture issues. If you had made custom skins for any anthro characters, edit them and click Save Changes to update with the fixed versions of the texture layers. You may also need to adjust the colors on "flesh" layers on all models, and on all layers on the Wolf models, since some opacity issues on those texture layers were fixed so colors may look different.
- Invalid or unavailable interactions based on characters' current body parts should no longer appear in the radial menu when selecting interactable objects with the pointer.
- Fixed some animation issues in both the partner-on-top riding and the player-on-top missionary poses that were causing the partner's back to be arched oddly.
- Fixed a bug where the partner AI could enter poses alone but then would never get "bored" and decide to exit the pose to do something else.
- Fixed an issue with partner AI not recognizing certain interactable objects (living room floor, grotto stalagmite) and so never suggesting interactions with them.
- Fixed some issues where changing between poses within an interaction could cause the partner to be misaligned or not move to the correct spot.
- Tweaked a handful of animations for sex positions with awkward angles / movements.
- Fixed some animation issues with the player in the Belly Riding positions.
- Fixed some collision issues between the feral partner's head and static geometry.
- Fixed some eye target handling that could cause characters to be a bit crosseyed in some scenarios.
- Fixed a bug where some interactable objects would not be highlighted in interact mode in some scenarios.
- Fixed a bug where changing between species with breasts was not applying the default breast size properly.
- Fixed errors that could pop up in some poses when using an imported character that had a sheath but was not using Customizable mode for its Configurable Parts.
- Fixed some issues related to the force-reload button for species in the Character Menu, such as newly-created skins not appearing in the dropdown list after reloading the species.
- Fixed some physics issues with the Gryphon's cock clipping through the sheath when unsheathing.
- Set up missing arousal surfaces on the Kobold's breasts and Gryphon's teats.
- The player character now has the correct default cosmetic options assigned when creating a new save file instead of having none.
- Fixed a minor issue when belly-riding and receiving with a male slit, where the partner's cock would not be correctly hidden and could clip through the player's belly.
- Fixed an issue where the partner could become rotated at an odd angle in some scenarios when doing interactions on a slope.
- Fixed a bug where disabling a character's cock in the Character Menu during an orgasm would result in fluids continuing to spill from nowhere.
- Fixed an edge-case bug for loading custom characters that use the Customizable materials mode.
- Fixed some scenarios where the partner AI could get stuck and fail to pick a new activity to do.
- Tweaked some settings for the partner's navigation to help prevent their feet from clipping through the ground.
- Fixed some occasional physics issues with the Legacy character models' cocks.
- Fixed alignment/clipping issues with cocks and holes that could occur during penetration, particularly in VR mode.
- The Saddle should no longer be able to pass through solid objects, such as falling through the floor when dropped.
- Better error handling for trying to load language files with invalid syntax.
- Fixed some errors that could pop up when loading custom skins.
- Fixed an error popup when doing oral actions in some scenarios.

[desktop]
CHANGED
- You can no longer start an interaction while jumping or falling, to prevent animation errors.
- Interacting with an object that has multiple interactions available (showing a radial menu) and then walking away will now close the radial menu automatically.
- Radial menus now only close after a short right-click (or the esc key), to allow the camera to still be rotated with a right-click and drag while the menu is active.

FIXED
- Fixed the player's head alignment in the "throat swabbing" pose to prevent some clipping issues with the partner's cock.
- Fixed some issues with interactable object highlighting/selecting being finicky when walking up to some interactable objects that had multiple colliders, especially doors.
- Fixed some scenarios where the tooltip text for interacting with an object would still be on screen after starting or ending an interaction.
- Fixed a softlock in scenarios where interaction triggers are overlapping, which was making it possible to interact with two at the same time and break the available actions.
- Fixed an error that could occur when standing near a grabbable item and turning the camera away from it.
- Fixed an edge-case UI bug where the Options panel would not be closed after opening it from the main menu and hitting the escape key.
- Fixed an error popup when changing between save files.
- Fixed a bug where the first-person camera could stop allowing you to look around freely in some scenarios, after exiting an interaction that restricted its range.
- The trigger area for equipping items on your partner in VR will no longer appear in desktop mode if equipment items happen to pass through it.

[vr]
ADDED
- You can pick up anthro partners by grabbing their hips with both hands, and carry them around. Note that this is only allowed when they're standing idle and not interacting with other objects. If your partner is significantly smaller than you, you can pick them up with one hand. While carrying an anthro partner, you can place them into valid pose triggers to have them transition automatically into that pose.
- Added a brief VR-mode tutorial guide for new users, accessible through the pause menu.

CHANGED
- Reworked handling for pose trigger zones (again). Now, when your hand is in a pose trigger zone such as sitting on the crate, a pose preview of your character will appear, and if you press the trigger on that controller to "grab" it, the pose you want to enter can be selected. To exit the pose, open the radial menu for your player (A/X) and select "End Interaction" as before.
- Restored some interaction handling from the previous interaction system for Seated poses. Now the play area will automatically be rotated to a horizontal orientation when entering horizontal poses like lying on your back.
- Reworked much of the handling for the "Re-Center" action when in a pose, to fix some alignment issues particularly when playing in Standing mode. Additionally, the play area is now auto-rotated for horizontal poses when playing in Standing mode (similar to how Seated mode works) if you are physically standing upright when you use the Re-Center action. If you are lying down or otherwise have your headset at a mostly horizontal angle, re-centering will now put your character's head in the appropriate place for the current pose rather than always positioning it vertically above your character's hips. There is a new indicator on the left wrist UI when in a pose and using Standing mode which shows whether your headset is currently considered in an upright or horizontal orientation.
- Adjusted the player's collision capsule so you can get closer to objects before colliding with them.
- Reworked handling for aligning the player's cock with a partner's hole when hip tracking is not active. You can now align your cock to your partner's holes in any pose rather than only in specific ones. Additionally, the alignment no longer happens automatically whenever you are near - instead a pink target will appear on the nearest penetrable when you're close enough to target it. When this marker is visible, you can either grab and release your cock, or select the "Hip Thrust" action on one of your hands, to start the penetration. Starting penetration by grabbing your cock will also activate the Hip Thrust action for that hand.
- The "Re-Center" action now fades the screen if the "Fade On Transitions" option is enabled, for consistency with the snap-turn or teleport actions.
- When using the Teleport locomotion mode and in a pose, your movement is now clamped to an area around the pose rather than being able to move freely, for consistency with Walking locomotion mode.
- Walking, jumping, and teleporting will no longer have an effect if the hand used to trigger them is being aimed at a scrollable UI element.
- Changed SteamVR input bindings for Vive controllers to resolve issues with touchpad actions being triggered on touch instead of click, or having too little deadzone settings.
- Collisions between the player's head and partner's head are now ignored, to prevent physics freakouts when getting in close.
- Adjusted how the VR hand colliders are set up, so they now use any actual colliders that were defined for a character in the importer rather than a generic one. This should improve the feel of collisions with hands/fingers and reduce clipping issues in some scenarios.
- Adjusted some collider settings on characters' holes for better feel / responsiveness when fingering or using dildos.
- Adjusted some settings for the grab points on characters' cocks for better results and less glitchiness.
- Fast-travelling (or transitioning between scenes) will now place your body directly at the spawn point rather than placing the center of your play area there.
- Setting your height now ignores any current kneeling height so it can accurately calibrate to your physical height instead of your character's current orientation.
- Adjusted some settings for the automatic foot movement when standing still for some nicer results.
- The mirror object is now rectangular instead of having rounded corners, for a better view in it while lying down.

FIXED
- Fixed some issues related to launching the game in VR mode through the play-mode prompt screen rather than having that prompt disabled or using the `-launchvr` argument, including getting errors or stuck on a black screen when entering a pose.
- Fixed issues related to launching the game in VR mode for the first time, including the title screen getting stuck on the desktop display, falling out of the world after finishing the initial calibration, and the menu tablet not appearing after finishing calibration.
- Fixed some leg animation issues that could occur in some interaction poses.
- The height threshold for triggering the automatic kneeling animation now works at the correct height when playing in Seated mode.
- Fixed a handful of bugs related to looking straight up or down with your headset, like animation issues with your body or incorrect behaviour when re-centering in a pose.
- Fixed a bug where the screen fading to black during pose transitions could get stuck and not fade back in, in some scenarios.
- Fixed an issue where the player's hips could end up misaligned with the headset after exiting penetration.
- Fixed some animation issues with the player that could happen after exiting the belly riding interactions.
- Fixed issues with the wrist UI sometimes not tracking the hands properly and getting stuck in the floor.
- Fixed a bug where the menu tablet could spawn in the ground when first launching the game in some scenarios.
- Fixed a bug where the partner would sometimes clip their head into their body in the player-on-top Riding pose if you walked away instead.
- Added a missing controller binding for smooth turning on Vive controllers.
- Fixed a bug where the player's height scale in Standing mode could be set to a negative value in some scenarios, causing the view to be inverted among other issues.
- Fixed a few minor error messages that could appear on game launch.
- Fixed scrollable areas in the menu tablet sometimes still responding to scroll inputs after the UI pointer exited them.
- Fixed a bug where some buttons and toggles that were non-interactable could still be clicked and have an effect, such as the Character Menu elements when changing or reloading species.

[importer]
ADDED
- Added some new Touch Targets for anthro characters (waist, shoulders, hips). Click the "Generate Touch Targets" button to add the new ones to your character, and adjust their positions as needed.
- Added a validation check for trying to export a character that has multiple penetrables with the same penetrable type.
- Added tooltips and help wording to some fields.

CHANGED
- The Neck fields for feral characters are now using the same setup as the Spine, where a weight for each bone of the IK chain can be specified, instead of just the list of Transforms. Any feral characters that had previously been set up will need to be updated and re-exported to be compatible with v1.6.1+.
- The Touch Targets module was changed to have all targets in a single list rather than splitting into "self" and "partner". For any existing characters, just open the Touch Targets module and click "Generate Touch Targets" again and it will find any targets that you had already set up in your character.
- Backend changes for handling Materials, Patterns, and Skins to make things more robust when making changes to patterns. This change should be seamless for any existing characters that are using the Customizable materials mode, just click the new "Migrate" button in the CharacterImporter component to update your characters. Any characters that use Customizable materials must be migrated and re-exported in order to work in the game for v1.6.3+.
- Anthro characters can now assign the "Close Left Eye" and "Close Right Eye" expressions like Feral characters.
- The Manual workflow mode for characters has been deprecated and will be removed in the near future. All characters should be using the Automatic workflow.
- Updated the example scenes for feral and anthro to be more complete with feature examples. You may want to delete the old Example folders from your project before updating to this version to clean up the old files.

