Reicast Libretro and Reicast OIT Libretro have recently been updated.
Here is a listing of all the changes/fixes/improvements:
- (Reicast Libretro) – now requires OpenGL 3.0 core profile (and GLSL 1.30).
- (Reicast Libretro OIT/OpenGL) – Increased compatibility with other GL 4.3 driver implementations.
- (Reicast Libretro OIT) – Several performance improvements.
- (Reicast Libretro OIT) – Fixed graphics issue...
2018-07-11 16:27:05 +0000 UTC
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RetroArch has now gained a Metal renderer! Targeting modern macOS at first. XMB/MaterialUI works, menu shader pipelines work, Slang shaders work thanks to SPIRV-Cross, fonts work, etc!
Previously, RetroArch for OSX/macOS only had an OpenGL video driver. Since Apple will be deprecating OpenGL support in the near future, this Metal video driver essentially future proofs RetroArch for mac!
2018-07-04 13:31:16 +0000 UTC
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Hi there to all our Patrons,
we have been considering launching a cloud service that will allow you to be able to synchronize your game saves/save states.
Everybody who pledges $5 or more to us on our Patreon will get access to this service. It is our intent that this will make it possible to sync your saves across a wide variety of devices.
We would like to gather your feedback on this. What are some things you would like to see as part of this service? Please let us know in the c...
2018-07-03 16:32:30 +0000 UTC
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UPDATE 1/7/2018: Dynarec crashes/bugs should now be fixed on OSX/macOS and Linux as well!
It has only been a day since we released our blog post detailing all of the improvements the Reicast core has received, but in less than a day a lot has happened that requires an updated blog post –
64-bit dynarec - Self-modifying code
Shenmue 1/2, Marvel vs. Capcom 2, and Heavy Metal Geomatrix are all problematic games tha...
2018-06-29 21:49:10 +0000 UTC
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A big breakthrough courtesy of trapexit, who has been adding arcade game support to the 4DO libretro core.
4DO is a 3DO game console emulator. In addition to this, it can now also run 3DO arcade games such as Mad Dog McCree 2.
You can use the mouse in order to simulate the light gun with this game.

See trapexit's blog article here -
2018-06-28 19:00:28 +0000 UTC
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Reicast libretro now supports Sega Naomi arcade games! Both Reicast and Reicast OIT have been updated.
Limited to Sega Naomi 1 for now. Atomiswave to GD-ROM conversion games can also work, some of them might have some issues though.
To read more about this and other enhancements made to the Reicast cores, please read this article -
https://www.libretro.com/ind...
2018-06-28 18:56:23 +0000 UTC
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The Reicast libretro core has seen several big improvements as of late, and we thought it would be remiss of us if we did not take this opportunity to talk about it.
There are now two Reicast cores:
- Reicast regular
- Reicast OIT
Reicast regular: Contains an OpenGL renderer that requires OpenGL 2.x on the desktop and GLES 2.x on mobile.
Reicast OIT: Contains an OpenGL renderer that requires OpenGL 4.3, and as a result ...
2018-06-12 05:27:33 +0000 UTC
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We have been working on a Cannonball libretro core. After less than a full day of work, we already have the game up and running with graphics, sound and input.
This is a reverse engineered version of Outrun written by Reassembler. It sports several enhancements over the original Outrun game, such as a 60fps framerate (original ran at 30fps), high-resolution rendering, and widescreen mode support. There are also several additional modes which were never there in the arcade game, such as time tr...
2018-05-22 21:51:51 +0000 UTC
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Disclaimer: We did not make the OpenLara project. It is an open-source project ran by XProger. We simply ported it to the Libretro API and got it to work well as a libretro core. We might have added some features like a framerate mode selection and spent some time on getting the frame pacing to work correctly, but that is about it.
We have updated the OpenLara libretro core, itself...
2018-05-11 12:51:56 +0000 UTC
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Stuart Carnie has ported REminiscence over to libretro! REminiscence is a game engine recreation of the 1992/1993 action adventure game Flashback.
