Hello everyone,
This post will contain different stuff that don't necessarily have link between each other but that I need to mention (or to vent about :x).
I'll start with a little point on how things are going in terms of income. For now things aren't alarming. Despite the fact that I'm losing patrons on SubscribeStar everyday (you remember, they're shadowbanning me so you can still have access to my account as long as you stay pledged but if you...
2025-02-10 11:04:27 +0000 UTC
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Hello everyone,
The update is around the corner. It should be live on Thursday. As promised, here's an explanation about the updates for the spanking mini-game.
I'd like to mention that while there's progress, there are still elements to work on so it's not finished yet. But we're definitely getting closer to what I originall wanted.
First of all, the menu itself.
2025-01-28 15:44:08 +0000 UTC
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Hello everyone,
A few words about the next update. This time, there will (finally) be enough content to reach the 150 PP and the second tier of the tree, meaning that yes, there will be some watersports scenes in the game.
We've worked on polishing stuff like the Memory menu and the Spanking Mini-Game menu as well (we still have some more polishing but I wanted something that isn't just the choice menu of RPG Maker.) My last post before the release will proba...
2025-01-21 11:20:57 +0000 UTC
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Hello everyone,
SoVR v0.31 is now available to the $5 tier.
The other thing I wanted to mention is that we're going to hold a streaming session on Saturday 18th (we'll probably start around 5-6 pm (UTC+1)). PeakJump, JFC and I will be part of it.
We haven't streamed for a very long time so I thought it might be a good idea to do so again. On my side, if you've ever been on one of those streams, you know I'm unable to work while s...
2025-01-12 14:43:29 +0000 UTC
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Hello everyone,
Because I don't know how exactly things will evolve and what is going to be my post pace in the coming months, I'm going back to 1 in terms of post numerotation because it's easier for me to work in "batch". I hope you won't mind.
So, New Year is past us (Happy New Years for those who couldn't see the message) and with it, the last update of SoVR.
If you're waiting in the $5 tier to play the game, you might be advised to not r...
2025-01-06 15:40:33 +0000 UTC
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Hello everyone,
I'm making a small post to talk about this month's update. Since we're in December, it means Christmas is around and with it, a period of time with slower progression.
So while I wanted this update to be available before Christmas, it will probably only be available at the end of the month.
I have no idea what I'll manage to put in that update during the time I have (mainly because I don't know what will be finished art-wise),...
2024-12-14 10:46:21 +0000 UTC
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Hello everyone,
Everything's in the title. You can grab the game in its original post link.
Enjoy!
2024-12-08 11:42:03 +0000 UTC
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Hello everyone,
I'll ditch SoVR subject right away: I asked for an extra week and I plan on sticking to it. We'll do our best to release SoVR during the weekend of the 23rd/24th. Things have been pretty slow for different reasons so once again, I apologize on behalf of the team. But this delay is actually the main reason of this post.
As I mentioned in the previous post, working on SoVR reminded me of something: the reason I started working on The Hunter was ...
2024-11-14 10:57:14 +0000 UTC
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Hello everyone,
We're reaching a point where I don't have many things left to mention (let alone to show, considering how I can't show anything anymore if it's remotely nsfw...) so I'm afraid you'll have to deal with smaller posts until the next release is out ^^'
Talking about the release, I'm not gonna lie, we're going to need an extra week. The art part is painstakingly slow (I might have to hire a 3rd colorist... No joke -_-) and there's no way everything...
2024-11-07 11:40:38 +0000 UTC
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Hello everyone,
I know you've been waiting for a long time, and I know many are losing patience, but I think I can give you a proper release interval. The next SoVR update should come out in two weeks (so roughly around the weekend of the 16th/17th November.)
Now that I know how things have been progressing these past months, I have a clearer view on how the development is going to progress. For Yuki, things are a bit tricky because she's the first one, but b...