REMOVED
- The deprecated CharacterImporter prefab has been removed. If your project was still using this prefab, be sure to right-click any instances of it in your scenes and "Unpack Prefab" before upgrading to this version of the importer.
- The "Cock Scale Root" and "Cock Base Is Kinematic" flags have been removed as they are no longer used.
- The "Kinematic When Sheathed" flag for cocks has been removed. If you want your character's cock joints to be kinematic when sheathed, you can handle this by keying the rigidbody's IsKinematic value within the "Cock Unsheath" expression animation.
- The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed in the future. If you are using this on any colliders on your characters, change them to use the regular CharacterColliders layer since this layer now ignores collisions with static geometry as well.

Download: https://www.dropbox.com/scl/fi/bg8mp9lnfbx6dgl0zf0u8/FarmD-1-7-0.7z?rlkey=r5k3034dfrzv0tohbc3mb3r2m&st=hm7cxq0a&dl=0

Importer: https://www.dropbox.com/scl/fi/8idlhj9wu1asws8zq0h4m/FarmDCharacterImporter-1-7-0.unitypackage?rlkey=4fjgqth10znfsq7wx9hgzpwtk&st=p5b2gbt5&dl=0

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FarmD v1.6.5 (download)

Download: https://www.dropbox.com/scl/fi/agvj78clnzno2jlquqzdq/FarmD-1-6-5.7z?rlkey=iyx7hmr6b1kx6jnji487os5p3&st=d2b5jfaj&dl=0

Importer: https://www.dropbox.com/scl/fi/z6h0cmze9dx0s56ks5wxc/FarmDCharacterImporter-1-6-5.unitypackage?rlkey=y0vmv3wetjps96eul4l97hzks&st=rrsq2ye8&dl=0

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FarmD v1.6.5 (changelog)

Handful of bugfixes and minor features to wrap up v1.6.x.

[desktop/vr]
ADDED
- The belly bulge feature has had some issues fixed and is available again.
- Anthro partners now have a heartbeat sound, for consistency with ferals.
- Added a "-launchdesktop" command-line option to force the game to launch in desktop mode regardless of saved profile settings, similar to the "-launchvr" option.
- Added .bat files to the exe directory for easily launching the game in Desktop or VR mode.

CHANGED
- Adjusted the speed / flow rate of the simple fluids to better match the simulated mode.
- Active AI partners will no longer change their head and hand actions in the tabletop Kneeling pose, to prevent some issues with their actions getting out of sync with user selections. This will be properly implemented in the future.
- Tweaked the ball physics on some anthro species so they don't hang quite so low.

FIXED
- Fixed some collision issues between the feral partner's head and static geometry.
- Fixed some issues related to the force-reload button for species in the Character Menu, such as newly-created skins not appearing in the dropdown list after reloading the species.

[vr]
FIXED
- Sections of scrollable UI areas that are outside of the visible menu no longer cause the UI pointer to activate when aiming at them.
- Fixed some text overlap issues with the VR tutorial in some languages.

[importer]
ADDED
- Added tooltips and help wording to some fields.

REMOVED
- The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed in the future. If you are using this on any colliders on your characters, change them to use the regular CharacterColliders layer since this layer now ignores collisions with static geometry as well.

View Post

FarmD v1.6.4 (download)

Download: https://www.dropbox.com/scl/fi/4gcnz3priejq7g5kwx3xs/FarmD-1-6-4.7z?rlkey=746ik3es6ei298er78imi3u2j&st=l0x6g3qj&dl=0

Importer: https://www.dropbox.com/scl/fi/xrpwy0rmpcdotmnakq76z/FarmDCharacterImporter-1-6-4.unitypackage?rlkey=vp77as0viptdn49p1ewalkggf&st=glodi1j9&dl=0

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FarmD v1.6.4 (changelog)

Additional anthro partner support, VR tutorial guide, and other minor features.

[desktop/vr]
ADDED
- Added a new kneeling pose to the anthro/anthro sitting interaction at the dining room table, with some oral and hand actions.

CHANGED
- The anthro/anthro sitting interaction is now available on the beds in the house as well.
- A few character model and bone-weight tweaks to fix some issues, and changed the Fox and Kobold eye style to match the other anthro characters.
- Tweaked some Simple-mode fluid settings for better appearance.

FIXED
- Fixed some minor animation issues in a few poses.
- Fixed some errors that could pop up when loading custom skins.

KNOWN ISSUES
- Characters' fingers can sometimes not respond to inputs or curl when they are supposed to - changing that character's species should fix the problem.

[vr]
ADDED
- Added a brief VR-mode tutorial guide for new users, accessible through the pause menu.
- Restored the "Rotate Play Area" action while in an interaction.

CHANGED
- Adjusted some collider settings on characters' holes for better feel / responsiveness when fingering or using dildos.
- The mirror object is now rectangular instead of having rounded corners, for a better view in it while lying down.

FIXED
- Fixed some scenarios that were allowing you to drop your anthro partner through the floor, and fixed some issues with the partner not getting reset to the correct position if they did happen to fall through.
- Fixed a bug where your partner would get bored and exit a pose/interaction in some scenarios, even if you were near them such as in the servicing pose.
- Fixed some animation issues with the player that could happen after exiting the belly riding interactions.

[importer]
CHANGED
- Updated the example scenes for feral and anthro to be more complete with feature examples. You may want to delete the old Example scenes from your project before updating to this version to clean up the old files.

View Post

Reminder: Other Galleries

Here are some other places to find me and have access to the game, in the event that this page disappears with the latest wave of hostility against NSFW creators on this site. The SubscribeStar page provides access to the supporter builds like what is posted here, other places get the free public builds.

SubscribeStar: https://subscribestar.adult/softscale

FurAffinity: https://www.furaffinity.net/user/softscale/

Bluesky: https://bsky.app/profile/softscale.bsky.social

Discord: https://discord.gg/Qfrmyk3zWa

Steam: https://store.steampowered.com/app/1814630/FarmD/

View Post

FarmD v1.6.3 (download)

Download: https://www.dropbox.com/scl/fi/qgki55jxrkrlifmfdfi7w/FarmD-1-6-3.7z?rlkey=7ekmkt38nzncfjd9qxgawjsio&dl=0 


Importer: https://www.dropbox.com/scl/fi/li26xpwyb8s9fbjcz09dg/FarmDCharacterImporter-1-6-3.unitypackage?rlkey=nzd7nu59bn8cgx5kzb1pijhad&dl=0 

View Post

FarmD v1.6.3 (changelog)

VR anthro partner interactivity features, and a bunch of quality-of-life improvements and bugfixes.

[desktop/vr]
ADDED
-  Restored support for using the belly rig while in the indoor scenes  instead of only being available outdoors. Also, when in indoor scenes  your partner will now stand still and buck their hips, instead of trying  to walk to the normal route that's outdoors and getting stuck in the  corner.
- Added icons for some sex positions that just had generic  star icons, to make it a little easier to identify them in the radial  menus.
- The Big Cat Male model now has cosmetic options for toggling the large sabre teeth.
- Added a "Copy to Clipboard" button to the debug console for easier bug reporting.

CHANGED
-  Reworked some backend handling for the IK animation setup on  characters, to fix issues like feral characters' spines and necks being  twisted if changing their species in a lying-down pose, characters'  wrist twist giving inconsistent results, and error/warning spam in the  logs about quaternion rotations. These changes also resulted in the  default open pose of anthro characters' hands being a little different  than before, but should give more consistent finger poses across  character models.
- Adjusted the leg length scaling for anthro  characters, which should give better results with digitigrade characters  to not have such bent legs all the time.
- Replaced the "Simple"  fluid particle system with a third-party asset (ThiccWater) for some  nicer results. You may need to adjust the color and opacity of fluids in  the Character Menu to look correct with the new setup.
- Another one of the crates in the stable is now interactable, for the anthro/anthro "Bend Over" pose like the kitchen counter.
- Tweaked some color tone / post-processing settings for a nicer look.
- Adjusted the breast size range of the Big Cat Female to be more consistent with the other female models.
- Tweaked the breast physics settings on characters to help limit the amount of clipping into the chest.
-  If your partner is walking to an interaction and the character menu is  opened they will stop moving, in order to prevent an interaction from  starting that may no longer be valid if their body is changed before  they reach the interaction.
- Updated the Legacy models to have  explicit "None" options for genital types where applicable instead of  needing to deselect the current type, for consistency with the Standard  models.
- The validation check for the names of custom skins is now  more permissive than just alphanumeric, and will accept Cyrillic and  other characters when creating a new skin.

FIXED
- A number of  tweaks to most anthro character models to polish up some blendshapes,  bone weights, and minor texture issues. If you had made custom skins for  any anthro characters, edit them and click Save Changes to update with  the fixed versions of the texture layers. You may also need to adjust  the colors on "flesh" layers on all models, and on all layers on the  Wolf models, since some opacity issues on those texture layers were  fixed so colors may look different.
- Your partner's walking  animation speed now changes based on their body orientation, to prevent  foot-sliding with anthro partners.
- Fixed a bug where the partner AI  could enter poses alone but then would never get "bored" and decide to  exit the pose to do something else.
- Fixed an issue with partner AI  not recognizing certain interactable objects (living room floor, grotto  stalagmite) and so never suggesting interactions with them.
- Fixed  some issues where changing between poses within an interaction could  cause the partner to be misaligned or not move to the correct spot.
- Fixed some animation issues in the belly-riding poses and the anthro/anthro "bend over" pose.
- Fixed some eye target handling that could cause characters to be a bit crosseyed in some scenarios.
- Fixed a bug where some of the "freeform" interaction options would not be available when first launching the game.
- Fixed a bug where some interactable objects would not be highlighted in interact mode in some scenarios.
- Fixed a bug where changing between species with breasts was not applying the default breast size properly.
-  Fixed errors that could pop up in some poses when using an imported  character that had a sheath but was not using Customizable mode for its  Configurable Parts.
- Fixed some physics issues with the Gryphon's cock clipping through the sheath when unsheathing.
- Fixed a bug with the Gryphon not applying material settings to the tail fur tuft.
- Set up missing arousal surfaces on the Kobold's breasts and Gryphon's teats.
-  The player character now has the correct default cosmetic options  assigned when creating a new save file instead of having none.