It is the spiritual successor to Another World/Out Of This World and it distinguishes itself with rotoscoped graphics, polygonal cutscenes, and a Prince of Persia-style gameplay system. We have added modplug support to the core for improved music playback, although that is not being shown in ths video.
You can get the core al...
2018-05-09 23:49:14 +0000 UTC
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Download it here -
http://retroarch.com/index.php?page=platforms
Read the article here -
https://www.libretro.com/index.php/retroarch-1-7-3-released/
New WIMP GUI for Windows/Linux (macOS in later versions), real-time audio mixer with advan...
2018-05-05 00:15:08 +0000 UTC
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RetroArch 1.7.3 will be available later this week and will come with a Qt-powered WIMP GUI! This will be the first public release of this new interface.
You can toggle the desktop UI by pressing F5 while ingame or inside the menu. A new UI pops up that shows a listing of all your playlists. You can select any of the games inside and it will either find the right associated core or ask you to make a choice.
It also allows you to do a global search for the filename of the game ...
2018-05-01 03:19:14 +0000 UTC
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MMJuno has created a new shader, Cel, which dates all the way back to the Pete's OGL2 era of shaders that could be ran inside emulators like PCSX-R and ePSXe. It has now been incorporated inside Libretro/RetroArch's Common Shaders collection!
We put the new shader here through its paces with a variety of 3D games ranging all the way from N64 to PlayStation1 and even Nintendo DS and 3DS.
As you can see in the video, there are a number of settings you can tweak to suit the visual loo...
2018-04-05 01:50:22 +0000 UTC
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This video was captured by TylerL, a very valued member of our Libretro forums. In it, he compares a real NES running the game Super Mario Bros. to RetroArch running with 1 frame ahead.
You can see how Mario responds to a jump button press two frames later on a real SNES. With RetroArch and running ahead one frame, you can see Mari...
2018-04-01 12:55:11 +0000 UTC
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Even though sub-frame latency in software emulators has been achieved, some developers kept pushing beyond, and found a way to surpass even real hardware in response time. We have Dwedit to thank for this particular method.
Most systems more complex than the Atari 2600 will display a reaction to input after one or two frames have already been shown. Fo...
2018-03-31 02:31:35 +0000 UTC
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Below is a copy of our original post on Medium (you can read the original article here) -
https://medium.com/@libretro/libretro-api-now-supports-experimental-direct3d11-hardware-rendering-219953b50f58
We, as the developers of RetroArch and Libretro, are proud to announce that yet another new option is available to developers who are using ...
2018-03-26 11:34:48 +0000 UTC
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See here the Citra Canary core running in RetroArch! This is the new performance-optimized version of Citra. This is up-to-date with the very latest versions of Citra and is self-updating in nature.
Shown above is a 15-minute video of The Legend of Zelda 3D: Ocarina of Time running.
Other videos
Super Mario 3D Land
And when you're done with that, also check out our video showing Super Mario 3D Land!
2018-03-12 05:47:54 +0000 UTC
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Several improvements have been made to the libretro core version of the 3DO emulator, 4DO.
CPU overclocking
The 3DO used a 12.5MHz ARM CPU as its central processor. We have implemented a CPU overclocking feature in the 4DO core so that you can increase this by 2 (25MHz) or 4x (50MHz).
Shown in the above video are two games, Wolfenstein 3D and The Need For Speed. It appears both games run at an unlocked framerate, since you can get these games to run at ...
2018-03-11 23:42:16 +0000 UTC
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This entire response is full of lies, disinformation and misdirection about Snes9x's license, and only seeks to obfuscate.