2024-10-31 10:30:36 +0000 UTC
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Hello everyone,
I'm back for a real post this time. If you're reading this on SS, enjoy those images, they'll maybe be the last ones I'll post (they removed the possibility to add images on posts. I managed to bypass that this time, but it might not be long before they find out about it :x)
Anyway, I wanted to strike with a big post this time. After all, considering the list of things I have left to show you, the majority of them are not necessarily visual so...
2024-10-22 15:47:57 +0000 UTC
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Hello everyone,
This time, I'm afraid this post is not meant to show you new stuff about the game but to explain a few problems that you need to know.
First of all, health problems. If you've followed me for a long time, you know I don't tend to fall sick often but when I do, I do. Well it happens that last week I made a renal colic. It's when a kidney stone block the ureter. It's a pretty famous problem for being in the top 10 of the most painful thing in li...
2024-10-19 11:22:13 +0000 UTC
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Hello everyone,
I'm making a post a bit earlier than planned because it's not only about showing you new stuff, but also giving you some other kind of information as well.
The first thing I want you to know is that it's been 3 weeks since SubscribeStar disabled the possibility to transfer the money to Skrill (which is a Paypal-like site). I tend to transfer the money on a not regular basis to save on the fees. So I usually do it every 2,5/3 months. But here s...
2024-10-10 11:07:30 +0000 UTC
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Hello everyone,
Today's post is going to be a bit shorter than usual, but as a compensation, you'll get some screenshots :p
I'm going to focus a bit on one of the two main quests Yuki will have to deal with during her part of the game.
And it's the part with Emiri.
You'll have to go through a small process to meet her pro...
2024-10-06 10:35:59 +0000 UTC
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Hello everyone,
I'm slowly realizing that there will probably come a moment where I'll have no more content to show before the release of the next update. I still have things in stock, but you have to understand that all the new game mechanics need to be done for that update. That means it's bound to take more time than future updates because new elements have to be done from scratch (while they'll already be around for the next updates.) I hope you'll understand why this par...
2024-09-26 14:39:25 +0000 UTC
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Hello everyone,
Time to reveal a bit more about the game. And this time, I'm coming with something more tangible than in the previous post.
Behold the main game mechanic of the post-game content:
A Skill Tree
(Yes, the UI doesn't look the same at all, we're working in changing it completely :x)
2024-09-20 08:02:23 +0000 UTC
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Hello everyone,
A famous female philosopher once said "Oops, I did it again."
Those were wise words and describe properly where SoVR is going. I think I can say it officially (and you'll see why with this post and the future ones), SoVR can't no longer be considered a "small" game.
When I see the amount of work required, I realize I'm going a bit further than originally planned. That being said, funnilly enough, I kept focused on my original ...
2024-09-14 13:25:23 +0000 UTC
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Hello everyone,
I won't hide that I'm sliiiiightly disappointed at the fact the previous post doesn't see to have raised an eyebrow since litterally no one commented it. I admit that having 3 doujin pages as an introduction for a character would be welcomed a bit more warmly ^^'
Though to be totally honest, considering how minimal the feedback is, even on game releases, I'm starting to get used to it x)
Anyway, let's move on.
2024-09-08 08:32:24 +0000 UTC
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Hello everyone,
There are times where one should know when to write and when to refrain from writing. For this post. I shall only show, with a slight context explanation first. What you're about to see will introduce a new character in Slice of Venture Remake. Those pages were made for another project that was abandonned, hence why there's no screentoning nor inking. I'd also like you to be nice with me: I suck at editing and all so it doesn't look very good. Those three page...
2024-08-31 14:15:40 +0000 UTC
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Hello everyone,
Sorry for the delay between the first post and this one but my way back home got delayed because of different reasons and I lost more days than initially planned.
I'm now fully operational and back to work properly!
Today I'd like to talk to you about aborted projects (yes, there's a link with SoVR.)
There are two kinds of aborted projects. Those who advanced enough so you could see a glimpse of them (SoV3, Sl...