[desktop]
CHANGED
- You can no longer start an interaction while jumping or falling, to prevent animation errors.
-  Most interactable objects now have specific trigger zones to start  their interaction when walking up to them, rather than being able to  start it from any point near the object.
- Interacting with an object  that has multiple interactions available (showing a radial menu) and  then walking away will now close the radial menu automatically.
-  Radial menus now only close after a short right-click (or the esc key),  to allow the camera to still be rotated with a right-click and drag  while the menu is active.

FIXED
- Fixed the player's head alignment in the "throat swabbing" pose to prevent some clipping issues with the partner's cock.
-  Fixed some issues with interactable object highlighting/selecting being  finicky when walking up to some interactable objects that had multiple  colliders, especially doors.
- Fixed some scenarios where the tooltip  text for interacting with an object would still be on screen after  starting or ending an interaction.

[vr]
ADDED
- You can now  pick up anthro partners by grabbing their hips with both hands, and  carry them around. Note that this is only allowed when they're standing  idle and not interacting with other objects. If your partner is  significantly smaller than you, you can pick them up with one hand.  While carrying an anthro partner, you can place them into valid pose  triggers to have them transition automatically into that pose.
- You  can now push anthro partners' heads slightly, and they now close their  eyes in reaction to your hands being near them, similar to feral  characters.
- Added a slight haptic rumble on valid pose triggers when your hand enters the trigger zone.

CHANGED
-  Reworked much of the handling for the "Re-Center" action when in a  pose, to fix some alignment issues particularly when playing in Standing  mode. Additionally, the play area is now auto-rotated for horizontal  poses when playing in Standing mode (similar to how Seated mode works)  if you are standing upright when you use the Re-Center action. If you  are lying down or otherwise have your headset at a mostly horizontal  angle, re-centering will now put your character's head in the  appropriate place for the current pose rather than always positioning it  vertically above your character's hips. There is a new indicator on the  left wrist UI when in a pose and using Standing mode which shows  whether your headset is currently considered in an upright or horizontal  orientation.
- Adjusted the player's collision capsule so you can get closer to objects before colliding with them.
-  When using the Teleport locomotion mode and in a pose, your movement is  now clamped to an area around the pose rather than being able to move  freely, for consistency with Walking locomotion mode.
- Walking,  jumping, and teleporting will no longer have an effect if the hand used  to trigger them is being aimed at a scrollable UI element.
-  Changed/fixed some collider settings with the player's hands, since some  colliders attached to the character model were still active which would  give your hands too much "force" when touching objects. This should  prevent some physics issues when touching movable objects like cocks,  breasts, toys, etc.
- Changed SteamVR input bindings for Vive  controllers to resolve issues with touchpad actions being triggered on  touch instead of click, or having too little deadzone settings.
- Collisions between the player's head and partner's head are now ignored, to prevent physics freakouts when getting in close.

FIXED
-  Fixed some issues related to launching the game in VR mode through the  play-mode prompt screen rather than having that prompt disabled or using  the `-forcevr` argument, including getting errors or stuck on a black  screen when entering a pose.
- Fixed issues related to launching the  game in VR mode for the first time, including the title screen getting  stuck on the desktop display, falling out of the world after finishing  the initial calibration, and the menu tablet not appearing after  finishing calibration.
- Fixed a handful of bugs related to looking  straight up or down with your headset, like animation issues with your  body or incorrect behaviour when re-centering in a pose.
- Fixed the saddle riding interaction not working, and belly riding sometimes putting the player in an incorrect orientation.
- Fixed a bug where the screen fading to black during pose transitions could get stuck and not fade back in, in some scenarios.
- Fixed an issue where the player's hips could end up misaligned with the headset after exiting penetration.
- Fixed issues with the wrist UI sometimes not tracking the hands properly and getting stuck in the floor.
- Fixed a bug with the player's interaction actions becoming unavailable after fast-travelling.
- The "Witness Majesty" interactable on the Clifftops is now properly set up with a pose trigger.
- Fixed the pose trigger for sleeping in the bed which was not activating properly.
-  Prevented some scenarios where activating a pose trigger was having an  effect when it shouldn't, such as the pose trigger not actually being  available for any poses, or when the UI pointer was active and aiming at  a UI element.
- Adjusted grab points for cock grabbing to prevent problems with the hand getting twisted at an odd angle.
- Fixed some animation issues with feral partners when grabbing their jaw to open it while they were in certain poses.
- Fixed animation issues with the feral partner's head in the Oral Play pose in some scenarios.
- Fixed an error popup when exiting the "sitting down" interaction with a character that didn't have a cock.
- Fixed scrollable areas in the menu tablet sometimes still responding to scroll inputs after the UI pointer exited them.
-  Fixed a bug where some buttons and toggles that were non-interactable  could still be clicked and have an effect, such as the Character Menu  elements when changing or reloading species.

REMOVED
- The "Rotate Play Area" action has been removed since the new re-centering functionality makes it obsolete.

KNOWN ISSUES
-  The backdrop collider for scrollable UI elements is still active for  sections of the scrollable area that are not visible in the menu tablet,  which can cause the UI pointer and its effects to still be active when  aiming it above or below the tablet.

[importer]
ADDED
- Added a validation check for trying to export a character that has multiple penetrables with the same penetrable type.

CHANGED
-  Backend changes for handling Materials, Patterns, and Skins to make  things more robust when making changes to patterns. This change should  be seamless for any existing characters that are using the Customizable  materials mode, just click the new "Migrate" button in the  CharacterImporter component to update your characters. Any characters  that use Customizable materials must be migrated and re-exported in  order to work in the game for v1.6.3+.
- Anthro characters can now assign the "Close Left Eye" and "Close Right Eye" expressions like Feral characters.
-  The Manual workflow mode for characters has been deprecated and will be  removed in the near future. All characters should be using the  Automatic workflow.

View Post

FarmD v1.6.2-hotfix

[desktop/vr]
FIXED
- Fixed a bug where anthro partners could get warped to a nearby location when exiting the sitting interaction.
- Fixed some animation issues for the partner when fast-travelling during an interaction in some scenarios.
- Anthro partners will no longer lean at an angle when walking on a slope.
-  Fixed an issue where cancelling an interaction the player had entered  but the partner had not yet joined would cause one of the poses to  become unavailable.

[vr]
FIXED
- Fixed black screen and errors when trying to use the standalone poses (Lie Down, On All Fours) in VR mode.
- Fixed errors when trying to use some pose triggers like sitting on the crate.
- Fixed an error if the partner tried to sit on the crate or other similar interactable objects.
-  Fixed a bug where the partner could enter poses that normally require  the player to be present even if the player wasn't there, causing  animation problems or being unable to give commands to the partner.


Download: https://www.dropbox.com/scl/fi/nizkxrftwdif1mg059aui/FarmD-1-6-2-hotfix.7z?rlkey=86xfufsj8jxnc0zx47r90xxlm&dl=0 

View Post

FarmD v1.6.2 (download)

Download: https://www.dropbox.com/scl/fi/4w91t8uh85x16m6tsft2c/FarmD-1-6-2.7z?rlkey=6yj2px7tl4esm2mecoux89k9v&dl=0 


Importer: https://www.dropbox.com/scl/fi/0astcor7jiaacvr7m83am/FarmDCharacterImporter-1-6-2.unitypackage?rlkey=ukkrs391r93esalvh2istgzac&dl=0 

View Post

FarmD v1.6.2 (changelog)

VR quality-of-life updates, and basic anthro partner support.

[desktop/vr]
ADDED
- Added proper support for anthro partner interactions, with a couple available positions and more coming in the future.
- Added an anthro/anthro position "Bend Over", available in the farmhouse kitchen.
- Added an anthro/anthro Missionary position on the farmhouse dining room table.
-  Restored the ghostly pose-preview character models when selecting  poses. They now also highlight the position your character will take  when entering the pose when relevant.
- Added a new option in Preferences for toggling whether the pose previews will appear when selecting poses.
- Added cosmetic options for toggling the body fur and pubic fur on relevant anthro species.
- Added localization support for Turkish.

CHANGED
-  A number of internal changes to the interaction system to get anthro  partner handling working properly. Hopefully didn't break anything with  feral partners.
- The player's mouth should no longer open automatically if any grabbable object or a tail is near it, only cocks and dildos.
-  Anthro characters will now look around at nearby points of interest.  This includes the player character, if playing in the third-person view  in desktop mode.
- Changed the interaction prompt to a generic  "Interact..." in situations where multiple interactions are available,  rather than using the wording from one of the interactions.

FIXED
-  Invalid or unavailable interactions based on characters' current body  parts should no longer appear in the radial menu when selecting  interactable objects with the pointer.
- Fixed some animation issues  in both the partner-on-top riding and the player-on-top missionary poses  that were causing the partner's back to be arched oddly.
- Fixed an edge-case bug for loading custom characters that use the Customizable materials mode.
- Fixed some scenarios where the partner AI could get stuck and fail to pick a new activity to do.
- Tweaked some settings for the partner's navigation to help prevent their feet from clipping through the ground.
-  Fixed a bug where selecting the same species for the player and partner  would cause any skin changes on one to also be changed on the other.
- Fixed an animation bug when changing between the Facefuck and Doggystyle poses without leaving the interaction.

[desktop]
FIXED
- Fixed an error popup when changing between save files.
-  Fixed a bug where the first-person camera could stop allowing you to  look around freely in some scenarios, after exiting an interaction that  restricted its range.

[vr]
ADDED
- You can now grab the  hands and feet of anthro partners to reposition them. Support for  grabbing the hips/torso for carrying your partner around (and other  anthro interactivity features) will be coming up in the next build.