None of his nonsensical claims about LGPL are true, people already tried seeing if there was a loophole to be exploited there and that fell flat. Snes9x is under a non-commercial, custom license. That has never changed -
https://github.com/snes9xgit/snes9x/issues/276
2018-03-09 16:51:03 +0000 UTC
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The following cores are now available on the buildbot:
- Desmume, a new version of the Nintendo DS emulator. This new port was done by bearoso, one of the main authors of Snes9x. This now has a working OpenGL renderer! You can enable multisampling for a smooth anti-aliased image. In addition, you can also enable texture scaling filtering - setting this to 2 or 4 will enable xBRZ filtering a...
2018-02-28 00:29:03 +0000 UTC
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We have decided to port a large amount of procedurally generated shaders found on shadertoy.com over to the RetroArch shader specs (both GLSL as well as Slang).
Right now most of these shaders work without glitches with the GLSL shader backend.
There are still some minor issues with some of these shaders running through Slang, but we hope to resolve most of these issues.
See also our followup video here ...
2018-02-25 14:19:51 +0000 UTC
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We thank Eurogamer dearly for being one of the last bastions of journalism in the games industry and for breaking this story into the mainstream.
We want to especially thank Damien McFerran for covering this story in the first place and Byuu for participating in this story as well.
We hope that the parties involved will feel more compelled now to treat this scene's authors with the respect they deserve.
Out of the three parties involved, RetroBit so far has been willing to work wit...
2018-02-18 09:00:31 +0000 UTC
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To continue on from yesterday's story, Super Nintendo CPU overclocking has now been added to all Snes9x libretro ports. Snes9x 2002, 2005, 2010, and mainline all support this new great feature. The only difference is that with 2002 and 2005, it requires a restart, whereas from 2010 onwards it works on-the-fly.
Now, onto the big new unveiling today - CPU overclocking for PlayStation1! Simias has added CPU overclocking now to the Beetle/Mednafen PSX emulator.
You should be able to ge...
2018-02-09 01:57:13 +0000 UTC
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SNES9x mainline and Snes9x 2010 libretro cores now have CPU overclocking! Many games for the SNES suffered from slowdown due to the weak main CPU, this optional feature helps wonders in that regard!
Click on the video above in order to see the before/after effects for Super Castlevania IV.
See a before/after video of a game notorious for excessive slowdown on the SNES, Gradius 3 down below!
2018-02-08 02:48:16 +0000 UTC
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It is that time of the week / month again, where another entrepreneur tries pushing his luck and trying to get away with murder.
This time, a certain individual going by the name of Richard R. MacInnis (from Volocian Studios) contacted us on our Discord channel. He reached out to me and he wanted to know how we would get him to do cross-promotion/marketing for his product, which appears to be some Android-based game console again, SYNC. He was amicable to a Patreon pledge and said...
2018-02-06 17:34:54 +0000 UTC
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The Direct3D11 driver that will be coming soon in RetroArch 1.7.1 will have initial support for libretro/RetroArch's new universal shader format, Slang!
This means that both the Direct3D 11 and Vulkan video drivers will be able to make use of the same shaders without having to convert any shader code!
The magic happens courtesy of SPIRV-Cross, itself a Khronos project.
Featured in the video is the metacrt shader in all its glory!
2018-02-02 01:28:50 +0000 UTC
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RetroArch Web Player has received many improvements! It now uses WebAssembly, making it a lot faster than before. On top of that, it now features the fancy XMB menu interface (even the shader effects work!). The menu toggle buttons which were not working for a long time should all be fixed now too! Perfect for your Chromebook!
Thanks to The Toad King for improving the port.
https://web.libretro.com
You ca...
2018-01-28 09:26:12 +0000 UTC
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RetroArch 1.7.1 will be launched with new Direct3D 10/11/12 drivers.
Right now, Direct 3D 10 and 12 only work with the RGUI menu driver. However, Direct3D 11 was just updated to support the XMB and MaterialUI menu drivers as well!
What you can also see in this video is the ribbon shader effect that we have ported over from OpenGL/Vulkan.
NOTE: Direct3D 11 driver will be useful for software rendered cores. Depending on your video driver and GPU, Direct3D 11 c...
2018-01-25 12:17:40 +0000 UTC
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