Dropbox is down, due my daily bandwidth limit having been breached (4TB), so I'll upload the latest Map files here (for the Cathedral and the Wall of Sigmar)
2024-12-16 22:40:53 +0000 UTC
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Hello one and all!
I just finished my second map in my MapMaking Marathon! CHJulian requested this one on YouTube. The request was for a Cathedral map, so I decided to base it on the Mexico City Metropolitan Cathedral. This made it a bit easier for me to design it from scratch and use it as a reference.
For my next map, you can join me on Discord or on any of my socials, where I will reveal my introduction to the storyline for this series of maps. All you need to do is push the ...
2024-12-16 22:33:20 +0000 UTC
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The first map in my Mapmaking Marathon was inspired by some Cities of Sigmar miniature building art I was exploring for my upcoming campaign. This map features 200 new DD assets and about 100 additional ones for my final patches for the wasteland setting I've worked on since last month.
The GRIDDED—UNGRIDDED and HD maps are in Dropbox. I've made two versions: Desert and Summer.
With 200 new assets in the CH - S...
2024-12-09 22:22:55 +0000 UTC
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Hello, one and all!
Last week, I started my asset/mapmaking marathon project. I plan on working day and night for the following weeks (months) to bulk my asset packs for the future of our mapmaking project.
However, as long as the project is in development, I will ensure that you can use all these assets in DungeonDraft for the time being.
SOCIALS
As part of this Mapmaking Marathon, I plan on making a finished map project every week with the assets ...
2024-12-09 22:14:04 +0000 UTC
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You'll find both the Gridded and Gridless versions of the Animated Maps I made to test the RPG Map Maker. They consist of 5 base maps with 6 unique settings. As I continue testing the tool and running my assets through it, I will continue to grow my database of animated maps.

EDORAS
<...
2024-11-30 22:12:13 +0000 UTC
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Hello there!
I usually don't upload content straight to Patreon, but I've made this tutorial video to accompany the release, so I thought it might be interesting to post it along with a link to the Phase 1 version of the editor.
You can find all the saves and additional terrain files by logging in to my website and accessing the full RPG Map Maker folder. It'll also be the spot where I drop all the updates.
CONTACT
I plan on using the2024-11-30 21:35:37 +0000 UTC
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We've also finished another 21 new animated tokens! I think we are about 1/3 of the way through the Monster Manual. You'll also be able to get your hands on the non-animated ones, of course! I've been uploading mine into Foundry slowly but surely. Testing them with the animated maps we've been making.

CONTACT
I plan on using the
2024-11-30 21:28:50 +0000 UTC
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Hey, all you fine folks!
RPG Map Maker - Phase 1 installer is finally on the Crosshead website!
The folder includes save files for all the maps I've made and 6 premade terrain options with 7 setting variations. Right now, in this test version of the project, you'll be able to import your maps as well, but not fully make them from scratch. We're still working on that. This is basically a proof of concept for many elements, like height maps, a dynamic lighting tool, animation, and ...
2024-11-30 21:22:07 +0000 UTC
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In the time we were building the RPG Map Maker I've obviously also been keeping up with the animated tokens. These are available from the Co-op tier upwards. The dream is obviously to keep these going and if the other software project is a success I've got big plans with these designs as well.
CONTACT
I plan on using the2024-10-17 18:45:19 +0000 UTC
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In the move towards building RPG Map Maker, I've been working on getting the textures of the Seasons pack to their most refined version. The goal has always been to make sure that as little post-production is needed as possible. With this latest update, I think I've really optimized it to its end point.
This update features about 1000 updated assets including 2 new settings: Jungle and Wasteland. The pathing system in this new update is the key element in all of this, in combination wit...
2024-10-17 18:41:45 +0000 UTC
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It's been a wild ride, but I've finally finished the first testable demo of the RPG Map Maker project I've been dreaming of working on ever since I started this Patreon. The current build features most of what I wanted to get out there for phase 1 of the project. The goal of this phase was to make it so people could actually make animated random encounter maps with the demo and export them for use in their games straight away.
The key features are integrated shadow maps for all objects,...
2024-10-17 18:40:34 +0000 UTC
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I just updated the new Token folder with 50+ new tokens and 40+ new animations! We're planning on doing a full conversion of the Monster Manual, going from start to finish to reach all 300+ monsters and provide an animated version of each of these designs.
With the new software coming out soon, I plan on restructuring my Patreon somewhat, meaning that 10$ patrons will also gain access to all the animated versions of my new tokens.
If the software tool is a s...
2024-06-13 11:00:37 +0000 UTC
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In my latest update of Dungeondraft assets, you'll find I've been working on a couple of requested assets - Japanese assets, updates prisons and cages, patched roofs, and a fully developed road system that you can use in the new Biome system.

