Custom character support!
CHANGELOG (since v1.2.0 public)
[desktop/vr]
ADDED
- Added support for custom character imports, using the new Character Importer tool.
- Added a Refresh button in the Character Menu for hot-reloading species files while the game is running, so you can test changes made in the importer.
- Added localization support for Polish.
CHANGED
- Major version update for Unity (2019 -> 2021) and updates for several third-party assets. Also, the rendering pipeline was reverted from URP to the built-in renderer due to ongoing compatibility issues, and the added support for it in the newer version of ShaderGraph. Altogether these changes caused some lighting and shader differences, and a decent performance improvement.
- Implemented a new penetration system for handling animations during sex scenes. Should help reduce some clipping and alignment issues.
- Some fields in the character menu have been changed slightly, particularly with genital types and sizing sliders. Some previously saved settings, like the player's breast size, may be incorrect and will need to be re-adjusted.
- Due to some internal changes to how patterns and colorsets are used and saved, any custom colorsets you had created previously will need to be re-created.
- Various activities will no longer show as available if your character(s) don't have the body parts required for them - for example, the feral-on-top Missionary position can no longer be entered if your partner doesn't have a dick, since there would be no actions available in that position.
- Improved cock/ball physics on the player when walking or running.
- Adjusted some finger constraints and colliders for more natural movement on fingertip collisions.
FIXED
- Fixed some edge-case bugs related to penetration, like sound effects getting stuck on or your partner's dick becoming invisible after penetration.
- Fixed a bug where the amount of "impact" movement for the receiving character during penetration was framerate-dependent.
- Fixed some issues related to twist relaxers not getting initialized correctly in some scenarios, which was causing some IK twisting problems with feral characters' spines, and the player character's forearms.
[vr]
CHANGED
- The belly riding interaction now uses the same trigger zone as riding on the saddle (hold your hand over your partner's back, around their shoulders) rather than having a separate trigger zone.
- The menu tablet no longer attaches to your character and floats around - it just stays in midair where it is spawned, similar to the previous behaviour that would happen if you grabbed it and then released it in the air.
- The "Hip Thrust" player action now only has an effect when your hips are lined up with your partner's hole.
- Due to some internal changes to character rigs, full-body tracker orientations for the waist and feet will need to be re-calibrated.
- The menu tablet now appears in front of your camera whenever activated, instead of at some arbitrary nearby location.
FIXED
- Fixed a bug where the player's rotation was being saved to the save file incorrectly when in VR mode.
- Fixed some issues with the menu tablet not showing up or being inaccessible in some scenarios when launching the game or returning from the Calibration room.
- Fixed a bug where belly riding when in the Roomscale playstyle would always be in the face-down position, even if face-up was selected.
[importer]
ADDED
- Created the Character Importer tool, a Unity asset package that can be used to convert your rigged character models into a format the game can load, so you can play as (or with) your own custom avatar. Check out https://softscale.net/character-importer for the importer package and documentation. Some tutorials have been added, and more will be filled out shortly.
KNOWN ISSUES
- Building a character package with the importer using a newer version of Unity than the game was built with (currently 2021.3.7f1) can cause the character packages to fail to open in-game.
Download: https://www.dropbox.com/s/z6gg2i098c7b10i/FarmD-1-3-0.7z?dl=0
2022-08-16 17:50:45 +0000 UTC
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Handful of bugfixes and minor features to wrap up v1.2.x.
[desktop/vr]
ADDED
- Restored support for belly and throat bulges.
- Added a Refresh button in the Character Menu for hot-reloading species files while the game is running, so you can test changes made in the importer more easily.
CHANGED
- Adjusted some finger constraints and colliders for more natural movement on fingertip collisions.
FIXED
- Fixed some animation issues in the throat swabbing position.
- Fixed a bug where changing save files was not unloading the character species from the previous save, which could result in characters having two bodies at the same time.
- Fixed some collision issues when penetrating character's holes with hands or dildos.
- Fixed an error when loading a save file where your partner didn't have any chest items equipped.
- Fixed a bug where fast-travelling during penetration would cause animation issues.
- Fixed some minor issues with drake's lips flopping around sometimes.
- Fixed some minor physics issues with your partner's ears, particularly when running.
