Lay of the Land 0.12.1 Hotfix
Added 2025-05-12 07:55:32 +0000 UTCHey everyone
Just a small update that addresses some bugs/issues.
Thank you for all the support and I hope you enjoy the game :)
Windows
Download the .zip file attached to this post
Place the .zip file into the folder where you want to install the game
Right click the .zip file and click Extract All
A window will open. Click Extract
Open the LayOfTheLand_0.12.1 folder
Double click LayOfTheLand.exe
Linux: https://www.youtube.com/watch?v=B8lfMfjMVAE
Changelog
General
You can now melt down metal weapons/tools and their metal component items
Chestpeices are now named Chest Armour. (e.g Copper Chestpeice is now Copper Chest Armour)
Chest Plates are now named Chest Armour Plates (e.g Copper Chest Plate is now Copper Chest Armour Plate)
Leggings are now named Leg Armour (e.g Copper Leggings is now Copper Leg Armour)
Leg Plates are now named Leg Armour Plates (e.g Copper Leg Plate is now Copper Leg Armour Plate)
Jar of Fireflies tooltip is now more descriptive
Fixes
Fixed a crash in ai spawning
Fixed crash when toggling vsync in game
Fixed (hopefully again) objects falling through world or getting stuck inside eachother when you leave/enter an area.
Fixed when placing an item on the ground sometimes it'll be immediately picked up again caused by incorrect logic on hold the mouse button to quickly drop/pickup a heap of items.
Comments
Thanks
Tooley1998
2025-05-13 11:18:48 +0000 UTCSorry forgot about the Discord channels. I'll add this stuff there. Thanks!
Tillweed
2025-05-13 03:04:36 +0000 UTCMatt, 0.12.x is a great update! I've really enjoyed the new metal working and interaction system. With the addition of the caves and ore resources the game is starting to feel more in-depth. Caves feel fun and I like the crystals! I know you don't yet have plans for the crystals but maybe the could work well in crafting gems/upgrades to items or as part of crafting your own spells for the want/staff? (crystal powders?) Question on blueprint system: What is the possibility of adding a modifier key when selecting the 2nd coordinate in the blueprint range? It would be nice if we could hold ALT or something to just continue out as a box selection into blank space. This is because there are some construction shapes you cannot properly select because you have to select a voxel that is placed in the world for each selection. I was thinking the modifier could just continue out from the current cursor expanding the coordinates along that vector? NOTE- This may also be helpful for building where a modifier key could be used to extend out from the initial placed location along a single plane without having to connect to an adjacent block to complete the placement. Feed back: * Gear info It would be great to see the gear info for armor items. I did some testing with copper armor vs naked combat and I'm not seeing much difference. It seems like I'm getting hit for almost as much as before when attacking melee combatants. * Mob spawning I've noticed in this update there are many more mobs spawning near around my initial base. Game play wise it seems odd to have them spawn right next to my house or at my door as soon as night comes... Maybe our selected bed spawn could act as a location to establish a perimeter so that stuff is not spawning right next to us? * Spider webs Please add logic to have these decay. It gets ugly and annoying when you have to clean up the webs with a knife... * Bucket... Why can't I make a bucket with copper as well as Iron??? * Craftable Lights Please add a way to craft candles or other lights that can be placed soon :) Bugs: * Do you have a place you would like bug's submitted where they can be tracked? * Possible Movement Bug I've found a possible movement issues when attacking and moving. If I'm spamming the attack and moving around I sometimes drift/continue to move even after I am not pressing a directional button. Its not a small amount sometimes moving a few meters (size of a bear or 2). Its most noticeable when using the wand & boomerang. I had played a lot with the wand in the 0.8/0.9 versions and never noticed this. * Possible Crafting Bug When crafting the new copper weapons I had placed down items to make both the copper sword and a copper axe. When I crafted the copper sword the axe head was also consumed so I had to go smelt another copper axe head. I've not tried to recreate this issue yet but if it happens again I'll provide the steps. Awesome work!!! Thank you for a great experience!
Tillweed
2025-05-12 20:30:35 +0000 UTCMentioning an issue and having it be fixed the next day feels... Powerful. I'll try to not let it get to my head. Great work!
Caleb Hill
2025-05-12 13:43:31 +0000 UTC