CHANGED
-  Reworked handling for pose trigger zones (again). The recent changes to  "dynamic" triggers that you could enter and exit freely didn't really  pan out, so this has been somewhat reverted to the previous setup. Now,  when your hand is in a pose trigger zone such as sitting on the crate, a  pose guide of your character will appear, and if you press the trigger  on that controller to "grab" it, the pose you want to enter can be  selected. To exit the pose, open the radial menu for your player (A/X)  and select "End Interaction" as before.
- Reworked handling for  aligning the player's cock with a partner's hole when hip tracking is  not active. You can now align your cock to your partner's holes in any  pose rather than only in specific ones. Additionally, the alignment no  longer happens automatically whenever you are near - instead a pink  target will appear on the nearest penetrable when you're close enough to  target it. When this marker is visible, you can either grab (and  release) your cock, or select the "Hip Thrust" action on one of your  hands, to start the penetration. Starting penetration will also activate  the Hip Thrust action for that hand.
- Adjusted some settings for the grab points on characters' cocks for better results and less glitchiness.

FIXED
-  Fixed a bug where the partner would sometimes clip their head into  their body in the player-on-top Riding pose if you walked away instead.

KNOWN ISSUES
-  If starting the game with your headset near the edge of your play area,  you may get some error spam relating to IK constraints, and some  animation issues with your character's limbs. Try re-launching the game  while standing near the center.

[importer]
ADDED
- Added  some new Touch Targets for anthro characters (waist, shoulders, hips).  Click the "Generate Touch Targets" to add the new ones to your  character, and adjust their positions as needed.

CHANGED
- The  Touch Targets module was changed to have all targets in a single list  rather than splitting into "self" and "partner". For any existing  characters, just open the Touch Targets module and click "Generate Touch  Targets" again and it will find any targets that you had already set up  in your character.

View Post

Status Update

Hey gang! Between the holidays and dealing with a bout of Covid, things are taking a bit longer than I'd originally planned - I'm hoping to get the v1.6.2 build with anthro partner support released sometime in January.

View Post

FarmD v1.6.1 (download)

Download: https://www.dropbox.com/scl/fi/vd4votzwohxcx2vwxpm95/FarmD-1-6-1.7z?rlkey=xso4so6wrnnp4pl8b6tg0xbyh&dl=0 


Importer: https://www.dropbox.com/scl/fi/guhp4eaw44j02ac74ibmy/FarmDCharacterImporter-1-6-1.unitypackage?rlkey=51c5i3dyii6f1la7sgqsw0ru6&dl=0 

View Post

FarmD v1.6.1 (changelog)

Quality-of-life updates and fixes, and prep work for anthro partner support.

[desktop/vr]
ADDED
-  Added a "Body Orientation" dropdown for the partner in the character  menu, to change between anthro and feral. This is not a full  implementation of anthro partners yet, just for testing some systems to  get things ready, so interactions have not been set up and some features  may not function properly with an anthro partner.
- Added support for assigning the Mouth and Male Slit as body parts for Vibrator devices.
- Added a new Facefuck position to the player's "On All Fours" interaction.

CHANGED
-  Backend changes to several components for supporting different body  orientations on the partner. Hopefully didn't break anything.
-  Partners will now properly select specific poses to do when their AI is  suggesting an interaction with an object (when applicable), instead of  just going to the interaction and standing there.
- Adjusted the curvature of feral characters' neck IK to prevent some awkward bending in some poses.
- Tweaked a few expressions/features on most characters for some nicer results.
-  The Body Part selection for vibrators has been reworked. Instead of a  dropdown to select a body part, there are now sets of toggles to assign a  vibrator to any combination of body parts. Additionally, you can now  assign vibrators to react to your partner's body parts being stimulated  as well as your own. If you had previously configured any vibrator  devices, you'll need to re-open its configuration window in the  Vibrators panel and reselect the desired body parts on the new setup.

FIXED
- Tweaked a handful of animations for sex positions with awkward angles / movements.
- Fixed some animation issues with the player in the Belly Riding positions.
-  Fixed a minor issue when belly-riding and receiving with a male slit,  where the partner's cock would not be correctly hidden and could clip  through the player's belly.
- Fixed an issue where the partner could become rotated at an odd angle in some scenarios when doing interactions on a slope.
-  Fixed a bug where disabling a character's cock in the Character Menu  during an orgasm would result in fluids continuing to spill from  nowhere.
- Fixed some occasional physics issues with the Legacy characters' cocks.
- Fixed alignment/clipping issues with cocks and holes that could occur during penetration, particularly in VR mode.
- Fixed an error popup when doing mouth stuff in some scenarios.

REMOVED
-  Belly bulge functionality has been temporarily disabled due to issues  with how it works for many characters. Will be restored in the near  future with a replacement asset.

KNOWN ISSUES
- Setting both player and partner to the same species will cause their skins to always appear the same.

[desktop]
FIXED
-  Fixed a softlock in scenarios where interaction triggers are  overlapping, which was making it possible to interact with two at the  same time and break the available actions.
- Fixed an error that could occur when standing near a grabbable item and turning the camera away from it.
-  Fixed an edge-case UI bug where the Options panel would not be closed  after opening it from the main menu and hitting the escape key.

[vr]
CHANGED
-  Restored some interaction handling from the previous interaction system  for Seated poses. Now the play area will automatically be rotated to a  horizontal orientation when entering horizontal poses like lying on your  back.
- When in an interaction that uses a seated pose for your  character, the Rotate Play Area action now pivots the play area around  the player's hips rather than the head. This is mainly useful for  playing in Standing mode but wanting to remain physically upright, since  Seated mode will automatically do this rotation for the pose as needed.
-  Adjusted the handling for the "dynamic" interaction poses like sitting  on the crate, so they only re-evaluate whether you're in the trigger  when you move your character using the left stick, rather than whenever  you physically move, to prevent accidentally leaving/re-entering the  trigger zone when you're getting into position.
- The "Re-Center" and  "Rotate Play Area" actions now fadeout the screen if the "Fade On  Transitions" option is enabled, for consistency with the snap-turn or  teleport actions.
- Adjusted how the VR hand colliders are set up, so  they now use any actual colliders that were defined for a character in  the importer rather than a generic one. This should improve the feel of  collisions with hands/fingers and reduce clipping issues in some  scenarios.
- Fast-travelling (or transitioning between scenes) will  now place your body directly at the spawn point rather than placing the  center of your play area there.
- Setting your height now ignores any  current kneeling or play area rotation settings so it can accurately  calibrate to your physical height instead of your character's current  orientation.
- Adjusted some settings on the automatic foot movement when standing still for some nicer results.

FIXED
- Using the "Re-Center" action while the play area is rotated now works correctly.
- Fixed some odd leg animation issues that could occur in some interaction poses.
-  The height threshold for triggering the automatic kneeling animation  now works at the correct height when playing in Seated mode.
-  Updated the asset used for hands and object grabbing, which seems to  have fixed some physics issues when taking items out of an inventory  slot or unequipping them from your partner.
- Fixed a bug where the menu tablet could spawn in the ground when first launching the game in some scenarios.
- Added a missing controller binding for smooth turning on Vive controllers.
-  Fixed a bug with the partner's head physics still being active during  the sleeping in a bed interaction, causing some collision issues.
-  Fixed a bug where the player's height scale in Standing mode could be  set to a negative value in some scenarios, causing the view to be  inverted among other issues.
- Fixed a few minor error messages that could appear on game launch.

[importer]
CHANGED
-  The Neck fields for feral characters are now using the same setup as  the Spine, where a weight for each bone of the IK chain can be  specified, instead of just the list of Transforms. Any feral characters  that had previously been set up will need to be updated and re-exported  to be compatible with v1.6.1+.

REMOVED
- The deprecated  CharacterImporter prefab has been removed. If your project was still  using this prefab, be sure to right-click any instances of it in your  scenes and "Unpack Prefab" before upgrading to this version of the  importer.
- The "Cock Scale Root" and "Cock Base Is Kinematic" flags have been removed as they are no longer used.
-  The "Kinematic When Sheathed" flag for cocks has been removed. If you  want your character's cock joints to be kinematic when sheathed, you can  handle this by keying the values within the "Cock Unsheath" expression  animation.

View Post

Roadmap: v1.7.0

Here's what is coming up for FarmD v1.7.0:
- Anthro partner support and anthro/anthro interactions (for real this time)
- A handful of quality-of-life tweaks, largely aimed at de-jankifying VR mode a bit.

View Post

Supporters: Changelog v1.5.5 -> v1.6.0

Here's what changed since the last supporter build v1.5.5.

[desktop/vr]
FIXED
- Fixed a couple animation issues with the partner's pose in the partner-on-top missionary position.
- Fixed some physics issues with characters' tails.
- Fixed some lighting issues in the outdoor areas, especially inside the grotto cave.

[desktop]
FIXED
- Fixed a bug where you couldn't interact with the partner's rear if they were already bent over.
-  Fixed a bug where it was possible to start an interaction that should  no longer be available due to the partner's pose changing.

[vr]
CHANGED
-  Restored support for the "sitting height" handling for seated positions  like the crate and saddle riding. Now when using the "Re-center" action  in these poses, your height will be offset so that your character is at  the appropriate position for an upright seated orientation.
- Increased the size of the inventory grids so they're easier to work with.

FIXED
- Fixed an animation issue in the player-on-top Riding position that was causing some odd hip movement.
- Fixed a bug that was preventing the "Re-Center" player action from showing in some scenarios, when using a pose trigger.
- Fixed some character features like hair not being visible in the VR calibration room's mirror.

View Post

[PUBLIC] FarmD v1.6.0

Updated kobold and big cat models, overhauls to the interaction system, and other small changes.

CHANGELOG (since v1.5.0 public)

[desktop/vr]
ADDED
- Added male and female Big Cat as anthro species options.
- Added a new Kobold anthro model, with plenty of customization options.
- Added a "Lock Arousal" toggle action for both characters, which will  lock in that character's current arousal level and prevent it from  raising or lowering. This can be used to keep characters sheathed if  desired, or prolong a climax indefinitely.
- Added a "Simple" fluid  particle mode as an alternative to the existing Simulated mode. This  mode uses plain sprite particles instead of the more realistic  simulated/blended fluid, and has a significantly lower performance  impact. It is recommended that you turn down the opacity on the  characters' fluid colors for better results. Also note that the Saliva  Strings are still using the simulated system regardless of other fluid  settings.
- Added male-slit receiving support to the Belly Riding position, currently supported by the Kobold model.
- Added a Video option for controlling Exposure, to adjust the overall brightness of the game.
- Added a "Texture Quality" setting in the Video options, to allow for lower RAM/VRAM usage.

