Hey! This is another pre-release for Day3 (talked about in here). The plot of Day3 is continued with additional content for Day3 as mentioned in my previous posts.
Before you download/play (as of 5/31/2023 | 31st May 2023):
- There aren't any gamebreaking bugs, at least from my own testing. There are a few visual, non-game breaking bugs with the chibis and their clo...
2023-05-26 15:04:29 +0000 UTC
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Happy Friday! I hope your week was great and that your weekend will be either very relaxing or very fun, depending on your plans :)
I have some good news in general. I am making scenes and animating them faster than ever before, this week I've almost animated two individual scenes, both of them were drawn and sketched this week!
Recently I've also started offering Patrons more polls and I'm getting a lot of good feedback from them that helps me align with the interests of people.<...
2023-05-19 14:38:04 +0000 UTC
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Hello! I've kind of finished animating the machine scene I've recently drawn for the ISA Storage Room.
Preview:

I've also finished implementing the gallery system into the menu. The only thing we're missing right now is hiding the animations you haven't seen during gameplay.
So now, we're at a point where we could technically rush into finishing the ISA. The issue h...
2023-05-16 13:09:59 +0000 UTC
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Hello! Related to yesterday's poll, I was wondering how time consuming it would actually be to get something that would work.
Well, surprisingly, it didn't take me more than maybe 3-4 hours to get the result you can see in the embedded video. The difficult parts were somehow getting a snapshot of every animation in order to use these snapshots as thumbnails (which involved a lot of tinkering), ...
2023-05-11 08:58:21 +0000 UTC
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Hey! This one will be a short poll. I have recently received a suggestion to add a gallery viewer to the game. A few updates ago, this wouldn't have been worth it considering the fact that we didn't have many animations, but now there are enough to justify working on a gallery viewer.
Because the May update will be an update focused on content updates to finish Day3 (including the machine content), I want to ask you if you think this should wait until after this month or it would be a f...
2023-05-10 12:11:32 +0000 UTC
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Hello! As I've mentioned in my latest status update, I wonder if most of you would find it useful to have more frequent polls during the game's weekly/monthly development.
My intention is to make sure that the development process (including content, pace of the game, direction, niche content) aligns with your general interests and preferences.
Because it's often difficult to express this through words and it also takes some of your personal time, would you consider having the opti...
2023-05-04 12:49:27 +0000 UTC
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Good morning/afternoon/evening/night! I hope you all are having a great week and preparing your summer vacations (if you're into summer activities).
Lately, I've figured out why sometimes my changes to the game create new bugs where there used to be none and the answer is probably that I'm remaking some things with better practices that are more stable in the long term, but in the short term due to the fact that the game in some parts was and is held up together by bandaid, bugs will sh...
2023-05-03 12:44:07 +0000 UTC
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Hey! As promised, I'm releasing a pre-release (meaning that the general flow has been finished, but there are still gaps that need content in the flow) update for Day3, the final day of training at the ISA!
Download: The archive in the attachments.
Update to this build: Incoming on Monday or Tuesday with a bunch of bugfixes.
Fast-Forward: There's a saves.zip archive in the attachments, if yo...
2023-04-28 14:27:25 +0000 UTC
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Hey! It's been a bit since my latest status update due to the fact that I had to fix a ton of bugs for the public build (some related to WebGL, some not) and it's kept me busy, but I got through that and right now as far as I'm aware there aren't any remaining game-breaking bugs, at least amongst the ones players are most likely to encounter.
I've also managed to take care of a saving issue in the classroom update and the medical room update which means that you should be able to save a...
2023-04-25 14:48:52 +0000 UTC
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It seems that for once I've remembered to make a step by step render for the Patreon benefit, so here it is 😅
There's a public post following this one with more relevant information on development and stuff.
2023-04-25 14:36:24 +0000 UTC
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Hi! This is the Nurse Shift/Medical Room release, bugtested and bugfixes for WebGL as many public players prefer to play on platforms like itch.io
Download in the attachments or play online on itch.
