We're still busy ironing out OStim Standalone. At the same time I've started converting my previous Billyy animation packs to OStim Standalone, so that other animators can take them as examples to port their animations / create new ones.
To be clear: The old versions still work, but the new conversion will integrate into navigation much smoother.
I held a poll about which animations to include in OStim last month and it was a toe to toe race between everything and just the high qu...
2023-07-23 17:42:10 +0000 UTC
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!!!Important!!! Read everything before downloading!
Requires a clean save when updating from prior OStim versions!
Requires OpenSex Addon Hub version 4.0 if you want to be able to navigate to any scenes made for the old OSA menu. (which are basically all scenes right now)
This is a beta release. It is playable, but unfinished. Some things might not work (see known issues below). Please do not report issues that are already l...
2023-07-16 09:12:19 +0000 UTC
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I have miscalculated the time I need to implement stuff, again. So there is no beta access to OStim Standalone today. Instead you just get another version of the Billyy Threesome pack.
Timing still looks good for the early access release next week, though. So in just seven days you can get the first impressions of OStim Standalone! (which will then by the way also include the features of OSearch and OStim Pace Keeper) So stay tuned.
2023-07-09 17:42:31 +0000 UTC
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The new UI is almost working. Well almost as in there are still some minor bugs to be dealt with but it's already working for the test runs. So I'm confident that we'll be able to release it in time. We might even be able to show a first beta release of it next week. Depends on how hard it will be to fix those last remaining bugs.
Just keep in mind that the first version of OStim Standalone will not contain every single feature that OSA had. For now our goal is to get it running in the fir...
2023-07-02 17:49:55 +0000 UTC
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First and foremost, I am aware there is a bug when trying to invite a third actor mid scene. It's the next thing on my todo list.
So now about what's happening this month: I won't be able to do much this week because there is an irl event next weekend that I still have to prepare a lot for. Afterwards all my energy will be put into getting the new UI to work. Because of the way that works there's a good chance there will be no presentable beta until that is done, as it simply won't be p...
2023-06-25 11:08:41 +0000 UTC
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!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before updating so that you can import them again afterwards.
Sound engine:
- implemented a new sound engine inside of the OStim.dll (this sound engine is designed to replace both, OSA sound and OSound)
- added a few MCM options to configure frequency and volume of moans
(due to techni...
2023-06-18 12:33:41 +0000 UTC
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- added doggy DP animations
2023-06-11 17:20:13 +0000 UTC
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I managed to fix all the bugs I caused.. I think. So I can go back on reimplementing auto mode in C++. Sadly it's taking more time than I anticipated so I don't have a working beta up yet, which is why today I will release another version beta version of the Billyy threesome pack instead.
If all goes well I'll still have it done next week so I can pack with with the next early access release of OStim.
2023-06-11 17:18:32 +0000 UTC
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!!! Attention !!!: This pack requires the just released version 3.1 of the OpenSex Addon Hub or you won't be able to navigate to it. The navigation entrance is in the 3p sitting scene.
- added a double HJ, a BJ + HJ and two variations of 69 anal animations (designed for MFM)
Please note:
Some of the thrusting sounds don't work in the 69 anal animations. That is not a bug of the animation pack, that's a bug of OStims new sound engine and I'm working on it.
If your game is fre...
2023-06-04 20:27:28 +0000 UTC
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I started working on converting some of the Billyy Threesome animations. I know there are already two Billyy Threesome packs on the Nexus, but they're both incomplete. So I'll try to get a complete one set up and then add all the speed controls in there, like in the furniture pack.
I will be releasing a first beta which will contain the 69 anal animations.
Also the way threesomes work is going to change once we've created our own UI for a standalone version. Right now threesomes are MFM...
2023-06-04 20:20:26 +0000 UTC
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To make it short: I am no longer comfortable supporting my mods in a Discord server that isn't managed by myself. I want to be able to create a welcoming community for all of my users and supporters. Therefore, from now on, all of my mods will be supported on a dedicated OStim NG Discord https://discord.gg/BnT5JQXynT.
I'm sorry for the inconvenience and confusion that may occur to both new and long ti...
2023-06-02 12:51:48 +0000 UTC
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Sound engine
- added new sounds for thrusting, sucking and spanking which are used in a variety of actions (these are meant to replace OSound)
MCM:
- finished reworking the MCM, if you still see the configuration page use the Bootstrap MCM option to update it
- dom and sub facelight now instead are male and female facelight
- added options for futanari actors to use male climax and light settings
Other:
- reworked how MCM settings are ex- and imported (the only diff...
2023-05-28 12:41:33 +0000 UTC
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I'm more or less done implementing the new sound engine which will then replace OSound. More or less as in the code stands, but we might need to get more sounds in later on. I will release a new beta of it shortly where you will be able to test it.
I've also been working on removing some of the requirements. I think I've said several times now that I want to remove the requirement on JContainers because of all the support it's causing. Well I'm basically done with that. The only thing s...
2023-05-28 12:27:06 +0000 UTC
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changes since 2.0:
- added wall animations
- added eye movement to all scenes that were missing it
- added speed controls to all scenes
3.0a:
- fixed a bug where the bench anal squatting animation would freeze the game
Note: This requires Nemesis, it does not work with FNIS. Some features like eye movement or speed controls are not compatible with FNIS. Migrating from FNIS to Nemesis is easy, as is running them both if you still want to use crea...
2023-05-21 07:59:36 +0000 UTC
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- added wall anal animations
2023-05-14 17:46:02 +0000 UTC
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While I'm still working on the sound engine it will take quite some more time before it is finished. At the same Kannon is working on the new UI and it's looking good. So with a bit of luck we might already be able to cut our connection to OSA entirely with the next full release of OStim.
