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enlit3d

enlit3d

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enlit3d posts

Models support

While waiting on the poll result to come in, I implemented the placement and removal of arbitrary models to the engine well. They allow for far greater detail than merely sticking to voxel cubes.

Working on getting girls on screen and towards something playable now.

As for the combat poll, the majority are in favor of independent attacks and movement. And some suggested that the movement freedom can be limited base on what kind of action the user is performing. Perhaps heavier attacks ar...

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A question about combat. (poll)

Implemented collision handling across multiple chunks. The "seams" in between chunks were a PIA to handle but it seems to be working correctly now. Also added save/loading functionality for maps. And after sometime playing basically Minecraft-lite, made this: 

Anyways, what this mea...

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Make it rain

Got the collision detection and resolution working now. Showing in the gif is about ~300 active sliding entities. You can think it as 300 units moving about in this environment. The smoothed voxels are irregularly shaped and thus they require the triangle - box tests. It's a fairly computationally expensive operation given how numerous the triangles are, even after optimizations.

This particular rain effect is unlikely to make it to the final game but its a nice way to detect errors in the ter...

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Terrain Gen (Part III/???)

Good news everyone, after another week of hard work, the the seam issue seems to be solved. Woohoo :D 

I like to point out that the focus atm is to get the geometry right, and not necessarily to make it look awesome, yet. There will be plenty of opportunities for that later down the line. Nor do I care too much for the "trees" at this point. There is little reason that they have to be built from voxels like Minecraft instead of being actual models with much higher detail. Just something s...

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Terrain Gen (Part II/???)

Finally had sometime to hammer away at the new game, and made significant progress on the terrain system. 

Some people have expressed concerns regarding the size and scope of the new game, and it is indeed an legitimate concern. But in actuality, many features outlined in the design document were either implemented in Heroine Rumble already, or almost implemented, so they are a simple porting job.

However, the terrain system is not. And it is actually a very ambitio...

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Design on new game

Been busy on working on the web version of Heroine Rumble, so didn't have much time to work on the new game yet. But, I did finish a draft of the design document for next game, for those that are interested:

NOTE: Everything documented here are subjected to change.

PLOT

For as long as you can remember, you have been a personal slave to the Queen. She is powerful, yet cunning. You were kept on a close leash and you pleased her at her every whim: at ...

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15$ reward - in game credit

As Heroine Rumble get closer to it's "completion", I need to start implementing the in game credits (the 15$ pledge reward). Unfortunately, I didn't realize Patreon manager only shows current pledges. So here is a list of those eligible that I managed to piece together:

  • clifford h ivery
  • Max Mustermann-34615
  • miguel rodriguez
  • Jake Newman
  • PhucYou
  • GZ
  • Eternal_Decay
  • Kameron Harris
  • Palaman2122
  • AdoubleW
  • Sor...

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V0.502 - Auto Escape!

Download LINK.

Changelog

  • Added Auto Escape under Options - Gameplay. If this is enabled, characters will automatically kick out when the escape bar is filled rather than having the escape bar reset. Default is on.
  • Fixed enabling watch not working on a level 0 AI character in exhibition.
  • Fixed game freeze when AI starts a grapple when AI is controlling char...

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Terrain Woes. (Part I of ???)

On the new game, I want to do a third person, open world action RPG, with a over the shoulder camera. Think Soulborne games or third person Elder Scrolls games.

Anyways, this new viewing perspective and player freedom means that the environment is far more visible and important. As such, I like to have more diverse and interesting terrain. At the same time, I need some method to quickly create those said terrain; AND give them the right collision behavior; AND make them navigable by the AI. View Post

V.501 - Bug fixes

Download LINK.

Changelog:

Move Trainer in story mode can now teach throw moves
CHA H damage increase from 10% per pt to 5%
Practice opponents in story mode can now be futa (if toggle is on)

Fixed exploit that makes story mode and adv mode char level changeable in exhibition
Fixed selected known moves ordering not being saved (The in-match menu selection menu only shows the first valid 8) View Post

V0.5 - Story Mode!

Thanks for the wait everyone. Story Mode is here

Features: 

  • Total control over another fully customize able character
  • Earn Lewds by winning matches and practices, or even when losing
  • Pick and summon NPCs to service you, because no one ain't got the time to hunt them down.
  • Tweaked lighting a bit
  • CHA will now increase H damage by 10% per point
  • Tw...

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Working on story mode...

Working on story mode now. It is going to a fairly simple mode and its mostly there to provide a way to earn Lewds in a wrestling setting. I originally had much bigger plans for the story mode, but I decided to postpone those to the next game. 

My plan right now is to push out v0.5 of Heroine Rumble sometime before end of June. Shortly after, there will be a public version and then I will consider Heroine Rumble completed. I may come back to it in the future but no guarantees at this poin...

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Q & A

Got many comments from previous post, and instead of answering them in the comments, I thought to make another post instead. The questions are paraphrased.


Q: "Is Heroine Rumble finished now?"

No, there is still a story mode to be done, which is similar to adventure mode except that the fights will be wrestling matches.


Q: "I am unhappy that you will stop working on Heroine Rumble."

Understandable. But I feel that Heroin...

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Finishing up Heroine Rumble now

        After last patch, character customization is implemented in game now (with throw moves being the exception). With that, I want to talk about what to expect next. The short version is that I only plan to add a wrestling version of “Adventure Mode” and a few small things like a couple of hairstyles. Then, I am going to take a major change in direction and work on a fantasy themed action sex fighting RPG instead of a wrestling themed focused fight...

