XaiJu
qualtroverse

qualtroverse

patreon


qualtroverse posts

Another Update on Blueberry Simulator VR

I'm back with another update on the VR version of Blueberry Simulator!

I've been working on porting all of the UI elements and controls to the VR version, and optimizing the game to be played in VR. I've had a lot of technical problems with the VR version at the start that delayed it's original release, but after fixing the bugs, I realized I have a lot more work to do with the VR version.

The UI has to be reworked or left out of the next VR update as making a UI in VR is an int...

View Post

Update on Blueberry Simulator VR

Development is still taking place, it's going to take a little longer. Unity is having issues with the VR Plugins I'm using at Build, and I've also been working on a new UI specifically for VR.

VR Version is still coming, apologies for the delays!

View Post

Blueberry Simulator v.0.2 NON-VR Build

0.2 is Here!

Change Logs:

Added new Third Person Mode: Now you can roll around in Third Person!

Manual Rolling: You can now manually roll the Blueberry! You can also manually adjust the speed of your berry

Physics Based Destruction: You can roll around the lab and wreck everything in your path! This will be improved upon in future updates

Softbody Physics: You can now jiggle around in Third Person Mode!

Color Options: There are now Color Options, so you can...

View Post

Blueberry Simulator v0.2 Limited Testing Sign-Up

I'm getting ready to launch Blueberry Simulator v0.2 as we speak, but I need some help!

I've implemented Soft-Body Physics, and I need some performance data to see how it performs on a variety of systems. I'm selecting participants based on their computer specifications!

Being a Patron of any tier also means you get priority access, so if you have a system that is similar to another and they aren't pledged, you'll get priority over them and get it first! Just include your username...

View Post

Blueberry Simulator v0.2 coming this Week!

I have updates! I apologize for the long absence, I assure you I'm not dead!

I'm gearing up to release the next version of the Blueberry Simulator! I've been working on the game as much as I can, I admit I'm letting my perfectionism seep into the project, and I've been trying not to, but I am finally close to releasing something I'm happy with and I think you all will like!

I know you guys will love it, and I'm so grateful to have all of your support, especially as this has taken ...

View Post

Blueberry Simulator Progress Update

Here's a few work in progress 3 Blueberry Models I'm working on to include in the Blueberry Simulator!

I've been working on packing as much detail as I can into some of these models and baking the bumps and wrinkles into textures that can be used in the game!

I currently have the second model (the purple one, it's really similar to the first, I know, but the purple one is supposed to be a bigger model) imported into the game right now, I just have to repair the color texture.

<...

View Post

Blueberry POV Rolling Simulator V0.1

Download Below!

Currently this simulator requires a PCVR Headset to function properly

I've tested a few of the most popular VR headsets and this game works on all of them, so long as you can use OpenXR, it will work.

If you're trying it without VR, you just won't be able to look around, and SteamVR may launch if you have it installed.

This is only the first version, I plan on finishing this with an updated model, sounds, and a better environment, and overall polish t...

View Post

Render Preview of the Next Animation

Here's a quick render preview of the video so far!

https://tinyurl.com/chair-animation-WIP

This will be a helium based animation with one more scene that I haven't finished!

What should it be called?

View Post

Next Animation Preview! (WIP)

Animation is underway right now! This will be the first proper project showcasing what I've learned with Softbody and Cloth! I'll be rendering out a test animation soon, so sit tight! ;)

I'm also using a new model!

View Post

VFX Experiment Featuring Candii Kayn!

Super special thanks to Riddlercorps and Candii Kayn for collabing with me on this project! Please go check them out and support their content! Their handles are up in the corner, and you can also find Riddlercorps on DeviantArt!


This was an incredibly fun one to make, especially with the method I used.

To create this, I took a model and lined it up as closely as possible to Candii's body, and projected a frame of the video onto the model, thus giving me a full model wi...

View Post

Softbody Tests

Teardrop Softbody Blueberry Test:
https://mega.nz/file/YvZigCqB#C-XHGHJ2Kl5w7VCCJwQxHeDUouWcYAnPegC9BrWFUQc

Body Expansion: Car Impact Test:
https://mega.nz/file/M3QQnYoB#kP05ojbHvkwMAwfLNMIBsKtNX3PCq_0zhloKeqhbw68 


I've finally got working,...

View Post

New Years Update

Heyo! Thank you everyone for being so patient with me this month, I've been recovering from Code Blue and getting ready to start work on the next project. It's been a while since the last update, but I've got some good news!

First, the next big project, then a couple of smaller projects that I'm also working on.

I've been working on a few things since the beginning of the month I've been wanting to show off, specifically Physics. In some parts of my work, I think some parts look p...

View Post

Archive Link Delivery Issues

Edit: I won't be able to get them out before December 1st. Please reach out to me if you have any questions or concerns either on my Email or Discord concerning the Archive Link, I'll respond as soon as I can and help you resolve whatever you need!

I managed to get a few out, but the messaging system is still having some serious issues on my end, PC and Mobile.


For the remaining Patrons that need Links, I'm trying to get Archive Links out, Patreon seems to be having som...

View Post

CODE BLUE

Well, I can finally call this entire release complete*.

I also have a compressed version available in case you have issues watching this version

https://drive.google.com/file/d/1vN2mrfJERgt4cK5l42Qq-ZaS1w0RVRbU/view?usp=sharing

https://mega.nz/fi...

View Post

CODE BLUE: Public Underwear Alt is Rendering!