- Fixed an issue where some built-in colorset names were slightly different than before, causing them to not be found when selecting a character from a previously made save file.
- Fixed issues with distant tree billboards not rendering their trunks correctly.
- Fixed a handful of warnings that were appearing in the logs.
[vr]
CHANGED
- The menu tablet no longer attaches to your character and floats around - it just stays in midair where it is spawned, similar to the previous behaviour that would happen if you grabbed it and then released it in the air.
- Updated the handling for lining the player's hips up with the partner's hole when hip tracking is not in use.
- The "Hip Thrust" player action now only has an effect when your hips are lined up with your partner's hole.
- Reworked some handling for hip and foot trackers to give more consistent results across different species. Your full-body tracker orientations will need to be re-calibrated if you had previously set them.
FIXED
- Fixed some collision issues between the player's head and partner's cock.
- Fixed some issues with your partner's cock when unsheathing / resheathing.
- Fixed some issues with the player's knees bending oddly in some scenarios, like in a sitting pose.
[importer]
ADDED
- Added support for specifying that a character's mesh should use the softbody system for belly bulges - you can make a grayscale heatmap to indicate the amount of influence, and set it in the CharacterMaterials component on the main character importer object.
- Added a "Populate Fields From Avatar" button to the Limb Setup module to automatically populate many of the limb fields from the Unity Avatar system.
CHANGED
- Pulled the "Set Project Physics Layers" button out of the CharacterImporter component into its own window, since it applies to the whole project and not a particular character. This new window will pop up automatically when the package is installed to a new project.
FIXED
- Fixed a warning that was generated in the editor after selecting a character's output directory.
Note: The Unity version used to build the game and importer is now 2021.3.7f1. This is the version you should use when building character packages in the importer for best results.
2022-08-07 00:37:13 +0000 UTC
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Restoring some cut content and polishing character importer things.
[desktop/vr]
ADDED
- Restored support for the saddle and belly rig equipment and their activities.
- Restored support for receiving blowjobs from your partner.
CHANGED
- Various activities will no longer show as available if your character(s) don't have the body parts required for them - for example, the feral-on-top Missionary position can no longer be entered if your partner doesn't have a dick, since there would be no actions available in that position.
- Characters can now be loaded from a directory in the persistent data store: (AppData)/LocalLow/Softscale/FarmD/PlayerData/Characters/, so they will persist across versions of the game instead of needing to be added to the game's data files.
FIXED
- Fixed some animation errors with your partner in the Doggystyle position.
- Adjusted some settings on cocks and balls to help reduce physics freakouts.
- Fixed a handful of bugs and issues related to characters with a Simple configurable parts mode.
- Fixed an issue where the "Gasp/Moan" expressions were not playing correctly during sex positions.
- Fixed some animation issues with the hip-bucking / facefucking from your partner in the Servicing position.
- Better error handling for species files being missing when loading a save file, such as if the .fdc for a character was deleted.
- Fixed an error when selecting characters that were configured with a cock but no balls.
- Fixed an error when trying to load a species with a space in its group or species name.
- Fixed some issues related to twist relaxers not getting initialized correctly in some scenarios, which was causing some IK twisting problems with feral characters' spines, and the player character's forearms.
- Fixed alignment issues that could occur when changing your partner's species while in certain positions, like when they're bent over.
- Fixed a visual error at the grotto, where part of the terrain was showing in front of the cave openings.
- Fixed errors being generated during penetration if any vibrators were active for the penetrated hole.
[vr]
CHANGED
- The belly riding interaction now uses the same trigger zone as riding on the saddle (hold your hand over your partner's back, around their shoulders) rather than having a separate trigger zone.
[importer]
ADDED
- Added an Equipment module, for setting up equippable items for your characters. Currently, the only equipment items in the game are the Saddle and Belly Rig for feral characters.
- Added an Available Activities section so you can see what kind of in-game activities your character can do, based on their body parts and configuration.
- Added validation to a number of fields, to prevent a character package from being built in an incomplete state.
- Added tooltips and documentation to some importer components.
CHANGED
- Simplified the Expressions module to only show the expressions that are valid for the character's body orientation (anthro/feral) instead of showing all possible expressions for all characters.
REMOVED
- Removed the "CharacterModel" component as its functionality was no longer needed. If you had previously set up a character, it will now have a (Missing Script) component on the object you designated as the Character Model in the Basic Info section, and this component can be removed.
