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V5.08 is here! The big feature in this patch is the new Party Management System that allows you to "store" and "take" units. Along with it, it is now possible to capture enemies and take prisoners. The following actions have a chance of capture: carrying a tied up unit to exit portal, finishing enemy with H move, and converted units via devices. Note that only no...
2019-04-21 19:35:03 +0000 UTC
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The Village map only had 2 NPCs, and every new feature was crammed to either one of them. As a result, it can be easy to miss game features because it is so overwhelming. In the new hub area, the goal is to have many NPCs, but each with their theme and specialized function. So it is move obvious on which type of goods/service each NPC can do f...
2019-04-18 05:08:36 +0000 UTC
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New build is here! Had some issues with the compiler not cooperating which led to a bunch of unpleasantness. The new map is here along with the new unit/outfits.
I am also working on a Endless/Survival Mode, as that seems to be a rather common suggestion. But that will be for next patch. Another thing I been trying to do is to have more data fil...
2019-03-31 21:12:35 +0000 UTC
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Build's not ready yet. So here is a sneak peak of what I am working on and what you can expect on the next build.

Added a combat tutorial/training side mission that tries to explain the basics of the combat system. The environment might look different in the patch/changed in the future - I'm more focused on the scripting side of things atm.
Nex...
2019-03-23 02:13:03 +0000 UTC
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New build is here. Couple of highlights.
The first is a new area/side mission that introduces players to the restraining mechanic. I think what the game lacks the most atm, are better in game tutorials that demonstrates and explains various game mechanics. So that's what I'll be focusing on making first. This mission is probably fairly easy if you are alrea...
2019-03-10 05:10:32 +0000 UTC
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New build is here! I admit, the new mapping system took longer than expected, but hopefully that's behind us now. Now its the time to reap the fruits of hard labor. Over the next couple of patches, I'll be adding things that's reliant on the new mapping system.
I really want to get a build out before the end of Feb, so here it is. The "big" feature of this ...
2019-02-26 20:44:48 +0000 UTC
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This is for $5 tier and up, to get more feedback. It is a still a preview build, which means expect bugs and unintended features. Backing up your saves is recommended. Head to to the discord if you run into problems / have questions.
Changelogs
Preview 4 :
 ...
2019-02-17 19:30:14 +0000 UTC
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Fixed a lot of bugs already, but I am sure there are lots of other bugs to be found. If there arent any major/breaking bugs, I'll like to release the build for the $5 tier as well to get more eyeballs on it.
- fixed issues from loading saves from v4.9
- fixed issues with saving with saves from v4.9
&nb...
2019-02-16 01:55:40 +0000 UTC
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Changelog:
- fixed game crash when loading saves with planted crops
- fixed game crash when talking to NPCs
- fixed the Shrink command to actually shrink the object
- Modding: Implemented loading of sounds via "soundFiles"
- Implemented new item t...
2019-02-13 02:22:08 +0000 UTC
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NOTE: this a preview build for a reason. Expect unintended features. Backing up saves before running this is highly recommended, and have cheats available in case anything goes amiss.
The big feature in this build is a completely new Zone & Map system. This, in turn, enables a couple of other things, such as the new dungeon generation. Included in this ...
2019-02-10 22:11:01 +0000 UTC
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A while back I mentioned that I'll add a tutorial on how to generate IK move data to handle grabs between non-standard size participants better. Finally gotten around to do it, here it is. Mostly pictures, but should be straight forward. Feel free to ask questions if anything is not clear.
Regarding the new Zoning System and Dungeon generation, what I'...
2019-02-07 04:41:32 +0000 UTC
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On the last post, I outlined the new dungeon generation system. Here is another post demonstrating some of the things I have implemented.
So, the dungeon generation itself. It short, it mostly works now. Here is a visual demonstration of how this new system works.
We start by using the terrain_editor to create a bunch of building blocks. (These blocks are for demonstration purposes and not final in any means)
2019-02-03 02:47:51 +0000 UTC
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Been working on the new dungeon system, here are some of the new things so far.
The first is a rework of the transition system. This is kinda hard to explain without going into technical details. But basically, under the old system, the game simulates all zone that the player have visited. So the game may be running the village area, the tent area and the dungeon area at once. This have a couple of problems, such as poorer performance and oddities such as villagers falling into the camp...
2019-01-27 19:23:46 +0000 UTC
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Here are a couple of cheats implemented for v4.944:
[deep_pockets] -> refills ammo to full at every game frame; effectively, granting infinite ammo.
[init_player "UnitId"] -> initializes the player to a different unit. Mostly meant for modding but probably have a few different uses too. For example, playing as a group of Goblins.
[init_target "UnitId"] -> same as previous, but initializes the unit the cursor is pointing at instead of being on the player. For e...
2019-01-17 19:19:46 +0000 UTC
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Changelog:
- fixed move selection bug where futas are treated as males
- more units have access to threesome moves
- you may now grab restrainted units (instead of carry or nothing) if your current equipment is not an r...
2019-01-17 19:15:37 +0000 UTC
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Changelog:
- males: can now equip horns and tails
- fixed bug that only beatdown could be selected on unit on devices
- optimized the interaction prompt when attempting to place unit onto devices
...
2019-01-14 02:57:55 +0000 UTC
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Beside playable males, v4.94 implemented a significant feature that was only mentioned in passing - cheats. Without further ado, here is how it works:
First, you must enable the in-game commands console under options (press ESC):

Then, when you press the ` key (located beneath ESC key, above TAB...
2019-01-10 03:06:01 +0000 UTC
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Playable males and additional console commands are here! This knocks off the first and second significant features for this month. There will be another $10 Patreon only post on how to utilize additional console commands not mentioned in the patch nodes.