CHANGED
- Significant code rewrites for the interaction and sex position systems,  to clean up messy code and fix edge cases as well as lay the groundwork  for future content such as anthro partners, feral players, multiple  partners, and user-made animations. These systems should work mostly the  same on the player's end as before, with a few minor differences.
-  The "Knotfuck" option is now available in all positions involving  penetration of a character with a knotted cock, instead of only in the  partner-on-top Missionary position.
- The "Follow Me" command is now a  toggle that indicates whether your partner is currently following you,  and can be toggled off to have them stop following rather than needing  to give them a separate command.
- The "Prevent Orgasms" action is  now a simple toggle, rather than a button that changed its wording, for  consistency with other toggle actions.
- Belly riding is no longer available when in indoor scenes, since they don't have patrol routes like the outdoor Valley area.
- Adjusted breast physics on Standard anthro models, and on the Gryphon's  teats, to use physical colliders instead of simple dynamic bones so  they should react to touch a bit nicer.
- Changed the Gryphon's cock  and pussy type options to have an explicit "None" option rather than  needing to deselect the current selection to remove it.
- Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
- Improvements to shadow quality, especially at near distances.
- Tweaked some colors and material settings on some vegetation to look a bit nicer.
- Adjusted some UI settings for buttons to help prevent long text from clipping outside of them in some situations / languages.

FIXED
- Fixed a bug where equipment-based interactions like belly riding could  sometimes be unavailable if the character's body parts were changed  after equipping the item.
- Fixed an issue where riding your partner  with the saddle and dismounting them in a place they normally couldn't  reach (such as the cliff rocks) would throw an error because the  partner's navigation couldn't find a nearby walkable surface. They will  now be warped to the nearest walkable surface when the player dismounts  from the saddle.
- Prevented an error if the user launched the game  with the `launchvr` option but doesn't have SteamVR installed. This will  now lead to the play-mode select screen instead.
- Tweaked some  settings with the partner's look-at rig to prevent them from twisting  their neck around to look directly up at something.
- Fixed some scenarios where your partner could be moving around but their walking animation would not be playing.
- Adjusted some handling for the anthro hip/spine on characters using the  Automatic avatar workflow, to improve spine-scrunching issues that  could pop up.
- Fixed some physics issues with Gryphon's cock that could cause clipping with the sheath.
- Adjusted a few animations to fix some clipping issues.
- Fixed a couple animation issues with the partner's pose in the partner-on-top missionary position.
- Fixed the day/night cycle not being activated before the play mode  select prompt menu was shown, causing incorrect lighting on the title  screen.
- Fixed a bug where simulated fluids could stop emitting for a  while, if the particle limit is high and the current number of  particles hits that limit.
- Fixed some inaccurate collision surfaces on the cliffside rocks.
- Fixed an issue where some expression animations would get reset on  characters when changing genital types, including breast/cock/ball scale  sizes.
- Fixed material settings on a handful of surfaces around the Farmhouse that were oddly shiny.
- Updated the font texture atlas for some missing Chinese characters.

[desktop]
ADDED
- Added a "Finger Slit" action in the Servicing Front position, to allow  you to raise your partner's arousal if they have a male slit instead of a  sheath.

CHANGED
- The options that are available when  interacting with your partner's body (Trade, Saddle Riding, Belly  Riding) are now also available when in Interact mode, by pointing the  cursor at your partner's body.

FIXED
- Fixed an issue where  the player would sometimes not unsheath their cock automatically in the  player-on-top missionary position.
- Fixed some scenarios where an  interactable object's outline or interact wording could get stuck on  after moving away from them.
- The tongue and teeth of the Fox and  Wolf models are no longer visible when "Visible Muzzle" is disabled and  the first-person FOV is set to a high value.

REMOVED
- The "Sun Shafts" visual effect was removed as it was not compatible with the latest version of Unity.

[vr]
CHANGED
- The handling for entering interaction poses has been changed to be more  fluid in most scenarios, for cases where your lower body needed to be  animated differently than the default standing pose. Rather than a  spinner appearing for a short time when you are near a pose zone and  then being transitioned into a fixed position, you can now instantly  transition between body poses when entering or exiting those zones.  Additionally, you can move freely around in most animated poses to more  easily adjust your position, though some do clamp your available motion  within a certain range. It is recommended to use the "Smooth" kneeling  mode to more easily adjust your vertical position as well.
- The  "Rotate World In Pose" action that was previously available for certain  poses has been replaced with a "Rotate Play Area" action that is always  available, and will cycle your play area through rotations at 90 degree  increments along its x-axis, to allow you to position yourself for  different horizontal poses without physically lying down.
- Changes  to the usage of equipment interactions like saddle riding and belly  riding. Rather than the previous method of starting them by holding your  hand over your partner's back, you now start them by using the interact  pointer (open the right-hand command radial menu with B/Y) and aim it  at your partner's torso, then select the activity from the radial.
- The backpack has been removed, and replaced with an "Inventory" action  button in the player action radial to show the inventory grid in front  of you, similar to the partner's "Trade" action. You can still add items  to your inventory by reaching over your shoulder while holding them and  releasing the item.
- Increased the size of the trigger zone for  adding items to your inventory over your shoulder, to make it a bit  easier to activate.
- Increased the size of the inventory grids so they're easier to work with.
- Tweaked some colors on the menu tablet backgrounds to make it a little  more readable, and fixed some rendering issues with modals.

FIXED
- Fixed a bug where launching the game for the first time in VR mode  after adjusting your character's scale in desktop mode would cause the  player to be stuck floating under the map.
- The player will no longer jump if a radial menu is open on the right hand.
- Fixed an error that could occur when launching VR mode when using the "Toggle" kneeling mode.
- The automatic kneeling pose for the player now works correctly when  playing in Seated mode and using the smooth kneeling controls.
- Opening a radial menu while in midair will no longer cause you to hover in place.
- Fixed some incorrect behaviour when calibrating the player's height while crouched.
- Fixed some physics issues with the player's hands/fingers when touching the partner's head in some poses.
- Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
- Fixed an error popup when adding the bucket to a character's inventory in VR mode.
- Fixed some character features like hair not being visible in the VR calibration room's mirror.

[importer]
ADDED
- Added support for an "Orgasm Pulse" expression, which will play periodically during orgasms.

CHANGED
- The Cock module now shows the flags for "Has Knot" and "Has Flare" in  the scenario where a character is using customizable Configurable Parts  but does not have Cock Types defined there.
- The "Is Digitigrade"  flag in the Basic Info section has been replaced with a Leg Orientation  dropdown, and now shows for all characters, in order to better support  additional leg orientations for different body types in the future. If  your character was previously set as a Digitigrade anthro, you should  set this new field to AnthroDigitigrade and re-export your character.


Download: https://www.dropbox.com/scl/fi/ehkhpfd2tshtii9r3q9ap/FarmD-1-6-0.7z?rlkey=oznv1lri2oh5xa62wf7xm0nva&dl=0 


Importer: https://www.dropbox.com/scl/fi/bdo5yp2fb31ec217le5m7/FarmDCharacterImporter-1-6-0.unitypackage?rlkey=m3dmzic5ggz9lpkzzzgaslfgq&dl=0 

View Post

FarmD v1.5.5 (download)

Download: https://www.dropbox.com/scl/fi/8hfp54v9vtznmbh1kc7pa/FarmD-1-5-5.7z?rlkey=479ydxfvc4ecu9qae7kyka3m3&dl=0 

View Post

FarmD v1.5.5 (changelog)

Handful of bugfixes and minor features to wrap up v1.5.x.

[desktop/vr]
ADDED
- Added male-slit receiving support to the Belly Riding position, currently supported by the Kobold model.

CHANGED
- Further adjustments to lighting and exposure settings.
- Improvements to shadow quality, especially at near distances.
- Tweaked some colors and material settings on some vegetation to look a bit nicer.
- Adjusted some UI settings for buttons to help prevent long text from clipping outside of them in some situations / languages.

FIXED
-  Fixed the day/night cycle not being activated before the play mode  select prompt menu was shown, causing incorrect lighting on the title  screen.
- Fixed a bug where simulated fluids could stop emitting for a  while, if the particle limit is high and the current number of  particles hits that limit.
- Fixed some inaccurate collision surfaces on the cliffside rocks.
- Fixed some texture errors on the Big Cat Female skins. If you had  previously made a skin that used the Tiger pattern, edit it and the Save  Changes to apply the fixes.
- Fixed an issue where some expression  animations would get reset on characters when changing genital types,  including breast/cock/ball scale sizes.
- Fixed the partner's animation in the throat-swabbing idle pose so they don't twist their head around to look down at you.
- Mysterious puddles of piss will no longer appear outside the stable's main doors when launching the game.
- Fixed a bug with the partner's freeform interactions that could cause  them to over-rotate when aligning with the ground and end up clipping  through it.
- Fixed some clipping issues with the Kobold's cock when using the Slit sheath type.
- Adjusted Kobold's ass penetrable properties a bit to fix some alignment issues.
- Tweaked some Kobold geometry and bone weights to fix some deformation issues.
- Fixed some clipping issues with the male Fox's sheath.
- Fixed material settings on a handful of surfaces around the Farmhouse that were oddly shiny.
- Updated the font texture atlas for some missing Chinese characters.

[desktop]
FIXED
- Fixed a camera bug if opening the character menu during the transition out of an interactable animation.

[vr]
CHANGED
- The backpack has been removed, and replaced with an "Inventory" action  button in the player action radial to show the inventory grid in front  of you, similar to the partner's "Trade" action. You can still add items  to your inventory by reaching over your shoulder while holding them and  releasing the item.
- Increased the size of the trigger zone for  adding items to your inventory over your shoulder, to make it a bit  easier to activate.

FIXED
- Fixed an error popup when adding the bucket to a character's inventory in VR mode.