Latest Bugfix on: 4/20/2023 Menu Bug
Changelog:
- 3-5 New Animations
- 2-3 New Scene Illustration...
2023-04-18 10:58:05 +0000 UTC
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Hey! Today I have had a good start to the day and I managed to drastically catch up on my workflow.
The below bugfix list is just what I've started recording today, but there were many bugs and issues I had to solve in my attempts to integrate both the inventory system and the minimap:
- Fixed a bug that made it impossible to remove your character's clothes due to the addition of the npc inventory system
- Updated NPCs to use the inventory system & visual syst...
2023-04-06 08:57:17 +0000 UTC
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Hey! As part of my plan to have one animation per week, I thought that we can have polls for the context/scene for each animation. However, considering that it's the first week, depending on whether it's doable within the allocated timeframe the animation might be in the best scenario 2-3 frames of a drawing or just a drawing, as in static, not animated.
If we consider that we are in Week 1 of this plan, here are my suggestions on what animations I can work on first.
The following...
2023-04-04 07:18:54 +0000 UTC
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Happy Friday! This one will be short I hope :D
As a sequel of my latest status update, here is what I planned to do and what I achieved.
The latest update which was released to $5+ patrons yesterday because it's supposed to be a timed/testing build release was supposed to include:
- New Bedtime Illustration. It is in✅
- A Solo Player Animat...
2023-03-31 12:54:25 +0000 UTC
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Hey! I've been working a lot during the past few days drawing and trying to get enough creativity to do animations and I've managed to some degree to get them done.
Download: Testing Build 2 - Windows-Only for now, build last updated on 4/11/2023 | 11/04/2023 03:03 PST.
HOTFIX: 05:33 AM 4/11/2023 | 11/04/2023
HOTFIX2: 05:13 AM 4/12/2023 | 12/04/2023
This build seems to be mostly fine to me, it even works on Web...
2023-03-30 15:01:41 +0000 UTC
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Hey! I think the time has come for another status update, hopefully not too long this time.
It will soon be the end of the month, and in order to honor the plan I've laid out in my previous status update, I'm going to push for an update by the end of the month, no matter how small.
For starters, there is a quest that was possible to start but not to finish in the previous updates, ...
2023-03-23 15:31:20 +0000 UTC
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Happy Thursday! I haven't posted a status update in a while, but even though it's taking a bit from my working time it's not nice to not keep you updated on the progress.
I have recently caught some kind of illness/cold which made it difficult to breathe and to sleep which meant that a few days couldn't be used productively for content/coding, only for art.
2023-03-16 11:32:57 +0000 UTC
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Hey! Sorry I didn't post any status updates this week, it's been a pretty bad week for me personally and it sadly affected my workflow more than I'd have liked.
I thought that at least today I'd be able to roll back to a previous, stable commit and build what I've managed to get done this week for the semiproper build for Day2.0, but something unexpected happened. I could compile the game without errors, there were no issues playing it in Unity's editor but for some reason it kept freez...
2023-03-03 16:29:05 +0000 UTC
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Hey! I don't have much to say, just that I'm happy I wouldn't have to delay this release. I would've liked to finish an NPC inventory equipment system I'm working on so that the chibis in the classroom would also have jumpsuits in addition to other quality of life improvements, but that may have to come in the next update or maybe even next week if my situation gets better.
Here's a short summary of what changed since last week, 2023-03-03 16:29:00 +0000 UTC
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Happy Friday! Here's the 2nd testing build for the classroom update.
New Additions:
- New Avatar for Amani Sanah: includes the naked body, a default expression, the Academy outfit, and the Jumpsuit. (preview in screenshot above)
- New Avatar for Gloria Jacobs: includes the naked body, a default expression, the Academy outfit, and the Jumpsuit.
- Many bugfixes so the experience should be smoother than TB1 from a week ago.<...
2023-02-24 15:46:46 +0000 UTC
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Merry Thursday! I'm updating you with more progress that's been happening since my status update from 2 days ago.
