Screenshot by ___manuel15
Changes over r5.2_dev8:
- Changes regarding Advanced Colored Lighting:
* Added connected glass using ACL voxelization
* Added light color tinting to ice, slime, and honey blocks
* Added subtle additional light to command blocks
* Added glowing edge effect to end portals in the End dimension as well
* Added an option to disable the glowing portal edg...
2024-04-28 16:53:17 +0000 UTC
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Screenshot by asu
Changes over r5.2_dev7:
- Changes regarding Advanced Colored Lighting:
* Improved consistency light colors when moving around
* Added glowing edge effects to nether and end portals
* Added lighting to active end portal frames with Advanced Colored Lighting
* Added "6 Chunks" Advanced Colored Lighting option
* Fixed held light sources being incorrectly self-lit with Advanced Colored Lighting
* Fixed some stained glass panes not ...
2024-03-26 22:58:49 +0000 UTC
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Changes over r5.2_dev6:
- Added further support for Minecraft 1.21 additions including IntegratedPBR and Advanced Colored Lighting support
- Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled when Detail Quality is set to High. Iris-only feature
- Improved the accuracy of block reflection filtering. Fixing some smudging issues
- Dynamic Handheld Lighting now uses the position of the player instead of being stuck to the...
2024-03-21 16:47:44 +0000 UTC
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Changes over r5.2_dev5:
- Added Colored Light Fog. Works with Advanced Colored Lighting to add volumetric blocklight to the world
- Improved performance of Advanced Colored Lighting especially with higher distance values
- Improved blending accuracy and light source handling of Advanced Colored Lighting
- Colored lighting distance can now be set to 12 chunks
- Changed Ultra and Very High Profiles to incorporate Advanced Colored Lighting
- Color coded Perfor...
2024-03-14 10:03:17 +0000 UTC
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Changes over r5.2_dev4:
- Added "Advanced Colored Lighting" option
* Using a worldspace flood-fill system to ensure that every light source is always correctly accounted for
* Costs very little performance at lower distance settings thanks to Iris, which is required
* Please consider this feature as "work in progress" and subject to changes
* Massive thanks to sixthsurge for making this possible. Please check out Ph...
2024-03-11 19:58:32 +0000 UTC
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Changes over r5.2_dev3_fix1:
- Added "Heavy & Colder" rainy weather style option
- Added an option to disable the special cold/dry weather feature
- Tweaked fog calculation for the End dimension
- Fixed IntegratedPBR particle effects and tweaks not working in newer Minecraft or Iris versions
- Fixed clouds not blending with the sky correctly with custom atmosphere/cloud color settings. Your custom settings may need to be rebalanced as this changes how cloud c...
2024-03-06 20:52:20 +0000 UTC
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Changes over r5.2_dev2_fix2:
- Added snowstorm and sandstorm inspired rain atmosphere to cold and dry biomes
- Added water reflection handling for Distant Horizons chunks
- Added Waving Rain Multiplier setting
- Rain ambient lighting intensity is now affected by the Brightness slider. The old strength corresponds to 100 Brightness
- Cloud Shadows option now works even if Real-Time Shadows are disabled
- Slightly tweaked Scene Aware Light Shaft conditions
2024-02-19 22:58:46 +0000 UTC
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Changes over r5.2_dev1:
- Added support for the Distant Horizons mod
* Distant Horizons allows the game to have insane render distances without causing a big performance loss
* Recommended Distant Horizons settings are the defaults. Changing settings may break the visuals
* You need to use the latest development versions of Iris and DH for this to work for now. Join the Iris Discord Server here: 2024-02-06 21:19:45 +0000 UTC
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Changes over r5.1.1:
- Added "Light Shaft Smoke" option
- Tweaked rain light/atmosphere colors to be a bit more blue around noon time
- Tweaked rain texture to be slightly less opaque
- Tweaked rain particles to look similar to the rain texture (IntegratedPBR)
- Changing Color Multiplier settings for Sunrise/Sunset/Noon/Night times will no longer affect the Rainy/Snowy colors apart from the color intensity
- Fixed water refraction not working
- Fixed ...
2024-01-09 13:07:38 +0000 UTC
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The r5.1 update brings a ton of changes that are based on the suggestions and feedback from you after the release of r5.0. You can expect a ton of new settings, features, improvements, tweaks and fixes as usual.
Changes over r5.1_pre2:
- Fixed the pack not working on some Linux devices
The full list of changes over r5.0.1 can be found at https://www.complementary.dev/changelogs
Downlo...