View Post

FarmD v1.5.4 (download)

Download: https://www.dropbox.com/scl/fi/6wi1puu5429a4q00smqtg/FarmD-1-5-4.7z?rlkey=zlfadf6wca1fgypkimx44krkc&dl=0 


Importer: https://www.dropbox.com/scl/fi/qcc91asyidjpnn14tp51o/FarmDCharacterImporter-1-5-4.unitypackage?rlkey=7yuamxzq9b2s70jzsfnardmih&dl=0 

View Post

FarmD v1.5.4 (changelog)

Kobold anthro model and a handful of bugfixes.

[desktop/vr]
ADDED
- Added a new Kobold anthro model, with plenty of customization options.

CHANGED
- Adjusted exposure, lighting, and post-processing settings in all areas for some nicer results.
- Updated the Gryphon's teats to use physical colliders instead of dynamic bones, for better feedback to touch.

FIXED
- Fixed joint settings for the Standard anthro characters' breasts to help keep them from clipping into the chest.
-  Adjusted some handling for the anthro hip/spine on characters using the  Automatic avatar workflow, to improve spine-scrunching issues that  could pop up.
- Fixed an edge case with interactions where summoning  the partner to a pose when they're already in a different pose could  cause their navigation/animation state to break.
- Fixed a bug where  some animations could fail to play or actions/buttons could fail to  appear in some situations after climaxing and pulling out.
- Fixed some physics issues with Gryphon's cock that could cause clipping with the sheath.
- Adjusted a few animations to fix some clipping issues.

[desktop]
FIXED
- Fixed an edge-case bug with the Headpats position that could happen when quickly changing the Head action.
- Fixed an animation issue during "cum-through" in the Doggystyle pinned position.

[vr]
ADDED
- Restored support for belly riding in VR mode.

FIXED
- Fixed some incorrect behaviour with UI scrollbars that could cause issues when dragging/scrolling.
- Fixed the player's position not being reset properly after dismounting from the saddle.
-  Fixed a bug where the player's expression animation states (including  cock/ball/breast scale, etc) could get reset during some interactions.

[importer]
ADDED
- Added support for an "Orgasm Pulse" expression, which will play periodically during orgasms.

View Post

FarmD v1.5.3 (download)

Download: https://www.dropbox.com/scl/fi/nmfohzfdh357of6k3ojft/FarmD-1-5-3.7z?rlkey=5bdue03jcxgexvd2mjpkyivsv&dl=0 


Importer: https://www.dropbox.com/scl/fi/glfs3xu26ue03ii54p4in/FarmDCharacterImporter-1-5-3.unitypackage?rlkey=8n8o2rnyxzjavoti0si47y8xa&dl=0 

View Post

FarmD v1.5.3 (changelog)

New big cat anthro models and a performance-friendly fluid option.

[desktop/vr]
ADDED
- Added male and female Big Cat as anthro species options.
-  Added a "Simple" fluid particle mode as an alternative to the previous  Simulated mode. This mode uses plain sprite particles instead of the  more realistic simulated/blended fluid, and has a significantly lower  performance impact. It is recommended that you turn down the opacity on  the characters' fluid colors for better results. Also note that the  Saliva Strings are still using the simulated system regardless of other  fluid settings.
- Added a "Texture Quality" setting in the Video options, to allow for lower RAM/VRAM usage.

CHANGED
-  Adjusted breast physics on anthro models to use physics colliders  instead of simple dynamic bones, so they should react to touch a bit  nicer.
- Changed the Gryphon's cock and pussy type options to have an  explicit "None" option rather than needing to deselect the current  selection to remove it.

[desktop]
FIXED
- The tongue and  teeth of the Fox and Wolf models are no longer visible when "Visible  Muzzle" is disabled and the first-person FOV is set to a high value.

[vr]
FIXED
-  Fixed a bug where launching the game for the first time in VR mode  after adjusting your character's scale in desktop mode would cause the  player to be stuck floating under the map.
- Fixed some incorrect behaviour when calibrating the player's height while crouched.
- Fixed some physics issues with the player's hands/fingers when touching the partner's head in some poses.

[importer]
CHANGED
-  The Cock module now shows the flags for "Has Knot" and "Has Flare" in  the scenario where a character is using customizable Configurable Parts  but does not have Cock Types defined there.
- The "Is Digitigrade"  flag in the Basic Info section has been replaced with a Leg Orientation  dropdown, and now shows for all characters, in order to better support  additional leg orientations for different body types in the future. If  your character was previously set as Digitigrade, you should set this  new field to AnthroDigitigrade and re-export your character.


Apologies  for the delays / sparse content on this one, been dealing with some IRL  things that have recently resolved. Should be back to normal from here  on, thanks for the patience! <3

View Post

FarmD v1.5.2 (download)

Download: https://www.dropbox.com/scl/fi/blhs1tnhrt52zi936s4k2/FarmD-1-5-2.7z?rlkey=hm24qvi961y1m7gszc94xwrt1&dl=0 

View Post

FarmD v1.5.2 (changelog)

An assortment of minor features and fixes to polish things up a bit.

[desktop/vr]
ADDED
-  Added a "Lock Arousal" toggle action for both characters, which will  lock in that character's current arousal level and prevent it from  raising or lowering. This can be used to keep characters sheathed if  desired, or prolong a climax indefinitely.
- Added a Video option for controlling Exposure, to adjust the overall brightness of the game.

CHANGED
-  The "Follow Me" command is now a toggle that indicates whether your  partner is currently following you, and can be toggled off to have them  stop following rather than needing to tell them to walk somewhere else.
-  The "Prevent Orgasms" action is now a simple toggle, rather than a  button that changed its wording, for consistency with other toggle  actions.
- Belly riding is no longer available when in indoor scenes, since they don't have patrol routes like the outdoor Valley area.

FIXED
-  Fixed some animation issues for the player when entering a "freeform"  interaction (lying down, on all fours) with a non-default character  scale.
- Fixed a handful of fast-travel issues related to interactions and available commands.
-  Fixed an issue where riding your partner with the saddle and  dismounting them in a place they normally couldn't reach (such as the  cliff rocks) would throw an error because the agent navigation couldn't  find a nearby walkable surface. They will now be warped to the nearest  walkable surface when the player dismounts from the saddle.
- Fixed  issues with the interactable object outlines showing up during the title  screen, or not showing after changing between scenes.
- Prevented an  error if the user launched the game with the `launchvr` option but  doesn't have SteamVR installed. This will now lead to the play-mode  select screen instead.
- Tweaked some settings with the partner's  look-at rig to prevent them from twisting their neck around to look  directly up at something.
- Fixed some scenarios where your partner could be moving around but their walking animation would not be playing.
-  Fixed an issue where the partner AI could sometimes start an  interaction that they weren't actually able to interact with, causing  them to stand in place until you told them to end the interaction.

[desktop]
CHANGED
-  The options that are available when interacting with your partner's  body (Trade, Saddle Riding, Belly Riding) are now also available when in  Interact mode, by pointing the cursor at your partner's body.

FIXED
-  Fixed some issues when in first-person mode that could cause the view  to be oriented incorrectly, and for animations to not play properly in  some scenarios.
- Fixed the third-person camera not responding to scroll wheel zoom during some interactions.
-  Fixed some issues with the third-person camera after using the  character menu or changing camera modes during interactions in some  scenarios.
- Fixed a missing animation when sleeping in the bed where  your partner should lift their leg to give you space when you  enter/exit the pose.
- Fixed some scenarios where an interactable  object's outline or interact wording could get stuck on after moving  away from them.
- Fixed an issue with the legacy anthro characters causing the cock to be stuck in place during some penetration poses.

REMOVED
- The "Sun Shafts" visual effect was removed as it was not compatible with the latest version of Unity.

[vr]
ADDED
-  Restored VR support for saddle riding. Rather than the previous method  of starting it by holding your hand over your partner's back, you now  start it by using the interact pointer (open the right-hand command  radial menu with B/Y) and aim it at your partner's torso, then select  the activity from the radial.

CHANGED
- Tweaked some colors on  the menu tablet backgrounds to make it a little more readable, and  fixed some rendering issues with modals.

FIXED
- Fixed the  setup for the player's hips aligning with the partner's hole when  nearby, for the bent-over and player-on-top missionary positions.
-  The automatic kneeling pose for the player now works correctly when  playing in Seated mode and using the smooth kneeling controls.
-  Fixed some animation issues with the player's body that could occur  after fast-travelling, particularly during an interaction/pose.
- Fixed some physics/collision issues with the partner's head during the partner blowjob pose.
- Fixed an error when unequipping an item from your partner.
- Fixed a few interactions/poses that allowed the player to teleport away when their movement should be constrained.
- Opening the radial menu while in midair will no longer cause you to hover in place.
-  Fixed an issue where interactables were not adjusting to match the  player's scale correctly in VR mode, causing animation issues.

KNOWN ISSUES
- Poses involving sitting positions do not currently adjust your player's height automatically to be at a sitting height.

View Post

FarmD v1.5.1 (download)

Download: https://www.dropbox.com/s/2k1ogfllk4elmgt/FarmD-1-5-1.7z?dl=0 

View Post

FarmD v1.5.1 (changelog)

Core system refactoring, VR posing updates, and future prep stuff.

[desktop/vr]
CHANGED
- Significant code rewrites for the interaction and sex position systems, to clean up messy code and fix edge cases as well as lay the groundwork for future content such as anthro partners, feral players, multiple partners, and user-made animations. These systems should work mostly the same on the player's end as before, with a few minor differences.
- The "Knotfuck" option is now available in all positions involving penetration of a character with a knotted cock, instead of only in the partner-on-top Missionary position.

FIXED
- Fixed a bug where equipment-based interactions like belly riding could sometimes be unavailable if the character's body parts were changed after equipping the item.

KNOWN ISSUES
- The outlines for interactable objects are sometimes visible at incorrect times, or not visible when they should be.

[desktop]
FIXED
- Fixed an issue where the player would sometimes not unsheath their cock automatically in the player-on-top missionary position.

[vr]
CHANGED
- The handling for entering animation poses has been changed to be more fluid in most scenarios, for cases where your lower body needed to be animated differently than the default standing pose. Rather than a spinner appearing for a short time when you are near a pose zone and then being transitioned into a fixed position, you can now instantly transition between body poses when entering or exiting those zones. Additionally, you can move freely around in most animated poses to more easily adjust your position, though some do clamp your available motion within a certain range. It is recommended to use the "Smooth" kneeling mode to more easily adjust your vertical position as well.
- The "Rotate World In Pose" action that was previously available for certain poses has been replaced with a "Rotate Play Area" action that is always available, and will cycle your play area through rotations at 90 degree increments along its x-axis, to allow you to position yourself for different horizontal poses without physically lying down etc.