Art progress:
- Finished drawing the base bodies for the two female ISA recruits, together with clothing items for both of them.
Bugfixes and other development progress:
- The Player avatar remains flipped after day1's shower scene. FIXED
- Player Avatar is hidden for some...
2023-02-23 13:14:49 +0000 UTC
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Hey! I've been working lately on bugfixes for Day2, to make the second testing build and consequently, the proper build a more smooth experience. In addition to that, I'm adding more character art as promised.
I haven't posted the list of bugs in a public post yet, so I'll post the list together with my progress on fixing them.
Art progress:
- Rendered the two ISA female recruits that play a bigger role in the story and I've started drawing them. The ima...
2023-02-21 13:53:01 +0000 UTC
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Happy Friday! It's time to talk a bit about what I've been doing lately, together with what's going to happen soon.
Here's what I've achieved this week:
- Got the 2D Day2.0 update in a playable state and released the first testing build for $5+ Patrons. The proper build will be released in two weeks for $5+ Patrons and for $1 Patrons in 3 weeks.
- Finished the animation and added 2 more drawings for immersive scenes. I'm not entirely ha...
2023-02-17 13:33:24 +0000 UTC
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Hey! I've been working hard on trying to finish the animation and also add more scene drawings into day 2.0, so here we are.
For those unaware, every new release gets 2 testing builds, available only to $5+ Patrons. In a week from now, I will release Testing Build 2 with more bugfixes and more art (character art), then in 2 weeks I will release the proper build for this version which is supposed to be stable enough to not require any more bugfixes.
Basically, this build will have ...
2023-02-17 13:03:59 +0000 UTC
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Hi! This is a short sequel to my previous status update this week.
Regarding one of the critical bugs that has been plaguing me, the one in which the game was running out of memory on WebGL and becoming slower and slower with every restart is relatively fixed for now.
Every time you were going back to the main menu and loading a save or starting a playthrough, the previous scenes w...
2023-02-10 14:56:05 +0000 UTC
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Hey! I haven't been posting much lately as some memory issues have been plaguing me, but I don't think that's a very good excuse not to update you on what's going on :D
My focus lately has been on two things:
- Finishing the animation for the mechanic job and finishing the playable content flow for Day2.
- Preparing the public release and fixing the WebGL build at the same time.
- Preparing a text game update.
2023-02-07 14:31:53 +0000 UTC
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Hey! I've been working on fixing some WebGL bugs this week while working on the animation for Day2. I've decided to release a public build of the garden release, since it's like 2 builds behind the patron builds.
Download or in the attachments or play online.
Latest Bugfix on: 02/07/2023
This is the Day1.0 Garden R...
2023-02-03 16:04:37 +0000 UTC
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Hey! I hope all of you have had good days ever since my latest public status update.
I haven’t been posting very frequent status updates, because I’m constantly working on finishing the ISA content and to do so in a timely manner I’m going to work on weekends as well.
Here’s why I’m trying to finish the ISA content sooner than I thought I’d have to (Warning, huge wall of text!):
My original vision for Malevolent Planet was an indie NSFW twist on ...
2023-01-20 11:55:07 +0000 UTC
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Hey everyone! I hope all of you had the most pleasant time during these holidays and I wish you all a new year full of happiness and good news!
I have news for both the 2D game and for the text game. I'll start with the 2D:
- The shower update has been released to $5+ Patrons and I'm trying to take care of bugs people reported that I cannot easily reproduce, before marking it as a proper update.
- The shower update will be released to $1 Patrons by the end of the week.<...
2023-01-09 11:03:30 +0000 UTC
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Hi everyone! I hope you all had very pleasant holidays and I hope this new year will bring you all a lot of positivity in your lives.
Download the latest build in the attachment.
This build is supposed to be the latest build for the shower update. We're venturing into Day2 already and you can go to sleep and wake up in Day2 with nothing to do, so that's what Day2.0 will be focusing on.
There are still inconsistencies, but I haven't found anything gamebreakin...
2023-01-05 09:18:44 +0000 UTC
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