2023-11-29 11:10:13 +0000 UTC
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Changes over r5.1_pre1:
- Added Night Nebulae and star reflections to the water when Detail Quality is set to High
- Increased reflectivity of water by approximately 30% depending on the angle
- Slightly tweaked Unbound water waves
- Fixed grass having incorrect shading in Minecraft 1.20.3 and future versions
- Fixed iron golems having subtle opacity issues on Optifine
- Fixed sun/moon reflections on Unbound water not respecting wave strength settings
2023-11-21 20:52:50 +0000 UTC
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Changes over r5.1_dev6:
- Added volumetric cloud and aurora borealis reflections to water when Detail Quality is set to High
- Added subtle direction waves to Reimagined Water Style when Waving Water Texture is enabled
- Lava buckets now contribute to the Dynamic Handheld Lighting
- Reduced the inconsistency of stars and night nebulae moving faster in the sky during sunset/sunrise
- Fixed reflections not respecting waves if Water Reflection Quality set to Potato ...
2023-11-19 10:38:10 +0000 UTC
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Changes over r5.1_dev5:
- Improved labPBR/seuspbr reflection handling to look better balanced
- Improved parallax occlusion mapping to have more accurate shadowing
- Added "Less Fog Inside Lava or Snow" option replacing the lava-only one
- IntegratedPBR Changes:
* Added emission to Glowstone Dust, Prismarine Crystal and End Crystal items (Iris only)
* Added reflections to Minecarts
* Added emission to powered Dragon...
2023-11-11 16:04:19 +0000 UTC
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Changes over r5.1_dev4:
- Increased humidity bloom by 40% in caves
- IntegratedPBR Changes:
* Added copper material properties to the 1.21 copper blocks
* Added fancy emission to the 1.21 copper bulbs
* Reworked Sculk block/vein emission to vary by time
* Tweaked Glow Lichen emission to look less noisy in the distance
* Tweaked blocklight on Deepslate to make caves look nicer
- Fixed li...
2023-10-26 10:23:48 +0000 UTC
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Changes over r5.1_dev3:
- Improved the new Texture Filtering effect to also work correctly on cutout blocks
- Added specular and emission support for the upcoming Crafter block (IntegratedPBR)
- Added settings to change the color of the clouds
- Tweaked nether fog handling
- Nether View Limit setting can now be set higher than 16 chunks up to the "Limitless" option
- Waving Leaves option is now enabled by default
- Image Sharpening is now set to 5x by...
2023-10-19 22:30:46 +0000 UTC
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Changes over r5.1_dev2:
- Added Texture Filtering performance setting
- Added "TAA Behaviour" setting
- Added waving texture effect to lily pads
- Added an option to remove Sun/Moon during rain
- Added "Moon Phased Night Atmosphere" option
- Slightly improved TAA smoothing
- Tweaked waving texture effect for water and leaves
- IntegratedPBR Changes:
* Improved entity and held item reflection handling
* Added reflectivity to iron gole...
2023-10-18 12:41:57 +0000 UTC
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Changes over r5.1_dev1:
- Added "Force Glowing Particles" option
- Added "Rain Cloud Addition" setting
- Added higher Cave Lighting setting values
- Added a block.properties entry for disabling Parallax Occlusion Mapping on specific blocks and block entities
- Improved rough reflection noise quality
- Reduced the time it takes for rainbows to disappear after rain
- Slightly reduced reflection intensity of shields (IntegratedPBR x Iris)
- Fixed D...
2023-09-19 15:45:14 +0000 UTC
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Changes over r5.0.1:
- Added "Shadow Smoothing" setting
- Added "Blocklight Flickering" option
- Added "Nether View Limit" setting
- Tweaked Unbound water waves to appear less flat in the distance
- Tweaked Unbound water reflections to appear less scattered
- Reduced the time it takes for Nether biome colors to change
- Fixed rainbows being able to appear when the sun is below horizon
2023-09-14 20:17:59 +0000 UTC
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The biggest update ever released for Complementary Shaders. Combining both Complementary Reimagined and Version 4 to get the ultimate Complementary pack. So many new features, so many reworks, so many improvements.
The full list of changes can be found at https://www.complementary.dev/changelogs
From now on, there will only be a single Complementary pack. "Unbound" and "Reimagined" are merely just def...
2023-09-09 10:15:24 +0000 UTC
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I'm hoping this is the last one.
Changes over r5.0 Release Candidate 3:
- Slightly reduced the size of Unbound sun/moon
- Fixed compile error when "Shadow Sample Quality" is set to "Very Low"
- Fixed Lens Flare appearing when looking at sun/moon below the horizon
- Fixed guardians glowing with some resource packs (IntegratedPBR)
2023-09-07 00:07:52 +0000 UTC
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This will most likely be the last release candidate. Now branded as "Complementary Shaders".