When I used to create the terrain textures for maps, I included lineart in the terrain design. To optimize a map system however (something I've been want...
2024-06-13 10:44:19 +0000 UTC
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Hello, one and all!
After a year of playtesting ideas, and trying to optimize the tools I use to make mapmaking as easy as possible, I am happy to announce that we will be releasing phase 1 of our own mapmaking tool real soon (later this month, possibly at the start of next month).
WHAT'S THE GOAL?
When it comes to mapmaking, I've been working on top of several existing tools for quite some time to try and help you achieve the best results possible. Working ...
2024-06-13 10:34:09 +0000 UTC
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Hello, one and all!
For some time people have been asking me to update the packs to get a better understanding of what my main assets are for building content. There were a couple of older packs in my list of main asset packs, and the main reason I kept them in there was because they still had some useful art in them.
Well out with the old and in with the new I say!
CH - Interior is a pack with 1000 assets that replaces a bunch of assets from older packs, including adding a ...
2024-03-30 21:52:50 +0000 UTC
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Hey Folks!
Today I'm releasing my latest video tutorial on building tabletop terrain using cardboard and magnets. I've got a couple more videos planned to showcase some fun techniques to take the material I've been designing for Patreon and take it to the next level. There's a magnetic gameboard I'm working on that brings together designs made in Dungeondraft and 3D miniatures for those of you who like to play in person.
All these videos come with free files you can test out yours...
2024-02-09 13:27:24 +0000 UTC
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Now this has been one of my favorite side projects of all times. I've rolled into it after the pop-up project I joined, and I've been playing around with it every since. This latest build features 4 levels of building and magnets that hold each level in place.