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V0.45 - futa trainers + clothing colors

Download LINK .

Changelogs

  • Added new option to clothing NPC to change outfit colors
  • Added futa move trainer (fixed the bug - although futa moves are somewhat rare due to the # of em versus the total # of moves)
  • Player character's LEFT-SPECIAL move are now set to be the same as the RIGHT-SPECIAL move. Open the ability selection screen to apply this fix.
  • Added 3840x2160(4k) r...

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v0.44 - Choices

Edit: uploaded v0.441, fixing some issues that cause a soft crush.

Download LINK.

Changelog

  • Added combat ability trainer NPC type that will teach a move to your character for 200 Lewds
  • Added a NPC type that will teach different moves to your character
  • If futa toggle is on, it is possible to learn futa moves as well.
  • Added a GUI window to customize moves and abilities....

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Combat abilities and moves customization

Tried a couple different setups, and found this one to be the most intuitive. Mouse drag and drop is working now. Keyboard controls almost there. Once that is done, just need to tweak this system to work for moves as well. After that, it should be patch time soon!

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v0.433 - difficulty tuning

EDIT: newer v0.4331 download LINK.

Changelog

  • Tune downed difficulty in Adventure Mode 
  • Added "Outer Woods" stage 
  • Fixed the portraits for RNG girls not updated after re-rolling
  • Fixed menu BGM playing ignoring BGM volume controls
  • Fixed possible soft lock caused by not closing status window properly
  • Fixed a case of model spaghettification when ente...

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V0.432 - bug fixes

Download LINK.

  • Fixed throws crush the game.
  • Fixed lighting set incorrectly when going from adv mode to exhibition.
  • Fixed a crush caused by the new move selection menu.
  • Fixed re-rolling changing the player character's attacks.
  • Increased Lewds gain by about 30% or so.

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V0.431 - RNG re-rolling, lewds, level ups, stages and more

Download LINK.

Changelog

  • Added Lewds (currency). Enemies in Adventure Mode will drop Lewds when defeated.
  • Added level ups. Accessed from in the Adventure Mode menu then "Status". Currently, the level up window is mouse only.
  •  Added "Re-Roll" button in exhibition mode to re-randomize RNGed girls without needing to restart the game. 
  •  Added option during match ...

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Progression

One of the changes for Adventure Mode in the next patch is that it will no longer be an endless stream of enemies. Instead, there will be a "hub area" where the player returns to after reaching an end to the stage. The player can choose which stage they want to go next from there. (Along with other things)

However, not every stage will be available at the start. They must be unlocked by successfully completing the previous stage. Right now the system is very basic, but I want to start building...

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Upcoming grapple selection changes

Going to change how grapple moves selection are performed. Currently it is done via a dir key + grab button. In the future, pressing the grab key will open up a special "pick a move" menu. While this menu is open, the game is paused and the player can pick and choose a desired move to perform on the opponent.

The motivation for the change are as follows:

  • Allows for a variable number of moves per character (>4)
  • More flexibility in presenting to the player the moves they ...

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Leveling up and lewds

Next patch will feature the leveling up of your character! To do so, you must acquire "Lewds" from playing Adventure Mode.  There will be opportunities in Adventure Mode to return to a hub area where the player can pick the next course of action. You can spend "Lewds" to strengthen your character, purchase items, and/or acquire services and such. It is the equivalent of exp + gold.



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Bug fixes

Thanks for everyone who reported various bugs and glitches in the new version. Here is a list of things that are fixed for next patch: (AFAIK these fixes all the bugs reported)

  • Characters will no longer be randomly launched to the moon.
  • RNGed girls will have full arsenal of moves available to them, again.
  • Futa girls in exhibition will actually have the futa moveset.
  • Fixed game crush when SFW toggle is on.
  • Fixed dialogues sometimes not clearing properly...

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V0.42 - Customizeable main character, NPCs, dialogues and graphics options

Download LINK.

Mirror: 7z.

NOTE: lots of internal changes, may not be stable.

Features

  • Added NPCs in Adventure Mode, you can initiate dialogue to them by pressing attack when close to them AND when there are no nearby enemies.
  • Controls for dialogue should be fairly...

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Customizeable character in 1v1 mode

Yep this works too now. The character on the left is the player character in Adv Mode. She can look quite different depending on the choices the player makes there. And eventually, her move set, stats too, and so on.

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Progress.

Added team markers to characters in Adv Mode to make it less chaotic. Also decreased the friendly fire damage from 25% to 0%.

In additional, added NPCs (not shown in this particular image) that the player can interact with. Depending on the choices, they can cause persistent changes to the player character. Here the player got a new set of outfit from such a NPC and a new hair dye. These changes in the player character will last across play sessions even after the game is closed. 

T...

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Dialogue camera view poll.

First person view example. 

Third person view example. 

"Visual Novel" view example.

Note...

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First person or third person chat?

Which one do you prefer?

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Decisions, decisions.

FAQs:

1) Yes, the decisions will make a permanent change to the game/your character.

2) No, the camera wouldn't be so zoomed out once it is fully completed.

3) Yes, the entire thing is controllable by both keyboard and mouse. <ATTACK> to pick option/advance dialogue, <GUARD> to quit talking at anytime, <DIR> keys to pick an option if they are available. 

4) Undecided if time should be "frozen" during dialogue. The engine supports both.

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