KNOWN ISSUES
- Building a character package with the importer using a newer version of Unity than the game was built with (currently 2021.3.5f1) can cause the character packages to fail to open in-game.
2022-07-24 17:16:44 +0000 UTC
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Hey gang, so if you're following along on my Trello, you'll notice that there isn't too much planned out after the next few builds. This isn't for lack of ideas on my part - I've got tons of stuff on my list to do, but after my current tasks to finish setting up the fundamentals, everything is pretty open-ended and I don't have a preference on what gets added next. So! I'm doing a poll. These are all features that I plan to implement eventually, this poll is to determine audience interest and be a rough guide for the order they should be worked on.
Notable omission from this poll is the popular request for multiplayer support. This is still something I'd like to do eventually, but that's a pretty big undertaking and I'd prefer to get some more content-oriented features implemented first.
You can select multiple choices here, and the results will be collated between Patreon and Subscribestar supporters.
2022-07-01 14:34:58 +0000 UTC
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Custom character imports, round one.
[desktop/vr]
ADDED
- Added support for custom character imports, using the Character Importer tool. See notes below.
- Added localization support for Polish.
CHANGED
- Major version update for Unity (2019 -> 2021) and updates for several third-party assets. Also, the rendering pipeline was reverted from URP to the built-in renderer due to ongoing compatibility issues, and the added support for it in the newer version of ShaderGraph. Altogether these changes caused some lighting and shader differences, and a decent performance improvement.
- Implemented a new penetration system for handling animations during sex scenes. Should help reduce some clipping and alignment issues.
- Some fields in the character menu have been changed slightly, particularly with genital types and sizing sliders. Some previously saved settings, like the player's breast size, may be incorrect and will need to be re-adjusted.
- Improved cock/ball physics on the player when walking or running.
- Due to some internal changes to how patterns and colorsets are used and saved, any custom colorsets you had created previously will need to be re-created.
FIXED
- Fixed some edge-case bugs related to penetration, like sound effects getting stuck on or your partner's dick becoming invisible after penetration.
- Fixed a bug where the amount of "impact" movement for the receiving character during penetration was framerate-dependent.
REMOVED
- Since the changes to support custom characters involved a major overhaul to the character and animation systems, some features have been cut due to time constraints, and will be restored in the next alpha build:
- Belly and throat bulges have been temporarily removed.
- Worn equipment and their interactions (riding on the saddle or belly rig) have been temporarily removed.
- Receiving blowjobs from your partner while sitting has been temporarily removed.
KNOWN ISSUES
- Changing your partner's species while they're in a pose with their spine twisted, like when lying down, can cause the spine to get stuck that way. Have them return to a regular standing pose, and change their species to reset it.
[vr]
CHANGED
- Due to some internal changes to character rigs, full-body tracker orientations for the waist and feet will need to be re-calibrated.
[importer]
ADDED
- The initial version of the character importer is now available. Note that this tool is in the very early stages, has no documentation or tutorials yet, and is likely to change over the next few builds. You can play around with it now if you like, but better support/documentation will be coming in the near future to make things easier to work with.
KNOWN ISSUES
- This importer required some major system changes to get imported characters to work, and third-party characters have not been thoroughly tested yet. Your characters will likely have some breaking issues in this build, and some minor features have been cut for time to later builds in order to get this one out the door with my own characters now running through the importer pipeline. Thanks for your patience.
- The importer currently doesn't have much in the way of validation, and some game elements expect certain components to be present on characters that should technically be optional. This will be made clearer and more robust in the future.
2022-06-29 18:41:15 +0000 UTC
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Update time again! So at this point I'm about 3/4 of the way through the character importer modules and in-game changes to make things work. I've still got a few of the optional modules left to go, and then some fixes for some animations as a result of rigs changing, and then a bunch of testing to make sure everything didn't get horribly broken or is unusable for other imported characters.
Long story short, looking to get the next alpha and initial version of the character importer posted sometime in June. Apologies for the delay but it is kind of a complex beasty.
2022-05-21 14:48:20 +0000 UTC
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Hey gang, little update on what's going on since it's a long build.