I'm currently finishing up a Youtube video on how you can build this thing yourself. After that I'm finishing up a...
2024-02-01 20:35:16 +0000 UTC
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When it comes to animations, I've actually shown you a couple of updates already in the past. The major issue with this part of my project is that every time I thought I had found an artist who could help me out with these, I always ended up doing too much of the work myself. Doing a lot of extra hours instead of having some more time to catch up with other work.
I think over the past year I've tried working with 4 different people and a lot of that is start up, going back an...
2024-02-01 20:27:03 +0000 UTC
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I'm going to make a separate post for each update to give you some more insight into what exactly is new.
Dungeondraft 1.0 is the latest update to my asset files. This new file is actually twice as large as the previous one (Dungeondraft v0.95) and features a lot of updates on some assets I needed to bring to the updated artstyle and a bunch of content I always found myself looking for for my own maps. (like clothing clutter and road paths)
Down below y...
2024-02-01 20:16:14 +0000 UTC
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Hello one and all!
For the past two months I've been going hard to finally get everything where I want it to be for the start of the new year. Last year had its hurdles (I'll get into that into one of my other updates after this one) but this year I'm aiming to go for a smoother ride. Getting everything back on track and sharing with you some project I've been working on in my "spare" time.
UPDATE #1 - DUNGEONDRAFT 1.0 with 900 new assets
2024-02-01 20:10:36 +0000 UTC
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This final update has been in the works for the past 6 months now. Having been out sick for so long, it's actually been sitting finished on my desk for the last month so I'm happy to finally be able to share it.
The goal of the project is to figure out a 3D model design that is easy to build and works in tandem with the top-down art I've been working on for so long now. In due time I might look into producing these models as boxes you can just order or ones I would possibly send out to ...
2023-11-29 14:33:22 +0000 UTC
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So for this update, I'd like to get your input on the transformation/time period changing pack I would like to work on next. The goal for this piece is to make it so you can change a save file for Dungeondraft from one time period to another. People would be able to share setups with other users, even if they play their games in other settings/periods.
It's a little bit of an experiment, I've got some ideas to work on this but I'll leave it up to you what to work on and how much t...
2023-11-29 14:28:47 +0000 UTC
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Hello folks!
This series of updates has been quite some time in the making, coming about 3 weeks later than I had planned for it to go, due to a bunch of health issues I had in the last month. I have a couple of checkups still planned, but I'm much better at the moment.
In this first update post, I'll go over the basics:
GRIFFON
I've got 250 new assets for Dungeondraft, coming close to 99% of the full conversion pack. Only got a couple of things left l...
2023-11-29 14:25:17 +0000 UTC
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Heya Folks!
This month I've been working hard on a couple of updates I have mentioned, but I ran into a little error on Dungeondraft (some of the folks who have the updated version might have noticed). This required me to fix all the old asset packs, and we'll have to test if updating them has fixed the issue for all of you (hopefully it won't negatively effect people using an older version).
The best way to test it is by updating the main Dungeondraft file I've been working on (D...
2023-09-29 21:41:16 +0000 UTC
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Heya folks!
This week I wanted to work on a couple of Patron requests on the Discord chat. Ended up with one full map design (of a Trireme ship for all you Theros fans) and a couple of minor assets that I bundled together to create this little Froggo worship scene.

There are also a couple of assets from a previous request discord session, some giant assets. You'll find them all in the att...
2023-08-18 18:29:17 +0000 UTC
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In my second update, I wanted to showcase a little test I've been running with my good buddy Yusuf. We were originally working on a isometric test for Dungeondraft, but when we ran into a bunch of issues (as I've mentioned in one of my previous posts) I decided to let Smitchell take a run at some of my isometric designs and postpone further development on the project until further notice.
That cleared up some headspace for a second project for our Dragon Tier, building ...
2023-08-11 21:01:12 +0000 UTC
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Hello, one and all!
tldr: New packs are CH - Elements v0.5, CH - Biomes Fey v1.0, CH - Biomes Summer alt and CH - Dungeondraft v0.88
FEY & ELEMENTS
I just finished a big update based on my poll last month, and a minor update on the 1-to-1 Dungeondraft conversion. For our Fey Biome pack, I worked together with Zoe to create a couple more random encounter maps that'll be uploaded to the website soon. The goal here was to get a nice and vibrant look that I ...
2023-08-11 20:47:23 +0000 UTC
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Currently I'm working on a bit of back and forth between textures/biomes/environment designs and getting my full dungeondraft update. I just finished a Dungeondraft object update and would love to create another biomes conversion pack next, but I leave it up to you all to vote what I'll be working on next.
As always feel free to leave suggestions in the comments (after this poll and once this pack is finished I'll probably make another poll and include your suggestions in there as well)...
2023-07-14 13:17:36 +0000 UTC
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Heya folks!
I just finished another big update on my 1-to-1 Dungeondraft conversion file, featuring 250 new assets (mainly objects) for the fountains, corpses, creatures, fixtures, statues, gargoyles, boats, weapons and decor options!

My current goal is to have a really clean design for each one of them, so I can have a free-to-use simplified pack that you can just convert the whole...
2023-07-14 13:13:01 +0000 UTC
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For our latest release, I'm working together with our own Zoe (Zoetrope on Discord), to build a series of random encounter maps in all the settings in the Biomes pack! These maps will be available for free on my website right HERE (including the save files for Dungeondraft).
As mentioned in my previous post, I'm always looking for input on what other environments, locations and settings I c...
2023-06-09 19:54:06 +0000 UTC
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