Changes over r5.0 Release Candidate 2:
- Reduced texture coating on Unbound style moon
- IntegratedPBR glowing ores are now enabled by default with the Unbound visual style
- Rainbows setting is now set to "After Rain" by default
2023-09-04 21:40:09 +0000 UTC
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Changes over r5.0 Release Candidate 1:
- Improved shadow quality/performance ratio when Shadow Sample Quality is set to Very High or Ultra
- Tweaked the lighting of "Vanilla" cloud style
- Fixed image sharpening not working
- Fixed disabling Light Shafts or Real-Time Shadows causing an error if Rainbows are enabled
- Fixed blending issues with the "Vanilla" cloud style
2023-09-03 23:14:02 +0000 UTC
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Yup. It is r5.0 now.
Changes over r2.4 dev7:
- Added more world outline settings
- Added Lens Flare option
- Extended sky color handling to fix weird sky color during thunderstorms
- IntegratedPBR Changes (Most changes are Iris-only):
* Added specular and emission support for many more items
* Improved held item reflection handling with correct sky color and less smudging
* Slightly reduced intensity of Generated Normals on held items
* Fi...
2023-09-02 13:58:15 +0000 UTC
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Changes over r2.4 dev6:
- Reworked rainy atmosphere, lighting, and colors
- Extended IntegratedPBR using Iris-only features:
* Added specular and emission support for all held blocks, dropped blocks, and blocks in item frames
* Added specular and emission support for most tools, all armor, and many items
- Added waving effect to the rain/snow texture
- Added texture coating to the Unbound moon
- Improved block reflection filter...
2023-08-30 15:05:16 +0000 UTC
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Changes over r2.4 dev5:
- "Fantasy" visual style has been renamed to "Unbound"
- Added Moon Phase Influence options for night lighting and moon reflections
- Added "Reduce Close-up Particles" option
- Added an option to completely disable Bloom and added more values to the Bloom Strength slider
- Tweaked block reflection intensity curve to look more natural at different angles
- IntegratedPBR Changes:
* Added "Glowing Armor Trim" option (I...
2023-08-28 17:06:21 +0000 UTC
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Changes over r2.4 dev4:
- Added "Rainbows" setting with "After Rain" and "Always" options
- Added "Versatile" Selection Outline option
- Added a dimension.properties file for Iris users to add custom dimensions easier
- Improved TAA accuracy. Thanks to Capt Tatsu
- Tweaked Nether lighting
- Increased the moving speed of Fantasy clouds
- Increased fog on Fantasy clouds
- Reduced brightness of modified Nether biome colors
- Fixed shadows loo...
2023-08-23 22:41:57 +0000 UTC
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Changes over r2.4 dev3 fix1:
- Further tweaked the Fantasy clouds (again)
* Increased detail on Medium quality clouds to be closer to High quality
* Tweaked lighting to appear more natural
* Tweaked cloud distribution
* Tweaked cloud fog
* Reduced cloud amount during rain
- Rebalanced the modified biome colors in the Nether dimension alongside slower transitions
- Added "Brightness" Dep...
2023-08-21 03:03:53 +0000 UTC
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Changes over r2.4 dev2:
- Added Distance Blur and Depth of Field options alongside their customization settings
- Further tweaked Fantasy clouds
* Tweaked cloud fog for better visibility in the distance or when flying above them
* Tweaked sample handling to reduce artifacts and improve distribution
* The amount of clouds in the sky now increase during rain
* Several more small tweaks
- Reworked Fantasy water caustics
- Added an edge highlight ef...
2023-08-16 21:24:20 +0000 UTC
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Changes over r2.4 dev1:
- Reworked Fantasy clouds to be fully volumetric alongside improved detail and lighting
- Added "Cloud Quality" performance setting
- Added "Cloud Speed", "Cloud Amount", and "Cloud Size" settings
- Tweaked water caustics to look less contrasty
- Tweaked Fantasy water parallax effect
- Slightly reduced Fantasy water medium-wave strength
- Fixed enabling Motion Blur causing problems in the Nether dimension
- Fixed blocklig...
2023-08-13 13:34:44 +0000 UTC
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Changes over r2.3:
- Reworked the Nether dimension:
* Added "Nether Storm" effect. Consists of animated volumetric smoke
* Reworked color handling and added "Color Mode" setting to determine biome color influence
* Tweaked fog handling
* Tweaked bloom to improve visibility
- Improved the consistency of Scene-Aware Light Shafts
- Tweaked all block reflections to be a bit more intense
- Tweaked nethe...
2023-08-11 02:25:18 +0000 UTC
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