So far:
- Updated the project's version of Unity from 2019 to 2021, and updated all third-party assets to their latest versions, since they had been lagging behind a bit. Worked through a few issues related to breaking changes in these updates.
- Reverted the rendering pipeline from URP to the standard built-in due to ongoing compatibility issues, and updated materials/shaders to support that. Ended up improving performance quite a bit as well (~30% faster on desktop) between all these updates and changes.
- Cleaned up a number of things in the character rigs and simplified/refactored components, in preparation for making things easier when working with custom character imports. Fixed a handful of edge-case bugs that were a result of the spaghet.
- Set up the new penetration/animation system for character interactions during sex scenes. This is needed for supporting characters with different kinds of genitals, but also will help with some alignment/clipping issues that were present in the old keyframed animations.
To do:
- Implement the character importer tool itself, which I'm getting starting on now. This may not be fully public-ready at the first v1.2.1 build since I just want to get the barebones implementation in place to support my characters to start with, and I'll need to do documentation and tutorials for the various modules.
- Update/Fix any animations affected by the animation changes for the new penetration system.
2022-04-27 14:59:27 +0000 UTC
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Here's what is coming up for FarmD v1.3.0:
- Custom character imports. Likely will be a Unity asset/tool for importing a rigged character and setting up their components.
- Animation overhaul. With the custom character importing, there may need to be rig changes which will break some existing animations. This was anticipated, so most of the animations currently in-game are simplified or placeholders, which could then be refined and improved.
- Farmhouse interior.
- A handful of smaller features like dildo/masturbation support for desktop mode, a VR-mode tutorial, and audio updates.
2022-04-03 17:08:17 +0000 UTC
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World expansion, new species and sex positions, inventory system, and more.
CHANGELOG (since v1.1.0 public)
[desktop/vr]
ADDED
- Added a new partner species, gryphon, along with a new voice pack. Species can be changed in the Body tab of the Character Menu.
- Added a new player species, kobold, with a few body types and colorsets to choose from.
- Added two new voice options for the player.
- The world has been expanded to include the valley surrounding your farm. Check out the clifftops to the east, the lake to the south, or the waterfall grotto in the forest to the west. A farmhouse has been added but is just a shell for now, it will be filled out with furniture and activities in a later build.
- You can now sprint (desktop: Left Shift, VR: click left stick / touchpad).
- Added a handful of conveniently shaped objects in the world, so you can do the previous sex positions out in the wild.
- Added a new Performance options panel, with a handful of settings to adjust for better performance on low-end machines, or for better framerates in VR mode.
- Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
- Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
- Added a title screen that shows before the play mode prompt.
- Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences page in the options. Community translations have been provided for Chinese, French, German, Japanese, Norwegian, Russian, and Spanish.
- Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
- Added an equipment system and two equipment items for your partner. See below for play-mode-specific info on using equipment.
- Added a saddle which can be found on the workbench near the stable doors. You can ride on your partner's back to travel around when they're wearing the saddle.
- Added a belly rig which can be found near the sofa in the stable. While belly riding, your partner will walk on a loop around the farm - you can use commands to determine how fast they walk. This activity currently only has a few positions and requires your partner to have a dick, and will be expanded on more in the future.
- Added a player action (Lie Down) with two new sex positions, facesitting and partner cowgirl / riding. This action is available whenever you're not currently interacting with an object or in a sex position.
CHANGED
- You can now do the doggystyle position anywhere in the world, instead of only on the rug in the stable. Open the player action menu (desktop: Tab by default, vr: A/X/touchpad click on either hand) and select the "Doggystyle" option. Along with this, the rug in the stable is no longer an interactable object.
- The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don't force-quit some other way.
- Changed the tail rigs for characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at higher framerates, and seems to have slightly better performance than before.
- For consistency with the visual style in the rest of the world, some textures in the stable have been changed slightly, and some lighting effects may look different.
- A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later.
- Your walk cycle now speeds up to a jog if you keep moving forward.
- Your partner's maximum walk speed is increased, and will start trotting if they get up to speed.
- Your partner's AI will now take a bit longer between picking new activities to do.
- Your partner's AI will no longer get bored and pick other activities after being told to follow you, if you are still moving.
- Your partner's "Active AI" mode will no longer select the Stop action during sex scenes - they will now only exit sex positions when the Exit Position command is available.
