From the poll, it seems that is an overwhelming interest in modding the game. So I have taken the liberty to implement modding support for equitable items in addition to animations. I believe these two are the most common uses of modding, beyond things like tweaks and “cheats” so it makes sense to start with these two. Of course, I also need to explain how to mod / add new content to the game, so here it is.
However, before I get to that, I like to take a moment to talk ab...
2018-05-31 00:18:06 +0000 UTC
View Post

Implement some simple modding support to import custom animations. TBH I didn't plan to support modding so soon (in terms of development) but some people already made some animations. So here it is.
One additional feature is the ability to select which move you want to use on companions as shown in the picture.
The game can support multiple data source files and as long as different mods dont st...
2018-05-24 23:49:13 +0000 UTC
View Post
Download LINK.
Refer to previous post for changelogs.
This is primarily a "features" patch introducing new mechanics into the game. As such, it could be pretty buggy. So make sure to report bugs!
I haven't got the chance to address all the issues people brought up on 4.2 yet and there are still lots of work to do in the future, such as a description window when hovering an it...
2018-05-22 18:08:04 +0000 UTC
View Post

Color change

Hair Change and Futa Potions and new icon based inventory

Wait at Camp

Extra fun at the Camp
<...
2018-05-21 16:59:49 +0000 UTC
View Post
Imagine if there's an NPC that sells a potion that can turn you into a futa. Along with all the advantages and disadvantages. How much are you willing to pay for it?
Picture not related to poll:

2018-05-18 02:54:36 +0000 UTC
View Post

Throwing is done! The controls should feel pretty similar to other weapon sets - hold LMB to start the throw, release LMB to do the actual throwing. Holding it longer than the minimal throw prepare time have the advantage of projectile speed, damage, accuracy, etc.
With throwing, there are a couple new mechanics:
The first is gravity. As you can see above, the rocks fly in an arc rather than in ...
2018-05-16 17:56:07 +0000 UTC
View Post
Pretty much done with throwing projectiles mechanics. But it's getting late, I'll leave the post for the very near future.
In the meantime, I am curious on whether people want locational damage for ranged attacks (eg headshots). Perhaps something like extra damage and stagger on headshot.
It's a fairly easy feature to implement but the last time I asked in discord people seems disinterested. But that could be due to time of day, etc. So here is a poll.
2018-05-15 05:48:12 +0000 UTC
View Post
The save/load feature has exacerbated the inventory management problem. The item drop rate is kinda high, and players generally tends to hoard items. I feel like the inventory UI (one of the earliest feature implemented) is becoming more and more inadequate.
Meet the new icon-based UI: (The icons themselves are still more or less placeholders at this point.)

Here is what an inventory might ...
2018-05-11 04:01:51 +0000 UTC
View Post

So, got lots of comments (and confusion) on the fact that currently only Bosses are grabbable. The ability to initiate grab on anyone is certainly doable - HR had it in fact. Curious if that's something people want.
Notes:
If implemented, then probably need another key for grabbing. Else (E) will mean both to lewd and to loot.
There will be out of combat scenes as well, just not implemente...
2018-05-07 19:27:00 +0000 UTC
View Post
Download LINK.

Changes:
- - implemented sound system (different from HR)
- - added some basic sounds to the game (many are same from HR)
- - added experimental camera offset controls via arrow keys
- - redesigned the Bandit Queen at end of "Bandit Camp" to be treated as ...
2018-05-05 18:21:15 +0000 UTC
View Post
Download LINK.
Changes:
- fixed problem with error msg popping up during Ludas Lair
- defeated units no longer knocks the aggressor into the air on grab escape
- fixed bug with stackable items on the hotbar being duplicated on load
- AI should no longer switch targets while in the middle of an attack
- AI units have a penalty to turn rate
- game is now paused while the "Opti...
2018-05-02 20:31:20 +0000 UTC
View Post
Download LINK.
Changes:
- fixed another bug that cause bodies to not be lootable (also caused loot amt to be lower than intended)
- fixed incorrect height calculation that results in non-standard size character to be floating in some animations
- added experimental Low Quality Graphics toggle - for those with low end graphic cards. Requires restart.
- added a cap on...
2018-05-02 00:45:59 +0000 UTC
View Post

With the addition of polearms, I think there are enough melee weapon types in game for now, and it is the time to turn attention into ranged weaponry. For example, throwing, bows and crossbows. Over the weekend, I implemented two additional features:
- Move and shoot rather than forced to remain stationary.
- The ability to look up and down and fire at where the cross hair aims at. This all...
2018-05-01 01:36:52 +0000 UTC
View Post
EDIT: NEW VERSION v4.1c : LINK
Changes:
- fixed bug that cause you unable to help allies or init grab (currently only on boss)
- fixed bug that cause using sliders resets your character
- removed 30 junk requirement for quest
- added "Reset" button to sliders - NOTE: this is reset to standard size, not "undo changes"
- added new "Face" equipment slot. Th...
2018-04-27 15:48:08 +0000 UTC
View Post

