XaiJu
aephrosi

aephrosi

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aephrosi posts

Hiring Environmental Artist

To my Patrons: This is a post that I can link to from elsewhere or copy/paste from.  It also serves to let you know what I am looking for, and provide any feedback.

To interested artists: I'll start out by assuming that you know nothing about the game here.  It's a 3D 3rd person game that is openly and explicitly sexual.  If you don't want to associate yourself with what can comfortably be called porn, I don't expect to be hearing from you.

<...

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Hiring Character Concept Artist

To my Patrons: This is a post that I can link to from elsewhere or copy/paste from.  It also serves to let you know what I am looking for, and provide any feedback.

To interested artists: I'll start out by assuming that you know nothing about the game here.  It's a 3D 3rd person game that is openly and explicitly sexual.  If you don't want to associate yourself with what can comfortably be called porn, I don't expect to be hearing from you.

<...

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October 30, 2017

Hey folks.  This week I've been playing with an indicator system for when you're doing well in . . .generating arousal, vs when you're inducing pain.  The facial animations are pretty good, but I didn't feel like it was enough of an indicator, really.

I didn't really want just a bar that has to be filled, because that feels lame, plus managing multiple partners and multiple bars sounds like a pain in the dick.  So what I've got is some little sparklies that do a couple things. &...

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October 16, 2017

 

I've wanted console commands for a long time.   It's silly, but having access to such a system in other games always makes me feel teh 1337 H4XX0R.  I enjoy it more when cheats are entered through console commands vs any other system.  I'd had no idea how to even approach implementing one.  It seemed insurmountable, like an engine level feature that no sane solo developer would undertake.

This week I've been working on implementing arousal / orgasm faces. ...

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October 9, 2017

When I went back to the higher quality character meshes, I lost the facial expressions.  So, that's what I spent this week on, getting those back in and looking appropriate.

The higher poly count mesh really let met get good wrinkles into the forehead which is pretty nice.  

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October 2, 2017

Lewd Video Here 


Some very cool stuff this week.  Cock skin sliding now works with the cock grabbing and the arousal system is in place.  Arousal affects erections.

Grabbing nipples and pulling them around raises arousal, up to a certain point.  Be careful not to pull too far!  Pulling too far, or too hard will cause pain.  Don't hurt the NPC's ...

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September 25, 2017

New Preview Build for $5+ Patrons here. 

This week was eventful.  I've finally figured out the magic incantations to invoke the sorcery required for the goddamn cock grabbing to work correctly.  Once I got that was in place, I could go back and rework the nipples to function like I wanted, and then grabbing the "undercarriage" was redone to work with the new situation.

I spent a...

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September 18, 2017

The interaction controller is made up of about a dozen scripts that are part of a package I purchased quite a while ago.  It's awesome.  However when the hand is holding the penis, it creates a cyclical dependency.  That is, the angle of the hand is dependent on the angle of the penis which is dependent on the location of the hand.  I think I have a solution, but it requires my script to get somewhere in between that dozen mentioned earlier.  I've submitted a request to ...

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August 28, 2017

A little more refinement on the textures to get a variable "wetness" going on.  Good for rain, oil or whatever.  The clothing aspect isn't finished yet, but I'm pleased with the skin.

Other than that, most of the week was spent on refining and simplifying the current sexual interactions.  In the last build, you're able to get into them and play around a bit, but it didn't exit the interaction appropriately.  Also, if you drag the manipulator too far out, things can go nuts....

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August 21, 2017

Finally, I've figured out why the models were looking very dated.  There's a Unity option for lighting mode that made a world of difference in how the shaders are processed as visible in the above.  Skin doesn't look all plastic-y anymore.  I am quite pleased with that.

I spent a fair amount of the week tuning the texture maps to work with the new lighting mode.  I'll have to redo the video at some point now.

I also spent a good amount of time on the interactions. &nb...

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August 14, 2017

Lewd Video Here 


Since Vimeo already shut down my account once for lewd content, I'd better be careful and host things like the above myself.

This week I spent some time talking to another developer who worked in the film industry and asked for a critique on the character models.  Turns out I was trying to keep characters around 15k polygons (for webplayers), while his ...

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July 24, 2017

New public build here: http://aephrosi.com/builds/20170724Public-fJW0VFj5A5/   These are being uploaded as this post is published.

Busy week.  Vimeo shut down my account, so I had to make a completely SFW video and add it to YouTube.

Two new builds this week. The public/early access one contains a fix so adding the AppearanceCards is completely ca...

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July 17, 2017 - Public Builds - Win/Lin/Mac

Download them here: http://aephrosi.com/builds/Public/

Hey folks!  The character creator is now complete.  

I've spent far too long today trying to edit the above video :/  So I'll keep this short as I am well past my bedtime :D  Putting a note here for myself as well as anyone else, that Shotcut Video Editor is what finally got it done.

Keep in mind that you can download AppearanceCards ...

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July 3, 2017

So this week I spent mostly polishing the last build for public release.  I've got Linux testers from the  linux_gaming  subreddit that have been really helpful in getting some of the quirks worked out for support on Linux.

Help from the Mac community has been a little slower and I don't have reports of it working there yet.  So I'll have to figure out what's happening.

Beyond that I've sta...

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New Build Today - June 26, 2017

This build includes the new physics, and some alterations to the underwear.  The nipples and genitals can be exposed through damage to the underwear and this build shows that.

aephrosi.com/builds/20170626-3KIsAtkO5Y/WinCharCreator.rar

There aren't many huge differences from this one and the last public build a few weeks ago that hasn't actually gone public yet, so I'll just release this one on that timeline.  Total public release for this will be 9 days from now.