- If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the Save File Select menu.
- Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
- Adjusted some breast jiggle properties so they should give more consistent results.
- Tweaked the cum appearance and properties slightly.
FIXED
- Fixed a bug where selecting a different texture layer in the Edit Colorset mode was causing the previous layer's color to be applied to the new layer.
- Fixed an issue where your partner would sometimes twist their head around when transitioning to the "Pin Me Down" pose in doggystyle.
- Maxing out a character's arousal in the character menu and then removing their cock should no longer cause cum to continue emitting from nowhere.
- Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on your partner's dick.
- Fixed an occasional error that could occur when changing selections on a radial menu.
- Adjusted the partner's dick-sucking animation to fix some alignment issues.
- Better handling for an issue where some users would occasionally get an error loading the profile on startup.
- Added font support for some missing characters that were preventing some supporters' names from rendering correctly in the credits.
- Fixed some deformation issues with the leopard model's ass, particularly when bent over and penetrated.
- Fixed an alignment issue with the player's hips in the missionary anal position.
KNOWN ISSUES
- Sound effects when interacting with some of the new objects do not fit well - for example, the creaking-wood sound still plays when mounting missionary on the boulder. I'm planning to update the audio handling in general in a later build.
- Some of the gryphon's animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to the drake's. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
[desktop]
ADDED
- You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
- Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
- You can trade items with your partner by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
- When your partner is wearing the saddle or belly rig, interacting with their side will show a radial menu with options to trade or ride.
- Added an autorun hotkey (default: Q).
CHANGED
- For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
- The maximum zoom-out distance for the third-person camera has been increased.
FIXED
- Fixed a bug where the blue highlight on interactable objects wasn't showing up when you walk near them.
- Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player's mouth afterwards.
- Fixed an error when changing from the first-person to third-person camera while exiting an interaction.
- The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable in some scenarios.
[vr]
ADDED
- Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you - or, it will automatically return to your back if you get too far away from it.
- You can equip the saddle on your partner by holding it over their back and release when the target area appears to equip it. When it's equipped, grab the seat part of the saddle to unequip it again.
- When your partner is wearing the saddle, hold one of your hands over it to enter riding mode. Control your movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the "Dismount" option.
- The belly rig can be equipped in the same way as the saddle (holding it over your partner's back), though both cannot be equipped at the same time. Once equipped, hold one of your hands down in the straps below their belly, and the radial for selecting which position to ride in will appear. Use the Command Menu to select how fast your partner moves, and the Player Action menu to Dismount and exit the position.
CHANGED
- Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
- Changed the trigger for getting your partner to open their mouth - there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
- The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
- Adjusted some physics properties for the player's feet when using full-body tracking, to hopefully reduce some floatiness issues.
- Due to some changes to the foot rigs, foot tracking may need to be re-calibrated.
- The Vive bindings for the Teleport and Snap-Turn actions have been changed to be on Touch rather than on Click, to prevent conflicts with the radial menu actions.
- Increased the teleport arc distance.
FIXED
- Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
- Fixed a bug where the "Sit Up" and "Slide Down" commands could sometimes get incorrectly disabled in your partner's leaning-on-back / riding poses.
- Fixed some issues with the save file menu that could make files difficult to select.
KNOWN ISSUES
- There is not yet a way to access your partner's inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
Download: https://www.dropbox.com/s/c15ygugotnw5q4x/FarmD-1-2-0.7z?dl=0
2022-04-02 16:20:53 +0000 UTC
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With the FarmD v1.2.0 public build releasing shortly, the next big task on my list is to start on support for custom character imports. This is going to involve some tool programming for a Unity asset, reworking some character handling things to support it in-game, and most likely changes to the character rigs which will require animations to be fixed or redone. Since it's quite a big task that can't easily be broken into small steps to release in intermediate alpha builds, it may be a while before the next viable build is ready, and I'm not anticipating that will be done within a month.
So if you're a supporter and need to save a few bucks, unsubscribe before the end of the month and check back when there's a new build posted. Thanks for the support so far!
As always, you can keep an eye on development with regular status updates in my Discord server: https://discord.gg/Qfrmyk3zWa or check out the occasional dev stream on Picarto: https://www.picarto.tv/Softscale
2022-03-25 23:24:45 +0000 UTC
View Post
Kobold player species, and new player voice options.
