XaiJu
Pamatronic

Pamatronic

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Pamatronic posts

Voices, cosmetics, more stability

I did some more tinkering with the Vampire Feast and hopefully managed to get it to run more stable for those who´ve reported issues. Mostly I´ve deleted many of the out-of-sight objects within the pelagius wing to reduce memory related issues.

In terms of new features, I´ve included the final voice files for all lines of Dialogue.
And as requested by Degenerate-tier supporter touhouminori, I´ve included a MCM
with cosmetic options to use collars or metal cuffs instead of th...

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More Headchopping

To no ones surprise, the Poll was a relatively close call. Nonetheless, we have a winner. And it appears we will see even more heads roll.

Since we already have seen the same old chopping animations (with minor variation) a thousand times over, I´m gonna animate something completely new this time.
Which means new anims for ALL involved actors.
(image is from an early mockup and only here for reference)

I´m especially planning on making the executioners/helpers approach...

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Voting Time!

So, The Solitude Event is mostly finished and seems to be working for the majority of users, but there will be Another few Additions/Revisions over the next week.

In the meantime, lets decide what comes next. Because I currently don't have the nerve to do another massive event, we´ll go with something simpler this time. A new Device for Deadly Furnitures. There are a few outstanding issues with the spit-roast anyway, so it would be the logical choice to to some work on DF.

The 3 ...

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Bad Ends Revived - Solitude V1.0

At the time of uploading, its still Friday in some parts of the world, So I´d say Im still on time.

But seriously. The wait is finally over as I present to you the finished version of the mod. It includes the new Jail sub-scene, as well as about 10.000 words of Dialogue and narration spread over multiple optional branches. This means you´ll most likely get Different Results if you play the Event multiple times.
Dialogues at critical points are also significantly longer now, so th...

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Prison sub-scene finished

Probably spent to much time on this again, but I thought it would be cool to have a complete story for once. So I put a little extra effort into the first act of the solitude event where the player is sold and "packaged" in prison. So you got some nice visuals now.

I´ll deliver the completed event with all new scenes and Dialogues by Friday.
Or die trying.

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Next version, More Bugfixes

Thanks to the plethora of feedback on the Discord server, I´ve spent the last week ironing out many of the potentially Scene breaking issues, as well as some cosmetics. Notable changes:

-headless followers don't re-dress any longer
-Situation when sometimes no second victim is spawned has been fixed
-NPC´s are now teleported to target positions when the pathfinding cant get it done.
-minor changes to the chain (manual scene start)
-more time to view the aftermath

Im...

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Its Done

Almost on time, I present to you two things

1:
The newly compiled version of deadly furniture (V_2.2.6).
It contains the contents from the previous addon, some changes to them to make em work for the new scene, as well as a few minor bugfixes for the chopping block. Please completely delete any previous versions, as well as "PamaFurnitureSpitroastAddon_VX.X", before installing.  New game is not required, but preexisting devices in preexisting saves might no longer function pr...

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Slight Delay

Fist of, I´m sorry.
I know that this thing should have been ready a while ago, but I have to push the initial release out another week. I beg your Apologies.

Not exactly sure why, but I´m suffering from sleeplessness recently, so I cant do these large 10+ hour productive binges at the moment.

On the plus side, the final script is completed. (about 11.000 words of Dialogue and textboxes in total). And Even as someone who usually isn't all that much into text-based erotica, I ...

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Playing with food

Just a quick progress update For you.

After getting the first drafts for the script from out writer, we I could finally decide on the final scope of this event.
The final version will consist of a small In-prison scene where The court wizard is shopping for new meat, The Usual walk of shame to the execution site (will propably make that skippable), and the Feast.
The feast itself will feature The full suite of new spit-roast accessories (prep-spot, roast, serving plate).
For th...

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More Cannibalism

The Poll´s results don't leave much room for interpretation. Which means the first event for "Bad ends Revived: Solitude" is next on the list.
And yes, When I say "first", that means of course that there will be more future events in solitude. But due to its sheer size, I cant really do them all at once.

This time, Our fellow Discord Moderator - I´m Thinking - has agreed to do the writing for the Event. He is an actual writer with quite a bit of experience, which will probably resu...