&nbs...
2019-01-10 00:54:39 +0000 UTC
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Hope everyone had a good holiday and Happy New Years.
As mentioned previously, I want to start wrapping up on implementing new features and move onward to content.
There are three significant features planned for January:
The first is cheats/console commands.
"Basic cheats" are included of course, like spawning items, give exp, kill command, fully heal self and so on. You can also use it to spawn units of your choice, place them on different ...
2019-01-04 04:52:56 +0000 UTC
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Took a while to track down an elusive bug. Plus the fact that I was pretty occupied with IRL stuff so this bugfix patch is a little late.
I also found another bug that caused the chance of meeting recruit-able allies to be wayyyy lower than intended, so that one is fixed now. Also scaled the spawn chance base on dungeon size (strictly higher than before).
2018-12-24 05:48:27 +0000 UTC
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V4.9.3 is here! I didn't get a lot of time to work on it unfortunately, so it might be a bit buggy, especially the grab on unit placed on devices part. My plan is that in the very likely event that I wouldn't be able to work on the game in the final weeks of December, I want to release the v4.9.3 ASAP and have another patch soonTM to fix any bugs. So make sure to report...
2018-12-17 20:06:44 +0000 UTC
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A while ago I asked for suggestions on a central web host/service to use as the mod repo. One of the suggestion was reddit. So I thought, why not, let's give that a try. Made a subreddit: https://www.reddit.com/r/enlit3dGames. Added 2 pinned posts: one on how to install mods, and another on a collection of modding guide/tutorials. Then added a couple mods there as well. Probably missed a couple, so feel free to po...
2018-12-12 20:05:12 +0000 UTC
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Changelogs:
- implemented 2 additional F/F oriented moves - finger_bang and face_sit
- implemented equipment requirements
- NOTE: stats requirements refers to the base stat without modifiers
...
2018-12-05 17:43:30 +0000 UTC
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Here are a couple features for next version.
The first is item requirements:

This by itself is not too terribly exciting, but it enables 2 features in the future:
- 1) Tiered equipment. For example, a better sword that need higher MIG/DEX to wield
- 2) Body specify equipment. For example, male or female only gear.
The second feature is recruiting! This is still very ...
2018-12-04 03:07:07 +0000 UTC
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Here are 2 mods that was posted on discord.
The first is an official hairs pack. This will likely be merged into the base game so it's pretty safe to use:

Download LINK.
The second is a dungeon mod by @EternalDecay.
This is a pokemon themed dungeon and it contains a qu...
2018-12-01 21:44:55 +0000 UTC
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V4.9.12 is here! Mostly to fix the game crush on hair change / certain items. In addition, I found the Godness Boss ("Dungeon" floor 3) to be lacking. The strategy against her usually involves trying to get her stuck in grabbing ally loop. Since that no longer work as well as before, she is now overbearing. So instead, I added a new "mini-boss" at the end of floor...
2018-11-27 06:27:54 +0000 UTC
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EDIT: download v4.9.11 HERE. Fixed a coloring bug.
EDIT: link taken down to fix a bug
New build! This is mostly a patch including a bunch of quality of life changes that I wanted to do for a while.
Changelog:
- fixed a crash when coloring some specific items
- increased the number of rows in dye UI f...
2018-11-23 20:01:34 +0000 UTC
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It seems that quite a few people have issues with mediafire/zippyshare. I am definitely open to suggestion on a different filehost to use/try, so fire away!
Excluded hosts for one reason or another:
- Mega
- Google Drive
- Dropbox
EDIT: in case it wasn't clear, it means that I WOULDN'T use the hosts above.
2018-11-18 03:44:42 +0000 UTC
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Dyes patch is here! One of the first uses of the modding system is different colored items, but that is probably not as easy to use as an in-game system. So here it is! As with every x.x.0 patch, expect potential bugs & crushes!
Changelog
- Added dyes! for coloring equipment. Check previous post for details.
- fix...
2018-11-14 22:28:26 +0000 UTC
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Dyes / in-game coloring of equipment is almost here! This post will briefly go over how it works.
Let's talk a bit about the design goals for the coloring system. I think the following characteristics are important:
- The color picking process must be preview-able, which means the player should immediately have feedback on what the new color looks like before finalizing the decision.
- The system must provide means to "cancel" changes and "remove/restore" to default "col...
2018-11-14 01:34:39 +0000 UTC
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