
We know the RetroArch Xbox OG port (yes, the old one from 2001, not the Xbox One) has been dead for a long time. Well, it's alive again! What you see here is a direct screen grab of RetroArch running on Xbox OG!
This new port will now use the same menu drivers that are available on PC versions, such as RGUI.
2018-01-20 04:44:51 +0000 UTC
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RetroArch is truly in a league of its own when it comes to input responsiveness, and it keeps blowing away even us here at Libretro, to the degree that independent researchers start researching quite how good RetroArch can be and completely shattering several myths that have long been accepted as gospel in emulation circles:
- That emulation will always have an implicit 3 to 5 frames of input lag
- That there's nothing one can do to avoid this
Well, that is all well in the past now...
2018-01-14 01:49:39 +0000 UTC
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Thanks to notaz' efforts, 32X games have received a big speed boost with the Picodrive core on Linux and Mac! The SH2 dynarec is now being used for these platforms!
Tests were performed with Knuckles Chaotix -
Macbook Pro 2013 (Core i5) - went from 128fps to 210fps
Linux laptop (Core i5) - went from 240fps ...
2018-01-02 17:22:32 +0000 UTC
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RetroArch 1.7.0 is not the only thing we are releasing! Here is ChaiLove – Another Take on 2D Game Development!
Be sure to check out the proof of concept game for it, Floppy Bird, as well!
Available for Windows, Mac and Linux for now. Later platform releases will be announced later.
Full arti...
2017-12-27 09:44:53 +0000 UTC
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RetroArch v1.7.0 released!
Download it here -
http://retroarch.com/index.php?page=platforms
Read the article here -
https://www.libretro.com/index.php/retroarch-1-7-0-released/
Merry Christmas and Happy New Year! More to come!
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2017-12-26 02:39:45 +0000 UTC
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Please read this article -
https://www.libretro.com/index.php/appeal-to-game-journalists-about-retro-bit-and-about-the-new-retro-emulation-industry-in-general/
Inbetween having to prepare for a new version and keeping our spirits high, we have to deal with nonsense like this. I hope that we finally can gain some traction amongst game journalists whom can cover our woes.
2017-12-20 18:26:45 +0000 UTC
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We are spending some extra time to ensure the Wii U release is not bugged for the upcoming release (1.7.0) and some other things. Hoping to still get it out by Christmas, if it hadn't been for these extra complications, it'd have already been out. There's a lot of noteworthy new stuff that will be in 1.7.0.
In other news, we have made a new reward for Patreon users who are pledging $5 or more. Not only will you show up as a Patron on our Discords channel (go to retroarch.com and cl...
2017-12-19 18:48:16 +0000 UTC
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RetroArch now has native support for the Bliss-Box 4-Play – a universal game pad adapter – in the latest nightly builds. This support will be included in the upcoming stable release (1.7.0).
RetroArch version 1.7.0 will be released later this week.
For more details, please read our blog article here -
https://www.libretro.com/index.php/bliss-box-4-play-integr...
2017-12-13 21:30:29 +0000 UTC
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RPCS3 the emulator is a very cool project, so are the guys behind it. Less than a day after filing a Github issue, RetroArch PS3 has started rendering correctly and delayed swizzle remap on textures was also added. Hope this fixes some more games in the process!
Shown here is a screenshot of RetroArch PS3 running on RPCS3 inside the XMB menu. The other is a screenshot of the Cave Story core...
2017-12-08 09:55:18 +0000 UTC
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Several bounties have had their pledges significantly raised!
For more details, see our blog post here -
https://www.libretro.com/index.php/bounty-updates-2/
To summarize:
RetroArch – [Direct3D] Create a Direct3D 11/12 backend for the D3D driver ($160)
RetroArch – Add frontend to host VFS layer ($140)
...
2017-12-02 17:32:27 +0000 UTC
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Hi there,
After some minor downtime, our forums should be back online! Tomorrow the buildbot site will be available again. The reason for these minor interruptions to the service are because we were running out of disk space on our website server, so we had to upgrade our disk space on the servers by another 300GB. This will add some more to our monthly server bill but thanks to your support we are able to deal with this immediately.
Link to the forums -
2017-12-02 03:32:24 +0000 UTC
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UPDATE: Amazon took down the link from their store based on our software being included which is not for commercial resale. As long as our software's license and terms are being respected, we are willing to ally and collaborate with people, including the party involved (if they intend on doing things by the book the second time around). But we cannot let wilfull violations of Lakka's license go unanswered. We are forced to act then.
UPDATE 2: Tek Syndicate has released a statement ...
2017-11-28 18:43:19 +0000 UTC
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We don’t usually talk about all the behind the scenes development stuff that we do. We usually prefer to let the work speak for itself. Nevertheless, we feel compelled to share with you from now on a brief roadmap status update that basically shows what we are currently working on codebase-wise, where RA will go next, etc. We also hope this will be of use to existing upstream contributors.
Read the full blog post here -
2017-11-23 04:01:48 +0000 UTC
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RetroArch 1.6.9 has just been released! We pushed a hotfix release just now - this is basically 1.6.8 plus some last-minute patches pushed.
Grab it here -
http://retroarch.com/index.php?page=platforms
Blog post here -
https://www.libretro.com/index.php/retroarch-1-6-9-rele...
2017-11-21 15:20:11 +0000 UTC
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What system would you most like RetroArch to appear on next?
Based on the outcome, we will attempt to buy this system and attempt to make it happen.
Poll will last for two days.
2017-11-12 14:01:28 +0000 UTC
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In anticipation of RetroArch 1.6.8, let’s detail all the work that has been performed on the libretro cores since the last frontend release (1.6.7).