FIXED
- The player will no longer jump if a radial menu is open on the right hand.
- Fixed an error that could occur when launching VR mode when using the "Toggle" kneeling mode.

REMOVED
- The Saddle Riding and Belly Riding interactions have been temporarily removed for VR mode and will be restored in the near future.


Apologies for the delay with this build, the changes needed to rework the interaction system went a bit deeper than I originally planned, but things should be much more future-proofed now.

View Post

Roadmap: v1.6.0

Here's what is on the way for FarmD v1.6.0:

- Code refactoring and cleanup

- VR posing improvements

- Updated versions of remaining anthro characters (wildcat and kobold)

- Anthro partner support and anthro/anthro interactions

View Post

Supporters: Changelog v1.4.5 -> v1.5.0

Here's what changed since the last supporter build v1.4.5.

[desktop/vr]
CHANGED
- The partner's cock no longer automatically unsheaths when entering the facesitting or partner-on-top riding positions, since there is no need for it.
- Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one. (for real this time)
- Ambient audio no longer plays during the initial startup of the game, before the profile is loaded and audio settings are applied.
- Footstep audio now plays when landing from a fall/jump, strafing, and when walking on the cliff rocks.
- Tweaked some fluid render settings to look a little nicer.
- Cleaned up a few more unused files that were taking up space in the build.

FIXED
- Fixed an agent navigation issue that was allowing your partner to be able to walk through the walls in the stable in some scenarios.
- Fixed a bug where some flags were not getting reset when changing species, which could cause the game to think a character incorrectly had a cock or pussy after changing to a species that didn't.
- Fixed some scenarios where a character's breast size was getting set or reset incorrectly, such as when changing between save files or changing body types.
- Fixed some minor single-frame glitching with the partner's head during some animation transitions.
- Fixed the title screen and play-mode prompt not appearing correctly, if the VR option "Mirror to Desktop" had previously been disabled.
- Fixed some issues that could occur when riding on a saddle while your partner is in Follow mode.
- Fixed lighting settings not being applied on the title screen, causing it to be too bright.
- Fixed some minor texture errors on the female fox.
- Fixed a bug where changing the "Always show on startup" checkbox on the initial prompt was not properly being saved to the profile and would be reverted for the next play session.
- The player model now correctly has the default skin applied when launching the game with no save files.
- Fixed belly bulges which got broken in 1.4.5.
- Fixed some visible seams showing up slightly on partner's cock.
- Fixed some minor material/texture issues with parts of the farmhouse exterior and walls.

[desktop]
FIXED
- Fixed some odd animation transitions that could occur with the player when receiving a facial in the Servicing position.
- Fixed some animation issues in the player-on-top Servicing and player-on-top Missionary positions, where climaxing and pulling out after vaginal / male-slit penetration would result in the partner's hips being oriented incorrectly.
- Fixed an animation issue in the player-on-top Riding position that was causing the partner to thrust their hips when they should be sitting passively.
- Fixed an animation issue in the player-on-top Riding position that caused the player's spine to get scrunched at faster speeds.

[vr]
ADDED
- Added support for a command-line parameter `-launchvr`, which will launch directly into VR mode regardless of saved play mode settings. This also allows the Steam launch option for VR mode to work properly, when selected from the main library or through the SteamVR library window.

CHANGED
- The camera and screen now appear closer to you when spawned.

FIXED
- The VR keyboard is now correctly deactivated if the menu tablet is closed while the keyboard is active.
- Fixed a bug where the VR keyboard would no longer work properly for editing input fields, after having been used to edit the input field on a color picker.
- The player's hair now renders correctly in the mirror and VR camera prop.

View Post

[PUBLIC] FarmD v1.5.0

Graphics upgrades, new anthro species, and quality-of-life updates.

CHANGELOG (since v1.4.0 public)

[desktop/vr]
ADDED
- Added an interior scene for the Farmhouse. There are a few interactables scattered around for the existing positions, and this will be more fleshed out in the near future with some animations to make use of the new furniture. The exterior of the house was also updated with some new materials and props.
- New versions of the Drake and Gryphon characters have been added. The Feline and Kobold models will be updated in the near future. All previous built-in characters were also moved to the "Legacy" species group.
- Added new male and female Wolf and Fox anthro models from Zealot's avatar library.
- Added support for toggleable cosmetic parts in the Character Menu.
- Set up proper support for anthro characters to have sheathed states and unsheathing animations. This currently is only implemented for the male Wolf and Fox models.
- Added support for toggleable muzzles on all anthro characters when in first-person or VR, on the Body tab of the Character Menu.
- Added support for penetration with male genital slits, such as the new Drake model.
- Added a Jump button (desktop: space, VR: up on the right stick) for you parkour enthusiasts.
- Added localization support for Ukrainian.

CHANGED
- Graphics updates to environmental models and materials, particularly in the outdoor areas.
- Adjusted lighting and post-processing settings for some nicer visuals, including changing to the deferred render pipeline for better lighting performance.
- Identified some GPU bottlenecks with the terrain shader, and changed some handling there for improved performance, as well as reducing some visible tiling on distant terrain and steep cliffs.
- The color customization options for characters has been significantly reworked. Rather than selecting a Pattern and its Colorset, you now select a single Skin which contains information for both. The edit mode for Skins contains the previous functionality for color layer editing, as well as a number of material properties like smoothness and metallic values, to allow for greater customization. Also, you can now disable texture layers within a pattern, adjust the transparency of colors, and sync color fields to edit multiple at the same time. Unfortunately, any previously-created custom colorsets could not be migrated to the new system and would need to be re-created.
- Changed some handling for anthro characters' hip offset on import if they were set up using the Automatic workflow, to give more consistent results with different torso lengths. Any custom anthro characters that had previously been imported may need to be adjusted in the importer to have correct body scale and head offset orientations, and re-exported.
- Changed some things with the walking/jogging handling. Instead of starting at a walking pace and gradually increasing to a jog, desktop users can now toggle whether they move at a walking or jogging pace (default hotkey: Left Alt) and VR users can control their speed up to a jogging pace with the left stick when in Walking locomotion mode. The jogging speed has also been increased slightly.
- Set up some different animation handling for the partner's head in some scenarios, to fix alignment/clipping issues in the partner blowjob position as well as better consistency with the partner's head placement in the headpats/mawplay position. If you had previously imported a custom feral character, its "penetration vector" in the mouth penetrable may need to be adjusted.
- The partner's cock no longer automatically unsheaths when entering the facesitting or partner-on-top riding positions, since there is no need for it.
- Increased the amount of grass in most areas for better ground coverage, and tweaked its colors slightly. You may want to leave the grass density at Medium or Low for better performance in VR mode.
- Many UI elements and controls were tweaked to be a bit more compact, and some button shapes were adjusted.
- The hanging plank in the stable was changed to make it only mountable from one side instead of both, to simplify the animation setup.
- Tweaked some animations for the player-on-top Missionary and Riding positions for better results with different genital orientations and cock sizes.
- Adjusted handling for anthro digitigrade animations to get nicer results in some animations.
- Tweaked some handling for the player's "open mouth" trigger zone to fit better on characters with longer muzzles.
- Adjusted some physics settings to improve stability for cocks and tails in some situations where they would get wedged in geometry.
- Tweaked the arousal triggers on the built-in anthro characters' hands, so it should be easier to raise arousal when using your hands.
- Adjusted your partner's head/eye angle slightly when they're focused on you, for some nicer results.
- Changed the UI for the configurable body parts settings in the Character Menu to use a checkbox/radio style rather than being all dropdowns.
- Increased the maximum draw distance setting for vegetation in the Performance tab. The default value remains the same (100m).
- Adjusted some physics settings to hopefully reduce the chance of death spirals from fluid simulation.
- The "Physics" options panel was renamed to "Fluids" to be more informative.
- The main menu and save file menus can now be closed with the menu key, if they were opened from the pause menu.
- The screen no longer fades to black when re-selecting the currently loaded save file from the File Select menu.
- The "Time of Day" slider is no longer interactable when the day/night cycle is in Auto mode, for consistency with Sync mode.
- Adjusted the base fluid transparency to look a bit nicer.
- You can now adjust the transparency of fluids in the Character Menu.
- The female wolf is now the default species when creating a new save file, instead of the legacy female leopard.
- Changed some handling for paginated UI containers like the supporters list, to prevent the game from freezing when opening the Credits page. sufferingfromsuccess.jpg
- Some errors and warnings generated manually by the game no longer have a full stacktrace in order to make them more readable for users.

FIXED
- Fixed a bug where the time of day was not being applied properly on startup.
- Fixed a bug where changing species or body parts would not update the available belly rig interaction options in some scenarios, if the belly rig was already equipped.
- Fixed a bug in positions where the player is penetrating the partner where their cock could be misaligned depending on the player's torso length.
- Fixed an agent navigation issue that was allowing your partner to be able to walk through the walls in the stable in some scenarios.
- Fixed some issues that could occur when riding on a saddle while your partner is in Follow mode.
- Fixed an error with paintable materials in multi-material meshes, if the paintable material was not assigned to the renderer's first material slot.
- Fixed an error that could occur when importing a character with customizable materials that used the same material in multiple slots on one renderer.
- Characters' cock scaling, unsheathing, and knot-swell animation layers will no longer play if the character doesn't have a cock.
- Fixed some scenarios where the player's mouth could be stuck open after having collided with something that would open it.
- Fixed a bug where riding on the saddle would cause negative vertical speed to build up even when grounded, causing incorrect behaviour when falling.
- Fixed some issues with fast-travelling while falling, such as when the player gets reset after falling out of the world.
- Fixed errors that could occur if travelling between scenes while your partner was interacting with an object.
- Fixed fluid collider issues on the bucket prop that were preventing it from holding liquids.
- Fixed some audio events that were causing characters to moan/grunt too frequently during sex and interrupt their own vocalizations.
- The floor of the loft in the stable now has collision.
- Vegetation is now being properly masked in the grotto area so it no longer pokes through the floor of the cave.
- Improved handling for duplicate fdc files found on initial startup (for example, the same file placed in StreamingAssets and the persistent AppData directory) so the game will no longer hang and throw a confusing error message.
- Fixed a bug where changing the "Always show on startup" checkbox on the initial prompt was not properly being saved to the profile and would be reverted for the next play session.
- Deleting the current save file and then selecting another file or creating a new one will no longer cause the deleted file to be re-generated.
- Incidental audio is now properly assigned to the "SFX" audio category, so its volume level will follow what is set in the options.

