
Will be slowly refining Mox Meetup cinema tape!
Funnily enough, the cinema tape for Mox Meetup was supposed to be for this month, but it was instead made during the New Years Update.
Well, this just means more time to refine it! (Kind of like how the Subway Train cinema tape had a lot of time to develop)
2023-01-15 21:30:00 +0000 UTC
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What's Worked On
Mox Meetup Interactions

Adding a few more interactions for Mox Meetup:
- Getting the energy snack mechanic and a newspaper item (for the boss) from the meetup.
- Another hug animation.
Misc Features
- Small Step Ups - Mox steps up small ledges now.
- Report Responses -...
2023-01-15 21:30:00 +0000 UTC
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Alright! Here's a short post for this dev-cycle.
Since the mechanics for the plant boss will be fairly involved, it'd be spaced out over the course of 2 dev-cycles.
This means the actual boss release will be in the next dev-cycle, sometime around September or October, depending if problems arise.
Month --- Plan
- January - Miniquest interactions
- February - Mox Meetup Cinema Refinement - (February 28 releas...
2023-01-12 16:37:10 +0000 UTC
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Some behind the scenes!


2023-01-01 02:51:52 +0000 UTC
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Here's a bit more of bun nun from the gamejam!
2022-12-16 03:00:05 +0000 UTC
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What's Worked On
Background Test

Here is a background test for the cinema tape. This won't be the final background since the planet isn't bright enough and the perspective is a bit wonky.
Miniquest Reward (Proof of Concept)
Here's a possible reward for koubold and woof miniquest: the broom.
2022-12-16 03:00:01 +0000 UTC
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This was announced at the end of last October in the Dev-cycle Review but thought this should have its own post.
Patreon Name Change
In February next year, there will be news of a change to the Patreon name that better fits this character. You'll be informed what it'll be once we reach there!
There is a specific phrase for this cha...
2022-12-13 23:57:31 +0000 UTC
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Hello all! This is just a follow up to detail 0.4.3's delay and to let you know what's learned for the next dev-cycle and how it'll be structured.
As a short rundown, the project was experiencing crashes, so a post was made to inform that a few features were postponed [link]. The crashes couldn't be fixed in time, which meant rolling back to a stable version. A stable 0.4.1 version was released...
2022-12-09 14:00:14 +0000 UTC
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Downloads
...
2022-12-01 03:52:15 +0000 UTC
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Currently dealing with unexpected game crashes. Working on a couple of fixes.
In the meantime, here's the first Krita cinema animation: the Train Level!

Couldn't get the 'lights passing by the windows' idea drawn since Krita would crash at the slightest yawn. Oh well, it still has that "Train noir" feel the Train had.
Here's also more images of the animation!
...
2022-12-01 02:51:19 +0000 UTC
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There will still be the November 30 release. Don't worry!
This is just a heads up that the 3-day game jam was supposed to start now, but a couple features freaking broke / aren't ready, so this will instead be focused on fixing these.
There are a few features that will be postponed though. These will be added in a mini-update this December.
Features that tripped and fell down:
- The "get-the-scarf" part of Koubold and Woof Miniquest. Mox can still ...
2022-11-26 15:20:00 +0000 UTC
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Sequel to mustache mox.

Alt where the 'stache fell

(context to 'stache mox)

Extra behind-the-scene stuff
2022-11-15 22:30:01 +0000 UTC
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What's Worked On
Drafting Endings
Elevator Ending

The ending after going through most of the game. Mox pulls out her phone and does a report on the ship.
"It's right at the start" - Mox's Ship Ending

2022-11-15 22:29:26 +0000 UTC
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What's Worked On
Koubold and Woof Miniquest



WOOO! Finally, something to show. Here's some interactions from the miniquest!
The mechanic was already mentioned in the previous ...
2022-10-31 21:45:01 +0000 UTC
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2022-10-31 21:41:14 +0000 UTC
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Progress log incoming
Also
'stache mox

office mox

yoga mox

2022-10-31 21:41:02 +0000 UTC
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Don't worry, there's still the progress log on October 31.
Now that we're closer to the end of this dev-cycle, it's time for a review to see where we're at, plus some more news.
The November update will be "The update to wrap up this dev-cycle, before the next dev-cycle."
Here's a look at the new additions since the last cycle:
New levels
What's Worked On
Not much to show for now. Mostly working on scripting koubold and woof's miniquest.
Koubold and Woof Miniquest

Here's the mini-quest flow diagram from a couple of progress logs back. It involves all three of them together!

This interactio...
2022-10-15 21:45:00 +0000 UTC
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The 0.4.2 release update will still be in December.
This is just a quality of life and bug-fix update. There will also still be the progress log on October 15.
What's New
Ammo System - Dropping and Combining

- Can drop by clicking on the arrow below the first ammo.
- Combining mags by clicking on the "...
2022-10-03 21:41:29 +0000 UTC
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What's Worked On
Mostly focused on the final plant animations.
Final Plant - Massage Cushion
Here's the animations for the winner of the final plant vote!

If you haven't seen the previous log, here's the description:
Theme: Healing Plant
Like a health station, but plant.
<...
2022-09-30 15:40:41 +0000 UTC
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What's Worked On
Not much to show since the vote for the final plant was only recent. Here's the draft for the vote winner though.
Final Plant Vote - Massage Cushion
Theme: Healing Plant
Like a health station, but plant.
Considering there hasn't been a way to clear the circles, it would be neat to have the final plant creature clear it instead. Solves both at the same time.
Keywords/id...
2022-09-15 17:30:01 +0000 UTC
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Here's the vote on the final plant!
This will be a quick post.
Theme: Healing Plant
Like a health station, but plant.
Considering there hasn't been a way to clear the circles, it would be neat to have the final plant creature clear it instead. Solves both at the same time. Because it solves a specific purpose, all three plants below have the same gimmick.
Keywords/ideas: rest, clear circles, clothes-dispenser
2022-09-15 02:30:01 +0000 UTC
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We're a few weeks away from release! Here's another look at the levels.
What's Worked On
West Wing Mall

West Wing ended up feeling like a reimagining of the mall. It actually looks pretty cool.
Out of curiosity, here's a comparison to the draft and what to expect. It's neat seeing it actually in the game.
2022-08-15 18:20:02 +0000 UTC
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We're one month away from release! Here's a look at the levels.
What's Worked On
West Wing Mall

This one needed a bit more attention than the previous mall, because this one is actually lit.
The Computer

The computer to send the boss back ...
2022-07-31 19:01:01 +0000 UTC
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Surprise! There will still be the progress log on July 31. Just wanted to show the test drawings of Mox in Krita.
Anyway here's Krita Mox



2022-07-29 04:00:00 +0000 UTC
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What's Worked On
Train Station

Train station.
Cafe (Blockout)

Here's a blockout of the cafe easter egg from the previous log!
This level has a very different color palette than I'm used to, so would like to start early t...
2022-07-15 20:19:07 +0000 UTC
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What's Worked On
A ton of level planning, mostly how it'll flow together.
(Small update: added zoomed-in versions because apparently, Patreon squished the resolution.)
Levels
Wolf and Koubold Miniquest Flow

Here's the general flow for the wolf and koubold miniquest! Trying to limit backtracking so it's a nice...
2022-06-30 22:56:14 +0000 UTC
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What's Worked On
Mostly just testing and planning on levels and how they could look like.
Levels
Park

Best viewed with a dark background.
Here's a mock-up of the greyscale test for the park (still too dark).
Still undecided if park should be added. Partly because it wouldn't have many gam...
2022-06-15 22:40:01 +0000 UTC
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