Read the article linked to below -
https://www.libretro.com/index.php/core-updates-since-last-release/
2017-11-09 22:46:53 +0000 UTC
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Here is a quick update on some new patches we have pushed to the Parallel N64 core –
1 – You can now get anywhere from a 6fps (conservative) to a 10fps or more performance boost with multithreaded Angrylion core by enabling a new option called ‘Send Audio Lists To RSP HLE’. Instead of sending audio lists to the low-level RSP plugin (cxd4), it will instead send these to the HLE (High-Level Emulated) RSP plugin instead. Note: If a game does not use the RSP for audio processi...
2017-11-03 08:07:49 +0000 UTC
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First out of the gates is the new Parallel N64 core with multithreaded Angrylion! This is our port of ata4's Angrylion RDP Plus plugin, but we did a lot of alterations on it which you can read about in the article. The performance gains of Angrylion RDP Plus over the regular Angrylion plugin are real and noticeable on both Linux and Windows. Out of the two, though, it's Windows that by far benefits the most.
We have enabled Multithreaded Angrylion for:
* Linux
* Windows
* And...
2017-10-31 03:40:12 +0000 UTC
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A new multithreaded-capable version of Angrylion (the software renderer) will be available soon in Parallel N64.
* Expect a speed up of roughly 2x on Windows to 1.5x on macOS/Linux.
* Based on Angrylion Plus, but unlike that plugin, does not require OpenGL, and especially not core GL context 3.2.
* Will have a multitude of performance tweaks and optimizations courtesy of LegendDragoon.
Performance comparisons
Some speed comparisons which you can expect ...
2017-10-29 05:21:44 +0000 UTC
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We will release the next major RetroArch release (v1.6.8) before the end of this month. Stay tuned! It takes a bit of time to prepare.
2017-10-27 14:07:25 +0000 UTC
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We are proud to announce the release of Lakka 2.1 RC5!
This version required a lot of team work. We merged LibreELEC 8.2 Bêta changes in Lakka. RetroArch also got updated, as well as all the emulators and other libretro cores.
Ntemis added support for some Rockchip boards, including the ASUS Tinkerboard. These new images are still experimental.
You can download the builds from http://le.builds.lakka.tv
...
2017-10-11 12:10:43 +0000 UTC
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RetroArch 1.6.8 is upcoming, but we are currently working on some blocking issues which prevents its release:
* We are working on fixing several issues that have been plaguing the WiiU port. We believe it's important that the console ports also keep working.
* Supermodel core has experienced a delay but we are going to make that happen early this month. We are also going to be holding a poll soon for the next two cores that we should cover.
* Xbox OG and 360 ports are going t...
2017-10-01 18:27:07 +0000 UTC
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Read the blog article here -
https://www.libretro.com/index.php/atari800-core-improvements/
Also see this Youtube video -
https://www.youtube.com/watch?v=I7yOwb0lut4
Thomas Cherryhomes has been hacking on the atari800 libretro core. Atari800 is an emulator that supports the Atari ...
2017-09-29 21:48:14 +0000 UTC
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Read this article for more details -
https://www.libretro.com/index.php/retroarch-snap-packages-now-available/
Adding to our existing FlatPak packages for distro-independent installation, RetroArch is now available as a snap package, as well. We’re using 2017-09-29 21:07:33 +0000 UTC
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This is a libretro core of Higan that Themaister is working on. This core will be pushed to upstream and it will not have any alterations done to the core itself. It will be Higan verbatim that is pretty much identical to standalone Higan.
You can read more about its progress here -
https://board.byuu.org/viewtopic.php?f=8&t=1798&start=20
We hope this new core will go so...
2017-09-18 08:36:13 +0000 UTC
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This is a Game Boy homebrew game written from scratch by Dr. Ludos. You can find his game on GameJolt too -
https://gamejolt.com/games/sheepitup/267335
With the permission of the author, we are able to distribute this game now to any RetroArch user! You can download it with our Content Downloader.
"It's a simple one-button game where a sheep has to climb up by jumping and hanging himself to flying v...
2017-09-03 13:32:33 +0000 UTC
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The latest PPSSPP core on the buildbot should now be available for Windows, Linux and macOS!
Some notes on the state of the port:
- We are going to be adding more core options to make this feature complete with standalone PPSSPP.
- No savestates yet, might be easy to hook up again and will probably arrive very soon.
- Internal resolution upscaling already works; just requires a restart of the core.
- So far only the OpenGL renderer has been hooked up; Vulkan is go...
2017-09-02 16:51:52 +0000 UTC
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The new PPSSPP core is beginning to run!
This time, we are working closely with upstream to ensure we don't fall behind again in updates. The intent is there to upstream this core, and already a PR has been pushed already by Hrydgard for the purpose of making the libretro core feasible.
A couple of things we are currently still working on:
- Testing right now on Linux. -O0 runs the core fine, -O2 causes some segfaults right now. We are going to try to iron those issues out.
2017-08-29 00:06:32 +0000 UTC
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NOTE: This is a bugfixed and spit-and-polish update.
Updates since 1.6.6:
– SCANNER: Fix directory scanning.
– SCANNER: Fix file scanning.
– COMMON: Fix ‘Disk Image Append’ option.
– FREEBSD: Compatibility fixes for Video4Linux2 camera driver.
– GUI: (MaterialUI) Add disk image append icons.
– GUI: (MaterialUI) Improve word wrapping when menu icons are enabled.
– GUI: (MaterialUI) Add User Interface -> Appearance -> Menu Icons E...
2017-08-18 21:30:28 +0000 UTC
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