Sneak peak of some upcoming moves that targets the penis. Usable on males and futas. Although futas are still some time away.
2018-04-24 04:59:26 +0000 UTC
View Post
Background:
Ludas was among the first sent to investigate the Mysterious Border Disturbances. Everyone thought that this was an easy task, certainly no match for the young and promising Ludas. However, not only did Ludas failed to bring order to the village, he kidnapped the townswoman, enslaved them into his haram, and declare himself an enemy of the Empire! From that day onwards, Ludas, the Promising Star is no more, and Ludas, the Fugitive is born.
Design Cons...
2018-04-20 04:22:27 +0000 UTC
View Post
Added 2 new combat mechanics.
The first is “Shove.” This is an action that can only by the player via pressing the LMB while holding down the RMB (for now). What it does is that it pushes back nearby (weak) enemies. It also grants a “parry-like” state for some frames that can deflect blows made by (weak) enemies as well.
The intent behind Shove is to give the player additional options versus mobs. It’s a relatively safe AOE push that can be used defensively or to create o...
2018-04-13 03:47:42 +0000 UTC
View Post
Implemented some new features.
The first is the ingame conceptualization of parties. Before this, the game had no notion of party at all, and instead relied on the team flag on each character to determine which attacks would hit who and so on. Anyways, this is mostly an internal thing atm and its functionality will be expanded. A party management/status screen is the eventual goal. But even just now, it allows for the organized serialize and deserialize of data. (Save and loading of part...
2018-04-11 03:50:41 +0000 UTC
View Post
Polearms are here! Their moveset is comprised of two thrusts from right and top, and a slash from the left. Their biggest strength is reach, being the longest weapons category in game. Thanks to Judasilfarion for creating this particular lance model!

Secondly, I created this "marketing" material but I haven't' got the chance to share it, so here it i...
2018-04-08 22:58:18 +0000 UTC
View Post
This is a full set, meaning that it have separable pieces that can mix and match with others. Whereas some outfits, like merchant set, are a single piece that are meant for NPCs only. (You monster)


2018-04-04 16:14:53 +0000 UTC
View Post
We received a lot of feedback that trying to be a hero and solo is too hard (but to be fair, is it really our fault? It is called R*** Dungeon for a reason) so we have came up with new devices to help tip the balance in the player’s favor.
Introducing squirt guns!

This powerful ranged weapon is excellent at spraying down your enemies while maintaining high mobility. Learning how to dodge...
2018-04-01 20:33:13 +0000 UTC
View Post
Download LINK.
FIXES:
- fixed the inability to control the player unit while sliders are open
- fixed bug that cause units to spawn with derpy faces/tongue sticking out/etc
- allies now consider each other as allies and may even decide to help each other out
- downed and getting up allies no longer...
2018-03-29 21:47:54 +0000 UTC
View Post
Download LINK.
Good news everyone, lewds are finally here!
A lot of effort (time) were spent getting body sliders to work with sex animations, so this patch may be a little rough on the edges. Make sure to report bugs!
Notable features:
- Body Sliders (initiated via dialogue)
- In Combat Lewds, currently 6 different animations accessible in game - no enemies requ...
2018-03-27 23:55:00 +0000 UTC
View Post
"Grabs" is finally functional, here are some sneak peaks:

The escape bar is now on a fixed location on the screen rather than on individual pairs. The goal is to reduce the UI clutter:

"Make love, not war"
<...
2018-03-24 03:28:23 +0000 UTC
View Post
Aphrodite’s Mark: A powerful effect that the Player starts the game with. Grants “immortality” and increased lustfulness. In addition, when the sexual desire of the player is high, she/he will emit an irresistible aura that will make nearby beings think the same. Henceforth, the player can never be truly killed in combat - for when she/he lacks the strength to continue, the lust aura effect will take over and she will always gain a moment of relief to rega...
2018-03-21 04:48:02 +0000 UTC
View Post
Bonus?:

2018-03-17 04:50:32 +0000 UTC
View Post
I have solved the "floating in air" problem for non-"feet on ground" poses described in the previous post. Above is a demonstration of this with 3 different body sizes. It's not perfect but it is a lot better than previously, which would cause the girls to either float in the air or clip into the ground when their body sizes are non default.

2018-03-15 06:09:26 +0000 UTC
View Post


So I have created about 6 poses (some animated some not yet) to test the new animation system. That is, what sort of things need to be implemented to make body sliders and lewd positions work together.
Standing positions, such as this one in the gif, is now working quite well (within reasonable b...
2018-03-13 02:01:18 +0000 UTC
View Post
Here is something to illustrate the problem that the new system tries to solve. In HR, the poses of both participants are fixed and is only made to look right under specific body sizes. The problem occurs when the sizes are different than the ones the poses are made in. For example, in the "chest message" attack, the hands may clip into the boobs if the boobs are too big.
While the new system is unlikely the solve the problem completely, but it should be a significant improvement over the HR s...
2018-03-09 04:20:56 +0000 UTC
View Post
Progress has been going well on the new "grab" system, but still isn't in a demo-able state yet.
In the mean time, I noticed there are quite a few comments on wanting bondage to be in game. IIRC similar suggestions were made for HR too. In HR, it wasn't really feasible to incorporate bondage into game play without a ton of work.
However, this is no longer the case. With the equipment system + the new separable animation for lower body and upper body, "binds" can b...
2018-03-07 00:37:00 +0000 UTC
View Post