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A Big Thank you

Well, it has happened again. Once more, the lofty Goal on the frontpage has been reached. So I guess I have to say a few words about it (prepare for incoming cheese)

Back in April 2020, The company I work at got into some really rough water, and so me and most of the other students there were sent home.
Suddenly faced with a lot of free time on my hands and the usual horny thoughs, I got back into modding and actually published something this time.
The reception was great, so I k...

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Spit roast accesories - stable version and functioning Platter

Sorry for the Delay. While doing the finishing touches, I unfortunately found out that Nioverrides "persistent" option is a bit of a lie when it comes to npc´s, so I had to find a creative solution to work around that and allow npc´s to retain their roasted skin color after being moved to the spike/Plate.

Speaking of which, the Silver plate is now fully implemented and working.
NPC´s will die when entering it. I know that this doesn't make all that much sense, but it makes it eas...

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Another Vote. Hurray!

finished version of the spit-roast will drop any day now, but until that, lets discuss the next step.

Options this time are as follows:

1. Bad Ends - Solitude / Spit-roast scene
The obvious choice. using the new device in an execution scene for solitude. Would involve a random daily or release event where the vampire court wizard decides to have a little BBQ with a few friends in some ...

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New Beta version. Food display and prep station

-EDIT: uploaded corrected version with added master flags to the plugin-

Aight, this went a tad beyond the originally planned scope, but what I´m supposed to say? I just felt inspired :p

So what do we have here?
-first, the preparation spot (listed under the spit-roast within the spawn-spell):

Rather than just plopping directly over the fire, this allows you to put PC/NPC into a ready-to-roast state on top of a table. the animation is supposed to work with tables, so y...

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Spreading Influence

Something very interesting happened. Zaira, the Autor of Maria Eden, has contacted me and proclaimed that he wants to use My mods (namely deadly furnitures and the beatup module) as basis for his own execution/punishment scenes.

This is especially interesting for me, because Zaira is pretty much the one who got me into skyrim modding, and his earlier works were a big inspiration for me when I ...

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Spit-Roast stable Beta ready to download

Yes, I know I´m late again. I´m sorry. But I think the wait paid was worth it.

As announced, we have a 3-stage cooking process with smooth transitions.
the general cooking speed can be set in the MCM.
Every device has an individual heat-level which can always be adjusted (even when your character is being roasted.
Heat level is reflected by the visible fire intensity and affects the maximum cooking grade. I actually don't want to spoil it too much. Just play with it and try ...

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Dinner is served

Just found this beautiful accessory and felt the need to take pictures.
I probably cant meaningfully use it for the standalone spit-roast. But it will undoubtedly be great in a full roasting event/scene.

Also, added option to have hair go black when being cooked.

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Back on Track

Alright, I still have the occasional cough and cold-sweat attacks, but its time to to get the Perversions going again. Over the last two weeks when I was confined to the couch, I also accumulated a bit of a backlog for my day job which needs some attention, so I cant make any absolute promises about release dates for the full-featured spit-roast, But I will (once more) try to get something neat ready until the weekend, so you have something new to play with.

I also remembered that the ...

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Spit-roast alpha version for download

Last Monday, I said I wanted to get a playable Beta version of the spit-roast ready for this weekend.
What I DIDN´T know however, was that at that point, I was already infected with covid. That would only become apparent the day after.

And so, with the Disease making it kinda difficult for me to get any meaningful work done, Progress has been somewhat jeopardized. I Apologize for that.
However, I think the worst is behind me and I will hopefully be able to resume normal operatio...

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Heated-Crispy-Overcooked

Just wanted to let you now that the Difficult part of the current toy (figuring out how Nioverride works and how to get deent looking shaders) has been finished.
whats left is to figure out formulas to enable smooth transitions between the states you can see in the images.
That means you can EXACTLY decide HOW crispy you want your victims (or yourself) to be.

Whats left is some minor animationwork for a small struggle phase at the start, as well as the scripting to handle interac...

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Impaler invisibility/texture Fix

Well, title says it all.
This version includes the fixed .nif I uploaded on discord the other day.
I´m uploading the newly compiled mod here for those who aren't on the Discord or are not confident enough to mess with files manually.