REMOVED
- The "Tree Billboards" distance slider was removed, as tree rendering is handled a little differently and no longer uses billboards. You can use the LOD Bias slider to control the render distance of trees.

NOTES
- Any custom characters made before v1.5.0 that used the "Customizable" mode for either the Materials or Configurable Parts modules will not be compatible with this build, and will need these modules to be updated in this version of the importer and re-built.
- Due to changes to the handling for Cock Scale and Ball Scale, any previously saved values for these fields have been reset.

[desktop]
CHANGED
- Increased the maximum FOV slider ranges.
- The hotkey for the debug console can now be customized instead of being a hard-coded "~" key.

FIXED
- Fixed some animation issues in the player-on-top Servicing and player-on-top Missionary positions, where climaxing and pulling out after vaginal penetration would result in the partner's hips being oriented incorrectly.
- Fixed some odd animation transitions that could occur with the player when receiving a facial in the Servicing position.
- Adjusted some handling for third-person camera collision to help prevent some edge-cases where it could clip through walls.
- Fixed some cases where occlusion culling was incorrectly happening on some visible objects if the camera was near a wall.
- Fixed an issue where turning the first-person camera to the side would cause the view to be tilted, and then snap back to normal when the player started moving.
- Fixed an error that could occur if any hotkeys were not bound to a valid key.
- Fixed a bug where hotkey hints could have a "MISSING LOCALIZATION" message in some scenarios.
- Fixed an edge-case error that could pop up when picking up items.

[vr]
ADDED
- Added a new kneeling mode, so your height can be adjusted smoothly with the right thumbstick/touchpad. This is the new default kneeling mode, and can be changed back to the old toggle mode in the VR options menu.
- Added a new VR option, "Fade On Transitions". This toggles whether the screen will fade out briefly during snap-turn, crouch toggle, and teleport actions, and is enabled by default since this was the previous behaviour.
- Added an option in the VR panel for "Mirror View To Desktop", which is on by default but can be disabled if you want some privacy.
- Added support for a command-line parameter `-launchvr`, which will launch directly into VR mode regardless of saved play mode settings. This also allows the Steam launch option for VR mode to work properly, when selected from the main library or through the SteamVR library window.

CHANGED
- You can now target character colliders when teleporting, useful for climbing on top of your partner when scaled down etc.
- The teleport target cursor now scales with the player size, so it's not so huge when the player is very small.
- Made the grab trigger for the player's backpack slightly smaller when it's on your back, to make it less likely to be grabbed accidentally.
- Increased the size of the menu tablet, to make selecting small UI elements easier.
- The camera and screen now appear closer to you when spawned.
- The kneel toggle action is now bound to clicking in the right thumbstick instead of pressing it downward, to prevent accidental presses when turning.
- The deadzone settings for the right touchpad on Vive controllers was adjusted to help reduce unintended inputs.

FIXED
- Fixed a bug where launching the game in VR mode for the first time (with no save files) would cause an error and a duplicate body mesh for the player.
- Fixed an issue where GPU usage would be severely throttled and kill the framerate if the game lost focus for more than a minute or so.
- Fixed a bug where the player's hips would try to align with the partner's hole when nearby even if the player didn't have a cock, which could throw errors in some scenarios.
- Fixed a bug where changing player species would cause the player's hip and foot tracking and automatic locomotion to stop working.
- Fixed a bug where the kneeling animation was incorrectly taking control of the player's hips when hip tracking was active, and causing odd leg bending when foot tracking was active.
- The "Re-Center" action now behaves correctly in poses that have the "Turn Around" action like sleeping or riding your partner's cock, instead of causing your body to be rotated the wrong way.
- Adjusted some settings on the player's finger joints to help prevent them from bending in odd ways when colliding with objects.
- Fixed the orientations of dynamic bone colliders in the player's hands, so they should interact with dynamic bones more correctly now.
- The menu tablet will no longer get stuck in midair after holding it with both hands and releasing with one hand.
- The VR keyboard is now correctly deactivated if the menu tablet is closed while the keyboard is active.
- Fixed a bug where the VR keyboard would no longer work properly for editing input fields, after having been used to edit the input field on a color picker.
- Fixed some LOD bias settings when in VR mode that were causing low-detail versions of objects to appear too close to the player.
- Fixed a bug where the player could fall out of the world when travelling to the calibration room.

REMOVED
- The teleport action is no longer bound on the right hand since it conflicted with the new smooth kneeling controls.
- The screen-darkening effect when your head collides with objects has been removed.

[importer]
ADDED
- The Configurable Parts module was expanded to include support for Sheath types (to support a character with both a male slit and sheath) as well as generic Cosmetic types. Additionally, there is now a Groups field for configuring which types of configurable parts your character uses along with the heading name that appears in the character menu, and some other properties. Individual body parts can also now specify "Exclude Objects" which are GameObjects that will be disabled when that body part is active, as the inverse to the existing "Include Objects".
- Added a flag to the Cock module for "Kinematic When Sheathed", which defaults to True which was the previous behaviour. Unsetting this flag will allow you to have better control over the cock's physics using the Unsheath expression animation, so it is not always stiff and rigid when fully sheathed.
- Added a new Layer to the game and importer, HideInFirstPerson. This can be applied to objects that should not render when in the first-person view or VR mode, useful for things like hair or anything else on the model that may obstruct the player's view. To update physics layers in your project, open the FarmD -> Character Importer Setup from the title menu bar and click "Set Physics Properties".
- Added a new Expression, "Toggle Muzzle". This expression animation is used to toggle the character's muzzle visibility when in first-person or VR mode, and should have the muzzle hidden on the first frame of the animation and visible on the last frame - intermediate frames are not used.
- Added a "Load Skin From JSON" button in the Materials and Textures module in Customizable mode. This will allow you to populate a new built-in Skin item from the JSON file generated by using the in-game skin editor, to more easily add new skins. Note that the "Compiled Texture" fields in the new skin will still be blank after creating a skin this way, so you will need to assign those to the appropriate textures in your Input Directory.
- Added some validation to custom patterns, to make sure that any referenced textures are in the Input Directory, so they don't get excluded when building the character package.

CHANGED
- The package was reorganized so all files are in a CharacterImporter subdirectory instead of being dumped in the top level of Assets. Before updating to this version of the importer, it is recommended you back up your project and then delete all directories installed by the importer package (3rdParty_Included, _SharedResources, Examples, GuideMeshes, Prefabs, Scripts, Settings).
- The Materials and Textures module has been significantly reworked to support the new Skins system. Any characters that were previously using the Customizable mode to allow for custom color layers will need to be updated to use Skins.
- The CharacterMaterials component was removed, as its previous functionality now lives in the Materials module of the CharacterImporter. You may have a (Missing Script) component on your top-level importer object that should be removed, if you weren't using the CharacterImporter prefab - otherwise it will have automatically been removed as it is no longer in the prefab.
- The Cock Scale and Ball Scale handling is now expected to be defined in animation clips in the Expressions module, similarly to how Breast Scale worked previously. Additionally, there is now a default value slider in the Configurable Parts module for each of these scalable body parts to define the normalized time (0.0-1.0) of the animation that should be used as the starting scale.
- The Left Shoulder and Right Shoulder fields in the Limb Setup module no longer appear for Feral characters as they are unused.
- Changed some behaviour of the DriveBlendShape component, used for the penetrable hole colliders. Instead of calculating distance along an arbitrary axis, it now works only with the positive distance along the local y-axis, since this is how all the collider prefabs are set up. Additionally, this component now executes while in the Importer project (in Play mode) for easier testing, and the physics joint setup for the individual colliders has been simplified in all prefabs.
- Breast scaling is now properly supported for feral characters.
- When auto-populating limbs from an Avatar for an Anthro character, the Chest avatar bone is now used as a fallback for the Chest importer field, if the UpperChest avatar bone is not assigned.
- Compression settings on some Example scene textures were changed and example output fdc files were removed in order to reduce the importer package size and import time.
- In the Configurable Parts module, the "Has Breasts" flag is now visible when in Customizable mode if configurable body types have not been set, to allow for breast size scaling to be available in this scenario.
- The "Clippable Cock Material" field in the Cock module is now an array, to allow for multiple materials to be specified for clipping, if your character has multiple material options.
- The arm, hand, and finger colliders on anthro characters are now automatically set to the appropriate physics layers when imported into the game, so they no longer need to be assigned to any particular layer in the importer.
- The softbody heatmap handling is no longer part of the Materials and Textures module, but is now listed with the Softbody module, and each heatmap is associated with a skinned mesh renderer rather than being attached to a material.

FIXED
- Fixed an issue where fingertip colliders were generated with incorrect sizes/positions if the character model had been scaled.
- Fixed a bug where IgnoreColliders would not correctly ignore all colliders on a GameObject, if more than one Collider component existed on it.
- Added some missing help wording for the "Front Of Thighs" touch target for Anthro characters.

REMOVED
- The "Has Sheath" flag in the Cock module has been removed, as this is now determined automatically by whether the Cock Unsheath expression animation has been assigned.

NOTES
- Due to some large importer changes in this build, it is recommended to back up your project before upgrading. Any characters that used the Customizable mode in the Materials or Configurable Parts modules will lose data in those modules and need to be reconfigured to use the new systems.
- The "CharacterImporter" prefab has been deprecated, and any new characters created with the setup window will no longer use it. This prefab will be removed in a later build, so you should right-click on the CharacterImporter object in your Hierarchy window and select Prefab -> Unpack. Unpacking the prefab can also help with performance issues with complex importer configurations.


Download: https://www.dropbox.com/s/r5l7ej6z5tdn211/FarmD-1-5-0.7z?dl=0 

Importer: https://www.dropbox.com/s/rkhjqex726afipw/FarmDCharacterImporter-1-5-0.unitypackage?dl=0 

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