[desktop/vr]
ADDED
- Added a new player species, kobold, with a few body types and colorsets to choose from.
- Added two new voice options for the player.
FIXED
- Fixed some alignment issues with the player's hips in the belly riding positions.
- Fixed some deformation issues with the leopard model's ass, particularly when bent over and penetrated.
- Fixed a bug where your partner's dick could become invisible in some scenarios.
- Fixed a bug where vibrators were not correctly activating during penetration in some scenarios.
[desktop]
FIXED
- Fixed an issue where gryphon's cock was not properly detecting the player being hilted on it in the Servicing Front position, which allowed the knot to swell and clip through the player's face on orgasm.
[vr]
CHANGED
- Due to some changes to the foot rigs, foot tracking may need to be re-calibrated.
2022-03-25 22:59:38 +0000 UTC
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[desktop]
FIXED
- Fixed errors that were happening when trying to do Servicing actions with your partner's cock.
Same download link as before, you'll just want to re-download it now.
2022-03-06 00:02:56 +0000 UTC
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Gryphon friend!
[desktop/vr]
ADDED
- Added a new partner species, the gryphon. Species can be changed in the Body tab of the Character Menu.
CHANGED
- A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later. Hopefully nothing got horribly broken.
- If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the save file select menu.
FIXED
- Fixed a bug where equipping or unequipping items on your partner, then opening the character menu, would cause the equip/unequip action to be reverted.
- Fixed a minor issue where your partner would look too far up or down when running on a slope.
- Reverted a minor optimization for colliders when you were some distance from your partner, since it was causing a number of physics issues for minimal performance gain.
- Added support for some Korean characters to the font pack, which was preventing some supporters' names from rendering correctly.
KNOWN ISSUES
- The player's tail can get kinked up or stuck at odd angles, particularly if it is colliding with something when the save file is loaded.
- Some of gryphon's animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to drake's. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
[desktop]
CHANGED
- For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
FIXED
- Fixed an issue where you were still allowed to walk around while in some sex positions or interactions that should restrict your movement.
- Fixed a bug where equipment would sometimes fail to appear on your partner the first time they were equipped.
[vr]
CHANGED
- The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
- Changed the trigger for getting your partner to open their mouth - there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
- Adjusted some physics properties for the player's feet when using full-body tracking, to hopefully reduce some floatiness issues.
FIXED
- Fixed a bug where the collider you grab to unequip items like the saddle and belly rig was not attached to your partner's body, causing it to be incorrectly positioned in some cases.
- Fixed an issue where the male drake's lip blend shapes were incorrectly affecting some vertices in their throat.
- Hopefully fixed a bug that was causing fingers to not bend for users with non-Knuckles controllers.
- Fixed some issues with the save file menu that could make files difficult to select.
- Fixed an issue where your feet were allowed to be controlled by foot trackers in some situations where they shouldn't be, causing some issues with knees getting bent the wrong way.
2022-03-05 21:06:28 +0000 UTC
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Belly riding, facesitting, dragon cowgirl position, and more.
[desktop/vr]
ADDED
- Added a player action (Lie Down) with two new sex positions, facesitting and dragon cowgirl / riding. This action is available whenever you're not currently interacting with an object or in a sex position.
- Added a belly rig for riding your dragon friend from the underside. You can find it in the stable, on the workbench near the sofa, and it can be equipped/unequipped in the same way as the saddle. While belly riding, Kade will walk on a loop around the farm - you can use commands to determine how fast they walk. This activity currently only has a few positions and requires your dragon friend to have a dick, and will be expanded on more in the future.
- Added localization support for Russian and Japanese.
CHANGED
- Adjusted some handling for Kade's movement, so they align with slopes better instead of always being upright, to prevent clipping/floating issues with their feet.
- You can now do the doggystyle position anywhere in the world, instead of only on the rug in the stable. Open the player action menu (desktop: Tab by default, vr: A/X/touchpad click on either hand) and select the "Doggystyle" option. Along with this, the rug in the stable is no longer an interactable object.
- Kade's "Active AI" mode will no longer select the Stop action during sex scenes - they will now only exit sex positions when the Exit Position command is available.
FIXED
- Added font support for some missing characters.
- Fixed an occasional error that could occur when changing selections on a radial menu.