2024-08-24 13:38:27 +0000 UTC
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Hello everyone,
Now the the last version of SoVR has been released for all tiers, I can focus on talking to you about what I've planned for the post-game content.
I'll be honest, I have no idea how I'm going to organize those posts so I'll probably repeat myself sometimes between different posts. I'll probably go with the flow, talking about what I want to talk and show you pics when I can ^^'
Since this is the first post, I think it's import...
2024-08-14 14:10:29 +0000 UTC
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Hello everyone,
The last version of SoVR is now available to the 700 Yens tier.
Now that all the tiers have been rewarded, I'll be able to move on to the posts about the next update so I'll see you in a few days to start explaining you what to expect in the post-game content.
See ya!
2024-08-12 07:44:24 +0000 UTC
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Hello everyone,
As promised, the exclusivity falls down a bit earlier and the game is now available for +$10 patrons.
You can thank the $20 players who found a good chunk of problematic bugs and will allow you to probably enjoy the game with a smoother experience.
As always, the game is located in the release post.
Have fun!
2024-07-28 08:00:04 +0000 UTC
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Hello everyone!
This is the last post before the next update. As planned, things should be ready next weekend. The timing allowing me to do it without forcing people to pay twice, the first week will be a pre-release for the 2800 Yens tier and the game will come out for the 1400 Yens tier the week after (and two weeks after for the 700 Yens.)
That was a bit obvious but it's on the art part that things are taking time. The artists are giving their best to mak...
2024-07-06 10:40:21 +0000 UTC
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Hello everyone,
One of you wanted to hear about the other projects and how I was planning things for them so I thought it could be a good idea to talk about them as I have obviously less and less things to show about the next update since the big part are H scenes and I'd rather keep them hidden for safety reasons :x
Keep something very important in mind: no matter what I say or plan, everything needs to be taken with a grain of salt. You never know what can ...
2024-06-29 10:05:37 +0000 UTC
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Hello everyone,
This post is going to be a bit random as I'll talk about things and others you'll see in the next update.
Let's start with the bad news first. PeakJump got covided and our new colorist is still progessing a bit slowly. In another setting, I'd have published the release and said "we'll add missing element next" like I tend to do. But here, the situation is a bit special. This update is supposed to be the "main original content is finished" upda...
2024-06-20 10:55:59 +0000 UTC
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Hello everyone,
As I mentioned last time, I'm making a small point on funding, like I do every 6 months or so.
As always I'll start with SubscribeStar first since it's much more straightforward:
36 new patrons since the release of the first version of Slice of Venture Remake for what is now a projected amount of almost $1,600 per month (m...
2024-06-13 14:06:00 +0000 UTC
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Hello everyone,
It's already been two weeks since Slice of Venture Remake was released (it felt like it was yesterday to me.) I've been able to catch up with most of the things I've postponed so I can work on the game like I want now.
I will not publish many posts this month for a simple reason: the next update isn't going to contain many new elements outside story/H-scenes we couldn't originally put. So the posts about the post game content will come AFTER. ...
2024-06-04 11:15:14 +0000 UTC
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Hello everyone.
As you can see, this post is not a Diary. That's because this isn't about showing progress anymore but more about giving out information about the coming days.
The game is ALMOST finished. Basically everything story-related has been done. I only need to integrate the credits. The "almost" comes from H content. We're VERY late and I'll be frank, we're cutting corners. There are three scenes that should have been in that update that are postpone...
2024-05-14 15:01:51 +0000 UTC
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Hello everyone,
I can finally show you some smutt. To be totally honest, I don't know if it's a problem of content or whatever but it's quite hard to navigate in the sea of variations I've asked for some pics. Unfortunately, this is one of the reasons it's taking so long. The good news is: I realized that VERY quickly and the majority of the scenes that are planned for AFTER the main story (so post-game content) won't follow that path.
You have to understand ...
2024-05-06 16:53:47 +0000 UTC
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