In the meantime I've kept working on converting the Billyy furniture animations to OStim and got the final ones done. I will release the beta shortly. Next week will come the early access release of th...
2023-05-14 17:44:48 +0000 UTC
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Sound engine:
- implemented a new sound engine inside of the OStim.dll
- added a few MCM options to configure frequency and volume of moans
(due to technical limitations volumes higher than 1.0 won't make the moan loader, so there is no point in asking me to allow higher values in the slider)
- replaced all moaning and climax sounds
- replacing OSound is still on the todo list
MCM:
- added MCM pages for camera and sound, if you can't see them try the bootstrap MCM opt...
2023-05-07 12:46:45 +0000 UTC
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I did manage to replace most of the OSA sounds. So OStim is now playing it's own moaning and spanking sounds. The female moans for now sound more or less the same as for OSA as we apparently found the same source files. They are rather low quality compared to the other sounds so we're still on the look out for better ones.
But the important part is all of these sounds are now played by OStim it...
2023-05-07 12:43:14 +0000 UTC
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Changes since the last beta:
- added wall BJ animations
- added eye movement to chair/bench nelson and anal animations
2023-04-30 11:27:14 +0000 UTC
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There haven't been a lot of bug reports for the 6.7 release of OStim which gives me time to start working on the new sound engine. It is intended to replace both old OSA sounds and OSound.
I'll also get into contact with Migal once he's back to see if I can build some API functions into the sound engine that can potentially improve how Naughty Voices interacts with OStim.
Creating the sound engine will take some time, though, as it's not just about the code. I first have to find usab...
2023-04-30 11:25:23 +0000 UTC
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!!! Attention !!! When installing this version a lot of MCM settings will reset to default. So if you want to keep your current settings export them before updating so that you can import them again afterwards.
Alignment:
- added a new alignment menu, you can open it by pressing L while a scene is running (can be remapped in the MCM)
- this will NOT load any of the alignment settings done with OAlign, you will have to align all the scenes again
2023-04-23 11:44:01 +0000 UTC
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changes since the last beta:
- added wall face fuck animations
- added eye movement to table sideways anal animations
- delayed all male orgasms by 0.5 seconds in mutual orgasm scenes as them both orgasming at the same time causes NV to bug out
2023-04-16 15:20:44 +0000 UTC
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Turns out there is no easy way to change NPC thread scenes from C++ since OSA has a few bugs in that regard. So rewriting auto mode has to be postponed until OStim has its own sound engine. Which is the next thing on my todo list. That'll just take too long to get it into the next release. So I will just fix some more minor bugs and add some small features that Migal and Moon requested so that I can release the next OStim version next week.
On another note the Billyy Furniture Pack will...
2023-04-16 09:24:16 +0000 UTC
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!! Attention !!:
I made a rather bad decision putting the saved alignment data into the data directory, as it can get lost when updating OStim to the next version. So I moved it to the my games folder in documents.
If you have already aligned some scenes you have to manually move it from "..\Data\SKSE\Plugins\OStim\alignment.json" (in MO2 right click OStim NG and select Open in Explorer to get to data, in Vortex you ca take it directly from the...
2023-04-09 20:07:44 +0000 UTC
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I think I'm done implementing the alignment menu. Will have to see if the beta testers report any issues.
I also added awareness of SoS Pubic Hair to OStim so that it will no longer wrongly consider females as having a schlong when using it. You can test in in the new beta that I will be releasing soon.
Last thing I want to tackle before the next release is auto mode. Some people have reported it not working properly, or not working at all, on their end. And while I'm at fixing that I w...
2023-04-09 13:10:47 +0000 UTC
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Alignment:
- added a new alignment menu, you can open it by pressing L while a scene is running (can be remapped in the MCM)
- the scale (S) value in the alignment menu does not yet work, I'm still unsure as to how exactly I will implement that
- this will NOT load any of the alignment settings done with OAlign, you will have to align all the scenes again
Expressions:
- actors while now automatically look down every then and now while performing any type of oral action
2023-04-04 07:57:36 +0000 UTC
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For convenience I have previously shared beta releases for the listener and higher tiers on Discord. I have come to the conclusion that, while this is more convenient for me, it is not that convenient for my users. Some people might not be using Discord at all and from the ones that do not all are visiting the Patreon channels on the OStim Discord that frequently.
So from now on I will be sharing the beta builds on Patreon, too. Starting with todays release of OStim NG 6.7 beta 2, which...
2023-04-04 07:49:27 +0000 UTC
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The alignment menu is already working, as some of you might have seen in the preview gif I posted in the Patreon channel on the Discord server. Now I just need to figure out how to properly serialize that data so that it gets loaded again the next time you are in the scene.
Also I'm still cleaning up parts of the MCM whenever I have to change stuff in there. And MCM coding is time consuming because you have to jump back and forth between the MCM, the main script and the translation file...
2023-04-02 18:09:36 +0000 UTC
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OStim NG 6.6.1
Changes in OStim were so little I didn't want to call it a full release, so here is my first ever sub-release:
- solo scenes can once again be played by holding down the scene key for two seconds (will require an upcoming release of OpenSex which includes solo animations)
- added a cancel key to the furniture selection menu
- tongues can now be assigned to races, see OStim Tongue Selector for more information
OStim Tongue Variations:
64 new tongue models: a...
2023-03-26 20:30:38 +0000 UTC
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Remember this little thing I told you I was working on to release this month? Well this is it. Eight new colors for tongues. Combined with the three base shapes and the piercing variations this leads to a total of 64 new tongues to select from.
I still gotta finish the tool that lets you assign them to races and NPCs. Not sure if I get it done today so depending on that you'll get it either in a few hours or tomorrow.
After that it's straight back to the alignment feature. That'll...
2023-03-26 17:31:36 +0000 UTC
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