[desktop]
FIXED
- Fixed a bug where interacting with the boulders around the map to sit down was causing animation errors for the player model.
[vr]
ADDED
- The new belly rig can be equipped in the same way as the saddle (holding it over Kade's back), though both cannot be equipped at the same time. Once equipped, hold one of your hands down in the straps below their belly, and the radial for selecting which position to ride in will appear. Use the Command Menu to select how fast Kade moves, and the Player Action menu to Dismount and exit the position.
FIXED
- Fixed some issues with the player's capsule in VR, which was making it difficult to step up onto the bed in the stable and was making the floor of the play area not correctly line up with the floor in-game.
2022-02-05 22:37:59 +0000 UTC
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Inventory system, the beginnings of an equipment system, and dragonback riding.
[desktop/vr]
ADDED
- Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
- Added an equipment system and the first equipment item for Kade, the saddle - it can be found on the workbench near the stable doors. See below for play-mode-specific info on using equipment.
- You can now ride on Kade's back to travel around, when they're wearing the saddle.
FIXED
- Fixed a bug where fluids would fail to spawn properly when inside the grotto cave.
- Fixed an issue where the "Go" command wasn't usable inside the grotto cave or on the bridge.
[desktop]
ADDED
- You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
- Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
- You can now trade items with Kade by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
- When Kade is wearing the saddle, interacting with their side will show a radial menu with options to trade or ride on their back. When riding, the regular walking/sprinting controls apply as usual, but most commands and interactables are not accessible.
FIXED
- Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player's mouth afterwards.
- The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable.
[vr]
ADDED
- Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items on which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you - or, it will automatically return to your back if you get too far away from it.
- Added support for equipping a saddle on Kade's back - hold it over his back and release when the target area appears to equip it. When it's equipped, grab the seat part of the saddle to unequip it again.
- When Kade is wearing the saddle, hold one of your hands over it to enter riding mode. Control Kade's movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the "Dismount" option.
CHANGED
- Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
KNOWN ISSUES
- There is not yet a way to access your partner's inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
2022-01-12 22:05:55 +0000 UTC
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Fast travel, day/night cycle, and other quality-of-life upgrades.
[desktop/vr]
ADDED
- Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
- Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
- Added a title screen that shows before the play mode prompt.
- Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences options. Currently supported are English, French, Spanish, German, and Norwegian.
- Added performance options for shadow quality.
CHANGED
- The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don't force-quit some other way.
- Changed the tail rigs for both characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at uncapped framerates, and seems to have slightly better performance than before.
- Some improvements to the handling for distant trees, for better performance.
- Adjusted player's run cycle a bit to fix some animation issues.
- Adjusted some cum properties and appearance.
- Some tweaks to how the ambient sounds were handled in some areas, so they are better balanced instead of seeming to come from a single point in space.
- Changed some ambient audio to be a little less intrusive.
- Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
FIXED
- Fixed some issues with how the "Object Density" performance settings were being stored, which was causing them to not load or save correctly in some cases. Because of this change, these values have been reset to Medium by default.
- Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on Kade's dick.
- Fixed a bug where options could fail to be set properly on load, if the Play Mode Prompt was active.
- Fixed a bug where walking on Kade could leave you floating in the air when they walked away.
- Fixed a bug where Kade's head was behaving oddly when running.
- Adjusted Kade's navigation handling so he slows down a bit more when approaching a corner in his pathing, rather than overshooting it.
- Better handling for an issue where some users would occasionally get an error loading the profile on startup.
- Fixed the display of the Object Density toggles to reflect their actual state on the initial load.
- Adjusted the collider around the lake a bit, to prevent you from walking too deep.
- The dock can now be targeted with the interact command pointer.
- Fixed some inaccurate colliders on the cliff rocks.
REMOVED
- Removed the short-lived "Dynamic Tail Collision" toggle as it no longer applies with the new tail rigs.
[vr]
FIXED
- Fixed an issue where the player's capsule collider was immediately pushing you out of objects, causing issues with positions where you're close to Kade, like penetrating his ass.
- Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
- Fixed a bug where the "Sit Up" and "Slide Down" commands could sometimes get incorrectly disabled in Kade's leaning-on-back / riding poses.
