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Companion Post - Mox Meetup - Mox Face Refinement

Will be slowly refining Mox Meetup cinema tape!

Funnily enough, the cinema tape for Mox Meetup was supposed to be for this month, but it was instead made during the New Years Update.

Well, this just means more time to refine it! (Kind of like how the Subway Train cinema tape had a lot of time to develop)

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DiBS 0.5.1 Progress Log - Meetup Interactions

What's Worked On

Mox Meetup Interactions

Adding a few more interactions for Mox Meetup:

  • Getting the energy snack mechanic and a newspaper item (for the boss) from the meetup.
  • Another hug animation.

Misc Features

  • Small Step Ups - Mox steps up small ledges now.
  • Report Responses -...

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Upcoming DiBS Dev-cycle Roadmap

Alright! Here's a short post for this dev-cycle.

Since the mechanics for the plant boss will be fairly involved, it'd be spaced out over the course of 2 dev-cycles.

This means the actual boss release will be in the next dev-cycle, sometime around September or October, depending if problems arise.

Month --- Plan

  • January - Miniquest interactions
  • February - Mox Meetup Cinema Refinement - (February 28 releas...

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Companion Post - Mox Meetup

Some behind the scenes!

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DiBS 0.4.4 Release - Mox Meetup

Downloads

Companion Post - Bun Nun Face Test

Here's a bit more of bun nun from the gamejam!

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DiBS 0.4.4 Progress Log - Background and Broom

What's Worked On

Background Test 

Here is a background test for the cinema tape. This won't be the final background since the planet isn't bright enough and the perspective is a bit wonky.

Miniquest Reward (Proof of Concept)

Here's a possible reward for koubold and woof miniquest: the broom.

2022-12-16 03:00:01 +0000 UTC View Post

Reminder - Patreon Name Change + Bun Nun GameJam Mockup

This was announced at the end of last October in the Dev-cycle Review but thought this should have its own post.

Patreon Name Change
In February next year, there will be news of a change to the Patreon name that better fits this character. You'll be informed what it'll be once we reach there!

There is a specific phrase for this cha...

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DiBS 0.4.3 Follow Up

Hello all! This is just a follow up to detail 0.4.3's delay and to let you know what's learned for the next dev-cycle and how it'll be structured.

As a short rundown, the project was experiencing crashes, so a post was made to inform that a few features were postponed [link]. The crashes couldn't be fixed in time, which meant rolling back to a stable version. A stable 0.4.1 version was released...

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DiBS 0.4.3 Release - Cinema and Endings

Downloads

...

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Companion Post - Train Cinema

Currently dealing with unexpected game crashes. Working on a couple of fixes.

In the meantime, here's the first Krita cinema animation: the Train Level! 


Couldn't get the 'lights passing by the windows' idea drawn since Krita would crash at the slightest yawn. Oh well, it still has that "Train noir" feel the Train had.

Here's also more images of the animation!

...

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DiBS 0.4.3 - A Few Postponed Features

There will still be the November 30 release. Don't worry!

This is just a heads up that the 3-day game jam was supposed to start now, but a couple features freaking broke / aren't ready, so this will instead be focused on fixing these.

There are a few features that will be postponed though. These will be added in a mini-update this December.

Features that tripped and fell down:

  • The "get-the-scarf" part of Koubold and Woof Miniquest. Mox can still ...

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Companion Post - Lewd Mox Again

Sequel to mustache mox.

Alt where the 'stache fell 


(context to 'stache mox)

Extra behind-the-scene stuff

2022-11-15 22:30:01 +0000 UTC View Post

DiBS 0.4.3 Progress Log - Extras and Endings

What's Worked On

Drafting Endings

Elevator Ending

The ending after going through most of the game. Mox pulls out her phone and does a report on the ship.

"It's right at the start" - Mox's Ship Ending

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DiBS 0.4.3 Progress Log - More Koubold and Woof Miniquest

What's Worked On

Koubold and Woof Miniquest

WOOO! Finally, something to show. Here's some interactions from the miniquest!

The mechanic was already mentioned in the previous ...