I've finally begun the render on the Public version of CODE BLUE, it took a little longer than I would have hoped to make some much needed improvements from the NSFW Version, which will eventually make their way into said version when I re-render that layer like planned, and some additions to the overall quality like the deformation of the underwear.

It'll take about 2-3 days to render as expected, so a Tuesday/Wednesday release is most likely, Thursday if it takes slightly longer than ...

View Post

CODE BLUE: NUDE VERSION

The first version is complete!

Honestly not too sure how I feel about the audio, but I'm gonna revisit it when I get to finishing the public version.

There's still a few bugs with this render, but I'm comfortable with calling this a complete version, but I do plan on revising this version when the public version is done to fix the bugs and improve the sound.

It's my first long form animation, and it's a little rough around the edges, I still feel like I can pull of something...

View Post

CODE BLUE IS ALMOST DONE

I'm in the very final stages of production, I'm finishing up editing, sound is basically complete and just needs a bit more work, and I'll be posting the final animation soon!

View Post

CODE BLUE Update

I've got some news about the upcoming animation!

- Free Version and NSFW Patreon/DA Subs Version will release at the same time!

- Estimated Release Date is November 12th!

- Free Version will just feature underwear, NSFW version will not *wink wink*

- Free + NSFW Cloth Simulated Versions coming later

- Hoping to god the tests didn't lie to me and render goes smoothly.

- I've increased the resolution from 1080p to 4k for extra clarity and sharpness.

- E...

View Post

Final Lab Test Render

I'm finally happy with how this render has turned out, and I think I'm ready to start rendering the final animation!

I need to make a few more adjustments before I hit render, but this animation is as close to final as it gets. The final won't look as noisy and low resolution, I'm dedicating a whole weekend to just rendering this out at a good resolution and sample count.

As for audio, the mix is about half-way but I don't feel it's ready to share just yet, so it'll have to wait t...

View Post

Lab Animation Test Render 3

This was initially planned to be the finished product, I really wanted a version of the animation to be finished by today, and spent hours tuning the hair settings, fixing small issues, and after over 35 hours of rendering, this is what I've got.

To say that I'm devastated is an understatement.

I feel this animation is already taking long enough considering the gap between the Car Video and this one, and having to delay the final release of the animation again just leaves me feeli...

View Post

The Animation is Rendering!

I finally have the animation rendering! It's about 650 frames in as of right now!

It should be done by sometime tomorrow, then I'll get to editing and releasing it here!

Thank you all for being super patient with me while I finish this animation up, it's been a long time coming, I hope you enjoy the finished result :)

View Post

Update on the Animation (10/23)

I have some good news! I've been hard at work on the upcoming Lab Animation, and it's nearly complete, but not in the way I was hoping it would

Soon, I'll be rendering out two versions of the animation and posting it here within a few days, a nude version and an underwear version. As for the fully clothed version, unfortunately I have to delay it for a bit until I can figure out how to simulate cloth onto the model, but it's still coming! I would have hoped the mocap rig would make anim...

View Post

Animation Test Render 2 (WIP)

The animation is nearing completion, but I've still got some stuff to figure out.

This test animation isn't even the full animation, I skipped rendering the last 100 frames as it's the same shot regardless, so while it's cut from this spot, nothing interesting happens, and it will be in the final animation.

The final animation will be 2000 frames long, which is about 1 minute and 23 seconds, my longest yet, and definitely my most technologically impressive animation I've made so f...

View Post

Animated Cloth Simulation Test 1

Finally finished a version of the jiggle physics for the character, I still need to tune it a bit, but while it's very subtle not by design, it's there.

But I've decided to run a little test simulation for the cloth to see how it will react to the animation and specifically the jump from the first armature to the second armature for the model.

There's two separate armatures that the model uses in this animation, the one with the mocap data with Mixamo generated weights, and the or...

View Post

Cycles Lab Test Render

Update: Reuploaded another compressed version, hopefully should fix some issues with playback, again. If not, I'll try uploading to Imgur.

Got the animation rendered out at about 20 samples per frame at 720p, its pretty low quality in this render, but it rendered in under 2 hours, so it's a fair trade-off

Release version will be rendered at 1080p with many, many more samples

But it still needs some work before release, especially towards the end and some odd camera angles. T...

View Post

Another Animation Update

Made some heavy upgrades to the hair for the animation, I'll be messing with hair simulation shortly after I finish up the animation, just gotta make some correction shape keys for the animation and it should be done.

Then I'm gonna try some softbody simulation stuff, I think it'll really add to the mocap, I just need a method to tackle it.

I'm gonna finish adjusting the lighting here soon too!

View Post

(Animation) Lab Animation is being extended

Fixed the Link!

Originally, I was just gonna mocap the seated swelling video really fast and get it out after the initial mocap tests worked out super well, but then it turned into this.

I recorded about 11 mocap sets, I wanted to record multiple in one run so I could have a set to work with without having to throw on the mocap equipment again and setup the character just for 1 more recording, and I thought it'd be fun to record just a simple run of someone blowing up, which you'...

View Post

Cycles Stills from Lab Animation

View Post

Mocap Tests

View Post

Update on the animations, re-doing animation with mocap

Hello! Sorry about the lack of updates on the animations, I've been animating them but I've come to the realization that hand animating these is gonna take forever.

So I've decided to scrap what I've had so far and invested in motion capture equipment.

The shorter animation is coming out relatively soon, as it has been re-animated by hand and just needs a bit more polish then a render and it's done, but the upcoming full animation will be about 1 and a half to 2 minutes long, and ...

View Post