- Fixed a rendering issue with the water shader in VR mode. Unfortunately this meant disabling some of the visual effects that were causing the issue, so the water doesn't look quite as nice in VR mode.
2021-12-19 19:37:19 +0000 UTC
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[desktop/vr]
FIXED
- Fixed an issue where the play mode prompt on startup was not showing, resulting in a black screen.
Download: https://www.dropbox.com/s/m64de844yme5czt/FarmD-1-1-1-hotfix.7z?dl=0
2021-12-07 15:01:39 +0000 UTC
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World expansion!
[desktop/vr]
ADDED
- The world has been expanded to include the valley surrounding your farm. For this alpha, there aren't many things to interact with yet, but you could check out the clifftops to the east, the lake to the south, or the waterfall grotto in the forest to the west. A farmhouse has been added but is just a shell for now, it will be filled out with furniture and activities in a later build.
- You can now sprint (desktop: Left Shift, vr: click left stick / touchpad).
- Added a handful of conveniently shaped objects in the world, so you can do the previous sex positions out in the wild.
- Added a new Performance options panel, with a handful of settings to adjust for better performance on low-end machines, or for better framerates in VR mode.
CHANGED
- For consistency with the visual style in the rest of the world, some textures in the stable have been changed slightly, and some lighting effects may look different.
- Your walk cycle now speeds up to a jog if you keep moving forward.
- Kade's maximum walk speed is increased, and will start trotting if he gets up to speed.
- Kade's AI will now take a bit longer between picking new activities to do.
- Kade's AI will no longer get bored and pick other activities after being told to follow you, if you are still moving.
- Adjusted some breast jiggle properties so they should give more consistent results.
- Some physics optimizations to the characters' colliders, particularly when they are not nearby.
- Tweaked the cum appearance slightly.
FIXED
- Fixed a bug where selecting a different texture layer in the Edit Colorset mode was causing the previous layer's color to be applied to the selected layer.
- Fixed an issue where Kade would sometimes twist his head around when transitioning to the "Pin Me Down" pose in doggystyle.
- Maxing a character's arousal in the character menu and then removing their cock should no longer cause cum to continue emitting from nowhere.
KNOWN ISSUES
- Due to the much larger and more complex map, performance has taken a hit compared to v1.1.0, particularly in VR mode. I'm going to be working on some more optimizations over the next few alphas to make this more manageable.
- Some physics behaviours (player's breasts, both characters' tails) seem to behave strangely at higher framerates. It's recommended to play the game capped at 60fps for the time being.
- Sound effects when interacting with some of the new objects do not fit well - for example, the creaking-wood sound still plays when mounting the boulder. I'm planning to update the audio handling in general in a later alpha.
[desktop]
ADDED
- Added an autorun key (default: Q).
CHANGED
- The maximum zoom-out distance for the third-person camera has been increased.
FIXED
- Fixed a bug where the blue highlight on interactable objects wasn't showing up when you walk near them.
[vr]
CHANGED
- The Vive bindings for the Teleport and Snap-Turn actions have been changed to be on Touch rather than on Click, to prevent conflicts with the radial menu actions.
- Increased the teleport arc distance.
2021-12-07 12:39:53 +0000 UTC
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Check it out here: https://store.steampowered.com/app/1814630/FarmD/
This will be kept up-to-date with the public builds as they come out, so if you're a fan of auto-updaters and also broadcasting your furry porn games to all your Steam friends, this is the thing for you.
Still a little crazy to me that it's been almost two years since development started! Time flies. Thanks a bunch for all your support so far, looking forward to more exciting things in the future! <3
2021-12-03 15:04:33 +0000 UTC
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First look at the new world expansion coming up in v1.1.1.
2021-12-01 15:32:12 +0000 UTC
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Since this Patreon is mostly for releasing builds, some people here might not be aware of my other galleries where I sometimes post WIP clips and other updates and teasers, or the Trello where you can see a larger roadmap for planned content. So here are a bunch of links you can click on:
FurAffinity: https://www.furaffinity.net/user/softscale/
Twitter: https://twitter.com/Soft_scale
Ko-Fi: https://ko-fi.com/softscale
Discord: https://discord.gg/Qfrmyk3zWa
Trello: https://trello.com/b/cAl5bBMk/farmd
2021-11-17 13:43:21 +0000 UTC
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