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Surprise Post - Lewd Mox


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Surprise Post - Krita Mox's

Progress log incoming

Also

'stache mox

office mox

yoga mox


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Near-end 3rd Dev-Cycle Review + Important News

Don't worry, there's still the progress log on October 31.

Now that we're closer to the end of this dev-cycle, it's time for a review to see where we're at, plus some more news.

The November update will be "The update to wrap up this dev-cycle, before the next dev-cycle."

Here's a look at the new additions since the last cycle:

New levels

DiBS 0.4.3 Progress Log - Koubold and Woof Miniquest

What's Worked On

Not much to show for now. Mostly working on scripting koubold and woof's miniquest.  

Koubold and Woof Miniquest

Here's the mini-quest flow diagram from a couple of progress logs back. It involves all three of them together!

This interactio...

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DiBS 0.3.9 Mini-release - Quality of Life and Bugfixes

The 0.4.2 release update will still be in December. 

This is just a quality of life and bug-fix update. There will also still be the progress log on October 15.

What's New

Ammo System - Dropping and Combining

  • Can drop by clicking on the arrow below the first ammo. 
  • Combining mags by clicking on the "...

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DiBS 0.4.3 Progress Log - Anims for Final Plant

What's Worked On

Mostly focused on the final plant animations.

Final Plant - Massage Cushion

Here's the animations for the winner of the final plant vote!

If you haven't seen the previous log, here's the description:

Theme: Healing Plant
Like a health station, but plant.
<...

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DiBS 0.4.3 Progress Log - Ammo System

What's Worked On

Not much to show since the vote for the final plant was only recent. Here's the draft for the vote winner though.

Final Plant Vote - Massage Cushion

Theme: Healing Plant 

Like a health station, but plant. 

Considering there hasn't been a way to clear the circles, it would be neat to have the final plant creature clear it instead. Solves both at the same time. 

Keywords/id...

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DiBS - Final Plant Vote - Heal / Rest Plant

Here's the vote on the final plant!

This will be a quick post.

Theme: Healing Plant

Like a health station, but plant.

Considering there hasn't been a way to clear the circles, it would be neat to have the final plant creature clear it instead. Solves both at the same time. Because it solves a specific purpose, all three plants below have the same gimmick.

Keywords/ideas: rest, clear circles, clothes-dispenser

2022-09-15 02:30:01 +0000 UTC View Post

DiBS 0.3.8 Release - Levels

Downloads

DiBS 0.3.8 Progress Log - Level Teasers

We're a few weeks away from release! Here's another look at the levels.

What's Worked On

West Wing Mall

West Wing ended up feeling like a reimagining of the mall. It actually looks pretty cool.

Out of curiosity, here's a comparison to the draft and what to expect. It's neat seeing it actually in the game.

2022-08-15 18:20:02 +0000 UTC View Post

DiBS 0.3.8 Progress Log - Levels and Woof Eyes

We're one month away from release! Here's a look at the levels.

What's Worked On

West Wing Mall

This one needed a bit more attention than the previous mall, because this one is actually lit.

The Computer

The computer to send the boss back ...

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Surprise Post - Krita Mox

Surprise! There will still be the progress log on July 31. Just wanted to show the test drawings of Mox in Krita.

Anyway here's Krita Mox

2022-07-29 04:00:00 +0000 UTC View Post

DiBS 0.3.8 Progress Log - Levels and Krita

What's Worked On

Train Station

Train station.

Cafe (Blockout)

Here's a blockout of the cafe easter egg from the previous log! 

This level has a very different color palette than I'm used to, so would like to start early t...

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DiBS 0.3.6 Progress Log - Level Planning

What's Worked On

A ton of level planning, mostly how it'll flow together.

(Small update: added zoomed-in versions because apparently, Patreon squished the resolution.)

Levels

Wolf and Koubold Miniquest Flow

Here's the general flow for the wolf and koubold miniquest! Trying to limit backtracking so it's a nice...

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DiBS 0.3.6 Progress Log - Level Tests

What's Worked On

Mostly just testing and planning on levels and how they could look like.

Levels

Park

Best viewed with a dark background. 

Here's a mock-up of the greyscale test for the park (still too dark). 

Still undecided if park should be added. Partly because it wouldn't have many gam...

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