If that ...

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June 19, 2017

I *thought* I was very nearly done with the character creator, but something was nagging at me.  I *felt* like something was missing.  I was right.  

This week I added the option for changing body height, "scale" and head size.  Before all the characters would be same height and have the same basic body frame.  If there were 10 characters all standing next to each other, despite all the other work, they would still look the same from a distance.  Now with these ba...

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June 6, 2017

 Preview Build for $5 Patrons coming in another post a bit later today. 

Patreon isn't working for a video post, so here's a link to the video: https://vimeo.com/221312615

Busy week.  Got some feedback on the last build.

The hair sliders for "In" are renamed to "Length" as that's more appropriate.  

I've added some buttons that open up a list detailing some of the hotkeys for the shape man...

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May 29, 2017

So god damn close.  Loading the faces takes a while and loading full characters can take a while longer.  In that time the game looks like it freezes.  And that sucks.  No indication that stuff is happening in the background, which it is.  I've got some lines on how to resolve this and implement a loading bar, but it's going to take some time that I don't have today.  Once that loading bar is in place, I should be able to release a build!

Other than tracking that ...

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May 15, 2017 Update

Damn the deforms around the groin area are complicated!  They're done now fortunately and I was able to move on with my life and accomplish other things.  

Someone recently pointed out that it's been about 6 month since the last build release.  "What!?" Time flies.  The genitals still need a fair amount of work, but I really want to get something out to you oh so patient, gracious and amazing Patrons.  So, I'm releasing a preview build today to $5 Patrons. View Post

May 8, 2017 Update

No fun pictures or videos to share this week unfortunately.  I am spending a ton of time trying to get the hips and groin area to deform correctly.  It's pretty complicated down there and allowing for the characters to be flexible without having weird artifacts is proving quite challenging.  Add to that the customization of the vulva, it's a large task.

I should have this figured out by the next update, one way or another.

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April 3, 2017 Update

I've got the basic emotion buttons implemented.  These won't be the only expressions in the game, but they're a good mix to see how the face looks.

Also, now with expressions you can see the teeth and edit them.

A lot of the time this week was really spent on writing a script that allows for smooth transitions incredibly easily.  Instead of the face instantly snapping to the different emotions, I wanted them to smoothly transition.  There are functions that help this, but ...

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March 27, 2017 Update

I started out implementing the customization of the teeth.  This went pretty quickly, but then I realized that the character doesn't open their mouth in the character creator.

Due to this, I worked on implementing some facial animations, and then came across "Facial Action Coding System " which is a pretty good resource.  I don't completely agree with how all the actions are classified, ...

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March 20, 2017 Update

Steganography.  That's what I've spent this week on.  Steganography is the hiding of a secret message within an ordinary message and the extraction of it at its destination. 

Apparently Spore was one of the first games to hide save data into image files.  After b00marrows pointed out that Honey Select does a similar thing, I just needed to find out what it was called.  After that, I could find some algorithms and sample code.  I spent this week wo...

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March 13, 2017 Update

I got the blendshape controls for the body in.  Not really a big deal there.  I manually set these up this time since there's only 6 now.  It's small script.

The bulk of the work this week was getting saving and loading to external, shareable files.  It works, and it's fantastic.  A thumbnail image is taken of the saved section that is then loaded up when you go to save/load sections.  The thumbnail took a fair amount of the time.

I really wanted to...

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February 27, 2017 Update

Updated the UI for the hair.  It has all the options currently available including color, elasticity, waviness, etc.  The "Shape" page took a bit of time as it's all generated by the scripts.  I had quite a bit of trouble wrapping my head around Unity's RectTransform settings availalbe through scripting.  The RectTransform is what controls the size and location of UI objects.  It's not very straightforward.

I don't expect to add more options to the hair shapes at this ...

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February 13, 2017 Update

So after finally getting the complex hair system to work (more of less), I've decided not to use it.  It's a bit too complicated and a bit too performance intensive.  Add to that, it broke the 3rd party hair system.  I've submitted the issue to that dev, but apparently it'll take a while to fix.

I've gone back to the older style settings with blendshapes as seen at the top.  It looks a little goofy right now, especailly not having any bangs, but I wanted to make su...

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February 6, 2017 Update

Hair, hair, hair.  Fighting with hair.  Hair fighting back.  I'm winning, bit by bit though.  

This has been a long week.   I've broken and fixed / worked around the 3rd party hair systems limitations about 8 different times.   It's taking a lot of meticulous planning and implementation to get to enable the hair section as seen in the gif above.  Gray is disabled to editing.  Green is enabled for editing. The blue spheres (blue/teal on green is...

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Face customization

This is the video that I wanted to post the update before last.

Still working on the hair at this point.

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January 23, 2017 Update

This week I've implemented quite a few features in the UI.  I picked up some third party eyes, which have some very neat customization that has been wired into the UI.  

I've also got the material properties in and customizable for things like the lips, eyebrows, etc.  

And very happily the above gif briefly shows that the facial/bone manipulation is functioning and well!  I really wanted to show this off a bit more, but I have been fighting to capture something of a ...

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January 9, 2017 Update

This week was all about optimizing the mesh.  I spent a lot of time working and reworking the mesh, blendshapes and UV maps so the optimized, lower poly mesh looks effectively the same as the original.  Blender has some tools to help with this a bit, but they're terribly imprecise.   I'm feeling pretty good about where it is now.  

Original Body/Head Mesh: 21,929 tris

Optimized Body/Head Mesh:  12,324 tris 

That's 56% of the original with minimal ...

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