As the title suggests, this (hopefully... fingers crossed...) stops the impaler from being invisible, as well as preventing some texture issues.

Both of these issues didnt appear consistently, so there is a good chance you aren't even affecte...

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Next up: Spit-roast

With maintenance completely done and all affected Files updated and uploaded, its finally time to me on to the next biggie: The Spit-roast.

This will be an interesting one. As you probably know, there are multiple mods in existence who already incorporate a scene like this, therefore I have to go a few extra steps to make it stand out. But I have some Ideas already.

Nothing final yet, But I will probably go for different skin burn levels, some minor struggle animations, and opti...

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Punishment Pack - Sounds, Bugfixes, Voices

Took way to long again, but here they are, Sounds for the Drowning Scene.

Player and NPC´s use different ones. so you should try out both.
I´ve also thrown in something for the gagged victim before being drowned.

In addition to that, I´ve included Dozen´s voice Files for the Impalement scene.
Thanks again for making them, they are getting better every time :)


Bugfixes:
-Prison door will now open properly when Impaling scene is started via chain.
-fixed...

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Its a Vote! (Hurray!)

Alright, Maintenance is mostly concluded, I´ll compile the stuff and upload it over the next 1-2 days. Until thats Finished lets gather some opinions on the next actual addition

1: Stake Burning
2: SpitRoasting
(Both of these would be done as a standalone furniture first. Implementation into a punishment scene would be a separate task.

3. Public Humiliation scene with the new mini-Pillory (non-Lethal)
4. In Prison-Hanging scene (survivable)
5. Focus on the Tie in w...

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Sound Effects, Yay!

Took me long enough but its finally done. The Impaler is now fully equipped with sounds. As well as the minor cosmetic detail you can see in the Image)

In addition to that, I fixed a few things I broke in the last update, Added some more backed stuff for future P-alt Addons (P-alt is propably a better shortener than PA).
And as a small flavor addon, the Gallows will now leave pre-equipped zap cuffs equipped when someone enters. So you can use others if you want to.

This (hope...

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Deadly furnitures Ready to download

As promised yesterday, here is the updated version of deadly furnitures, with the features mentioned in the previous post.

As a last minute addition, I added an Interaction prompt to all of the older devices, which now allows you to delete them without having to resort to console or a third party mod.

Installation notes:
The Impaler has now been merged into Deadly furnitures. therefore you can (and SHOULD) delete PamaFurniture_ImpalerAddon from your Game.

You should als...

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A gift from t.ara (and new features For deadly furnitures)

So, the Interesting thing first.
I did some smoothtalking and managed to get my hands on a little toy from the upcoming Zap9. A beautiful and compact mini-pillory. (it even comes with open/closing animations).
While I cant give this Immediate attention, I think this will come in very handy when I eventually get around to do a few non-lethal public humiliation events for PA.

And about the Maintenance:
as always, I apparently just cannot do "simple". I had a few new Ideas along ...

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Maintenance - Yay!

First of, thanks for your understanding during the vote. I know that maintenance is a bit lame, but I´m glad you agree with me on its necessity.

First point on the List is the long overdue rework of the chopping block. One of the oldest Devices in the series.

Aside from redoing the terribly inefficient Executioner/Guard finder script, I´ve also decoupled the entire thing from the Vanilla animationevents and gave them a dedicated FNIS-Implementation for their Anims.
This all...

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Whats next?

Time to Vote for the next toy/scene/feature.
The choices this time are a bit special, so lets go through them.

1. maintenance
This doesn't sound fancy, but the amount of issues in existing mods has been mounting and could really use some attention. Windhelm/Riften events have some minor bugs which needs fixing, the impaler and the drowning scene still need sounds.... the list is long. If you vote for this, I can spend the rest of the month on these things and will do a vote for th...

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Maintenance, and tons of ideas for solitude.

Just a small update on the current state of affairs and plans.

The biggie first:
After he joined the discord yesterday, I´ve had a very pleasant and productive talk with Nymra,
It did require some convincing, But we actually could agree on a way to integrate Scenes made by me as potential outcomes after being defeated.
We did even exchange some code already and established the how we will have our mods communicate.
This approach has the upside that it avoids hard dependenc...

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